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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Map / Server suggestions</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/38.aspx</link><description>Know a map or mod you think we should have on our servers? Let us know here...</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>KZ server?</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3338.aspx</link><pubDate>Sun, 09 May 2010 04:42:31 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3338</guid><dc:creator>DrunkenDBD</dc:creator><slash:comments>5</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3338.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=3338</wfw:commentRss><description>&lt;p&gt;Hey guys,&lt;/p&gt;
&lt;p&gt;Just wanted to make a quick post wondering if the KZ server will ever be updated.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;It&amp;#39;s a nice server but without rockthevote or a proper Climb plugin it never seems to get any traffic. &lt;/p&gt;
&lt;p&gt;I didn&amp;#39;t know if it was just unsupported or what. &lt;/p&gt;
&lt;p&gt;Anyway, just wanted to make a suggestion.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Drunken&lt;/p&gt;
&lt;p&gt;EDIT: &lt;/p&gt;
&lt;p&gt;Climb mod can be found here: &lt;a target="_blank" href="http://forums.alliedmods.net/showthread.php?p=494692"&gt;http://forums.alliedmods.net/showthread.php?p=494692&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Rockthevote you probably know about but that can be found here (deags): &lt;a href="http://forums.alliedmods.net/showthread.php?p=518792"&gt;http://forums.alliedmods.net/showthread.php?p=518792&lt;/a&gt; &amp;nbsp;or here (galileo): &lt;a target="_blank" href="http://forums.alliedmods.net/showthread.php?p=684848"&gt;http://forums.alliedmods.net/showthread.php?p=684848&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Longjump stats have a few different plugins, one of which I&amp;#39;ve uploaded for you here: &lt;a target="_blank" href="http://f0wh.info/czero/etc/ljstats2.amxx"&gt;http://f0wh.info/czero/etc/ljstats2.amxx&lt;/a&gt; &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Superhero Mod Updates</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1236.aspx</link><pubDate>Wed, 29 Aug 2007 03:37:32 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1236</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>12</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1236.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=1236</wfw:commentRss><description>&lt;p&gt;Superhero List &lt;br /&gt;*Note: These Heroes have not been added to the server since August 28, 2007*&lt;br /&gt;*Note: Beast Not Working*&lt;br /&gt;*Note: Necromacer Does Not Work*&lt;br /&gt;*Note: Domino is Working Now*&lt;br /&gt;&lt;br /&gt;Anubis - 0&lt;br /&gt;Aquaman - 0&lt;br /&gt;Bomberman - 0&lt;br /&gt;Cyclops - 0&lt;br /&gt;Dazzler - 1&lt;br /&gt;Daredevil - 1&lt;br /&gt;Poison Ivy - 1&lt;br /&gt;Morph - 1&lt;br /&gt;Afterburn - 1&lt;br /&gt;Hulk - 2&lt;br /&gt;Human Torch - 2&lt;br /&gt;Iron Man - 2&lt;br /&gt;Fartman - 2&lt;br /&gt;General - 2&lt;br /&gt;Dracula - 3&lt;br /&gt;Darth Maul - 3&lt;br /&gt;Wolverine - 3&lt;br /&gt;Invisible Woman - 4&lt;br /&gt;Kamikaze - 4&lt;br /&gt;Gambit - 4&lt;br /&gt;Night Crawler - 4&lt;br /&gt;Flash - 5&lt;br /&gt;Superman - 5&lt;br /&gt;Windwalker - 6&lt;br /&gt;Punisher - 6&lt;br /&gt;Spiderman - 7&lt;br /&gt;Scorpion - 7&lt;br /&gt;Thief - 8 *Steals Money with Knife*&lt;br /&gt;Batman - 8&lt;br /&gt;Morpheus - 8&lt;br /&gt;Yoda - 9&lt;br /&gt;Demolition Man - 9&lt;br /&gt;Polaris - 9&lt;br /&gt;Glock Master - 10 *Anti-Magneto*&lt;br /&gt;Xavier - 10&lt;br /&gt;Goten - 11 *Fires Kamehameha*&lt;br /&gt;Domino - 11 *Anti-High Levels*&lt;br /&gt;Gamblor - 11 *Roll The Dice*&lt;br /&gt;Casper - 12 *Goes through Walls*&lt;br /&gt;Pitch Black - 12 *Makes Everything Black*&lt;br /&gt;Blink - 13&lt;br /&gt;Super Saiyan Gohan - 13 *Fires Guided Kamehameha*&lt;br /&gt;BatGirl - 14 *Hook*&lt;br /&gt;Super Vegeta - 14 *Fires Fast Blast Shot*&lt;br /&gt;Vash - 14 *Upgraded Deagle*&lt;br /&gt;U.S. Marine - 15 *Upgraded M4A1*&lt;br /&gt;Green Arrow - 15 *Limited Scout Upgraded Shots*&lt;br /&gt;Bazooka - 16 *Fires Rockets (Need to Buy)*&lt;br /&gt;Mystique - 16&lt;br /&gt;Mr.Freeze - 17&lt;br /&gt;Sandman - 17&lt;br /&gt;Phoenix - 18&lt;br /&gt;Cat Woman - 18 *Sneaks into Enemy Base*&lt;br /&gt;Rambo - 19&lt;br /&gt;Thor - 19 *Throw The Mighty Hammer*&lt;br /&gt;Captain America - 20&lt;br /&gt;Solid Snake - 20 *Upgraded USP and Rations*&lt;br /&gt;FireStarter - 21 *Blink with Explosion*&lt;br /&gt;Super GIrl - 21 *Fly*&lt;br /&gt;Sub-Zero - 22 *Ice Blast, Freezes on Impact*&lt;br /&gt;Frieza - 23 *Throws a Disk*&lt;br /&gt;Tracker - 24 *Tracks Enemies when Shot*&lt;br /&gt;Mangekyou Sharingan - 25 *Uchiha Itachi*&lt;br /&gt;War Machine - 25 *Iron Man With Upgraded Weapons*&lt;br /&gt;Bullseye - 26 *All Guns Zoom*&lt;br /&gt;Green Lantern - 27 *Personal Shield*&lt;br /&gt;Dr.Doom - 28 *Additional Armor and Blast*&lt;br /&gt;Magneto - 29&lt;br /&gt;Madness - 30 *Dual M3 Shotguns with Double Damage*&lt;br /&gt;&lt;br /&gt;Hero Updates:&lt;br /&gt;Bomberman - Increased Range and Max Damage&lt;br /&gt;Cyclops - Increased Laser Ammo to 25&lt;br /&gt;Daredevil - Radius Changed&lt;br /&gt;Poison Ivy - Damage Delt Per Second Increased to 5&lt;br /&gt;Afterburn - Increased Damage Dealt to 10&lt;br /&gt;Fartman - Radius Increased to Max Smoke Range and Increased Damage Caused&lt;br /&gt;Darth Maul - Knife Movement Speed Decreased&lt;br /&gt;Wolverine - Knife Movement Speed Decreased&lt;br /&gt;Kamikzae - Increased Max Damage and Radius&lt;br /&gt;Gambit - Grenade Multiplyer Decreased to 7x Normal Damage&lt;br /&gt;Superman - Gravity Set to 50% Below Normal&lt;br /&gt;Spiderman - Max Hooks Changed to 25&lt;br /&gt;Rambo - Multiplyer Damage Increased to 190%&lt;br /&gt;Morpheus - Gravity Changed to Match Superman and Multiplyer Damage Decreased to 150%&lt;br /&gt;Yoda - Decreased Push Power&lt;br /&gt;Polaris - Decreased Grenade Boost&lt;br /&gt;Xavier - Set so you can see Team Trail as well&lt;br /&gt;Blink - Cooldown Increased to 25 Seconds&lt;br /&gt;Phoenix - Decreased Cooldown to 90 and Increased Damage&lt;br /&gt;&lt;br /&gt;Basic Changes:&lt;br /&gt;Bomb Plant / Defuse : 15XP&lt;br /&gt;Hostage Rescue: 4XP&lt;br /&gt;Default Level: 8&lt;br /&gt;Max Powers: 10&lt;br /&gt;Mercy XP: Given Up To Level 13&lt;br /&gt;&lt;br /&gt;Levels: (XP) / (Points)&lt;br /&gt;Level 0 - 0 xp / 6 points&lt;br /&gt;Level 1 - 100 xp / 8 points&lt;br /&gt;Level 2 - 200 xp / 10 points&lt;br /&gt;Level 3 - 400 xp / 12 points&lt;br /&gt;Level 4 - 800 xp / 14 points&lt;br /&gt;Level 5 - 1600 xp / 16 points&lt;br /&gt;Level 6 - 3200 xp / 20 points&lt;br /&gt;Level 7 - 6400 xp / 24 points&lt;br /&gt;Level 8 - 12800 xp / 28 points&lt;br /&gt;Level 9 - 25600 xp / 32 points&lt;br /&gt;Level 10 - 51200 xp / 40 points&lt;br /&gt;Level 11 - 61200 xp / 50 points&lt;br /&gt;Level 12 - 71200 xp / 60 points&lt;br /&gt;Level 13 - 81200 xp / 70 points&lt;br /&gt;Level 14 - 91200 xp / 80 points&lt;br /&gt;Level 15 - 101200 xp / 90 points&lt;br /&gt;Level 16 - 111200 xp / 100 points&lt;br /&gt;Level 17 - 121200 xp / 110 points&lt;br /&gt;Level 18 - 131200 xp / 120 points&lt;br /&gt;Level 19 - 141200 xp / 130 points&lt;br /&gt;Level 20 - 151200 xp / 140 points&lt;br /&gt;Level 21 - 171200 xp / 150 points&lt;br /&gt;Level 22 - 191200 xp / 160 points&lt;br /&gt;Level 23 - 211200 xp / 170 points&lt;br /&gt;Level 24 - 231200 xp / 180 points&lt;br /&gt;Level 25 - 251200 xp / 190 points&lt;br /&gt;Level 26 - 271200 xp / 200 points&lt;br /&gt;Level 27 - 291200 xp / 210 points&lt;br /&gt;Level 28 - 311200 xp / 220 points&lt;br /&gt;Level 29 - 331200 xp / 230 points&lt;br /&gt;Level 30 - 351200 xp / 240 points&lt;br /&gt;Level 31 - 381200 xp / 260 points&lt;br /&gt;Level 32 - 411200 xp / 280 points&lt;br /&gt;Level 33 - 441200 xp / 300 points&lt;br /&gt;Level 34 - 471200 xp / 320 points&lt;br /&gt;Level 35 - 501200 xp / 340 points&lt;br /&gt;Level 36 - 531200 xp / 360 points&lt;br /&gt;Level 37 - 561200 xp / 380 points&lt;br /&gt;Level 38 - 591200 xp / 400 points&lt;br /&gt;Level 39 - 611200 xp / 420 points&lt;br /&gt;Level 40 - 641200 xp / 440 points&lt;br /&gt;Level 41 - 681200 xp / 470 points&lt;br /&gt;Level 42 - 721200 xp / 500 points&lt;br /&gt;Level 43 - 761200 xp / 530 points&lt;br /&gt;Level 44 - 801200 xp / 560 points&lt;br /&gt;Level 45 - 841200 xp / 590 points&lt;br /&gt;Level 46 - 881200 xp / 610 points&lt;br /&gt;Level 47 - 921200 xp / 640 points&lt;br /&gt;Level 48 - 961200 xp / 670 points&lt;br /&gt;Level 49 - 1001200 xp / 700 points&lt;br /&gt;Level 50 - 1041200 xp / 730 points&lt;br /&gt;&lt;br /&gt;So..to convince ParaDOX this is how the level / point system is set up. The default for the bomb plants and defuses was 8 and now I want it to be changed to 15 or even 20. It still forces people to kill more instead of planting and defusing because the amount of points given by killing a person is still higher.&lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>SuperHero: Super Flash Version 2.00</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1271.aspx</link><pubDate>Sat, 01 Sep 2007 09:15:49 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1271</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1271.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=1271</wfw:commentRss><description>&lt;p&gt;Yay!! After 4 - 6 hours of intense scripting and error checking. I&amp;#39;ve finally been able to get the first version of this hero working. &lt;br /&gt;&lt;br /&gt;Description: The &amp;quot;Real&amp;quot; Flash. Can run around the world in the blink of an eye. I&amp;#39;ve made this hero out of the request of ParaDOX and I think that it has come along fairly well. It is an ability hero where you hold down the key to go extremely fast and when you let go you go back to your regular, flash self with his regular speed. &lt;br /&gt;&lt;br /&gt;Code: (If any of you can follow what this is then you deserve to make your own heroes as well)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;// GLOBAL VARIABLES&lt;br /&gt;new gHeroName[]=&amp;quot;SuperFlash&amp;quot;&lt;br /&gt;new bool:gHasFlashPower[SH_MAXSLOTS+1]&lt;br /&gt;new bool:gFlashMode[SH_MAXSLOTS+1]&lt;br /&gt;new gUserHealth[SH_MAXSLOTS+1]&lt;br /&gt;new gUserArmor[SH_MAXSLOTS+1]&lt;br /&gt;new gFlashHealth[SH_MAXSLOTS+1]&lt;br /&gt;new gFlashArmor[SH_MAXSLOTS+1]&lt;br /&gt;new gSuperFlashHealth, gSuperFlashArmor&lt;br /&gt;new fwd_speed[SH_MAXSLOTS+1]&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public plugin_init()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// Plugin Info&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_plugin(&amp;quot;SUPERHERO Super Flash&amp;quot;,&amp;quot;2.00&amp;quot;,&amp;quot;{MC}DarkMidoriko / {MC}ParaDOX&amp;quot;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_cvar(&amp;quot;superflash_level&amp;quot;, &amp;quot;10&amp;quot; )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_cvar(&amp;quot;superflash_speed&amp;quot;, &amp;quot;1000&amp;quot; )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_cvar(&amp;quot;superflash_speed2&amp;quot;,&amp;quot;350&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_cvar(&amp;quot;superflash_health&amp;quot;, &amp;quot;50&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_cvar(&amp;quot;superflash_armor&amp;quot;, &amp;quot;25&amp;quot;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// FIRE THE EVENT TO CREATE THIS SUPERHERO!&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;shCreateHero(gHeroName, &amp;quot;Super Speed&amp;quot;, &amp;quot;You Can Use Instant Flash Speed!&amp;quot;, true, &amp;quot;superflash_level&amp;quot;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// INIT&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_srvcmd(&amp;quot;superflash_init&amp;quot;, &amp;quot;superflash_init&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;shRegHeroInit(gHeroName, &amp;quot;superflash_init&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;shSetMaxSpeed(gHeroName, &amp;quot;superflash_speed&amp;quot;, &amp;quot;[0]&amp;quot; )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// KEYDOWN&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_srvcmd(&amp;quot;flash_kd&amp;quot;, &amp;quot;flash_kd&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;shRegKeyDown(gHeroName, &amp;quot;flash_kd&amp;quot;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// KEYUP&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_srvcmd(&amp;quot;flash_ku&amp;quot;, &amp;quot;flash_ku&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;shRegKeyUp(gHeroName, &amp;quot;flash_ku&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_event(&amp;quot;ResetHUD&amp;quot;, &amp;quot;newSpawn&amp;quot;, &amp;quot;b&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;register_event(&amp;quot;DeathMsg&amp;quot;, &amp;quot;flash_death&amp;quot;, &amp;quot;a&amp;quot;)&lt;br /&gt;&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public superflash_init()&lt;br /&gt;{&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// First Argument is an id&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new temp&lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-14.gif" alt="Devil" /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;read_argv(1,temp,5)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new id=str_to_num(temp)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// 2nd Argument is 0 or 1 depending on whether the id has flash&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;read_argv(2,temp,5)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new hasPowers = str_to_num(temp)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( hasPowers &amp;amp;&amp;amp; is_user_alive(id) ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashHealth[id] = get_cvar_num(&amp;quot;superflash_health&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashArmor[id] = get_cvar_num(&amp;quot;superflash_armor&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;else if ( !hasPowers &amp;amp;&amp;amp; gHasFlashPower[id] &amp;amp;&amp;amp; is_user_alive(id) &amp;amp;&amp;amp; gFlashMode[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; flash_removespeed(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; gHasFlashPower[id] = (hasPowers != 0)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;//Log Client Cvars&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;query_client_cvar(id, &amp;quot;cl_forwardspeed&amp;quot;, &amp;quot;fwd_speed_get&amp;quot;);&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public plugin_cfg()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;loadHPAM()&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public loadHPAM()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// These cvars are checked very often&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gSuperFlashHealth = get_cvar_num(&amp;quot;superflash_health&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gSuperFlashArmor = get_cvar_num(&amp;quot;superflash_armor&amp;quot;)&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public newSpawn(id)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( shModActive() &amp;amp;&amp;amp; gHasFlashPower[id] &amp;amp;&amp;amp; is_user_alive(id) ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( gFlashMode[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; flash_removespeed(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // reset varibles&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashHealth[id] = gSuperFlashHealth&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashArmor[id] = gSuperFlashArmor&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public flash_kd()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !hasRoundStarted() ) return&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// First Argument is an id&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new temp&lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-14.gif" alt="Devil" /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;read_argv(1,temp,5)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new id=str_to_num(temp)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// 2nd Argument is 0 or 1 depending on whether the id has flash&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;read_argv(2,temp,5)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !gHasFlashPower[id] || !is_user_alive(id) ) return&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;loadHPAM()&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;flash_setspeed(id)&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public flash_setspeed(id)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !gHasFlashPower[id] || !is_user_alive(id) ) return&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gFlashMode[id] = true&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new speed[11]&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;get_cvar_string(&amp;quot;superflash_speed&amp;quot;,speed, 10)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;set_user_maxspeed(id , str_to_float(speed) )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;client_cmd(id, &amp;quot;cl_forwardspeed %f&amp;quot;, str_to_float(speed) )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;set_task(1.0, &amp;quot;flash_loop&amp;quot;, id, &amp;quot;&amp;quot;, 0, &amp;quot;b&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;//shRemSpeedPower(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gUserHealth[id] = get_user_health(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( gUserHealth[id] &amp;gt; gFlashHealth[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_health(id, gFlashHealth[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gUserArmor[id] = get_user_armor(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( gUserArmor[id] &amp;gt; gFlashArmor[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_armor(id, gFlashArmor[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;else if ( gUserArmor[id] &amp;lt;= 0 ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // If they have no armor give them some&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; give_item(id, &amp;quot;item_assaultsuit&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_armor(id, gFlashArmor[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; gUserArmor[id] = gFlashArmor[id]&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// Let them know they are in Flash Mode&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new message[128]&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;{&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; format(message, 127, &amp;quot;Super Flash - You Are Now In Super Flash Mode - Speed: %f&amp;quot;,&amp;nbsp; str_to_float(speed) )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;set_hudmessage(200, 200, 200, -1.0, 0.3, 0, 0.25, 2.0, 0.0, 0.0, 17)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;show_hudmessage(id, message)&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public flash_loop(id)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !shModActive() || !gHasFlashPower[id] || !is_user_alive(id) || !gFlashMode[id] ) return&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;//Prevents regen from adding HP&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( get_user_health(id) &amp;gt; gFlashHealth[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_health(id, gFlashHealth[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;//Prevents regen from adding AP&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( get_user_armor(id) &amp;gt; gFlashArmor [id]) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_armor(id, gFlashArmor[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public flash_ku()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !hasRoundStarted() ) return&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;// First Argument is an id&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new temp&lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-14.gif" alt="Devil" /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;read_argv(1,temp,5)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new id = str_to_num(temp)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !gHasFlashPower[id] || !is_user_alive(id) || !gFlashMode[id] ) return&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;flash_removespeed(id)&lt;br /&gt;}&lt;br /&gt;//----------------------------------------------------------------------------------------------&lt;br /&gt;public&amp;nbsp; flash_removespeed(id)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;remove_task(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !is_user_connected(id) ) return&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; new speed2[11]&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;get_cvar_string(&amp;quot;superflash_speed2&amp;quot;,speed2, 10)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( is_user_alive(id) &amp;amp;&amp;amp; gFlashMode[id] &amp;amp;&amp;amp; hasRoundStarted() ) {&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // reset users HP and Flash Mode mode HP&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( gUserHealth[id] &amp;gt; gFlashHealth[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashHealth[id] = get_user_health(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; // If they are regened HP higher then cvar got to set it back down&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if ( gFlashHealth[id] &amp;gt; gSuperFlashHealth ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashHealth[id] = gSuperFlashHealth&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_health(id, gUserHealth[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // reset users AP and save Flash Mode AP&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( gUserArmor[id] &amp;gt; gFlashArmor[id] ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashArmor[id] = get_user_armor(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; // If they are regened AP higher then cvar got to set it back down&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; if ( gFlashArmor[id] &amp;gt; gSuperFlashArmor ) {&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; gFlashArmor[id] = gSuperFlashArmor&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_armor(id, gUserArmor[id])&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_user_maxspeed(id , str_to_float(speed2) )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; client_cmd(id, &amp;quot;cl_forwardspeed %f&amp;quot;, str_to_float(speed2) )&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //Let them know they are no longer in Flash Mode&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; new message[128]&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; format(message, 127, &amp;quot;Super Flash - You Have Left Flash Mode&amp;quot;)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; set_hudmessage(200, 200, 200, -1.0, 0.3, 0, 0.25, 2.0, 0.0, 0.0,17)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; show_hudmessage(id, message)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;}&lt;br /&gt;}&lt;br /&gt;//---------------------------------------------------------------------------------------------&lt;br /&gt;public flash_death()&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;new id = read_data(2)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !gHasFlashPower[id] ) return&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;flash_removespeed(id)&lt;br /&gt;}&lt;br /&gt;//---------------------------------------------------------------------------------------------&lt;br /&gt;public client_disconnect(id)&lt;br /&gt;{&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;if ( !gHasFlashPower[id] ) return&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;remove_task(id)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;gFlashMode[id] = false&lt;br /&gt;}&lt;br /&gt;//---------------------------------------------------------------------------------------------&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Superhero Mod</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/347.aspx</link><pubDate>Sun, 08 Apr 2007 04:50:43 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:347</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>57</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/347.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=347</wfw:commentRss><description>&lt;p&gt;Superhero Mod for Counter Strike 1.6 is a GREAT mod that should be experienced by all! Basically, its like war3 but your not limited to one &amp;quot;class&amp;quot;. After gaining levels and experience, you can get great super heros like spidermans web sling, HULK SMASH!, Casper , Batman and his utility belt etc etc.&lt;/p&gt;
&lt;p&gt;&lt;a class="" href="http://shero.alliedmods.net/" target="_blank"&gt;http://shero.alliedmods.net/&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Massive Server Updates</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1156.aspx</link><pubDate>Tue, 21 Aug 2007 03:59:33 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1156</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1156.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=1156</wfw:commentRss><description>
&lt;p&gt;Where to start....&lt;/p&gt;

&lt;p&gt;AMX Mod X 1.8.0 Beta is now available.&lt;br /&gt;&amp;nbsp;-This version is recompiled and uploaded nightly after daily beta tests and bug fixes. Since we have two beta servers, why not play around with one of these nightly builds of AMXX 1.8.0? I have been reading some updates in their Change Log and as an admin, I am excited (to abuse reign). Why not give it a try?&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.amxmodx.org/nightly.php" target="new"&gt;http://www.amxmodx.org/nightly.php&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://wiki.alliedmods.net/AMX_Mod_X_1.8.0_Changes" target="new"&gt;http://wiki.alliedmods.net/AMX_Mod_X_1.8.0_Changes&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;&amp;nbsp;New War3FT RC Update&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;  -Allied Mods have updated War3FT to Release Client 8. Currently we are running Release Client 6. We need to update. There have been many fixes to the Release Client that we are running which luckily have not occurred often but some of the fixes may stop the rare server crashes.&lt;br /&gt;&amp;nbsp;&lt;a href="http://war3ft.com/downloads/amxx/cs_cz_war3ft_v3.0rc8.zip" target="new"&gt;http://war3ft.com/downloads/amxx/cs_cz_war3ft_v3.0rc8.zip&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://war3ft.com/downloads/amxx/war3ft_v3.0rc8.zip" target="new"&gt;http://war3ft.com/downloads/amxx/war3ft_v3.0rc8.zip &amp;lt;- CORE Files&lt;/a&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;KA Fun AMX Plugin for CS1.6 Servers&lt;br /&gt;&amp;nbsp;-Was looking at Counter Strike 1.6 mods and amx plugins and I strolled across this plugin. This plugin basically allows admins (with admin flag h) to open up a text based menu (such as the weapon restrict menu) and choose what guns and to what person guns are received to. Personally, this plugin sounds fun, especially on anarchy server. We should give it a try. Heres another good thing about this plugin. Say you want to give this plugin to certain admins but you don&amp;#39;t want to give admins admin flag h (amx_cfg command), using AMX Mod X 1.8.0, you now have the ability to define what admin flag this plugin gets (You can now change the access flags required by commands without recompiling or editing scripts). Lets Do This!&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.amxmodx.org/plcompiler_vb.cgi?file_id=2282" target="new"&gt;http://www.amxmodx.org/plcompiler_vb.cgi?file_id=2282&lt;/a&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="http://forums.alliedmods.net/attachment.php?s=50a57071c8bd5bf9c3567d5667bb8eab&amp;amp;attachmentid=2282&amp;amp;d=1107736077" target="new"&gt;http://forums.alliedmods.net/attachment.php?s=50a57071c8bd5bf9c3567d5667bb8eab&amp;amp;attachmentid=2282&amp;amp;d=1107736077 &amp;lt;- Source&lt;/a&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;MetaMod: Source&lt;br /&gt;&amp;nbsp;-MetaMod: Source has made alot of progress since I last looked at it, they are making updates almost every week or so. Enough said, lets try it, (much better than Mani Mod). Admin commands made much easier with latest update. By the way, MetaMod: Source are on HOURLY Builds. In this case, there is a new updated version of MetaMod: Source every hour for download.&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.sourcemod.net/autobuilds/sourcemod-r1367.zip" target="new"&gt;http://www.sourcemod.net/autobuilds/sourcemod-r1367.zip&lt;/a&gt; &amp;lt;- Latest Build&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.sourcemod.net/builds.php" target="new"&gt;http://www.sourcemod.net/builds.php&lt;/a&gt; &amp;lt;- MetaMod: Source Builds Page&lt;br /&gt;&amp;nbsp;&lt;a href="http://wiki.alliedmods.net/SQL_Admins_%28SourceMod%29" target="new"&gt;http://wiki.alliedmods.net/SQL_Admins_%28SourceMod%29&lt;/a&gt; &amp;lt;- Change Log/Documentation Page&lt;/p&gt;

&lt;p&gt;Mani Admin Mod&lt;br /&gt;&amp;nbsp;-Dead lol.&lt;/p&gt;

&lt;p&gt;AMX Bans&lt;br /&gt;&amp;nbsp;-This is a practical need. We discussed this in the past but I think action needs to be taken. When someone is banned from a server, currently, we need to ban his Steam ID from all the servers to keep him away. Atleast thats what I have been doing. Need I say more?&lt;br /&gt;&amp;nbsp;&lt;a href="http://amxbans.net/forums/viewtopic.php?t=574&amp;amp;sid=886c8c24d78e117c9e78ecc03703d60a" target="new"&gt;http://amxbans.net/forums/viewtopic.php?t=574&amp;amp;sid=886c8c24d78e117c9e78ecc03703d60a&lt;/a&gt; &amp;lt;- Information/Download/Change Log&lt;/p&gt;

&lt;p&gt;PsychoStats&lt;br /&gt;&amp;nbsp;-Last I remember, you either successfully, or was close to successfully, installing the new psychostats. Psychostats is very efficient especially when you need to find any information on a player. The ultimate tool of keeping tabs on other players and your own playing skills. I know I was able to successfully install Psychostats on my site but I could not configure my CronJobs. If we cannot install psychostats on paradisesgarage.com, we always have pggaming.com...&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.psychostats.com/downloads/PsychoStats/newest/windows/download.zip" target="new"&gt;http://www.psychostats.com/downloads/PsychoStats/newest/windows/download.zip&lt;br /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href="http://www.psychostats.com/wiki/Main_Page" target="new"&gt;http://www.psychostats.com/wiki/Main_Page&lt;/a&gt; &amp;lt;- Documentation/Install Guide&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;  &amp;nbsp;&amp;nbsp;  Sub - WAR3FT Status Plugins for Psychostats&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;  &amp;nbsp;&amp;nbsp;  &amp;nbsp;&amp;nbsp;  Simple enough, displays players stats on Psychostats&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;  &amp;nbsp;&amp;nbsp;  &amp;nbsp;&amp;nbsp;  &lt;a href="http://www.war3ft.com/downloads/stats/b4p_war3ft_pstats_v1.zip" target="new"&gt;http://www.war3ft.com/downloads/stats/b4p_war3ft_pstats_v1.zip&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Superhero Tournament</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/494.aspx</link><pubDate>Tue, 17 Apr 2007 20:42:48 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:494</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>7</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/494.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=494</wfw:commentRss><description>&lt;p&gt;Considering that the Superhero server takes so long to level up I propose that we host a tournament for XP can have 10k XP as first place 5k XP as second place and 2.5k XP as third place. Everyone who participates will get an extra 1000 XP. This will make everyone a winner =D. We can have a bracket tournament i guess. Teams of 2 or we can do 1 on 1 matches. I myself will be the referee, but i will not participate due to my high level. This tournament is for anyone under level 10. &lt;/p&gt;&lt;p style="font-weight:bold;"&gt;Things to Do:&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight:bold;"&gt;First &lt;/span&gt;the hero levels will need to be balanced out so need to wait for ParaDOX to set up the levels that I suggested. http://www.paradisesgarage.com/mcweb2/forums/t/183.aspx&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Second&lt;/span&gt;, map list needs to be chosen.&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Third&lt;/span&gt;, need HLTV on Superhero, i suggest take it from the CAL server since it&amp;#39;s currently not in use or make a new 1.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;and yeah....so if you like this idea please post your thoughts. Also, it doesnt have to be a killing tournament it could also be a spiderman tournament, like a race around big_city2 with spider man. So thanks for your time and wish you don&amp;#39;t run into me on the server =D&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title> CSDM low grav / reg grav</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/365.aspx</link><pubDate>Mon, 09 Apr 2007 02:27:15 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:365</guid><dc:creator>Roman A.</dc:creator><slash:comments>5</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/365.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=365</wfw:commentRss><description>&lt;p&gt;normally i don&amp;#39;t pub much, but i make an exception to CSDM servers. for those who don&amp;#39;t know, CSDM stands for a mod called CS deathmatch, where you pick your weapons, frag and if you die, you re-spawn right away or after how many seconds the config is setup for.&lt;/p&gt;&lt;p&gt;i think {MC} should have the ol&amp;#39; CSDM server back with either low or regular gravity, depending on what the people want. but keep the maps basic, nothing too huge a download or too boring to play. and enforce the rules; having CSDM on anarchy wasn&amp;#39;t exactly fun for non-admins. :/&lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Current Maplist</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/520.aspx</link><pubDate>Fri, 20 Apr 2007 00:52:31 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:520</guid><dc:creator>ParaDOX</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/520.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=520</wfw:commentRss><description>&lt;p&gt;This is our current maplist&lt;/p&gt;
&lt;p&gt;Let us know if there is a map that is not on this list that we should have. &lt;/p&gt;
&lt;p&gt;This is NOT the mapcycle on any of the servers. Each server has it&amp;#39;s own custom mapcycle and map.ini file (votable).&lt;/p&gt;
&lt;ol&gt;
&lt;ol&gt;
&lt;li&gt;12guagecage&lt;/li&gt;
&lt;li&gt;3d_aim_dust2&lt;/li&gt;
&lt;li&gt;3d_aim_nuke&lt;/li&gt;
&lt;li&gt;3d_aim_train_a&lt;/li&gt;
&lt;li&gt;3d_aim_train_b&lt;/li&gt;
&lt;li&gt;aim_ak-colt2k3&lt;/li&gt;
&lt;li&gt;aim_ak-colt_pool&lt;/li&gt;
&lt;li&gt;aim_deagle&lt;/li&gt;
&lt;li&gt;aim_headshot&lt;/li&gt;
&lt;li&gt;aim_mp5&lt;/li&gt;
&lt;li&gt;aim_mp5_ak_m4&lt;/li&gt;
&lt;li&gt;aim_mp5_teleportation&lt;/li&gt;
&lt;li&gt;aim_pistols&lt;/li&gt;
&lt;li&gt;aim_steambansv2&lt;/li&gt;
&lt;li&gt;air_fight2&lt;/li&gt;
&lt;li&gt;ak-colt_desert&lt;/li&gt;
&lt;li&gt;ak-colt_desert2&lt;/li&gt;
&lt;li&gt;ak-colt_desert3&lt;/li&gt;
&lt;li&gt;ak-colt_inka&lt;/li&gt;
&lt;li&gt;ak-colt_inka2&lt;/li&gt;
&lt;li&gt;ak_torn&lt;/li&gt;
&lt;li&gt;alleyrush&lt;/li&gt;
&lt;li&gt;arena_v2&lt;/li&gt;
&lt;li&gt;as_crazytank&lt;/li&gt;
&lt;li&gt;as_crazytank2&lt;/li&gt;
&lt;li&gt;as_crazytank3&lt;/li&gt;
&lt;li&gt;as_moria&lt;/li&gt;
&lt;li&gt;as_oilrig&lt;/li&gt;
&lt;li&gt;awp_castle&lt;/li&gt;
&lt;li&gt;awp_desert&lt;/li&gt;
&lt;li&gt;awp_dust&lt;/li&gt;
&lt;li&gt;awp_l337sk337&lt;/li&gt;
&lt;li&gt;awp_map&lt;/li&gt;
&lt;li&gt;az_scoutz&lt;/li&gt;
&lt;li&gt;bastrig&lt;/li&gt;
&lt;li&gt;battlefield_rush&lt;/li&gt;
&lt;li&gt;battlefield_rush2&lt;/li&gt;
&lt;li&gt;bhd_as&lt;/li&gt;
&lt;li&gt;bhd_convoy&lt;/li&gt;
&lt;li&gt;bhd_convoy2&lt;/li&gt;
&lt;li&gt;bhd_cs&lt;/li&gt;
&lt;li&gt;bhd_de&lt;/li&gt;
&lt;li&gt;bighouse&lt;/li&gt;
&lt;li&gt;big_city&lt;/li&gt;
&lt;li&gt;big_city2&lt;/li&gt;
&lt;li&gt;blackhawkdown&lt;/li&gt;
&lt;li&gt;blackhawkd_v2&lt;/li&gt;
&lt;li&gt;blahhh&lt;/li&gt;
&lt;li&gt;blahhhh&lt;/li&gt;
&lt;li&gt;box&lt;/li&gt;
&lt;li&gt;bridge&lt;/li&gt;
&lt;li&gt;bridgealpha&lt;/li&gt;
&lt;li&gt;building&lt;/li&gt;
&lt;li&gt;building_2&lt;/li&gt;
&lt;li&gt;bulk_freighter_test&lt;/li&gt;
&lt;li&gt;cafeteria&lt;/li&gt;
&lt;li&gt;camera&lt;/li&gt;
&lt;li&gt;camera_test_room&lt;/li&gt;
&lt;li&gt;cars_n_robots&lt;/li&gt;
&lt;li&gt;cart_attack&lt;/li&gt;
&lt;li&gt;car_fight&lt;/li&gt;
&lt;li&gt;cashshouse1&lt;/li&gt;
&lt;li&gt;cashshouse3&lt;/li&gt;
&lt;li&gt;cc_boathouse&lt;/li&gt;
&lt;li&gt;cc_club_breakin&lt;/li&gt;
&lt;li&gt;cc_junglebase&lt;/li&gt;
&lt;li&gt;cc_mission1&lt;/li&gt;
&lt;li&gt;cc_mission2&lt;/li&gt;
&lt;li&gt;cc_mission3&lt;/li&gt;
&lt;li&gt;cc_mission4&lt;/li&gt;
&lt;li&gt;cc_secret_base&lt;/li&gt;
&lt;li&gt;cc_training&lt;/li&gt;
&lt;li&gt;cherryclan_hq&lt;/li&gt;
&lt;li&gt;chicken_run&lt;/li&gt;
&lt;li&gt;chopper_attack&lt;/li&gt;
&lt;li&gt;climb&lt;/li&gt;
&lt;li&gt;clue_2b&lt;/li&gt;
&lt;li&gt;clue_3&lt;/li&gt;
&lt;li&gt;crate_warehouse&lt;/li&gt;
&lt;li&gt;crazycar&lt;/li&gt;
&lt;li&gt;crazycar_v2&lt;/li&gt;
&lt;li&gt;crazytank&lt;/li&gt;
&lt;li&gt;crazytank_x&lt;/li&gt;
&lt;li&gt;crowd&lt;/li&gt;
&lt;li&gt;csde_bridge&lt;/li&gt;
&lt;li&gt;csde_gimlirats&lt;/li&gt;
&lt;li&gt;csde_radclan&lt;/li&gt;
&lt;li&gt;cspaintball1&lt;/li&gt;
&lt;li&gt;cspaintball2&lt;/li&gt;
&lt;li&gt;cs_1337_assault&lt;/li&gt;
&lt;li&gt;cs_175bikini&lt;/li&gt;
&lt;li&gt;cs_5star&lt;/li&gt;
&lt;li&gt;cs_747&lt;/li&gt;
&lt;li&gt;cs_aldi2k&lt;/li&gt;
&lt;li&gt;cs_assault&lt;/li&gt;
&lt;li&gt;cs_assault2k&lt;/li&gt;
&lt;li&gt;cs_assaultwarehouse&lt;/li&gt;
&lt;li&gt;cs_assault_ahoy&lt;/li&gt;
&lt;li&gt;cs_assault_christmas&lt;/li&gt;
&lt;li&gt;cs_assault_necro&lt;/li&gt;
&lt;li&gt;cs_assault_nod&lt;/li&gt;
&lt;li&gt;cs_assault_upc&lt;/li&gt;
&lt;li&gt;cs_backalley&lt;/li&gt;
&lt;li&gt;cs_beck&lt;/li&gt;
&lt;li&gt;cs_beirut&lt;/li&gt;
&lt;li&gt;cs_belair&lt;/li&gt;
&lt;li&gt;cs_bikini&lt;/li&gt;
&lt;li&gt;cs_bikinigirl&lt;/li&gt;
&lt;li&gt;cs_bikiniresort&lt;/li&gt;
&lt;li&gt;cs_boxoffice2k&lt;/li&gt;
&lt;li&gt;cs_cityassault_final&lt;/li&gt;
&lt;li&gt;cs_city_assault&lt;/li&gt;
&lt;li&gt;cs_city_house_BETA&lt;/li&gt;
&lt;li&gt;cs_coldmansion&lt;/li&gt;
&lt;li&gt;cs_condo&lt;/li&gt;
&lt;li&gt;cs_costabrava&lt;/li&gt;
&lt;li&gt;cs_delta_assault&lt;/li&gt;
&lt;li&gt;cs_doors&lt;/li&gt;
&lt;li&gt;cs_duke2k&lt;/li&gt;
&lt;li&gt;cs_e3_assault&lt;/li&gt;
&lt;li&gt;cs_estate&lt;/li&gt;
&lt;li&gt;cs_gamma_assault&lt;/li&gt;
&lt;li&gt;cs_gathering&lt;/li&gt;
&lt;li&gt;cs_gokarts2race&lt;/li&gt;
&lt;li&gt;cs_grocerystore&lt;/li&gt;
&lt;li&gt;cs_haste_final&lt;/li&gt;
&lt;li&gt;cs_havana&lt;/li&gt;
&lt;li&gt;cs_hellfire2&lt;/li&gt;
&lt;li&gt;cs_highsociety&lt;/li&gt;
&lt;li&gt;cs_india&lt;/li&gt;
&lt;li&gt;cs_iraq&lt;/li&gt;
&lt;li&gt;cs_italy&lt;/li&gt;
&lt;li&gt;cs_jackpot_v2&lt;/li&gt;
&lt;li&gt;cs_jedi&lt;/li&gt;
&lt;li&gt;cs_jedi_assault&lt;/li&gt;
&lt;li&gt;cs_libre&lt;/li&gt;
&lt;li&gt;cs_madhouse&lt;/li&gt;
&lt;li&gt;CS_MARI&lt;/li&gt;
&lt;li&gt;cs_mariokart&lt;/li&gt;
&lt;li&gt;cs_mario_b2&lt;/li&gt;
&lt;li&gt;cs_militia&lt;/li&gt;
&lt;li&gt;cs_moria2&lt;/li&gt;
&lt;li&gt;cs_nmgas&lt;/li&gt;
&lt;li&gt;cs_nmhotel&lt;/li&gt;
&lt;li&gt;cs_nmtag&lt;/li&gt;
&lt;li&gt;cs_office&lt;/li&gt;
&lt;li&gt;cs_overeast&lt;/li&gt;
&lt;li&gt;cs_pelham123&lt;/li&gt;
&lt;li&gt;cs_prospeedball&lt;/li&gt;
&lt;li&gt;cs_radclan&lt;/li&gt;
&lt;li&gt;cs_randommansion&lt;/li&gt;
&lt;li&gt;cs_rats2_final&lt;/li&gt;
&lt;li&gt;cs_ratstvroom&lt;/li&gt;
&lt;li&gt;cs_redwood&lt;/li&gt;
&lt;li&gt;cs_rio&lt;/li&gt;
&lt;li&gt;cs_siege&lt;/li&gt;
&lt;li&gt;cs_spooks&lt;/li&gt;
&lt;li&gt;cs_starwars&lt;/li&gt;
&lt;li&gt;cs_starwars01&lt;/li&gt;
&lt;li&gt;cs_streetfight&lt;/li&gt;
&lt;li&gt;cs_terrordrome&lt;/li&gt;
&lt;li&gt;cs_theatre&lt;/li&gt;
&lt;li&gt;CS_ties&lt;/li&gt;
&lt;li&gt;cs_tiki&lt;/li&gt;
&lt;li&gt;cs_wildwest&lt;/li&gt;
&lt;li&gt;cs_wildwest_assault&lt;/li&gt;
&lt;li&gt;cs_yemen&lt;/li&gt;
&lt;li&gt;darkhouse&lt;/li&gt;
&lt;li&gt;dark_forest&lt;/li&gt;
&lt;li&gt;dark_island&lt;/li&gt;
&lt;li&gt;days_inn&lt;/li&gt;
&lt;li&gt;deads_nades&lt;/li&gt;
&lt;li&gt;demolition_derby2&lt;/li&gt;
&lt;li&gt;demo_derby_ka&lt;/li&gt;
&lt;li&gt;de_747&lt;/li&gt;
&lt;li&gt;de_airstrip&lt;/li&gt;
&lt;li&gt;de_apache&lt;/li&gt;
&lt;li&gt;de_audioarena&lt;/li&gt;
&lt;li&gt;de_aztec&lt;/li&gt;
&lt;li&gt;de_aztec2&lt;/li&gt;
&lt;li&gt;de_baranayek&lt;/li&gt;
&lt;li&gt;de_batcave&lt;/li&gt;
&lt;li&gt;de_bathroom3&lt;/li&gt;
&lt;li&gt;de_box&lt;/li&gt;
&lt;li&gt;de_cbble&lt;/li&gt;
&lt;li&gt;de_cchq&lt;/li&gt;
&lt;li&gt;de_celtic&lt;/li&gt;
&lt;li&gt;de_chateau&lt;/li&gt;
&lt;li&gt;de_cliffcabin&lt;/li&gt;
&lt;li&gt;de_cliffcastle&lt;/li&gt;
&lt;li&gt;de_comrade_3rdroute&lt;/li&gt;
&lt;li&gt;de_concrete2_beta8-7c&lt;/li&gt;
&lt;li&gt;de_contra&lt;/li&gt;
&lt;li&gt;de_cpl_fire&lt;/li&gt;
&lt;li&gt;de_cpl_mill&lt;/li&gt;
&lt;li&gt;de_cpl_strike&lt;/li&gt;
&lt;li&gt;de_crazytank&lt;/li&gt;
&lt;li&gt;de_cyberdyne&lt;/li&gt;
&lt;li&gt;de_darkmines&lt;/li&gt;
&lt;li&gt;de_darkrats&lt;/li&gt;
&lt;li&gt;de_dawn&lt;/li&gt;
&lt;li&gt;de_deathstar&lt;/li&gt;
&lt;li&gt;de_desktop&lt;/li&gt;
&lt;li&gt;de_dorms&lt;/li&gt;
&lt;li&gt;de_dust&lt;/li&gt;
&lt;li&gt;de_dust2&lt;/li&gt;
&lt;li&gt;de_dust2_ads&lt;/li&gt;
&lt;li&gt;de_dust3&lt;/li&gt;
&lt;li&gt;de_dustbunnies&lt;/li&gt;
&lt;li&gt;de_enterprise-D&lt;/li&gt;
&lt;li&gt;de_farmrush&lt;/li&gt;
&lt;li&gt;de_greenville&lt;/li&gt;
&lt;li&gt;de_gwned&lt;/li&gt;
&lt;li&gt;de_inferno&lt;/li&gt;
&lt;li&gt;de_inferno_spam_spots&lt;/li&gt;
&lt;li&gt;de_lostcars&lt;/li&gt;
&lt;li&gt;de_missle_v2&lt;/li&gt;
&lt;li&gt;de_muertechalet&lt;/li&gt;
&lt;li&gt;de_museum&lt;/li&gt;
&lt;li&gt;de_new_hope&lt;/li&gt;
&lt;li&gt;de_niroon&lt;/li&gt;
&lt;li&gt;de_nmcastle&lt;/li&gt;
&lt;li&gt;de_nmjungle1&lt;/li&gt;
&lt;li&gt;de_nmjungle2&lt;/li&gt;
&lt;li&gt;de_nmjungle3&lt;/li&gt;
&lt;li&gt;de_nmramelle&lt;/li&gt;
&lt;li&gt;de_northwood&lt;/li&gt;
&lt;li&gt;de_nuke&lt;/li&gt;
&lt;li&gt;de_nuke_spam_spots&lt;/li&gt;
&lt;li&gt;de_omg&lt;/li&gt;
&lt;li&gt;de_pacman&lt;/li&gt;
&lt;li&gt;de_piranesi&lt;/li&gt;
&lt;li&gt;de_plunder&lt;/li&gt;
&lt;li&gt;de_predator&lt;/li&gt;
&lt;li&gt;de_prodigy&lt;/li&gt;
&lt;li&gt;de_radclan&lt;/li&gt;
&lt;li&gt;de_rats4_final&lt;/li&gt;
&lt;li&gt;de_rock&lt;/li&gt;
&lt;li&gt;de_scootathon2k&lt;/li&gt;
&lt;li&gt;de_simpsons&lt;/li&gt;
&lt;li&gt;de_southwood&lt;/li&gt;
&lt;li&gt;de_springfield_v2&lt;/li&gt;
&lt;li&gt;de_stargate_atlantis&lt;/li&gt;
&lt;li&gt;de_starwar&lt;/li&gt;
&lt;li&gt;de_starwars&lt;/li&gt;
&lt;li&gt;de_starwars2&lt;/li&gt;
&lt;li&gt;de_stealths_house_v2&lt;/li&gt;
&lt;li&gt;de_storm&lt;/li&gt;
&lt;li&gt;de_survivor&lt;/li&gt;
&lt;li&gt;de_therealrats&lt;/li&gt;
&lt;li&gt;de_tombraid&lt;/li&gt;
&lt;li&gt;de_torabora&lt;/li&gt;
&lt;li&gt;de_torn&lt;/li&gt;
&lt;li&gt;de_tot&lt;/li&gt;
&lt;li&gt;de_train&lt;/li&gt;
&lt;li&gt;de_train_spam_spots&lt;/li&gt;
&lt;li&gt;de_tuberaider&lt;/li&gt;
&lt;li&gt;de_twintowers_final&lt;/li&gt;
&lt;li&gt;de_vangogh&lt;/li&gt;
&lt;li&gt;de_vertigo&lt;/li&gt;
&lt;li&gt;de_village&lt;/li&gt;
&lt;li&gt;de_wallmart&lt;/li&gt;
&lt;li&gt;de_walmart_final&lt;/li&gt;
&lt;li&gt;de_westwood&lt;/li&gt;
&lt;li&gt;dm_inka&lt;/li&gt;
&lt;li&gt;doa_graveyard_alpha1&lt;/li&gt;
&lt;li&gt;drop_in&lt;/li&gt;
&lt;li&gt;duhhh&lt;/li&gt;
&lt;li&gt;endor&lt;/li&gt;
&lt;li&gt;explosion!&lt;/li&gt;
&lt;li&gt;ex_iban&lt;/li&gt;
&lt;li&gt;ex_iban][&lt;/li&gt;
&lt;li&gt;falling&lt;/li&gt;
&lt;li&gt;farmhouse_de&lt;/li&gt;
&lt;li&gt;flooded_de&lt;/li&gt;
&lt;li&gt;fun_allinone&lt;/li&gt;
&lt;li&gt;fun_rollercoaster&lt;/li&gt;
&lt;li&gt;fun_zone&lt;/li&gt;
&lt;li&gt;fy_buzzcut&lt;/li&gt;
&lt;li&gt;fy_buzzkill&lt;/li&gt;
&lt;li&gt;fy_buzzkill2&lt;/li&gt;
&lt;li&gt;fy_buzzkill2005&lt;/li&gt;
&lt;li&gt;fy_buzzkill2006&lt;/li&gt;
&lt;li&gt;fy_buzzkillikzzub&lt;/li&gt;
&lt;li&gt;fy_buzzkill_crazygonuts&lt;/li&gt;
&lt;li&gt;fy_iceworld&lt;/li&gt;
&lt;li&gt;fy_iceworld3&lt;/li&gt;
&lt;li&gt;fy_party&lt;/li&gt;
&lt;li&gt;fy_poolparty&lt;/li&gt;
&lt;li&gt;fy_pool_day&lt;/li&gt;
&lt;li&gt;fy_rambohulk&lt;/li&gt;
&lt;li&gt;fy_snow2&lt;/li&gt;
&lt;li&gt;fy_warehouse&lt;/li&gt;
&lt;li&gt;fy_zeropulse_beta8&lt;/li&gt;
&lt;li&gt;gahhhhh&lt;/li&gt;
&lt;li&gt;gallery&lt;/li&gt;
&lt;li&gt;gas_station&lt;/li&gt;
&lt;li&gt;gibs_r_us&lt;/li&gt;
&lt;li&gt;gijoehq_cs&lt;/li&gt;
&lt;li&gt;gijoehq_de&lt;/li&gt;
&lt;li&gt;gijoe_cars&lt;/li&gt;
&lt;li&gt;glass&lt;/li&gt;
&lt;li&gt;hallofdeath&lt;/li&gt;
&lt;li&gt;hamsters&lt;/li&gt;
&lt;li&gt;helms_deep&lt;/li&gt;
&lt;li&gt;helms_deep1&lt;/li&gt;
&lt;li&gt;helms_deep2&lt;/li&gt;
&lt;li&gt;helms_deep_ag&lt;/li&gt;
&lt;li&gt;he_dodgeball2&lt;/li&gt;
&lt;li&gt;he_glass&lt;/li&gt;
&lt;li&gt;he_offroad&lt;/li&gt;
&lt;li&gt;he_oldgym&lt;/li&gt;
&lt;li&gt;he_pool_night&lt;/li&gt;
&lt;li&gt;hide_n_seek&lt;/li&gt;
&lt;li&gt;hide_n_seek2&lt;/li&gt;
&lt;li&gt;Hoth&lt;/li&gt;
&lt;li&gt;hoth_pt2&lt;/li&gt;
&lt;li&gt;huhhh&lt;/li&gt;
&lt;li&gt;ImperialBase&lt;/li&gt;
&lt;li&gt;isengard_battle&lt;/li&gt;
&lt;li&gt;jail_riot3&lt;/li&gt;
&lt;li&gt;jp_cars&lt;/li&gt;
&lt;li&gt;jp_riverride&lt;/li&gt;
&lt;li&gt;jp_site_b&lt;/li&gt;
&lt;li&gt;ka_beams&lt;/li&gt;
&lt;li&gt;ka_cse_knifetourney&lt;/li&gt;
&lt;li&gt;ka_figureskating&lt;/li&gt;
&lt;li&gt;ka_jedis_smokin_shed&lt;/li&gt;
&lt;li&gt;ka_legoland&lt;/li&gt;
&lt;li&gt;ka_legoland2&lt;/li&gt;
&lt;li&gt;ka_monkeybars&lt;/li&gt;
&lt;li&gt;ka_trains&lt;/li&gt;
&lt;li&gt;ken_west&lt;/li&gt;
&lt;li&gt;knife_zone&lt;/li&gt;
&lt;li&gt;kof_snipers&lt;/li&gt;
&lt;li&gt;kz_6fd_volcano&lt;/li&gt;
&lt;li&gt;kz_adv_quadrablock&lt;/li&gt;
&lt;li&gt;kz_adv_underground&lt;/li&gt;
&lt;li&gt;kz_arcdetriomphe&lt;/li&gt;
&lt;li&gt;kz_ascension_b08&lt;/li&gt;
&lt;li&gt;kz_azclimb&lt;/li&gt;
&lt;li&gt;kz_beginner&lt;/li&gt;
&lt;li&gt;kz_boulder_b01&lt;/li&gt;
&lt;li&gt;kz_bridge&lt;/li&gt;
&lt;li&gt;kz_bye_erarock&lt;/li&gt;
&lt;li&gt;kz_canyon&lt;/li&gt;
&lt;li&gt;kz_cg_tower&lt;/li&gt;
&lt;li&gt;kz_cg_wigbl0ck&lt;/li&gt;
&lt;li&gt;kz_cliffez&lt;/li&gt;
&lt;li&gt;kz_climbersxp_b03&lt;/li&gt;
&lt;li&gt;kz_climbers_b01&lt;/li&gt;
&lt;li&gt;kz_cmp_collage_v2&lt;/li&gt;
&lt;li&gt;kz_crs_iceclimb&lt;/li&gt;
&lt;li&gt;kz_cruiser&lt;/li&gt;
&lt;li&gt;kz_darkmine&lt;/li&gt;
&lt;li&gt;kz_deanhawkins_b01&lt;/li&gt;
&lt;li&gt;kz_dimensions_b02&lt;/li&gt;
&lt;li&gt;kz_ep_gigablock_b01&lt;/li&gt;
&lt;li&gt;kz_exn_ezjungle&lt;/li&gt;
&lt;li&gt;kz_exn_jungle&lt;/li&gt;
&lt;li&gt;kz_ezalpin&lt;/li&gt;
&lt;li&gt;kz_ezboulder_b01&lt;/li&gt;
&lt;li&gt;kz_fairy_island&lt;/li&gt;
&lt;li&gt;kz_giantbean_b15&lt;/li&gt;
&lt;li&gt;kz_goldenbean_200401&lt;/li&gt;
&lt;li&gt;kz_greattemple&lt;/li&gt;
&lt;li&gt;kz_hauntedhouse_v1&lt;/li&gt;
&lt;li&gt;kz_hideandseek1_b01&lt;/li&gt;
&lt;li&gt;kz_hideandseek1_b02&lt;/li&gt;
&lt;li&gt;kz_highblock_xp&lt;/li&gt;
&lt;li&gt;kz_hopez&lt;/li&gt;
&lt;li&gt;kz_j2s_darktower&lt;/li&gt;
&lt;li&gt;kz_j2s_icevalley&lt;/li&gt;
&lt;li&gt;kz_j2s_windsor&lt;/li&gt;
&lt;li&gt;kz_jett_mountain&lt;/li&gt;
&lt;li&gt;kz_kzfr_darktree&lt;/li&gt;
&lt;li&gt;kz_kzfr_statueofliberty&lt;/li&gt;
&lt;li&gt;kz_kzfr_tibet&lt;/li&gt;
&lt;li&gt;kz_kzno_travel&lt;/li&gt;
&lt;li&gt;kz_kzse_dustbhop&lt;/li&gt;
&lt;li&gt;kz_kzse_natureblock&lt;/li&gt;
&lt;li&gt;kz_man_climbers&lt;/li&gt;
&lt;li&gt;kz_man_climbersxp&lt;/li&gt;
&lt;li&gt;kz_man_congo_b01&lt;/li&gt;
&lt;li&gt;kz_man_deathhill&lt;/li&gt;
&lt;li&gt;kz_man_dinocanyon&lt;/li&gt;
&lt;li&gt;kz_man_dragon&lt;/li&gt;
&lt;li&gt;kz_man_everest&lt;/li&gt;
&lt;li&gt;kz_man_indiana&lt;/li&gt;
&lt;li&gt;kz_man_owtcity&lt;/li&gt;
&lt;li&gt;kz_man_riverside&lt;/li&gt;
&lt;li&gt;kz_man_terablock&lt;/li&gt;
&lt;li&gt;kz_nolve&lt;/li&gt;
&lt;li&gt;kz_northpole_b01&lt;/li&gt;
&lt;li&gt;kz_peak_b01&lt;/li&gt;
&lt;li&gt;kz_peak_b02&lt;/li&gt;
&lt;li&gt;kz_px_eaglecliff&lt;/li&gt;
&lt;li&gt;kz_rang_maze&lt;/li&gt;
&lt;li&gt;kz_rd_giganticwall&lt;/li&gt;
&lt;li&gt;kz_real_adventure_b01&lt;/li&gt;
&lt;li&gt;kz_real_caverns&lt;/li&gt;
&lt;li&gt;kz_real_islands&lt;/li&gt;
&lt;li&gt;kz_real_skyscraper&lt;/li&gt;
&lt;li&gt;kz_sk_proclimbing&lt;/li&gt;
&lt;li&gt;kz_starwars_b05&lt;/li&gt;
&lt;li&gt;kz_tpc_possclimb_b01&lt;/li&gt;
&lt;li&gt;kz_tropiclimb_b01&lt;/li&gt;
&lt;li&gt;kz_wsp_1337block&lt;/li&gt;
&lt;li&gt;kz_wsp_arpino&lt;/li&gt;
&lt;li&gt;kz_wsp_caves&lt;/li&gt;
&lt;li&gt;kz_wsp_cavity&lt;/li&gt;
&lt;li&gt;kz_wsp_inferno&lt;/li&gt;
&lt;li&gt;kz_wsp_islandclimb&lt;/li&gt;
&lt;li&gt;kz_wsp_marioland&lt;/li&gt;
&lt;li&gt;kz_wsp_snowbeach&lt;/li&gt;
&lt;li&gt;kz_wsp_valleyclimb&lt;/li&gt;
&lt;li&gt;kz_xj_mountez&lt;/li&gt;
&lt;li&gt;lakehouse&lt;/li&gt;
&lt;li&gt;lasertron&lt;/li&gt;
&lt;li&gt;laser_tron&lt;/li&gt;
&lt;li&gt;megacrazycar&lt;/li&gt;
&lt;li&gt;mid_air&lt;/li&gt;
&lt;li&gt;mos_eisley_beta&lt;/li&gt;
&lt;li&gt;motel&lt;/li&gt;
&lt;li&gt;n00b_cube&lt;/li&gt;
&lt;li&gt;nipperhouse&lt;/li&gt;
&lt;li&gt;nippers100&lt;/li&gt;
&lt;li&gt;nm_spr&lt;/li&gt;
&lt;li&gt;nth_lets_take_mothers_tank&lt;/li&gt;
&lt;li&gt;oldhouse&lt;/li&gt;
&lt;li&gt;ow_cc&lt;/li&gt;
&lt;li&gt;ow_cc_crazytank&lt;/li&gt;
&lt;li&gt;ow_cc_even_owyer&lt;/li&gt;
&lt;li&gt;ow_cc_super_owy&lt;/li&gt;
&lt;li&gt;panic_room&lt;/li&gt;
&lt;li&gt;pa_long_jump&lt;/li&gt;
&lt;li&gt;pistols3&lt;/li&gt;
&lt;li&gt;playground3&lt;/li&gt;
&lt;li&gt;playground_x&lt;/li&gt;
&lt;li&gt;r6_arena&lt;/li&gt;
&lt;li&gt;r7_arena&lt;/li&gt;
&lt;li&gt;radiowall2&lt;/li&gt;
&lt;li&gt;rubber_sled&lt;/li&gt;
&lt;li&gt;sandstrike&lt;/li&gt;
&lt;li&gt;scoutzg3_nru&lt;/li&gt;
&lt;li&gt;scoutzknivez&lt;/li&gt;
&lt;li&gt;scoutzknivez3&lt;/li&gt;
&lt;li&gt;scoutzknivez_a&lt;/li&gt;
&lt;li&gt;scoutzknivez_island&lt;/li&gt;
&lt;li&gt;scoutzknivez_ks&lt;/li&gt;
&lt;li&gt;scoutzknivez_winter&lt;/li&gt;
&lt;li&gt;ScoutzMAniaZ&lt;/li&gt;
&lt;li&gt;shipwreck&lt;/li&gt;
&lt;li&gt;ship_fight&lt;/li&gt;
&lt;li&gt;shotgun_warehouse&lt;/li&gt;
&lt;li&gt;sniper_tower&lt;/li&gt;
&lt;li&gt;spr_cs&lt;/li&gt;
&lt;li&gt;squallbox_r5&lt;/li&gt;
&lt;li&gt;sq_jackass&lt;/li&gt;
&lt;li&gt;starwars&lt;/li&gt;
&lt;li&gt;starwars2&lt;/li&gt;
&lt;li&gt;starwars2a&lt;/li&gt;
&lt;li&gt;starwars3&lt;/li&gt;
&lt;li&gt;starwarsA&lt;/li&gt;
&lt;li&gt;starwars_trench&lt;/li&gt;
&lt;li&gt;starwars_trench_assault&lt;/li&gt;
&lt;li&gt;starwars_trench_night&lt;/li&gt;
&lt;li&gt;steam_test_room2&lt;/li&gt;
&lt;li&gt;supercrazycar&lt;/li&gt;
&lt;li&gt;supercrazycar2&lt;/li&gt;
&lt;li&gt;supercrazytank&lt;/li&gt;
&lt;li&gt;surfy_maniax&lt;/li&gt;
&lt;li&gt;surf_#cs-surf-league&lt;/li&gt;
&lt;li&gt;surf_1337&lt;/li&gt;
&lt;li&gt;surf_420jouste&lt;/li&gt;
&lt;li&gt;surf_africa&lt;/li&gt;
&lt;li&gt;surf_air100&lt;/li&gt;
&lt;li&gt;surf_alien_v2&lt;/li&gt;
&lt;li&gt;surf_arena&lt;/li&gt;
&lt;li&gt;surf_arena_v2&lt;/li&gt;
&lt;li&gt;surf_aztec&lt;/li&gt;
&lt;li&gt;surf_aztec2&lt;/li&gt;
&lt;li&gt;surf_aztec2b31&lt;/li&gt;
&lt;li&gt;surf_aztec_mario&lt;/li&gt;
&lt;li&gt;surf_blocks&lt;/li&gt;
&lt;li&gt;surf_chaos&lt;/li&gt;
&lt;li&gt;surf_christmas&lt;/li&gt;
&lt;li&gt;surf_city&lt;/li&gt;
&lt;li&gt;surf_cloudz&lt;/li&gt;
&lt;li&gt;surf_dash&lt;/li&gt;
&lt;li&gt;surf_dunedin&lt;/li&gt;
&lt;li&gt;surf_egypt&lt;/li&gt;
&lt;li&gt;surf_egyptian&lt;/li&gt;
&lt;li&gt;surf_fasiken&lt;/li&gt;
&lt;li&gt;surf_forfun&lt;/li&gt;
&lt;li&gt;surf_foxx2&lt;/li&gt;
&lt;li&gt;surf_helix&lt;/li&gt;
&lt;li&gt;surf_hostage&lt;/li&gt;
&lt;li&gt;surf_ice&lt;/li&gt;
&lt;li&gt;surf_idea&lt;/li&gt;
&lt;li&gt;surf_idea_v2&lt;/li&gt;
&lt;li&gt;surf_jungle&lt;/li&gt;
&lt;li&gt;surf_jungle_v2&lt;/li&gt;
&lt;li&gt;surf_liberty&lt;/li&gt;
&lt;li&gt;surf_mindspin&lt;/li&gt;
&lt;li&gt;surf_mountain&lt;/li&gt;
&lt;li&gt;surf_ninja&lt;/li&gt;
&lt;li&gt;surf_ruins&lt;/li&gt;
&lt;li&gt;surf_s-r-f&lt;/li&gt;
&lt;li&gt;surf_skate_v1&lt;/li&gt;
&lt;li&gt;surf_spectacular&lt;/li&gt;
&lt;li&gt;surf_the-gap_chang&lt;/li&gt;
&lt;li&gt;surf_the-gap_distance&lt;/li&gt;
&lt;li&gt;surf_the-gap_v2&lt;/li&gt;
&lt;li&gt;surf_the-gap_v4&lt;/li&gt;
&lt;li&gt;surf_tower_wars&lt;/li&gt;
&lt;li&gt;surf_waterslide&lt;/li&gt;
&lt;li&gt;swampcaves&lt;/li&gt;
&lt;li&gt;sw_death_star&lt;/li&gt;
&lt;li&gt;sw_trench&lt;/li&gt;
&lt;li&gt;sw_trench_run_b11&lt;/li&gt;
&lt;li&gt;tantooine&lt;/li&gt;
&lt;li&gt;tarnhouse&lt;/li&gt;
&lt;li&gt;teamplay&lt;/li&gt;
&lt;li&gt;teleport&lt;/li&gt;
&lt;li&gt;teleports&lt;/li&gt;
&lt;li&gt;temple_of_doom&lt;/li&gt;
&lt;li&gt;tfc_nightmare&lt;/li&gt;
&lt;li&gt;thejungle&lt;/li&gt;
&lt;li&gt;the_ambush&lt;/li&gt;
&lt;li&gt;the_get_away&lt;/li&gt;
&lt;li&gt;the_get_away2&lt;/li&gt;
&lt;li&gt;the_stairs&lt;/li&gt;
&lt;li&gt;the_stairs2&lt;/li&gt;
&lt;li&gt;trench_hall&lt;/li&gt;
&lt;li&gt;troopbox&lt;/li&gt;
&lt;li&gt;tropical3&lt;/li&gt;
&lt;li&gt;usp_ninjas&lt;/li&gt;
&lt;li&gt;vangede&lt;/li&gt;
&lt;li&gt;wall&lt;/li&gt;
&lt;li&gt;western&lt;/li&gt;
&lt;li&gt;whaaa&lt;/li&gt;
&lt;li&gt;whack_a_mole&lt;/li&gt;
&lt;li&gt;world-trade-center&lt;/li&gt;
&lt;li&gt;x-mas_tree&lt;/li&gt;
&lt;li&gt;xmas_crazytank&lt;/li&gt;
&lt;li&gt;xmas_lodge&lt;/li&gt;
&lt;li&gt;xmas_nipperhouse&lt;/li&gt;
&lt;li&gt;zrbn_deathlabyrinth&lt;/li&gt;&lt;/ol&gt;&lt;/ol&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Superhero Mod - XP Levels Configuration</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/450.aspx</link><pubDate>Fri, 13 Apr 2007 00:20:30 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:450</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/450.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=38&amp;PostID=450</wfw:commentRss><description>&lt;p&gt;Here is the current XP config for our server:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;## NUMLEVELS&amp;nbsp; - The total Number of levels to award players&lt;br /&gt;## XPLEVELS&amp;nbsp;&amp;nbsp; - How much XP does it take to earn each level (0..NUMLEVELS)&lt;br /&gt;## XPGIVEN&amp;nbsp;&amp;nbsp;&amp;nbsp; - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)&lt;br /&gt;## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)&lt;br /&gt;## LTXPGIVEN&amp;nbsp; - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)&lt;br /&gt;NUMLEVELS 20&lt;br /&gt;XPLEVELS 0 100 300 600 1000 2500 4000 6000 8000 10000 12000 14000 16000 18000 20000 22000 24000 26000 28000 30000 32000&lt;br /&gt;XPGIVEN 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 450&lt;br /&gt;LTXPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200 61200 71200 81200 91200 101200 111200 121200 131200 141200 151200&lt;br /&gt;LTXPGIVEN 6 8 10 12 14 16 20 24 28 32 40 50 60 70 80 90 100 110 120 130 140&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Any suggestions will be welcome...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>