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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tools</title><link>https://www.paradisesgarage.com:443/mcweb2/media/g/tools/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>ParaDOX's Custom Counter-Strike FGD file</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/493.aspx</link><pubDate>Tue, 17 Apr 2007 01:16:15 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:493</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is my FGD file for Counter-Strike. It has all the latest Entities and a few modifications of my own. You will need this file if you want to use Texlights (textured lighting).&amp;nbsp;A few other various entities for compiling are also included. &lt;/p&gt;
&lt;p&gt;This is a Professional level Mapping FGD.&lt;/p&gt;
&lt;p&gt;Copy this file into your FGD folder in Valve Hammer Editor, example directory:&lt;br /&gt;C:\Program Files\Valve Hammer Editor\fgd\counter-strike&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.04.93/counter_2D00_strike.rar" length="28789" type="application/octet-stream" /></item></channel></rss>