<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Links</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/93.aspx</link><description>Post interesting links on the internet that you find here. Make sure all links are appropriate and work safe.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>[US] Congress To Make Streaming a Felony</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3611.aspx</link><pubDate>Wed, 15 Jun 2011 13:13:13 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3611</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3611.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3611</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt; THIS WEEK Senators will be voting on a &amp;quot;Ten Strikes&amp;quot; bill to &lt;strong&gt;make it a felony&lt;/strong&gt; to stream copyrighted content -- like music in the background of a Youtube video -- more than ten times.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#39;m not really going to go into this much since it is the American government, but seriously....wtf...&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://act.demandprogress.org/letter/ten_strikes"&gt;vvat&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Katamari Hack</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3570.aspx</link><pubDate>Tue, 15 Mar 2011 12:07:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3570</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3570.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3570</wfw:commentRss><description>&lt;p&gt;If any of you know what Katamari is, it&amp;#39;s a Japanese game that takes a ball and rolls over things and gets bigger the more it picks up. So someone made a javascript hack for browsers just go to the link below and copy the javascript code into the url bar and enjoy.&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://kathack.com/"&gt;Clickeh&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>IBM Creates Watson</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3541.aspx</link><pubDate>Mon, 17 Jan 2011 21:35:50 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3541</guid><dc:creator>Troop</dc:creator><slash:comments>4</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3541.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3541</wfw:commentRss><description>&lt;p&gt;He&amp;#39;s smarter than Sherlock Holmes himself. I humbly accept our robot overlords just as long as they name their leader Wen Wen Master of the Universe.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.nytimes.com/2010/06/20/magazine/20Computer-t.html"&gt;http://www.nytimes.com/2010/06/20/magazine/20Computer-t.html&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Microsoft takes initiative and works with Jailbreakers</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3548.aspx</link><pubDate>Mon, 14 Feb 2011 16:56:42 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3548</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3548.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3548</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://www.paradisesgarage.com:443/mcweb2/Themes/darkside/images/icon-quote.gif"&gt; &lt;strong&gt;Slashdot:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&amp;quot;Microsoft had a sit down
 with the first people to jailbreak their Windows Phone 7. Seems like 
good progress was made. This seems like a good approach to me. It would 
be great if Sony, Apple, Microsoft, and several Android phone makers 
would implement a simple development switch in their phones &amp;mdash; these 
would obviously void the warranty, but it would give hackers the 
opportunity to actually own their devices without fear of having to 
jailbreak all over again whenever an update arrives.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Microsoft FTW, working with community developers instead of pounding them with DCMAs and lawsuits.&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://www.osnews.com/story/24326/Microsoft_To_Work_with_Jailbreakers_on_Windows_Phone_7"&gt;Clickeh&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>China Hijacks Internet Traffic</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3514.aspx</link><pubDate>Sat, 27 Nov 2010 23:21:46 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3514</guid><dc:creator>Troop</dc:creator><slash:comments>14</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3514.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3514</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://www.pbs.org/newshour/bb/science/july-dec10/chinainternet_11-26.html"&gt;http://www.pbs.org/newshour/bb/science/july-dec10/chinainternet_11-26.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is pretty scary. Thoughts?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>USAF Unveils New PS3 SuperComputer</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3529.aspx</link><pubDate>Fri, 03 Dec 2010 22:16:35 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3529</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>2</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3529.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3529</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;The Air Force Research Laboratory (AFRL) has connected 1,760 PlayStation 3 systems together
 to create what the organization is calling the fastest interactive 
computer in the entire Defense Department. The Condor Cluster, as the 
group of systems is known, also includes 168 separate graphical 
processing units and 84 coordinating servers in a parallel array capable
 of performing 500 trillion floating point operations per second (500 
TFLOPS), according to AFRL Director of High Power Computing Mark 
Barnell.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://www.gamasutra.com/view/news/31784/US_Air_Force_Creates_Powerful_Supercomputer_Out_Of_PS3s.php"&gt;Clickeh&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Wow this is amazing, I didn&amp;#39;t know that they could do something like connecting gaming consoles together to create a SuperComputer environment. Costs $2 million, 5 to 10 percent of an equivalent system. Very innovative and promising. Thumbs up!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Dungeon Defenders</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3509.aspx</link><pubDate>Sat, 20 Nov 2010 03:34:35 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3509</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3509.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3509</wfw:commentRss><description>&lt;p&gt;&lt;a target="_blank" href="http://dungeondefenders.com/"&gt;http://dungeondefenders.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This game looks so awesome! Action-RPG and Tower Defense combination!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;BUT JOE!!!!!!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>COICA Internet Censorship</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3505.aspx</link><pubDate>Thu, 18 Nov 2010 19:48:00 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3505</guid><dc:creator>Troop</dc:creator><slash:comments>2</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3505.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3505</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://www.eff.org/coica"&gt;http://www.eff.org/coica&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&lt;img src="https://www.paradisesgarage.com:443/mcweb2/Themes/darkside/images/icon-quote.gif"&gt; &lt;strong&gt;eff:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;/p&gt;
&lt;p&gt;The &amp;quot;Combating Online Infringements and Counterfeits Act&amp;quot; (COICA) is an Internet censorship bill which is rapidly making its way through the Senate. Although it is ostensibly focused on copyright infringement, an enormous amount of noninfringing content, including political and other speech, could disappear off the Web if it passes.&lt;/p&gt;
&lt;p&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;This seems pretty ridiculous. Thoughts?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>The Internet Will Never Work Out</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3506.aspx</link><pubDate>Thu, 18 Nov 2010 19:55:19 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3506</guid><dc:creator>Troop</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3506.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3506</wfw:commentRss><description>&lt;p&gt;People will never be able to buy things online. Classrooms will be kept physical. Books have to be on paper. &amp;quot;Friend&amp;quot; will never be a verb.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.newsweek.com/1995/02/26/the-internet-bah.html"&gt;http://www.newsweek.com/1995/02/26/the-internet-bah.html&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Facebook adds Friend Stalker Tool</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3479.aspx</link><pubDate>Fri, 29 Oct 2010 20:06:01 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3479</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3479.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3479</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;Facebook has added a new tool that brings together conversations and photos between friends onto a single page, but &amp;mdash; as usual &amp;mdash; has crossed the creepy line. Not only does clicking the See Friendship tool let users view photos, comments and events
 shared between themselves and their friend, it also offers a search 
tool to do the same between any two mutual friends, making it easy to 
see everything any two people have ever said to each other Facebook. As 
usual, the site should have tested the function out on their users 
first, with one saying: &amp;#39;I&amp;#39;ve always wanted this! And yes, I&amp;#39;m a creepy 
stalker.&amp;#39; Also, as usual for Facebook, all users are automatically opted
 in, and there&amp;#39;s currently no obvious way to turn it off.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://www.pcpro.co.uk/blogs/2010/10/29/creepy-facebook-adds-friend-stalker-tool/"&gt;Stalkers r Kool&lt;/a&gt;]&lt;/p&gt;
&lt;p&gt;Ok....this has got to be one of the worst ideas ever. So much for secrecy, what happens when that &amp;quot;mutual&amp;quot; friend turns out to be someone you&amp;#39;re going to hate? They will see every stupid thing that you may or may not have done. And you are automatically opted in to this crap and can&amp;#39;t turn it off? Zuckerberg must really want there to be no privacy in Facebook what-so-ever.......&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Diablo 3 Hands-On Review at Blizzcon</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3476.aspx</link><pubDate>Thu, 28 Oct 2010 18:53:29 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3476</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3476.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3476</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;At this year&amp;#39;s Blizzcon, we got to try out a section of &lt;em&gt;Diablo 3&lt;/em&gt;
 that was pulled directly from the single-player storyline and playable 
with all classes. A large number of skills and abilities were playable, 
and the skill rune system has been implemented, a feature that was 
lacking for last year&amp;#39;s demo build. We also got to spend some time 
trying out the newly announced PvP system &amp;mdash; Battle Arenas. Read on for a
 walk-through of &lt;em&gt;Diablo 3&lt;/em&gt; as we&amp;#39;ve seen it so far. In short: it&amp;#39;s shaping up to be an excellent game, and a worthy successor to &lt;em&gt;Diablo 2&lt;/em&gt;. Read on for more.&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://games.slashdot.org/story/10/10/28/1613240/Diablo-3-Hands-On"&gt;Clickeh&lt;/a&gt;]&lt;/p&gt;
&lt;p&gt;EPIC! Can&amp;#39;t wait!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Facebook Apps Sending Unnecessary Data</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3460.aspx</link><pubDate>Mon, 18 Oct 2010 15:00:35 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3460</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>2</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3460.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3460</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;No stranger to privacy concerns, Facebook is one again in in the privacy spotlight
 following a Wall Street Journal report that some popular Facebook 
applications leak personal information to advertisers. &amp;quot;Many of the 
popular applications, or &amp;#39;apps,&amp;#39; on the social-networking site Facebook 
Inc. have been transmitting identifying information &amp;mdash; in effect, 
providing access to people&amp;#39;s names and, in some cases, their friends&amp;#39; 
names &amp;mdash; to dozens of advertising and Internet tracking companies,&amp;quot; 
according to The Wall Street Journal, which wrote about Facebook Sunday 
in the latest installment of its recent &amp;quot;What They Know&amp;quot; series about 
advertising and the Internet.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://www.crn.com/news/applications-os/227900116/top-facebook-apps-violate-privacy-terms-report.htm;jsessionid=jcBoDVPB7162PV5Pwso3SA**.ecappj02"&gt;Clickeh&lt;/a&gt;][&lt;a target="_blank" href="http://techcrunch.com/2010/10/18/lolapps-back-on-facebook-after-uid-issues/?utm_source=twitterfeed&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29"&gt;I need&amp;#39;s a dispenser!&lt;/a&gt;]&lt;/p&gt;
&lt;p&gt;Although a Facebook developer states that the information transmitted back is due to browser flaws, I think that is only an excuse to blind the public. Some of Facebook&amp;#39;s big applications were down until today for unknown reasons after the Journal stated the issue. So if you were playing Farmville or using whatever other apps, your information may have been transmitted to unwanted people.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Government Admits Spying Over Facebook</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3446.aspx</link><pubDate>Thu, 14 Oct 2010 16:02:07 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3446</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>7</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3446.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3446</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;Facebook founder Mark Zuckerberg famously said that the age of privacy is over.
 And the government wants to ensure that, it seems. The Electronic 
Frontier Foundation&amp;#39;s FOIA request has revealed government memos 
encouraging agents to befriend people on a variety of social networks, 
to take advantage of their readiness to share &amp;mdash; and to spy on them. Thanks to this request, the government released a handful of documents,
 including a May 2008 memo detailing how social-networking sites are 
exploited by the Office of Fraud Detection and National Security (FDNS),
 and one revealing how the DHS monitored social media during the Obama 
inauguration.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;[&lt;a target="_blank" href="http://www.readwriteweb.com/archives/facebooks_zuckerberg_says_the_age_of_privacy_is_ov.php"&gt;&amp;quot;Age of Privacy Over&amp;quot;&lt;/a&gt;][&lt;a target="_blank" href="http://www.foxnews.com/scitech/2010/10/13/government-spying-social-networks/"&gt;That Medic&amp;#39;s A Spy!&lt;/a&gt;]&lt;/p&gt;
&lt;p&gt;Though the privacy statement was made at the beginning of the year, thought it would be nice for those who didn&amp;#39;t see it yet. But to summarize, the feds are spying on you! Good thing i don&amp;#39;t have a Facebook account.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>3D Displays Have Hazardous Side Effects</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3375.aspx</link><pubDate>Sun, 27 Jun 2010 07:43:34 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3375</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>2</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3375.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3375</wfw:commentRss><description>&lt;p&gt;&amp;quot;Turns out 3D television can be inherently dangerous to developing children, and perhaps to adults as well. There&amp;#39;s a malaise in children that can prevent full stereopsis (depth perception) from developing, called strabismus or lazy-eye. It is an abnormal alignment of the eyes in which the eyes do not focus on the same object &amp;mdash; kind of like when you watch a 3D movie. As a result, depth perception is compromised. Acting on a hunch, the guys over at Audioholics contacted Mark Pesce, who worked with Sega on its VR Headset over 15 years ago &amp;mdash; you know, the headset that never made it to market. As it turns out, back then Sega uncovered serious health risks involved with children consuming 3D and quickly buried the reports, and the project. Unfortunately, the same dangers exist in today&amp;#39;s 3D, and the electronics, movie, and gaming industries seem to be ignoring the issue. If fully realized, 3D just might affect the vision of millions of children and, according to the latest research, many adults, across the country.&amp;quot;&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://www.audioholics.com/news/editorials/warning-3d-video-hazardous-to-your-health/"&gt;OMGZ CLICK&lt;/a&gt;) (&lt;a target="_blank" href="http://www.strabismus.org/all_about_strabismus.html#latetreatment"&gt;strabismus?&lt;/a&gt;)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>One Step Closer to Star Wars Holograms</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3373.aspx</link><pubDate>Thu, 24 Jun 2010 21:17:02 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3373</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3373.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3373</wfw:commentRss><description>&lt;p&gt;An anonymous reader noted a USC research project that is coming ever 
closer to bringing the classic Star Wars communication
 holograms from Tatooine to Earth. There&amp;#39;s nifty video and some high
 resolution pictures of Tie Fighters projected into 3-D.   Still no 
clear way to project it from an astro mech droid, but I&amp;#39;m sure that&amp;#39;s 
coming.&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://gl.ict.usc.edu/Research/3DDisplay/"&gt;CLICK MEH!!&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;We&amp;#39;re so close!!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>PC Game Modders are EVOLVING</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3353.aspx</link><pubDate>Wed, 19 May 2010 11:32:50 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3353</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3353.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3353</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;Wired has a lengthy investigation into the
 state of PC game mods, and the amateurs keeping the scene exciting 
in the wake of draconian DRM placed on many PC titles by major studios. 
It highlights a number of creative modders, such as Scott Reismanis, 
founder and editor of Mod DB, and his community-driven alternative to 
Valve&amp;#39;s Steam &amp;mdash; Desura
 &amp;mdash; which is &amp;#39;a distribution system, and, like Steam, will sell games and
 champion indie titles. But the way it handles mods makes it even more 
exciting.&amp;#39;&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://www.wired.co.uk/news/archive/2010-05/17/hacked-off-how-pc-game-modders-are-evolving"&gt;Clickeh&lt;/a&gt;) (&lt;a target="_blank" href="http://www.moddb.com/groups/desura/news/introducing-desura"&gt;Clekz&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;This is a very good read for those who are programmers and modders. &lt;b&gt;Desura &lt;/b&gt;would level the playing field for independent modders/developers/programmers against professional developers. A whole new era of mod distribution in my opinion.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Mobiles Attacked with Apps</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3352.aspx</link><pubDate>Tue, 18 May 2010 10:12:24 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3352</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3352.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3352</wfw:commentRss><description>&lt;p&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;The pace of innovation on mobile phones and other smart wireless 
devices has accelerated greatly in the last few years. ... But now the 
attackers are beginning to outstrip the good guys on mobile platforms, developing
 innovative new attacks and methods for stealing data that rival 
anything seen on the desktop, experts say. This particular attack vector
 &amp;mdash; introducing malicious or Trojaned applications into mobile app stores
 &amp;mdash; has the potential to become a very serious problem, researchers say. 
Tyler Shields, a security researcher at Veracode who developed a 
proof-of-concept spyware application for the BlackBerry earlier this 
year, said that the way app stores are set up and their relative lack of
 safeguards makes them soft targets for attackers. ... &amp;#39;There are 
extremely technical approaches like the OS attacks, but that stuff is 
much harder to do,&amp;#39; Shields said. &amp;#39;From the attacker&amp;#39;s standpoint, it&amp;#39;s 
too much effort when you can just drop something into the app store. It 
comes down to effort versus reward. The spyware Trojan approach will be 
the future of crime. Why spend time popping boxes when you can get the 
users to own the boxes themselves? If you couple that with custom 
Trojans and the research I&amp;#39;ve done, it&amp;#39;s super scary.&amp;#39;&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;Really, now.....who couldn&amp;#39;t see this coming. Imagine the amount of information that can be stolen from apps, such as mobile banking. Good thing I&amp;#39;m not a phone addict.&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://threatpost.com/en_us/blogs/coming-wave-mobile-attacks-051710"&gt;Click Meh&lt;/a&gt;)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Justice John Paul Stevens Retiring</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3330.aspx</link><pubDate>Tue, 20 Apr 2010 16:05:54 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3330</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3330.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3330</wfw:commentRss><description>&lt;p&gt;&amp;quot;Corporate Counsel recounts the profound legacy of Supreme Court 
Justice John Paul Stevens, author of the majority opinion in what some 
consider the &lt;a href="http://www.law.com/jsp/cc/PubArticleCC.jsp?id=1202448116969&amp;amp;Justice_Stevens_Assessing_His_IP_Legacy"&gt;most
 important copyright ruling of all time&lt;/a&gt; &amp;mdash; the 1984 Betamax decision 
(Sony v. Universal City Studios) that established that consumers have a 
personal &amp;#39;fair use&amp;#39; right to make copies of copyrighted material for 
non-commercial use. Justice Stevens&amp;#39;s contribution to the ultimate 
decision in Betamax extended well beyond writing the opinion. The 
justices&amp;#39; initial debates in the case make it clear that &lt;a href="http://works.bepress.com/cgi/viewcontent.cgi?article=1002&amp;amp;context=jessica_litman"&gt;Stevens
 was the only one of the nine&lt;/a&gt; (PDF) who believed that the &amp;#39;fair use&amp;#39;
 doctrine gave consumers a right to make personal copies of copyrighted 
content for home use. It was his negotiating skill that pulled together 
the five-vote majority allowing home video recorders to be sold and used
 without interference from copyright holders. An IP litigator is quoted:
 &amp;#39;The ruling that making a single copy for yourself of a broadcast movie
 was fair use ... that was truly huge, and was a point on which the 
court was deeply divided.&amp;#39; So the next time you&amp;#39;re TiVo-ing an episode 
of your favorite show, remember to give a quick thanks to Justice 
Stevens; and let&amp;#39;s hope that &lt;a href="http://opinionator.blogs.nytimes.com/2010/04/09/which-justice-will-prevail/"&gt;whoever
 President Obama appoints to replace him&lt;/a&gt; will follow in Stevens&amp;#39;s 
footsteps and defend Fair Use, not corporate copyright interests.&amp;quot;&lt;/p&gt;
&lt;p&gt;Just a big history news flash for those of you who don&amp;#39;t know him.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Activision countersues 'MW' execs</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3328.aspx</link><pubDate>Mon, 12 Apr 2010 18:00:23 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3328</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3328.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3328</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;i&gt;&amp;quot;AP is reporting that Activision has countersued
 former Infinity Ward executives Jason West and Vince Zampella. 
Activision claims West and Zampella &amp;#39;morphed from valued, responsible 
executives into insubordinate and self-serving schemers who attempted to
 hijack Activision&amp;#39;s assets for their own personal gain and whose 
actions threatened both the future of the &lt;em&gt;Call of Duty&lt;/em&gt; 
franchise and the future of Activision&amp;#39;s (Infinity Ward) studio.&amp;#39;&amp;quot;&lt;/i&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;This follows Activision&amp;#39;s firing
 of the execs earlier this year. Legal documents indicate that this 
legal dispute has caused
 delays in the production of &lt;em&gt;Modern Warfare 3&lt;/em&gt;. Lawyers for 
the two fired execs say
 Activision&amp;#39;s claims are ridiculous, citing &lt;em&gt;Modern Warfare 2&amp;#39;s&lt;/em&gt;
 overwhelming financial success. Meanwhile, it&amp;#39;s rumored that EA is seeing
 the whole fiasco as an opportunity.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;(&lt;a target="_blank" href="http://news.yahoo.com/s/ap/20100409/ap_on_hi_te/us_tec_activision_lawsuit"&gt;Clickeh&lt;/a&gt;)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Later School Starts Drops Absenteeism</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3305.aspx</link><pubDate>Tue, 23 Mar 2010 16:39:48 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3305</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>5</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3305.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3305</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;Monkseaton High School in North Tyneside, UK, began an experiment in
 October that saw its 800 pupils ranging in age from 13-19 attend school
 an hour later than normal, at 10am. Early results indicate that &amp;#39;general absence 
has dropped by 8% and persistent absenteeism by 27%.&amp;#39; Head teacher 
Paul Kelley supported the idea because he believed that &amp;#39;it was now 
medically established that it was better for teenagers to start their 
school day later in terms of their mental and physical health and how 
they learn better in the afternoon&amp;#39;, and he now claims that the children
 are becoming &amp;#39;happier better educated teenagers&amp;#39; as a result of the 
experiment. The experiment is being overseen by Oxford neuroscience 
professor Russell Foster. &amp;#39;He performed memory tests on pupils at the 
school which suggested the more difficult lessons should take place in 
the afternoon. He said young people&amp;#39;s body clocks may shift as they 
reach their teenage years &amp;mdash; meaning they want to get up later not 
because they are lazy but because they are biologically programmed to 
do.&amp;#39;&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;(&lt;a target="_blank" href="http://news.bbc.co.uk/2/hi/uk_news/education/8579951.stm"&gt;Yay!&lt;/a&gt;)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Wow i completely, support this method. I wish i had it during my high school years. Hopefully within the next decade this will be implemented to all North American high schools.&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Game Devs On the Future of PC Gaming at PAX</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3326.aspx</link><pubDate>Tue, 06 Apr 2010 17:30:58 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3326</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3326.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3326</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Shacknews wraps up a developer panel at PAX East discussing the future of gaming 
on the PC. They cover topics including DRM, digital download 
platforms and cloud-based gaming services.
&lt;i&gt;&amp;quot;Joe Kreiner of Terminal Reality: &amp;#39;If you look at it from a giant 
publisher perspective, then the numbers on the PC just really don&amp;#39;t make
 financial sense for you to bother with it. But if you start out with 
the mindset &amp;mdash; you know, you&amp;#39;re targeting that group, you make a niched 
product that&amp;#39;s going [to] do well, if you look at a lot of the titles on
 Steam, &lt;em&gt;Torchlight&amp;#39;s&lt;/em&gt; a really good example &amp;mdash; as long as you 
know that&amp;#39;s your audience to begin with, and you make something inside 
of a budget that you know you&amp;#39;re going to be selling those kinds of 
numbers, you can be very successful. I think it just takes a targeted 
developer. ... There is no [PC] platform, really. It&amp;#39;s just a mish-mosh 
of hardware, an operating system that kind of supports games. The 
problem with that platform is, there&amp;#39;s no standards and piracy is 
rampant, so why would we want to make a video game for that platform 
unless you had some sort of draconian DRM thing to keep it from being 
stolen?&amp;quot;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;(&lt;a target="_blank" href="http://www.shacknews.com/onearticle.x/63152"&gt;Clickeh&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Lots of good points were made in this posting, it&amp;#39;s a good read. &lt;b&gt;READ EET NAO&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Malware sent out by Yahoo, Fox, and Google Ads</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3304.aspx</link><pubDate>Tue, 23 Mar 2010 16:19:16 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3304</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>1</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3304.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3304</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;CNET is reporting that Avast has tracked over  2.6
 million instances of malware that have been served up to 
unsuspecting web surfers since last December by ad services such as 
Yahoo&amp;#39;s Yield Manager, Fox Audience Network&amp;#39;s Fimserve.com and even some
 from Google&amp;#39;s DoubleClick.  Some high-profile sites include The New 
York Times, Drudge Report.com, TechCrunch and WhitePages.com. The 
practice has been dubbed &amp;#39;malvertising.&amp;#39;
I usually suspect the users of &amp;#39;careless web activity&amp;#39; when I delouse a 
PC, but now I&amp;#39;m going to have to give some the benefit of the doubt.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;(&lt;a target="_blank" href="http://news.cnet.com/8301-27080_3-20000898-245.html?tag=newsLeadStoriesArea.1"&gt;Oh noze!&lt;/a&gt;)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Curse them! Stupid ads, everything....&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Bill Gates and Toshiba for Nuclear Power</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3303.aspx</link><pubDate>Tue, 23 Mar 2010 16:14:12 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3303</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3303.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3303</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;&lt;blockquote&gt;&lt;div&gt;&amp;quot;TerraPower, an energy start-up backed by Microsoft  co-founder Bill Gates, is in
 discussions with Toshiba Corp. to develop a small-scale nuclear reactor
 that would represent a long-term bet to make nuclear power safer and 
cheaper. Toshiba confirmed it is in preliminary discussions with 
TerraPower, a unit of Intellectual Ventures, a patent-holding concern 
partially funded by Gates and Toshiba spokesman Keisuke Ohmori says the 
two sides are talking about how they could collaborate on nuclear 
technology although discussions are still in early stages and that 
nothing has been decided on investment or development. TerraPower has 
publicly said its Traveling
 Wave Reactor could run for decades on depleted uranium without 
refueling (PDF) or removing spent fuel from the device. The reactor,
 the company has said, could be safer, cheaper and more socially 
acceptable than today&amp;#39;s reactors. Gates&amp;#39;s recent focus on nuclear power 
has been fueled by an interest in developing new power systems for 
developing countries where he says that new energy solutions are needed 
to combat climate change. Terrapower faces a lengthy, multi-year process
 to get its &amp;quot;traveling wave&amp;quot; reactor concept reviewed by regulators but 
if TerraPower succeeds in advancing its plans, it could
 provide an alternative blueprint for the nuclear industry at a time
 when new reactors may be coming online.&amp;quot;&lt;/div&gt;&lt;/blockquote&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;(&lt;a target="_blank" href="http://news.bbc.co.uk/2/hi/business/8582692.stm"&gt;Clicky One&lt;/a&gt;)(&lt;a target="_blank" href="http://www.intellectualventures.com/docs/terrappower/IV_Introducing%20TWR_February%202010.pdf"&gt;Clikeh Two&lt;/a&gt;)(&lt;a target="_blank" href="http://www.techflash.com/seattle/2010/02/nuclear_energy_project_terrapower_raising_its_profile.html"&gt;Clekmeh Tree&lt;/a&gt;)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;This could revolutionize the world, go Bill Gates and Toshiba &lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-2.gif" alt="Big Smile" /&gt; &lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Valve Confirms Mac Versions of Steam</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3280.aspx</link><pubDate>Tue, 09 Mar 2010 18:34:23 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3280</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>2</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3280.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3280</wfw:commentRss><description>&lt;p&gt;&amp;quot;Valve will release
 a version of its Steam digital distribution service for Mac next month,
 along with Mac-native versions of its own games, the company confirmed 
today after days of hints &amp;mdash; and owners of Valve games will have access 
to both platform versions. The Source engine, which Valve uses to 
develop all its internal titles and also licenses to third-party 
developers, will incorporate OpenGL in addition to DirectX, to allow Mac support for 
all Source developers. ... &amp;#39;We are treating the Mac as a tier-1 
platform, so all of our future games will release simultaneously on 
Windows, Mac, and the Xbox 360,&amp;#39; said Cook. &amp;#39;Updates for the Mac will be
 available simultaneously with the Windows updates.&amp;#39;&amp;quot;&lt;/p&gt;
&lt;p&gt;Oh the horror &amp;gt;.&amp;lt;&lt;/p&gt;
&lt;p&gt;(&lt;a target="_blank" href="http://store.steampowered.com/news/3569/"&gt;Clicky&lt;/a&gt;) (&lt;a target="_blank" href="http://www.gamasutra.com/view/news/27562/Valve_Confirms_Mac_Versions_Of_Steam_Valve_Games.php"&gt;Poo&lt;/a&gt;)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>He makes sweet songs.</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3199.aspx</link><pubDate>Tue, 15 Dec 2009 21:19:32 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3199</guid><dc:creator>Shank</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3199.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3199</wfw:commentRss><description>&lt;p&gt;Hey, not sure if you heard of Bryan Simon but he makes awesome Halo songs.&lt;/p&gt;
&lt;p&gt;He is in a contest right now and he can use all the help he can get.&lt;/p&gt;
&lt;p&gt;Please take the time a watch this video and vote afterwards.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.youtube.com/watch?v=c1rL48wZ550"&gt;http://www.youtube.com/watch?v=c1rL48wZ550&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>