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<?xml-stylesheet type="text/xsl" href="https://www.paradisesgarage.com:443/mcweb2/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>{MC} Paradise's Garage </title><link>https://www.paradisesgarage.com:443/mcweb2/media/6/default.aspx</link><description>Downloads</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>AO Assistant Beta 1.1.0.2</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/4698.aspx</link><pubDate>Mon, 13 Mar 2017 23:56:09 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:4698</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Early Stable Beta version of AO Assistant. &lt;/p&gt;
&lt;p&gt;AO Assistant is derived from MrPete&amp;#39;s ItemsLight version of the AO Items Assistant AOIA++ by Dream. &lt;/p&gt;
&lt;p&gt;NOTE: Requires Microsoft .Net Framework 4 or higher.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.46.98/AO-Assistant-Beta-1.1.0.2.exe" length="8865456" type="application/octet-stream" /></item><item><title>Dys_acid_alpha009</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/4657.aspx</link><pubDate>Sun, 07 Jul 2013 00:15:18 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:4657</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.46.57/dys_5F00_acid_5F00_alpha009.bsp" length="25733610" type="application/octet-stream" /></item><item><title>Starcraft 2 : DarkAstraea Placement Match #2</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3302.aspx</link><pubDate>Tue, 23 Mar 2010 13:09:26 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3302</guid><dc:creator>DarkAstraea</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I lost number 1 cause i had to leave right after the game started
 &lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-6.gif" alt="Sad" /&gt; so here is Placement Match #2, I won &lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-1.gif" alt="Smile" /&gt;&lt;/p&gt;
&lt;p&gt;Thanks to Troopus and Axile for the many many skirmishes we had.&lt;/p&gt;
&lt;p&gt;Edit: It was a tough match, i was doing worse than i usually do. But 
in the end i came out on top cause of tech &lt;img src="http://www.paradisesgarage.com/mcweb2/emoticons/emotion-11.gif" alt="Cool" /&gt;&lt;/p&gt;
&lt;p&gt;Edit 2: APM 62&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.33.02/2010_2D00_03_2D00_23-08_2D00_38_2D00_00-Placement-Match-Dark-vs-Terran-Win.SC2Replay" length="237857" type="application/octet-stream" /></item><item><title>UT3 Character Mod Damarus</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3218.aspx</link><pubDate>Wed, 30 Dec 2009 19:40:15 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3218</guid><dc:creator>Axile</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is the character mod I use for UT3.. please download this file to prevent slow in game downloads and lag.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.32.18/damarus_5F00_ut3.zip" length="18448713" type="application/x-zip-compressed" /></item><item><title>Para's Ping Tool - Version 1</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3181.aspx</link><pubDate>Fri, 04 Dec 2009 05:25:16 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3181</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Last weekend my ISP was having upload issues so bad that I couldn&amp;#39;t work at certain times. So I created a Ping Test Tool. This will be the&amp;nbsp;the first of my Network Tools. &lt;/p&gt;
&lt;p&gt;The features are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ping any valid address by IP or Domain Name.&lt;/li&gt;
&lt;li&gt;Remembers lst tested address&lt;/li&gt;
&lt;li&gt;Pings continuously until stopped&lt;/li&gt;
&lt;li&gt;Displays Real Time Packet Statistics&lt;/li&gt;
&lt;li&gt;Adjustable Ping Settings 
&lt;ul&gt;
&lt;li&gt;Delay - Time between pings&lt;/li&gt;
&lt;li&gt;Size - Buffer size in Bytes&lt;/li&gt;
&lt;li&gt;TTL - Time To Live&lt;/li&gt;
&lt;li&gt;Timeout - How long the ping is good for before considered a Timeout&lt;/li&gt;
&lt;li&gt;Don&amp;#39;t Fragment Packets&lt;/li&gt;
&lt;li&gt;Show All Pings - Display&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Let me know what you think of this tool and I&amp;#39;m open to suggestions for the next version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Installation:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Extract to a folder called network tools in your Program Files folder. Create a shortcut to the exe file and ping away!&lt;/p&gt;
&lt;p&gt;Requires Microsoft .net Framework 3.5 to run. If you don&amp;#39;t already have it, download it from Microsoft &lt;a target="_blank" href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;amp;FamilyID=ab99342f-5d1a-413d-8319-81da479ab0d7"&gt;here&lt;/a&gt;. Full Version &lt;a target="_blank" href="http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.31.81/Network-Tools.rar" length="110206" type="application/octet-stream" /></item><item><title>Quake 3 - Point Release 1.32</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3140.aspx</link><pubDate>Sat, 14 Nov 2009 02:14:23 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3140</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is the last patch/update released by ID for Quake 3. &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/q3pointrelease_132.exe" length="29449725" type="application/octet-stream" /></item><item><title>Rocket Arena Soundtrack</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3139.aspx</link><pubDate>Sat, 14 Nov 2009 02:05:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3139</guid><dc:creator>ParaDOX</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Here is the Soundtrack Addon for Quake 3 Rocket Arena Mod.&lt;/p&gt;
&lt;p&gt;Some really good tracks here. Great to listen to while fragging away on Rocket Arena!&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#00ff00;"&gt;NOTE: Rocket Arena&amp;#39;s built in MP3 player was removed due to problems with Punkbuster so just extract it to your Music folder and play it from there. The Provided links are nearly ten years old and probably don&amp;#39;t work.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;[quote]Rocket Arena 3 Soundtrack Info&lt;br /&gt;------------------------------&lt;/p&gt;
&lt;p&gt;Thanks for downloading the Rocket Arena 3 Soundtrack.&lt;/p&gt;
&lt;p&gt;If you installed the soundtrack into your Quake 3 directory, you should &lt;br /&gt;find the MP3s in the \quake3\arena\music directory, along with a Winamp &lt;br /&gt;playlist that you can use to play them. The ra3.m3u file is the playlist &lt;br /&gt;used by Rocket Arena 3. If you installed the soundtrack correctly, the &lt;br /&gt;playlist should be set up to play the RA3 tracks the first time you start RA3.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d like to give a big thanks to all the musicians that contributed to &lt;br /&gt;the soundtrack - be sure to visit their sites and download or buy their other music!&lt;/p&gt;
&lt;p&gt;-crt&lt;br /&gt;&lt;a href="mailto:wrightd@gamespy.com"&gt;wrightd@gamespy.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;All Systems Are Go&lt;br /&gt;Masada (Mathias Westin and Torsten Edwinson)&lt;br /&gt;&lt;a href="mailto:masada@trance.net"&gt;masada@trance.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.trance.net/masada"&gt;http://www.trance.net/masada&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Masada&lt;/p&gt;
&lt;p&gt;Judge Dredd&lt;br /&gt;The Dead Guys (Peter Aid &amp;amp; Tomas Nystrom) Original Artist: Neil Brennan &lt;br /&gt;&lt;a href="mailto:drdoom@thedeadguys.com"&gt;drdoom@thedeadguys.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.thedeadguys.com"&gt;http://www.thedeadguys.com&lt;/a&gt;&lt;br /&gt;&amp;copy; 1987 Melbourne house &amp;copy; 1999 The Dead Guys&lt;/p&gt;
&lt;p&gt;Alienation&lt;br /&gt;James Grote&lt;br /&gt;&lt;a href="mailto:Knife@SongsForDeathmatch.com"&gt;Knife@SongsForDeathmatch.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.songsfordeathmatch.com"&gt;http://www.songsfordeathmatch.com&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 James Grote&lt;/p&gt;
&lt;p&gt;Replicator&lt;br /&gt;Sonic Mayhem&lt;br /&gt;&lt;a href="mailto:cyberage@he.net"&gt;cyberage@he.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.sonicmayhem.com"&gt;http://www.sonicmayhem.com&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Sonic Mayhem&lt;/p&gt;
&lt;p&gt;Mars Meteorite&lt;br /&gt;scoTT &amp;quot;piLL&amp;quot; mCCaLL&lt;br /&gt;&lt;a href="mailto:pill@atomic3d.com"&gt;pill@atomic3d.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mp3.com/pill"&gt;http://www.mp3.com/pill&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Scott McCall&lt;/p&gt;
&lt;p&gt;Backflash&lt;br /&gt;Silent Warrior&lt;br /&gt;&lt;a href="mailto:silentwarrior@skinjob.net"&gt;silentwarrior@skinjob.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.populationcontrol.com/silentwarrior"&gt;http://www.populationcontrol.com/silentwarrior&lt;/a&gt; &lt;a href="http://www.mp3.com/silentwarrior"&gt;http://www.mp3.com/silentwarrior&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Silent Warrior&lt;/p&gt;
&lt;p&gt;Inque&lt;br /&gt;Dj Eleven (Jack J. Alley)&lt;br /&gt;&lt;a href="mailto:eleven11@mediaone.net"&gt;eleven11@mediaone.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://people.mw.mediaone.net/eleven11"&gt;http://people.mw.mediaone.net/eleven11&lt;/a&gt; &lt;a href="http://www.mp3.com/11eleven"&gt;http://www.mp3.com/11eleven&lt;/a&gt; &lt;br /&gt;&amp;copy; 2000 Dj Eleven and Liquid Industries&lt;/p&gt;
&lt;p&gt;Simulant&lt;br /&gt;Silent Warrior&lt;br /&gt;&lt;a href="mailto:silentwarrior@skinjob.net"&gt;silentwarrior@skinjob.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.populationcontrol.com/silentwarrior"&gt;http://www.populationcontrol.com/silentwarrior&lt;/a&gt; &lt;a href="http://www.mp3.com/silentwarrior"&gt;http://www.mp3.com/silentwarrior&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Silent Warrior&lt;/p&gt;
&lt;p&gt;Ultra-Violence&lt;br /&gt;Upbeat Depression (John Vincent De-Witt)&lt;br /&gt;&lt;a href="mailto:epsylonic@hotmail.com"&gt;epsylonic@hotmail.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mp3.com/UpbeatDepression"&gt;http://www.mp3.com/UpbeatDepression&lt;/a&gt;&lt;br /&gt;&amp;copy; 1999 Upbeat Depression aka John Vincent De-Witt&lt;/p&gt;
&lt;p&gt;Descent of an Empire&lt;br /&gt;Assault Plague: 7 (John Jeffries and John Mattinlgy)&lt;br /&gt;&lt;a href="mailto:raistlin@neo.rr.com"&gt;raistlin@neo.rr.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mp3.com/assaultplague7"&gt;http://www.mp3.com/assaultplague7&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Assault Plague: 7&lt;/p&gt;
&lt;p&gt;Crush&lt;br /&gt;St. Vitus Dance&lt;br /&gt;&lt;a href="mailto:mindyourselfmusic@home.com"&gt;mindyourselfmusic@home.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.variousdemons.com/stvitus"&gt;http://www.variousdemons.com/stvitus&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 St. Vitus Dance, courtesy of Mindyourself Music&lt;/p&gt;
&lt;p&gt;Abscence Of Mind&lt;br /&gt;Masada (Mathias Westin and Torsten Edwinson)&lt;br /&gt;&lt;a href="mailto:masada@trance.net"&gt;masada@trance.net&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.trance.net/masada"&gt;http://www.trance.net/masada&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Masada&lt;/p&gt;
&lt;p&gt;Earthman&lt;br /&gt;scoTT &amp;quot;piLL&amp;quot; mCCaLL&lt;br /&gt;&lt;a href="mailto:pill@atomic3d.com"&gt;pill@atomic3d.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mp3.com/pill"&gt;http://www.mp3.com/pill&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 Scott McCall&lt;/p&gt;
&lt;p&gt;Razor Edge&lt;br /&gt;James Grote&lt;br /&gt;&lt;a href="mailto:Knife@SongsForDeathmatch.com"&gt;Knife@SongsForDeathmatch.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.songsfordeathmatch.com"&gt;http://www.songsfordeathmatch.com&lt;/a&gt;&lt;br /&gt;&amp;copy; 2000 James Grote[/quote]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/ra3soundtrack.exe" length="82100736" type="application/octet-stream" /></item><item><title>Quake 3 - Rocket Arena Mod v1.76</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/3084.aspx</link><pubDate>Mon, 26 Oct 2009 19:29:11 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:3084</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is one of the more popular mods for Quake 3, Rocket Arena. It enables Rocket Jumping plus some arena type battle modes and a nice bunch of maps. The Sound track is really cool too, been one of my favorites for years.&lt;/p&gt;
&lt;p&gt;Must have Mod&amp;nbsp;for anyone who loves to play Multiplayer Quake 3.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/ra3176.exe" length="137978792" type="application/octet-stream" /></item><item><title>whack_a_mole_hl By {MC}[SS]Rush Retrospective (HALF LIFE 1 VERSION!!!)</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1505.aspx</link><pubDate>Sat, 05 Jan 2008 04:56:47 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1505</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;This is the reproduction of the should-be-famous whack_a_mole map for half life 1.&lt;/p&gt;
&lt;p&gt;This map is remade to include RPG&amp;#39;s and shotguns and Frag Grenades and is playable under Deathmatch and Team Deathmatch.&lt;/p&gt;
&lt;p&gt;This map has been done for a long time but were just getting around to finishing this.&lt;/p&gt;
&lt;p&gt;This map in my opinion is more fun than the counter strike version&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.15.05/whack_5F00_a_5F00_mole_5F00_hl.rar" length="846703" type="application/rar" /></item><item><title>the_hallway by {MC}[SS]Rush Retrospective</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1503.aspx</link><pubDate>Sat, 05 Jan 2008 04:31:22 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1503</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Ok, Ok, this map has been done for god knows how long, but its about to upload it to its home.&lt;/p&gt;
&lt;p&gt;So this map is basically taken from the concept of scooby-doo and a typical chase scene: you run into one door and you pop out a totally different door. The point of this map is for the Terrorists to make it across the hallway without dying (goodluck) and successfully plant the bomb. &lt;/p&gt;
&lt;p&gt;Easy enough? good luck! try it out for yourself!&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.15.03/the_5F00_hallway.zip" length="734674" type="application/zip" /></item><item><title>Starwars Trench2 - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1485.aspx</link><pubDate>Sat, 29 Dec 2007 05:34:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1485</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;{MC}ParaDOX&amp;#39;s Starwars_trench2 map&lt;br /&gt;Starwars Trench 2 - DeathStar - Episode IV&lt;/p&gt;
&lt;p&gt;Thanks for Downloading Starwars_trench2. I hope you enjoy it. This is the best one of the series.&lt;/p&gt;
&lt;p&gt;This is a Star Wars themed map based on my classic starwars_trench map, which is based in the 4th episode of Star Wars, A New Hope. The Deathstar Trench Dogfight. Designed for low gravity (200 is perfect!). But also playable in regular gravity. Look for those places that you can only get to with low gravity (jetpack or hook mod).&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (Terrorists):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: Try to plant the Bomb so that it falls down the exhaust port so the Imperials can&amp;#39;t defuse it! &lt;br /&gt;Use the X-Wings to get to the Exhaust Port Faster. Use the Laser Turrets to provide cover fire for your Rebel teammates.&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (Counter-Terrorists): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base. Use the Tie Fighters and the Laser Turrets to stop the Rebels. &lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 Spawns&lt;br /&gt;Great for Sniping and Rushing!&lt;br /&gt;Lots of team based strategy&lt;br /&gt;Several Weapon caches in various strategic locations&lt;br /&gt;Lots of Starwars sounds play throughout the round, keep you informed of key events&lt;br /&gt;Fun in any gravity (Except anything higher than 1000, that&amp;#39;s just ridiculous!)&lt;br /&gt;Tie-Fighter and X-Wing to fly around the trench&lt;br /&gt;Exploding Laser Turrets - Rebels fire Red lasers, Imperials fire Green lasers &lt;br /&gt;several Control Rooms with Camera views&lt;br /&gt;New Tunnel systems&lt;br /&gt;Flyby dogfight (warning may cause damage!)&lt;br /&gt;Gravator (GRAVity assisted eleVATOR)&lt;br /&gt;Several Secret (More weapons!) areas to discover. Multiple ways to access them.&lt;br /&gt;Turn Day into NIGHT!&lt;br /&gt;Oh and don&amp;#39;t forget my little friend, R2D2. He can be found hiding out amongst the Rebels.&lt;br /&gt;Star Wars Credits - The map credits are done Star Wars style :) &lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;I have always been a big starwars fan. One of my favorite scenes is the Dogfight scene over the trench in episode 4 - Star Wars, A New Hope. After starwars_trench I made 2 more versions, starwars_trench_assault and starwars_trench_night these versions featured a fixed weapon configuration, MP5, Shotties, Pistols and few other new features, loads of fun. But I found I was missing the original weapons and the ability to buy. So here it is, basically starwars_trench_night during the day, with a few extra goodies thrown in. :)&lt;/p&gt;
&lt;p&gt;Something I left out of the original trench for performance reasons was a Dogfight sequence that takes place over the trench. Ties chase X-wings and X-wings chase Ties, they blow each other up. So for this version I decided to add some of that back in. Look out for it!&lt;/p&gt;
&lt;p&gt;Secret Rooms: Yeah this map has them. With multiple well hidden ways to get there. &lt;/p&gt;
&lt;p&gt;If enough of you post in our forums requesting a Source version I may consider it... &lt;br /&gt;So sign up and start posting! &lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - with custom textures and custom texlights (Textured Lights). Most of the lighting is done with Texlights.&lt;/p&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;starwars_trench2.bsp&lt;br /&gt;starwars_trench2.res&lt;br /&gt;starwars_trench2.txt&lt;/p&gt;
&lt;p&gt;sound\starwars_trench\&lt;br /&gt;darthkillx.wav&lt;br /&gt;deathstar5mins.wav&lt;br /&gt;deathstarblowsup.wav&lt;br /&gt;firewhenready.wav&lt;br /&gt;heretheycome.wav&lt;br /&gt;ImpTurretFire.wav&lt;br /&gt;impturretfireamb.wav&lt;br /&gt;lookatsize.wav&lt;br /&gt;rebelbase1min.wav&lt;br /&gt;rebelbase3mins.wav&lt;br /&gt;rebelbase7mins.wav&lt;br /&gt;rebelbasedestroyed.wav&lt;br /&gt;rebelbaseinrange.wav&lt;br /&gt;tieflyby.wav&lt;br /&gt;tieflyby2.wav&lt;br /&gt;TieKillsX.wav&lt;br /&gt;tiekillsx2.wav&lt;br /&gt;xwingflyby.wav&lt;br /&gt;xwingkillstie.wav&lt;br /&gt;xwingloop.wav&lt;br /&gt;youreallclear.wav&lt;br /&gt;deathstaramb_1.wav&lt;br /&gt;deathstaramb_2.wav&lt;br /&gt;xwingloop_2.wav&lt;/p&gt;
&lt;p&gt;sound\starwars\&lt;br /&gt;sw_theme_music.wav&lt;/p&gt;
&lt;p&gt;sound\starwars\r2d2\&lt;br /&gt;pain100.wav&lt;br /&gt;pain75.wav&lt;br /&gt;r2_move_lp.wav&lt;br /&gt;r2d2talk01.wav&lt;br /&gt;r2d2talk02.wav&lt;br /&gt;r2d2talk03.wav&lt;/p&gt;
&lt;p&gt;overviews\&lt;br /&gt;starwars_trench2.txt&lt;br /&gt;starwars_trench2.tga&lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench2.rar" length="5729880" type="application/octet-stream" /></item><item><title>Starwars Trench Night - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1484.aspx</link><pubDate>Sat, 29 Dec 2007 05:31:25 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1484</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Starwars Trench Night (Assault) - {MC}ParaDOX&lt;/p&gt;
&lt;p&gt;MISSION OBJECTIVE!!&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (T&amp;#39;s):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: &lt;br /&gt;Try to find the hidden room, secret room and Easter Egg!&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (CT&amp;#39;s): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base.&lt;/p&gt;
&lt;p&gt;SPECIAL THANKS TO:&lt;br /&gt;{MC}Mayhem (aka Dead) and {MC}Troop (aka Imaginary) for inspiring the whole Assault version concept, {MC}WARpedMind for the Gravator Idea&lt;/p&gt;
&lt;p&gt;EXTREME BETA TESTERS:&lt;br /&gt;{MC}Troop (aka Imaginary), {MC}Doded, [SS]Rush Retrospective&lt;/p&gt;
&lt;p&gt;ADDITIONAL BETA TESTERS:&lt;br /&gt;{MC}TyPhOOn-HOG, {MC}RadioRaheem, {MC}f1killer, {MC}INOX, [SS]Reign - Suicidal Youth, [SS]mongo treckker, bOo!, Rampage, Daniel, |cMc| jedi knight, Stab, Oblivion, {DOA} Sir_Arthur [eLiTe]&lt;/p&gt;
&lt;p&gt;I never expected to revisit this map and make another version. It just happened! I was originally just going to add the guns and take out the old guns, but then I started thinking about some of the other stuff I wanted to do originally but didn&amp;#39;t do to keep the map smaller. Nowadays there are lots of large maps, many servers have fast DL available so I decided to make a few changes...&lt;/p&gt;
&lt;p&gt;The mission objective is still the same, but now with the smgs and pistols, it changes the whole concept. I wanted it to be more up close and personal, Yeah I know it&amp;#39;s a big map but you can get close enough and the deagle makes an excellent sniper substitute! Requires more skill though...&lt;/p&gt;
&lt;p&gt;SPECIAL FEATURES: (for those who actually read these things!)&lt;/p&gt;
&lt;p&gt;HIDDEN ROOM - with a hidden hallway that leads to the hidden room.&lt;br /&gt;SECRET ROOM - There are three triggers that must be activated to activate the teleporter to the Secret Room. The first trigger starts a 90 second timer to get to the second and third triggers, the third trigger opens the teleporter for 20 seconds. The teleporter location is marked by a small translucent rotating Imperial logo.&lt;br /&gt;EASTER EGG - Well ok he&amp;#39;s not an easter egg but he&amp;#39;s cooler than the easter bunny! He&amp;#39;s stored around the map somewhere...&lt;/p&gt;
&lt;p&gt;ADDITIONAL FEATURES:&lt;br /&gt;Turrets Explode - They remain functional, but cause damage.&lt;br /&gt;Breakable lights - Not all are breakable though, not enough entities!&lt;br /&gt;Gravator - This is my favorite new feature! Expect to see more of these in some of my future maps. They kind of remind me of the Quake jump pads, but not quite...&lt;br /&gt;Bombsite has a Larger explosion, be careful!&lt;br /&gt;Every Console in the map does something, some do more than one thing. It may not be obvious what it is doing. Experiment, explore and have fun!&lt;br /&gt;New Secret areas and features...&lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - Some new Custom Textures are also used in this map. &lt;br /&gt;No Wad file needed.&lt;/p&gt;
&lt;p&gt;{MC}ParaDOX&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\&amp;lt;Steamaccountname&amp;gt;\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace &amp;lt;Steamaccountname&amp;gt; with either your email address or the name of your Steam account. &lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench_Night.rar" length="5720800" type="application/octet-stream" /></item><item><title>Starwars Trench Assault - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1481.aspx</link><pubDate>Sat, 29 Dec 2007 05:17:29 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1481</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Starwars Trench Assault - {MC}ParaDOX&lt;/p&gt;
&lt;p&gt;MISSION OBJECTIVE!!&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (T&amp;#39;s):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: &lt;br /&gt;Try to find the hidden room, secret room and Easter Egg!&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (CT&amp;#39;s): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base.&lt;/p&gt;
&lt;p&gt;SPECIAL THANKS TO:&lt;br /&gt;{MC}Mayhem (aka Dead) and {MC}Troop (aka Imaginary) for inspiring the whole Assault version concept, {MC}WARpedMind for the Gravator Idea&lt;/p&gt;
&lt;p&gt;EXTREME BETA TESTERS:&lt;br /&gt;{MC}Troop (aka Imaginary), {MC}Doded, [SS]Rush Retrospective&lt;/p&gt;
&lt;p&gt;ADDITIONAL BETA TESTERS:&lt;br /&gt;{MC}TyPhOOn-HOG, {MC}RadioRaheem, {MC}f1killer, {MC}INOX, [SS]Reign - Suicidal Youth, [SS]mongo treckker, bOo!, Rampage, Daniel, |cMc| jedi knight, Stab, Oblivion, {DOA} Sir_Arthur [eLiTe]&lt;/p&gt;
&lt;p&gt;I never expected to revisit this map and make another version. It just happened! I was originally just going to add the guns and take out the old guns, but then I started thinking about some of the other stuff I wanted to do originally but didn&amp;#39;t do to keep the map smaller. Nowadays there are lots of large maps, many servers have fast DL available so I decided to make a few changes...&lt;/p&gt;
&lt;p&gt;The mission objective is still the same, but now with the smgs and pistols, it changes the whole concept. I wanted it to be more up close and personal, Yeah I know it&amp;#39;s a big map but you can get close enough and the deagle makes an excellent sniper substitute! Requires more skill though...&lt;/p&gt;
&lt;p&gt;SPECIAL FEATURES: (for those who actually read these things!)&lt;/p&gt;
&lt;p&gt;HIDDEN ROOM - with a hidden hallway that leads to the hidden room.&lt;br /&gt;SECRET ROOM - There are three triggers that must be activated to activate the teleporter to the Secret Room. The first trigger starts a 90 second timer to get to the second and third triggers, the third trigger opens the teleporter for 20 seconds. The teleporter location is marked by a small translucent rotating Imperial logo.&lt;br /&gt;EASTER EGG - Well ok he&amp;#39;s not an easter egg but he&amp;#39;s cooler than the easter bunny! He&amp;#39;s stored around the map somewhere...&lt;/p&gt;
&lt;p&gt;ADDITIONAL FEATURES:&lt;br /&gt;Turrets Explode - They remain functional, but cause damage.&lt;br /&gt;Breakable lights - Not all are breakable though, not enough entities!&lt;br /&gt;Gravator - This is my favorite new feature! Expect to see more of these in some of my future maps. They kind of remind me of the Quake jump pads, but not quite...&lt;br /&gt;Bombsite has a Larger explosion, be careful!&lt;br /&gt;Every Console in the map does something, some do more than one thing. It may not be obvious what it is doing. Experiment, explore and have fun!&lt;/p&gt;
&lt;p&gt;Textures are mostly Half_Life Textures - Some new Custom Textures are also used in this map. &lt;br /&gt;No Wad file needed.&lt;/p&gt;
&lt;p&gt;{MC}ParaDOX&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\&amp;lt;Steamaccountname&amp;gt;\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace &amp;lt;Steamaccountname&amp;gt; with either your email address or the name of your Steam account. &lt;/p&gt;</description><enclosure url="http://www.paradisesgarage.com/dl/Starwars_Trench_Assault.rar" length="5585541" type="application/octet-stream" /></item><item><title>Starwars Trench - {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1480.aspx</link><pubDate>Sat, 29 Dec 2007 03:41:36 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1480</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;{MC}ParaDOX&amp;#39;s Starwars_trench map&lt;br /&gt;Starwars Trench - DeathStar&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1483.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1483/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is a Star Wars themed map based in the 4th episode of Star Wars, A New Hope. The Deathstar Trench Dogfight. Designed for low gravity. But also playable in regular gravity. Look for those places that you can only get to with low gravity (jetpack or hook mod).&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;REBEL ALLIANCE (Terrorists):&lt;br /&gt;Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base. &lt;/p&gt;
&lt;p&gt;HINT: Try to plant the Bomb so that it falls down the exhaust port so the Imperials can&amp;#39;t defuse it! &lt;br /&gt;Use the X-Wings to get to the Exhaust Port Faster. Use the Laser Turrets to provide cover fire for your Rebel teammates.&lt;/p&gt;
&lt;p&gt;IMPERIAL FORCES (Counter-Terrorists): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base. Use the Tie Fighters and the Laser Turrets to stop the Rebels. &lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 Spawns&lt;br /&gt;Great for Sniping and Rushing!&lt;br /&gt;Lots of team based strategy&lt;br /&gt;3 Weapon caches in various strategic locations&lt;br /&gt;Lots of Starwars sounds play throughout the round, keep you informed of key events&lt;br /&gt;Fun in any gravity (Except anything higher than 1000, that&amp;#39;s just ridiculous!)&lt;br /&gt;Tie-Fighters and X-Wings to fly around the trench&lt;br /&gt;Laser Turrets - Rebels fire Red lasers, Imperials fire Green lasers&lt;br /&gt;Control Room with 6 Camera views&lt;br /&gt;Tunnel system&lt;br /&gt;Flyby demo&lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;I have always been a big starwars fan. One of my favorite scenes is the Dogfight scene over the trench in episode 4 - Star Wars, A New Hope. For a few years I have hosted several CS servers that runs the Starwars2 map 24/7 and haVe always wanted to have a bit more of a strategy oriented map. I love the Tie Fighters G-man made for starwars2. I decided not to rip his and made my own from scratch (similar but different), I also added Xwings for variety and coolness. &lt;br /&gt;I made it a point to use ONLY Half-Life textures to keep the file size down and for some reason it was more challenging&amp;nbsp; to use existing Textures only. I actually made a WAD file with a bunch of cool textures I was going to use, then I decided not to use them for this map. I will probably use them in a future map. Something else I left out for performance reasons was a Dogfight sequence that takes place over the trench. Ties chase X-wings and X-wings chase Ties, they blow each other up. Very cool :) but it used a LOT of entities and added to the r_speeds and e_poly&amp;#39;s. I left some of the sounds in for ambience. I think it adds excitement.&lt;/p&gt;
&lt;p&gt;There is one cool little thing I left in. There is a Flyby that can only be seen once per mapchange. It&amp;#39;s in the Rebel Base on the right center of the console, Enjoy!&lt;/p&gt;
&lt;p&gt;Textures are all Half_Life Textures - No custom Textures used in this map. Part of the challenge for me was to use existing HL and CS textures. I was also trying to keep the file sizes down to a minimum. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1482.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1482/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;starwars_trench.bsp&lt;br /&gt;starwars_trench.res&lt;br /&gt;starwars_trench.txt&lt;/p&gt;
&lt;p&gt;sounds\starwars_trench\&lt;br /&gt;darthkillx.wav&lt;br /&gt;deathstar5mins.wav&lt;br /&gt;deathstaramb1.wav&lt;br /&gt;deathstaramb2.wav&lt;br /&gt;deathstarblowsup.wav&lt;br /&gt;firewhenready.wav&lt;br /&gt;heretheycome.wav&lt;br /&gt;ImpTurretFire.wav&lt;br /&gt;impturretfireamb.wav&lt;br /&gt;lookatsize.wav&lt;br /&gt;rebelbase1min.wav&lt;br /&gt;rebelbase3mins.wav&lt;br /&gt;rebelbase7mins.wav&lt;br /&gt;rebelbasedestroyed.wav&lt;br /&gt;rebelbaseinrange.wav&lt;br /&gt;tieflyby.wav&lt;br /&gt;tieflyby2.wav&lt;br /&gt;tieKillsX.wav&lt;br /&gt;tiekillsx2.wav&lt;br /&gt;trustyourfeelings.wav&lt;br /&gt;xwingflyby.wav&lt;br /&gt;xwingkillstie.wav&lt;br /&gt;xwingloop.wav&lt;br /&gt;xwingwarmuploop.wav&lt;br /&gt;youreallclear.wav&lt;/p&gt;
&lt;p&gt;overviews\&lt;br /&gt;starwars_trench.tga&lt;br /&gt;starwars_trench.txt&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.14.80/Starwars_5F00_trench.rar" length="1756763" type="application/octet-stream" /></item><item><title>deads_nades - {MC}Dead and {MC}ParaDOX</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1479.aspx</link><pubDate>Sat, 29 Dec 2007 03:33:22 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1479</guid><dc:creator>ParaDOX</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/picture1478.aspx" target="_blank"&gt;&lt;a href="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1478/original.aspx" target="_blank"&gt;&lt;img src="http://www.paradisesgarage.com/mcweb2/photos/paradox/images/1478/640x480.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;{MC}Dead and {MC}ParaDOX&lt;br /&gt;Presents: deads_nades&lt;br /&gt;released 11-5-2004&lt;/p&gt;
&lt;p&gt;MISSION:&lt;/p&gt;
&lt;p&gt;Pick up a Nade and let fly!&lt;/p&gt;
&lt;p&gt;Throw the Nades through the clear windows.&lt;/p&gt;
&lt;p&gt;Watch your back though...&lt;/p&gt;
&lt;p&gt;No weapons except Nades and Knife. :)&lt;/p&gt;
&lt;p&gt;FEATURES:&lt;/p&gt;
&lt;p&gt;32 spawns&lt;br /&gt;Lots of Nades! (duh!)&lt;br /&gt;Cool spinning logo thingy&amp;#39;s&lt;br /&gt;Glass wall to separate the teams&lt;br /&gt;Tunnel to unseparate them! (if by some unlikely chance of events you manage to use up all of the nades)&lt;/p&gt;
&lt;p&gt;INSPIRATION:&lt;/p&gt;
&lt;p&gt;This map was thought up and designed by my 8 year old son, {MC}Dead. He had the idea while we were driving around one day. He described it to me and directed my hand at creating it in Hammer. He has since taken to using Hammer himself. Expect to see a few Solo efforts from some day! He dictated the size and positions of all of the geometry. The glass was all his idea also. He was very specific about the ability to have nades go throught the windows but not anything else.... I had a blast making this with him.&lt;br /&gt;&lt;br /&gt;Textures are all Half_Life Textures - No custom Textures used in this map.&amp;nbsp; &lt;/p&gt;
&lt;p&gt;INSTALLATION:&lt;/p&gt;
&lt;p&gt;unRAR to:&lt;/p&gt;
&lt;p&gt;C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike&lt;/p&gt;
&lt;p&gt;Replace your email with either your email address or the name of your Steam account.&lt;br /&gt;Or where ever you have you Steam version of CS installed.&lt;/p&gt;
&lt;p&gt;FILE LISTING:&lt;br /&gt;These files will be installed in the following directories:&lt;/p&gt;
&lt;p&gt;maps\&lt;br /&gt;deads_nades.bsp&lt;br /&gt;deads_nades.txt&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.14.79/Deads_5F00_nades.rar" length="325089" type="application/octet-stream" /></item><item><title>daggermouth (STEAM_0:0:8374523) Demo</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/1048.aspx</link><pubDate>Thu, 19 Jul 2007 01:02:37 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:1048</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;disreguard beginning, action really starts to kick in later in the video&lt;br /&gt;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.10.48/daggermouth.rar" length="2711059" type="application/rar" /></item><item><title>{MC} Secret Base</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/748.aspx</link><pubDate>Sat, 12 May 2007 00:48:43 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:748</guid><dc:creator>Troop</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;The {MC} Secret Base location. Trust me, it&amp;#39;s worth a look, I even included a description of the area. Here&amp;#39;s how this works: Download and install Google Earth, it&amp;#39;s free. Save this file somewhere you can find it. Now go into google earth and do File&amp;gt;Open&amp;gt;FolderYouSavedThisTo&amp;gt;{MC} Secret Base Area.kmz&lt;/p&gt;
&lt;p&gt;Get Google Earth here: &lt;a href="http://earth.google.com/download-earth.html"&gt;http://earth.google.com/download-earth.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;After it&amp;#39;s installed just click the left side where it says {MC} Secret Base Area and hit the Play &amp;gt; button. There it is, info about the area included.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.07.48/_7B00_MC_7D00_-Secret-Base-Area.kmz" length="1039" type="application/vnd.google-earth.kmz" /></item><item><title>Bullet Magnet STEAM_0:1:9413164</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/725.aspx</link><pubDate>Wed, 09 May 2007 01:41:15 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:725</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;Banned @ war3ft server @ approx 9:30pm EST (5-8-07 excuse url name)&lt;/p&gt;&lt;p&gt;hacks observed: wall/no recoil&lt;/p&gt;&lt;p&gt;spectators: almost half of active {MC} clan&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.07.25/bulletmagnet_2800_5_2D00_7_2D00_07_2900_.rar" length="321737" type="application/x-rar" /></item><item><title>-silverstein- STEAM_0:1:1704462 (5-6-07)</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/704.aspx</link><pubDate>Sun, 06 May 2007 15:47:47 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:704</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;Demo Recorded between 11:40-11:50am EST.&lt;/p&gt;&lt;p&gt;Hacks Observed: Wall/Aim hacks (obvious)&lt;/p&gt;&lt;p&gt;Recorded @ War3 server&lt;/p&gt;&lt;p&gt;Witnesses: Darkmidoriko &lt;br /&gt;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.07.04/silverstein_2800_5_2D00_6_2D00_07_2900_.rar" length="982325" type="application/x-rar" /></item><item><title>Magike STEAM_0:0:264185 (War3 server 5-6-07)</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/703.aspx</link><pubDate>Sun, 06 May 2007 15:44:09 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:703</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;Demo Recorded between 11:30-11:40am EST.&lt;/p&gt;&lt;p&gt;Hacks Observed: Wall/Aim hacks (obvious)&lt;/p&gt;&lt;p&gt;Recorded @ War3 server&lt;/p&gt;&lt;p&gt;Witnesses: Darkmidoriko&amp;nbsp;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.07.03/magike_2800_5_2D00_6_2D00_07_2900_.rar" length="456385" type="application/x-rar" /></item><item><title>Whack_a_mole by {MC}[SS]Rush Retrospective</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/453.aspx</link><pubDate>Fri, 13 Apr 2007 00:58:36 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:453</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Whack_A_Mole by {MC}[SS]Rush Retrospective&lt;br /&gt;www.paradisesgarage.com&lt;br /&gt;&lt;br /&gt;Objective:&lt;br /&gt;Whack your opponent with the use of your Pump and Auto Shotguns as well as your HE grenade.&lt;br /&gt;&lt;br /&gt;Tips:&lt;br /&gt;-If you and a teammate get stuck in the same pipe, one of you can crouch/jump to get unstuck&lt;br /&gt;-If you lose Propulsion inside the pipe, the gentle gravity should push you down into the teleporter or the push point.&lt;br /&gt;-If that does not work, use a Simultaneous crouch to get yourself back up to speed.&lt;br /&gt;&lt;br /&gt;Special Thanks To {MC}ParaDOX for all his help to keep me going to complete this map.&lt;br /&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.04.53/whack_5F00_a_5F00_mole.rar" length="325753" type="application/octet-stream" /></item><item><title>de_dust2_ads by {MC}[SS]Rush Retrospective</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/452.aspx</link><pubDate>Fri, 13 Apr 2007 00:56:21 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:452</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;de_dust2_ads by {MC}[SS]Rush Retrospective&lt;br /&gt;&lt;br /&gt;Objective: Simple, this is my rendition of de_dust2 enthused by VALVe&amp;#39;s recent addition to our gameplay; in game ads.&lt;br /&gt;I made this map for ony two reasons, 1. as a protest that shows how ugly in game ads can make a beautiful map/game and 2.&lt;br /&gt;to help motivate you all in the fight against in game ads. This map is not a map I expect everyone to want to play nor be&lt;br /&gt;a crowd gatherer. If you want to run/play this map on a server, than feel free to spread the word. If you end up enjoying&lt;br /&gt;this map, I&amp;#39;m glad I was able to provide you with something enjoyable. Just remember, don&amp;#39;t give up the fight and give in to&lt;br /&gt;VALVe&amp;#39;s greed.&lt;br /&gt;&lt;br /&gt;Credits:&lt;br /&gt;{MC} Community for providing their time in play tests and advice (www.paradisesgarage.com)&lt;br /&gt;Every company/organization that has their ads displayed in my map (182 different ads)&lt;br /&gt;VALVe, for motivating me in creating this mess&lt;br /&gt;The guy I downloaded the de_dust2 rmf file (google search)&lt;br /&gt;The guy who created de_dust2. Sorry for destroying your work of art. (but isn&amp;#39;t VALVe doing the same thing?)&lt;br /&gt;&lt;br /&gt;Special thanks to {MC}Paradox for your extra assistance&lt;br /&gt;&lt;br /&gt;Also thanks to:&lt;br /&gt;{MC}Troop&lt;br /&gt;{MC}Doded&lt;br /&gt;{MC}DarkMidoriko&lt;br /&gt;[SS]Stab&lt;br /&gt;Hidden Leaf Village&lt;br /&gt;any additional play testers I forgot....you know I love you guys.&lt;br /&gt;&lt;br /&gt;Questions/Comments: E-mail me at RushRetrospective@gmail.com or hit me up at www.paradisesgarage.com&lt;span&gt;&lt;/span&gt;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.04.52/de_5F00_dust2_5F00_ads.rar" length="1306017" type="application/octet-stream" /></item><item><title>|N.F| tiger (STEAM_0:0:12661718) (3-21-07) (269kb-rar)</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/259.aspx</link><pubDate>Sun, 01 Apr 2007 02:30:54 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:259</guid><dc:creator>Rush Retrospective</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;hacker @ {MC} Paradise CS Starwars2 Server &lt;/p&gt;&lt;p&gt;hacks observed: aim hacks
and gun speed hacks &lt;/p&gt;&lt;p&gt;hack: W4R Hook v8.1 By [187ci] &amp;lt;:PrOdIgY:&amp;gt;
&lt;/p&gt;&lt;p&gt;Rush Retrospective&lt;span&gt;&lt;/span&gt;&lt;/p&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.02.59/_7B00_MC_7D00_-Hacker-3_2D00_21_2D00_07-_2800_tiger_2900_.rar" length="274891" type="application/octet-stream" /></item><item><title>Avatars</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/132.aspx</link><pubDate>Sun, 18 Mar 2007 20:34:24 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:132</guid><dc:creator>Troop</dc:creator><slash:comments>1</slash:comments><description>These are {MC}Troop&amp;#39;s custom made avatars. You will need WinRar to unzip the files.</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.01.32/Avatars.rar" length="387711" type="application/octet-stream" /></item><item><title>Barney</title><link>https://www.paradisesgarage.com:443/mcweb2/media/p/130.aspx</link><pubDate>Sun, 18 Mar 2007 16:42:00 GMT</pubDate><guid isPermaLink="false">b2ff3ccb-892e-4ceb-9a77-e4f6e73f7f60:130</guid><dc:creator>Troop</dc:creator><slash:comments>0</slash:comments><description>This is my custom made&amp;nbsp;Barney avatar. To download this avatar right click and Save As to your desktop. Click your username and upload your avatar from your desktop. Alternatively, you may go to our downloads section &lt;a class="" title="here" href="http://cs3.paradisesgarage.com/cs3/files/folders/avatars/default.aspx" target="_blank"&gt;here&lt;/a&gt;, and download my custom avatar pack for all of the avatars shown in this gallery.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description><enclosure url="https://www.paradisesgarage.com:443/mcweb2/cfs-file.ashx/__key/CommunityServer.Components.PostAttachments/00.00.00.01.30/Barney.jpg" length="27374" type="image/jpeg" /></item></channel></rss>