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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>ParaDOX's Maps</title><link>https://www.paradisesgarage.com:443/mcweb2/media/g/paradoxs_maps/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Starwars Trench2 - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1485.aspx</link><pubDate>Sat, 29 Dec 2007 05:34:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1485</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;{MC}ParaDOX&amp;#39;s Starwars_trench2 map&lt;br /&gt;Starwars Trench 2 - DeathStar - Episode IV&lt;/p&gt;
&lt;p&gt;Thanks for Downloading Starwars_trench2. I hope you enjoy it. This is the best one of the series.&lt;/p&gt;
&lt;p&gt;This is a Star Wars themed map based on my classic starwars_trench map, which is based in the 4th episode of Star Wars, A New Hope. The Deathstar Trench Dogfight. Designed for low gravity (200 is perfect!). But also playable in regular gravity. Look for those places that you can only get to with low gravity (jetpack or hook mod).&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (Terrorists):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: Try to plant the Bomb so that it falls down the exhaust port so the Imperials can&amp;#39;t defuse it! &lt;br /&gt;Use the X-Wings to get to the Exhaust Port Faster. Use the Laser Turrets to provide cover fire for your Rebel teammates.&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (Counter-Terrorists): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base. Use the Tie Fighters and the Laser Turrets to stop the Rebels. &lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 Spawns&lt;br /&gt;Great for Sniping and Rushing!&lt;br /&gt;Lots of team based strategy&lt;br /&gt;Several Weapon caches in various strategic locations&lt;br /&gt;Lots of Starwars sounds play throughout the round, keep you informed of key events&lt;br /&gt;Fun in any gravity (Except anything higher than 1000, that&amp;#39;s just ridiculous!)&lt;br /&gt;Tie-Fighter and X-Wing to fly around the trench&lt;br /&gt;Exploding Laser Turrets - Rebels fire Red lasers, Imperials fire Green lasers &lt;br /&gt;several Control Rooms with Camera views&lt;br /&gt;New Tunnel systems&lt;br /&gt;Flyby dogfight (warning may cause damage!)&lt;br /&gt;Gravator (GRAVity assisted eleVATOR)&lt;br /&gt;Several Secret (More weapons!) areas to discover. Multiple ways to access them.&lt;br /&gt;Turn Day into NIGHT!&lt;br /&gt;Oh and don&amp;#39;t forget my little friend, R2D2. He can be found hiding out amongst the Rebels.&lt;br /&gt;Star Wars Credits - The map credits are done Star Wars style :) &lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;I have always been a big starwars fan. One of my favorite scenes is the Dogfight scene over the trench in episode 4 - Star Wars, A New Hope. After starwars_trench I made 2 more versions, starwars_trench_assault and starwars_trench_night these versions featured a fixed weapon configuration, MP5, Shotties, Pistols and few other new features, loads of fun. But I found I was missing the original weapons and the ability to buy. So here it is, basically starwars_trench_night during the day, with a few extra goodies thrown in. :)&lt;/p&gt;
&lt;p&gt;Something I left out of the original trench for performance reasons was a Dogfight sequence that takes place over the trench. Ties chase X-wings and X-wings chase Ties, they blow each other up. So for this version I decided to add some of that back in. Look out for it!&lt;/p&gt;
&lt;p&gt;Secret Rooms: Yeah this map has them. With multiple well hidden ways to get there. &lt;/p&gt;
&lt;p&gt;If enough of you post in our forums requesting a Source version I may consider it... &lt;br /&gt;So sign up and start posting! &lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - with custom textures and custom texlights (Textured Lights). Most of the lighting is done with Texlights.&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;starwars_trench2.bsp&lt;br /&gt;starwars_trench2.res&lt;br /&gt;starwars_trench2.txt&lt;/p&gt;
&lt;p&gt;sound\starwars_trench\&lt;br /&gt;darthkillx.wav&lt;br /&gt;deathstar5mins.wav&lt;br /&gt;deathstarblowsup.wav&lt;br /&gt;firewhenready.wav&lt;br /&gt;heretheycome.wav&lt;br /&gt;ImpTurretFire.wav&lt;br /&gt;impturretfireamb.wav&lt;br /&gt;lookatsize.wav&lt;br /&gt;rebelbase1min.wav&lt;br /&gt;rebelbase3mins.wav&lt;br /&gt;rebelbase7mins.wav&lt;br /&gt;rebelbasedestroyed.wav&lt;br /&gt;rebelbaseinrange.wav&lt;br /&gt;tieflyby.wav&lt;br /&gt;tieflyby2.wav&lt;br /&gt;TieKillsX.wav&lt;br /&gt;tiekillsx2.wav&lt;br /&gt;xwingflyby.wav&lt;br /&gt;xwingkillstie.wav&lt;br /&gt;xwingloop.wav&lt;br /&gt;youreallclear.wav&lt;br /&gt;deathstaramb_1.wav&lt;br /&gt;deathstaramb_2.wav&lt;br /&gt;xwingloop_2.wav&lt;/p&gt;
&lt;p&gt;sound\starwars\&lt;br /&gt;sw_theme_music.wav&lt;/p&gt;
&lt;p&gt;sound\starwars\r2d2\&lt;br /&gt;pain100.wav&lt;br /&gt;pain75.wav&lt;br /&gt;r2_move_lp.wav&lt;br /&gt;r2d2talk01.wav&lt;br /&gt;r2d2talk02.wav&lt;br /&gt;r2d2talk03.wav&lt;/p&gt;
&lt;p&gt;overviews\&lt;br /&gt;starwars_trench2.txt&lt;br /&gt;starwars_trench2.tga&lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench2.rar" length="5729880" type="application/octet-stream" /></item><item><title>Starwars Trench Night - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1484.aspx</link><pubDate>Sat, 29 Dec 2007 05:31:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1484</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Starwars Trench Night (Assault) - {MC}ParaDOX&lt;/p&gt;
&lt;p&gt;MISSION OBJECTIVE!!&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (T&amp;#39;s):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: &lt;br /&gt;Try to find the hidden room, secret room and Easter Egg!&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (CT&amp;#39;s): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base.&lt;/p&gt;
&lt;p&gt;SPECIAL THANKS TO:&lt;br /&gt;{MC}Mayhem (aka Dead) and {MC}Troop (aka Imaginary) for inspiring the whole Assault version concept, {MC}WARpedMind for the Gravator Idea&lt;/p&gt;
&lt;p&gt;EXTREME BETA TESTERS:&lt;br /&gt;{MC}Troop (aka Imaginary), {MC}Doded, [SS]Rush Retrospective&lt;/p&gt;
&lt;p&gt;ADDITIONAL BETA TESTERS:&lt;br /&gt;{MC}TyPhOOn-HOG, {MC}RadioRaheem, {MC}f1killer, {MC}INOX, [SS]Reign - Suicidal Youth, [SS]mongo treckker, bOo!, Rampage, Daniel, |cMc| jedi knight, Stab, Oblivion, {DOA} Sir_Arthur [eLiTe]&lt;/p&gt;
&lt;p&gt;I never expected to revisit this map and make another version. It just happened! I was originally just going to add the guns and take out the old guns, but then I started thinking about some of the other stuff I wanted to do originally but didn&amp;#39;t do to keep the map smaller. Nowadays there are lots of large maps, many servers have fast DL available so I decided to make a few changes...&lt;/p&gt;
&lt;p&gt;The mission objective is still the same, but now with the smgs and pistols, it changes the whole concept. I wanted it to be more up close and personal, Yeah I know it&amp;#39;s a big map but you can get close enough and the deagle makes an excellent sniper substitute! Requires more skill though...&lt;/p&gt;
&lt;p&gt;SPECIAL FEATURES: (for those who actually read these things!)&lt;/p&gt;
&lt;p&gt;HIDDEN ROOM - with a hidden hallway that leads to the hidden room.&lt;br /&gt;SECRET ROOM - There are three triggers that must be activated to activate the teleporter to the Secret Room. The first trigger starts a 90 second timer to get to the second and third triggers, the third trigger opens the teleporter for 20 seconds. The teleporter location is marked by a small translucent rotating Imperial logo.&lt;br /&gt;EASTER EGG - Well ok he&amp;#39;s not an easter egg but he&amp;#39;s cooler than the easter bunny! He&amp;#39;s stored around the map somewhere...&lt;/p&gt;
&lt;p&gt;ADDITIONAL FEATURES:&lt;br /&gt;Turrets Explode - They remain functional, but cause damage.&lt;br /&gt;Breakable lights - Not all are breakable though, not enough entities!&lt;br /&gt;Gravator - This is my favorite new feature! Expect to see more of these in some of my future maps. They kind of remind me of the Quake jump pads, but not quite...&lt;br /&gt;Bombsite has a Larger explosion, be careful!&lt;br /&gt;Every Console in the map does something, some do more than one thing. It may not be obvious what it is doing. Experiment, explore and have fun!&lt;br /&gt;New Secret areas and features...&lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - Some new Custom Textures are also used in this map. &lt;br /&gt;No Wad file needed.&lt;/p&gt;
&lt;p&gt;{MC}ParaDOX&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\&amp;lt;Steamaccountname&amp;gt;\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace &amp;lt;Steamaccountname&amp;gt; with either your email address or the name of your Steam account. &lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench_Night.rar" length="5720800" type="application/octet-stream" /></item><item><title>Starwars Trench Assault - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1481.aspx</link><pubDate>Sat, 29 Dec 2007 05:17:29 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1481</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Starwars Trench Assault - {MC}ParaDOX&lt;/p&gt;
&lt;p&gt;MISSION OBJECTIVE!!&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (T&amp;#39;s):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: &lt;br /&gt;Try to find the hidden room, secret room and Easter Egg!&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (CT&amp;#39;s): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base.&lt;/p&gt;
&lt;p&gt;SPECIAL THANKS TO:&lt;br /&gt;{MC}Mayhem (aka Dead) and {MC}Troop (aka Imaginary) for inspiring the whole Assault version concept, {MC}WARpedMind for the Gravator Idea&lt;/p&gt;
&lt;p&gt;EXTREME BETA TESTERS:&lt;br /&gt;{MC}Troop (aka Imaginary), {MC}Doded, [SS]Rush Retrospective&lt;/p&gt;
&lt;p&gt;ADDITIONAL BETA TESTERS:&lt;br /&gt;{MC}TyPhOOn-HOG, {MC}RadioRaheem, {MC}f1killer, {MC}INOX, [SS]Reign - Suicidal Youth, [SS]mongo treckker, bOo!, Rampage, Daniel, |cMc| jedi knight, Stab, Oblivion, {DOA} Sir_Arthur [eLiTe]&lt;/p&gt;
&lt;p&gt;I never expected to revisit this map and make another version. It just happened! I was originally just going to add the guns and take out the old guns, but then I started thinking about some of the other stuff I wanted to do originally but didn&amp;#39;t do to keep the map smaller. Nowadays there are lots of large maps, many servers have fast DL available so I decided to make a few changes...&lt;/p&gt;
&lt;p&gt;The mission objective is still the same, but now with the smgs and pistols, it changes the whole concept. I wanted it to be more up close and personal, Yeah I know it&amp;#39;s a big map but you can get close enough and the deagle makes an excellent sniper substitute! Requires more skill though...&lt;/p&gt;
&lt;p&gt;SPECIAL FEATURES: (for those who actually read these things!)&lt;/p&gt;
&lt;p&gt;HIDDEN ROOM - with a hidden hallway that leads to the hidden room.&lt;br /&gt;SECRET ROOM - There are three triggers that must be activated to activate the teleporter to the Secret Room. The first trigger starts a 90 second timer to get to the second and third triggers, the third trigger opens the teleporter for 20 seconds. The teleporter location is marked by a small translucent rotating Imperial logo.&lt;br /&gt;EASTER EGG - Well ok he&amp;#39;s not an easter egg but he&amp;#39;s cooler than the easter bunny! He&amp;#39;s stored around the map somewhere...&lt;/p&gt;
&lt;p&gt;ADDITIONAL FEATURES:&lt;br /&gt;Turrets Explode - They remain functional, but cause damage.&lt;br /&gt;Breakable lights - Not all are breakable though, not enough entities!&lt;br /&gt;Gravator - This is my favorite new feature! Expect to see more of these in some of my future maps. They kind of remind me of the Quake jump pads, but not quite...&lt;br /&gt;Bombsite has a Larger explosion, be careful!&lt;br /&gt;Every Console in the map does something, some do more than one thing. It may not be obvious what it is doing. Experiment, explore and have fun!&lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - Some new Custom Textures are also used in this map. &lt;br /&gt;No Wad file needed.&lt;/p&gt;
&lt;p&gt;{MC}ParaDOX&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\&amp;lt;Steamaccountname&amp;gt;\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace &amp;lt;Steamaccountname&amp;gt; with either your email address or the name of your Steam account. &lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench_Assault.rar" length="5585541" type="application/octet-stream" /></item><item><title>Starwars Trench - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1480.aspx</link><pubDate>Sat, 29 Dec 2007 03:41:36 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1480</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;{MC}ParaDOX&amp;#39;s Starwars_trench map&lt;br /&gt;Starwars Trench - DeathStar&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1483.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1483/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a Star Wars themed map based in the 4th episode of Star Wars, A New Hope. The Deathstar Trench Dogfight. Designed for low gravity. But also playable in regular gravity. Look for those places that you can only get to with low gravity (jetpack or hook mod).&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (Terrorists):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: Try to plant the Bomb so that it falls down the exhaust port so the Imperials can&amp;#39;t defuse it! &lt;br /&gt;Use the X-Wings to get to the Exhaust Port Faster. Use the Laser Turrets to provide cover fire for your Rebel teammates.&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (Counter-Terrorists): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base. Use the Tie Fighters and the Laser Turrets to stop the Rebels. &lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 Spawns&lt;br /&gt;Great for Sniping and Rushing!&lt;br /&gt;Lots of team based strategy&lt;br /&gt;3 Weapon caches in various strategic locations&lt;br /&gt;Lots of Starwars sounds play throughout the round, keep you informed of key events&lt;br /&gt;Fun in any gravity (Except anything higher than 1000, that&amp;#39;s just ridiculous!)&lt;br /&gt;Tie-Fighters and X-Wings to fly around the trench&lt;br /&gt;Laser Turrets - Rebels fire Red lasers, Imperials fire Green lasers&lt;br /&gt;Control Room with 6 Camera views&lt;br /&gt;Tunnel system&lt;br /&gt;Flyby demo&lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;I have always been a big starwars fan. One of my favorite scenes is the Dogfight scene over the trench in episode 4 - Star Wars, A New Hope. For a few years I have hosted several CS servers that runs the Starwars2 map 24/7 and haVe always wanted to have a bit more of a strategy oriented map. I love the Tie Fighters G-man made for starwars2. I decided not to rip his and made my own from scratch (similar but different), I also added Xwings for variety and coolness. &lt;br /&gt;I made it a point to use ONLY Half-Life textures to keep the file size down and for some reason it was more challenging&amp;nbsp; to use existing Textures only. I actually made a WAD file with a bunch of cool textures I was going to use, then I decided not to use them for this map. I will probably use them in a future map. Something else I left out for performance reasons was a Dogfight sequence that takes place over the trench. Ties chase X-wings and X-wings chase Ties, they blow each other up. Very cool :) but it used a LOT of entities and added to the r_speeds and e_poly&amp;#39;s. I left some of the sounds in for ambience. I think it adds excitement.&lt;/p&gt;
&lt;p&gt;There is one cool little thing I left in. There is a Flyby that can only be seen once per mapchange. It&amp;#39;s in the Rebel Base on the right center of the console, Enjoy!&lt;/p&gt;
&lt;p&gt;Textures are all Half_Life Textures - No custom Textures used in this map. Part of the challenge for me was to use existing HL and CS textures. I was also trying to keep the file sizes down to a minimum. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1482.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1482/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;starwars_trench.bsp&lt;br /&gt;starwars_trench.res&lt;br /&gt;starwars_trench.txt&lt;/p&gt;
&lt;p&gt;sounds\starwars_trench\&lt;br /&gt;darthkillx.wav&lt;br /&gt;deathstar5mins.wav&lt;br /&gt;deathstaramb1.wav&lt;br /&gt;deathstaramb2.wav&lt;br /&gt;deathstarblowsup.wav&lt;br /&gt;firewhenready.wav&lt;br /&gt;heretheycome.wav&lt;br /&gt;ImpTurretFire.wav&lt;br /&gt;impturretfireamb.wav&lt;br /&gt;lookatsize.wav&lt;br /&gt;rebelbase1min.wav&lt;br /&gt;rebelbase3mins.wav&lt;br /&gt;rebelbase7mins.wav&lt;br /&gt;rebelbasedestroyed.wav&lt;br /&gt;rebelbaseinrange.wav&lt;br /&gt;tieflyby.wav&lt;br /&gt;tieflyby2.wav&lt;br /&gt;tieKillsX.wav&lt;br /&gt;tiekillsx2.wav&lt;br /&gt;trustyourfeelings.wav&lt;br /&gt;xwingflyby.wav&lt;br /&gt;xwingkillstie.wav&lt;br /&gt;xwingloop.wav&lt;br /&gt;xwingwarmuploop.wav&lt;br /&gt;youreallclear.wav&lt;/p&gt;
&lt;p&gt;overviews\&lt;br /&gt;starwars_trench.tga&lt;br /&gt;starwars_trench.txt&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.14.80/Starwars_5F00_trench.rar" length="1756763" type="application/octet-stream" /></item><item><title>deads_nades - {MC}Dead and {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1479.aspx</link><pubDate>Sat, 29 Dec 2007 03:33:22 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1479</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1478.aspx" target="_blank"&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1478/original.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1478/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;{MC}Dead and {MC}ParaDOX&lt;br /&gt;Presents: deads_nades&lt;br /&gt;released 11-5-2004&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;Pick up a Nade and let fly!&lt;/p&gt;
&lt;p&gt;Throw the Nades through the clear windows.&lt;/p&gt;
&lt;p&gt;Watch your back though...&lt;/p&gt;
&lt;p&gt;No weapons except Nades and Knife. :)&lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 spawns&lt;br /&gt;Lots of Nades! (duh!)&lt;br /&gt;Cool spinning logo thingy&amp;#39;s&lt;br /&gt;Glass wall to separate the teams&lt;br /&gt;Tunnel to unseparate them! (if by some unlikely chance of events you manage to use up all of the nades)&lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;This map was thought up and designed by my 8 year old son, {MC}Dead. He had the idea while we were driving around one day. He described it to me and directed my hand at creating it in Hammer. He has since taken to using Hammer himself. Expect to see a few Solo efforts from some day! He dictated the size and positions of all of the geometry. The glass was all his idea also. He was very specific about the ability to have nades go throught the windows but not anything else.... I had a blast making this with him.&lt;br /&gt;&lt;br /&gt;Textures are all Half_Life Textures - No custom Textures used in this map.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be installed in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;deads_nades.bsp&lt;br /&gt;deads_nades.txt&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.14.79/Deads_5F00_nades.rar" length="325089" type="application/octet-stream" /></item></channel></rss>