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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General Forum</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/5.aspx</link><description>Here we can discuss all kinds of other things related to other things and nothings!</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: Re: Stab's New Map Idea!!</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1255.aspx</link><pubDate>Wed, 29 Aug 2007 21:47:16 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1255</guid><dc:creator>Stab</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1255.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=5&amp;PostID=1255</wfw:commentRss><description>&lt;p&gt;mine is gonna be sexier&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Stab's New Map Idea!!</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1250.aspx</link><pubDate>Wed, 29 Aug 2007 18:41:59 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1250</guid><dc:creator>DaBoobah</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1250.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=5&amp;PostID=1250</wfw:commentRss><description>&lt;p&gt;wasnt that already taken??&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Stab's New Map Idea!!</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1246.aspx</link><pubDate>Wed, 29 Aug 2007 17:53:15 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1246</guid><dc:creator>Stab</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1246.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=5&amp;PostID=1246</wfw:commentRss><description>The map will be called Castle Siege, DontShoot gave me the idea.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Stab's New Map Idea!!</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1243.aspx</link><pubDate>Wed, 29 Aug 2007 06:23:51 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1243</guid><dc:creator>Stab</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/1243.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=5&amp;PostID=1243</wfw:commentRss><description>&lt;p&gt;
					
					
					
					
					
					
						#1 – &lt;br /&gt;Counter Terrorists&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Start on in castle on top of a hill&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Spawn in a barracks underground&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wall surrounding the castle has 3 sides&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The back is connected to the back of the map&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Game-Player-Equip will give them a Deagle and defuse kit.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Castle will have rooms and secret entrances only T’s know about &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The walls will have walkways and 2 working turrets&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The bomb site will be at the highest tower&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Bridge will go over a small mote surrounding the castle&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Water will hurt u&lt;br /&gt;Terrorists&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Will start out far down on the bottom of the hill&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; There will be benches with ak’s m4’s and scouts&lt;br /&gt;&lt;br /&gt;They
will have better guns since they have the disadvantage of the hill and
they have to break into the castle using smart methods other than just
running into it since it is so heavily guarded.&lt;br /&gt;&lt;br /&gt;There will be various ways to get into the castle secretly&lt;br /&gt;The ones who will try and zerg the castle through the front gates will get mowed down by turrets&lt;br /&gt;There will be limited cover running to the castle&lt;br /&gt;Which gives the CT’s a very high advantage&lt;br /&gt;But there will be back passageways tunnels and &amp;nbsp;trap doors to be found along the way up to the castle. &lt;br /&gt;Objects of the Map&lt;br /&gt;The CT’s will have to fend off the T’s from entering the castle&lt;br /&gt;The
difficult part about being CT is that there will be so many ways to
enter the castle undetected that it will be hard to defend&lt;br /&gt;Once the
T’s are inside it will be hard to find out where they are but it would
be wise to patrol the bomb site even though only one person can fit all
the way at the top it would be a good idea to stay near the ladder or
gravitation device.&lt;br /&gt;&lt;br /&gt;The T’s Will have difficulty finding the
passage ways and running into the Ladder (hopefully a gravitatetor for
fun affect) since it will be in the middle of the castle totally by its
self making it hard to reach without being seen or attack by the CT’s &lt;br /&gt;&lt;br /&gt;The
only advantage the T’s Will Have is Better weapons and surprise, while
The CT’s have much protection and can restock on ammo and armor at any
time though it won’t be as powerful. The CT’s will also have turrets
pointing out into the distance while the T’s run up to try and find the
various tunnels connected to the castle.&lt;br /&gt;&lt;br /&gt;Extras and fun&lt;br /&gt;This
map will be small but complex making it fun even with a small crowd of
ppl, but also making it quite crazy with lots of ppl and ways of
traveling around the castle. The CT’s will have to use the turrets
skillfully because the T’s will be running into various houses that
connect to the underground tunnels and the passages also high above
ground (good for sniping)&lt;br /&gt;&lt;br /&gt;The passageways above ground will have
very limited defense mostly on bridges and platforms protruding from
the rock surrounding the fort.&lt;br /&gt;&lt;br /&gt;The little defense the T’s have
is made up for better surprises and various ways of travel so the CT’s
can never guess where they are coming from.&lt;br /&gt;&lt;br /&gt;The CT’s will have
to wait it out and try to pick as much off in the beginning, because
when the T’s are in the Castle all they have to do is plant the bomb.&lt;br /&gt;&lt;br /&gt;Once
the bomb is planted it will be almost impossible to defuse, since it
will up so high, but the CT’s have the Defuse kit from the
game-player-equip.&lt;br /&gt;&lt;br /&gt;Secret rooms will be added also, You know
very well that they will be interesting remembering the Tiki room and
the party room from my first map.&lt;br /&gt;&lt;br /&gt; My goal in this map is to
make complex building objects, not just blocks but realistic looking
buildings and a well-made topography making the effect of the jungle
and this castle being the middle of nowhere quite obvious. Also to use
entities that I still don’t know how to use yet, like trigger multiples
and making a proper useable door, not one that flys off the map =].&lt;br /&gt;&lt;br /&gt;Hope
you all like the idea, will start working it ASAP and ill put the first
version on the beta sever, though I will need a lot of help putting my
ideas to good light, since i&amp;#39;m still a noobish mapper. &lt;br /&gt;&lt;br /&gt;This is
how I will stay active in vent and stuff even though im 7,000 miles
away from u all =D. Also I need good ideas for the maps name, I have no
idea so far, open to suggestions.&lt;br /&gt;&lt;br /&gt;- Stab&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>