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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Links</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/93.aspx</link><description>Post interesting links on the internet that you find here. Make sure all links are appropriate and work safe.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Game Devs On the Future of PC Gaming at PAX</title><link>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3326.aspx</link><pubDate>Tue, 06 Apr 2010 17:30:58 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3326</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><comments>https://www.paradisesgarage.com:443/mcweb2/forums/thread/3326.aspx</comments><wfw:commentRss>https://www.paradisesgarage.com:443/mcweb2/forums/commentrss.aspx?SectionID=93&amp;PostID=3326</wfw:commentRss><description>&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Shacknews wraps up a developer panel at PAX East discussing the future of gaming 
on the PC. They cover topics including DRM, digital download 
platforms and cloud-based gaming services.
&lt;i&gt;&amp;quot;Joe Kreiner of Terminal Reality: &amp;#39;If you look at it from a giant 
publisher perspective, then the numbers on the PC just really don&amp;#39;t make
 financial sense for you to bother with it. But if you start out with 
the mindset &amp;mdash; you know, you&amp;#39;re targeting that group, you make a niched 
product that&amp;#39;s going [to] do well, if you look at a lot of the titles on
 Steam, &lt;em&gt;Torchlight&amp;#39;s&lt;/em&gt; a really good example &amp;mdash; as long as you 
know that&amp;#39;s your audience to begin with, and you make something inside 
of a budget that you know you&amp;#39;re going to be selling those kinds of 
numbers, you can be very successful. I think it just takes a targeted 
developer. ... There is no [PC] platform, really. It&amp;#39;s just a mish-mosh 
of hardware, an operating system that kind of supports games. The 
problem with that platform is, there&amp;#39;s no standards and piracy is 
rampant, so why would we want to make a video game for that platform 
unless you had some sort of draconian DRM thing to keep it from being 
stolen?&amp;quot;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;(&lt;a target="_blank" href="http://www.shacknews.com/onearticle.x/63152"&gt;Clickeh&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Lots of good points were made in this posting, it&amp;#39;s a good read. &lt;b&gt;READ EET NAO&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>