//--------------------------------------------------------------------------------------------------------------
// This file is auto generated do not hand edit!
//--------------------------------------------------------------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------
// Last Updated: 09/16/2008 11:03:34 AM
//--------------------------------------------------------------------------------------------------------------

//Game Sound line                                                
"Player.Biker_Player.GameSpeech01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"		"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Generic33.wav"
}

//Get me the hell out of here!                                                                       
"Player.Biker_CallForRescue03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue03.wav"
}

//Heeeeyyyy! Can anyone here me?  I could use a hand.                                                
"Player.Biker_CallForRescue04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue04.wav"
}

//Goddammit, I'm stuck in here!  Someone let me out!                                                 
"Player.Biker_CallForRescue06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue06.wav"
}

//When you get a chance, can you guys get me outta here?                                             
"Player.Biker_CallForRescue07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue07.wav"
}

//If it ain't too much trouble, I could use a hand out of here!                                      
"Player.Biker_CallForRescue08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue08.wav"
}

//Hey, can anyone hear me?  I got my ass stuck in here.                                              
"Player.Biker_CallForRescue09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue09.wav"
}

//Someone want to let me outta here?                                                                 
"Player.Biker_CallForRescue10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue10.wav"
}

//Ah shit I'm stuck! C'mon! I could use a hand out of here!                                          
"Player.Biker_CallForRescue11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue11.wav"
}

//[Grunting]  Shit, I'm stuck in here!  Someone give me a hand!                                      
"Player.Biker_CallForRescue12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue12.wav"
}

//Goddamn it!  I need to get the hell out of here!                                                   
"Player.Biker_CallForRescue13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue13.wav"
}

//Anyone out there?  I got myself stuck in here!                                                     
"Player.Biker_CallForRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue02.wav"
}

//I could use some help over here! Anyone?                                                           
"Player.Biker_CallForRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CallForRescue01.wav"
}

//Hold up I got something for you.                                                                   
"Player.Biker_AlertGiveItem06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem06.wav"
}

//Take it. Hell, I don't need it.                                                                    
"Player.Biker_AlertGiveItem07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem07.wav"
}

//Share the wealth, brother.                                                                         
"Player.Biker_AlertGiveItem05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem05.wav"
}

//Merry Christmas.                                                                                   
"Player.Biker_AlertGiveItem04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem04.wav"
}

//Here, take this.                                                                                   
"Player.Biker_AlertGiveItem01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem01.wav"
}

//I got something for you.                                                                           
"Player.Biker_AlertGiveItem02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem02.wav"
}

//Take this.                                                                                         
"Player.Biker_AlertGiveItem03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AlertGiveItem03.wav"
}

//Clear.                                                                                             
"Player.Biker_AreaClear01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear01.wav"
}

//Nothin' in here.                                                                                   
"Player.Biker_AreaClear03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear03.wav"
}

//blph... Looks empty.                                                                               
"Player.Biker_AreaClear07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear07.wav"
}

//Looks empty.                                                                                       
"Player.Biker_AreaClear08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear08.wav"
}

//I don't see anything here                                                                          
"Player.Biker_AreaClear09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear09.wav"
}

//I got nothin' here.                                                                                
"Player.Biker_AreaClear10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear10.wav"
}

//Clear.                                                                                             
"Player.Biker_AreaClear05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear05.wav"
}

//It's clear.                                                                                        
"Player.Biker_AreaClear02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear02.wav"
}

//Clear, sir.                                                                                        
"Player.Biker_AreaClear04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear04.wav"
}

//Get your asses on that boat!                                                                       
"Player.Biker_ArriveBoat03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveBoat03.wav"
}

//Get to the boat!                                                                                   
"Player.Biker_ArriveBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveBoat01.wav"
}

//Everyone to the boat!                                                                              
"Player.Biker_ArriveBoat02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveBoat02.wav"
}

//Our boat's here, all aboard!                                                                       
"Player.Biker_ArriveBoatInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveBoatInitial01.wav"
}

//Our boat's here! Let's go!                                                                         
"Player.Biker_ArriveBoatInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveBoatInitial02.wav"
}

//Everybody to the chopper!                                                                          
"Player.Biker_ArriveChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveChopper01.wav"
}

//Get to the chopper!                                                                                
"Player.Biker_ArriveChopper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveChopper02.wav"
}

//The chopper's here! Let's go!                                                                      
"Player.Biker_ArriveChopperInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveChopperInitial01.wav"
}

//The chopper's here! About time, too...                                                             
"Player.Biker_ArriveChopperInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveChopperInitial02.wav"
}

//Could use a hand here.                                                                             
"Player.Biker_LedgeHangStart09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart09.wav"
}

//Let's get out of here. GoGoGO!                                                                     
"Player.Biker_ArriveGeneric04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveGeneric04.wav"
}

//Get to the plane. Let's go!                                                                        
"Player.Biker_ArrivePlane01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArrivePlane01.wav"
}

//Get to the plane!                                                                                  
"Player.Biker_ArrivePlane02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArrivePlane02.wav"
}

//This is the last flight out of here! Let's go                                                      
"Player.Biker_ArrivePlaneInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArrivePlaneInitial01.wav"
}

//To the truck!                                                                                      
"Player.Biker_ArriveTruck02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveTruck02.wav"
}

//Run to the truck! Go go go!                                                                        
"Player.Biker_ArriveTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveTruck01.wav"
}

//Get to the truck!                                                                                  
"Player.Biker_ArriveTruck03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveTruck03.wav"
}

//C'mon, that's the last truck outta this shithole. LET'S GO!                                        
"Player.Biker_ArriveTruckInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveTruckInitial01.wav"
}

//The truck's here! Let's go!                                                                        
"Player.Biker_ArriveTruckInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ArriveTruckInitial02.wav"
}

//You ready to roll?                                                                                 
"Player.Biker_AskReady07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady07.wav"
}

//We ready?                                                                                          
"Player.Biker_AskReady08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady08.wav"
}

//Everyone ready?                                                                                    
"Player.Biker_AskReady09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady09.wav"
}

//You ladies ready for this?                                                                         
"Player.Biker_AskReady10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady10.wav"
}

//Ready?                                                                                             
"Player.Biker_AskReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady03.wav"
}

//Ready?                                                                                             
"Player.Biker_AskReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady04.wav"
}

//Ready for this?                                                                                    
"Player.Biker_AskReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady01.wav"
}

//Everybody ready?                                                                                   
"Player.Biker_AskReady06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady06.wav"
}

//Ready for some fun?                                                                                
"Player.Biker_AskReady05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady05.wav"
}

//Get the hell back!                                                                                 
"Player.Biker_BackUp04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\BackUp04.wav"
}

//Back it up!                                                                                        
"Player.Biker_BackUp05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\BackUp05.wav"
}

//BackBackBack!                                                                                      
"Player.Biker_BackUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\BackUp01.wav"
}

//Back up!                                                                                           
"Player.Biker_BackUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\BackUp02.wav"
}

//Back up!                                                                                           
"Player.Biker_BackUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\BackUp03.wav"
}

//Now there's a sight for sore eyes. Looks like we're gonna make it, kids.                           
"Player.Biker_FinaleAhead03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FinaleAhead03.wav"
}

//Hey, we're almost outta this shithole. I told you I'd get you here.                                
"Player.Biker_FinaleAhead04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FinaleAhead04.wav"
}

//We're almost there!                                                                                
"Player.Biker_FinaleAhead01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FinaleAhead01.wav"
}

//We're almost out of here!                                                                          
"Player.Biker_FinaleAhead02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FinaleAhead02.wav"
}

//Ah shit, I was just starting to like that guy.                                                     
"Player.Biker_GriefManager02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefManager02.wav"
}

//Damn it, he didn't deserve this.                                                                   
"Player.Biker_GriefManager03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefManager03.wav"
}

//Ahhh. the manager's down for the count.                                                            
"Player.Biker_GriefManager01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.34"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefManager01.wav"
}

//Ahh damnit, not Zoey.                                                                              
"Player.Biker_GriefTeengirl02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefTeengirl02.wav"
}

//Ahh Zoey. No.                                                                                      
"Player.Biker_GriefTeengirl01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefTeengirl01.wav"
}

//Rest in peace, old man.                                                                            
"Player.Biker_GriefVet02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.31"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefVet02.wav"
}

//Shit, I'm gonna miss the old guy.                                                                  
"Player.Biker_GriefVet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.34"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefVet03.wav"
}

//Bill's gone!                                                                                       
"Player.Biker_GriefVet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefVet01.wav"
}

//Shit                                                                                               
"Player.Biker_ReactionNegative05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative05.wav"
}

//Ah shit.                                                                                           
"Player.Biker_ReactionNegative06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative06.wav"
}

//Damnit.                                                                                            
"Player.Biker_ReactionNegative07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative07.wav"
}

//Ahhhhh.                                                                                            
"Player.Biker_ReactionNegative09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative09.wav"
}

//Effin hell.                                                                                        
"Player.Biker_ReactionNegative10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative10.wav"
}

//damn                                                                                               
"Player.Biker_ReactionNegative03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative03.wav"
}

//Holy jesus.                                                                                        
"Player.Biker_ReactionNegative04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative04.wav"
}

//That's bad.                                                                                        
"Player.Biker_ReactionNegative02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative02.wav"
}

//Hell yeah!                                                                                         
"Player.Biker_ReactionPositive06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive06.wav"
}

//All right!                                                                                         
"Player.Biker_ReactionPositive11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive11.wav"
}

//Rock-n-roll!                                                                                       
"Player.Biker_ReactionPositive03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive03.wav"
}

//Cool                                                                                               
"Player.Biker_ReactionPositive04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive04.wav"
}

//We're near a safe spot.                                                                            
"Player.Biker_SafeSpotAhead03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SafeSpotAhead03.wav"
}

//This oughtta put the fear a' God into 'em.                                                         
"Player.Biker_TakeAssaultRifle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle01.wav"
}

//Gonna rack some up with this assault rifle.                                                        
"Player.Biker_TakeAssaultRifle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle02.wav"
}

//This assault rifle should help.                                                                    
"Player.Biker_TakeAssaultRifle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle03.wav"
}

//I'm grabbing this rifle.                                                                           
"Player.Biker_TakeAssaultRifle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle05.wav"
}

//Huh, this shotgun is more my style.                                                                
"Player.Biker_TakeAutoShotgun08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun08.wav"
}

//Those bastards think they're sick now, wait'll they get a taste of this.                           
"Player.Biker_TakeAutoShotgun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.31"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun04.wav"
}

//Got an auto shotgun.                                                                               
"Player.Biker_TakeAutoShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun01.wav"
}

//Come to daddy my sweet shotgun.                                                                    
"Player.Biker_TakeAutoShotgun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun02.wav"
}

//Now this is a shotgun I can love.                                                                  
"Player.Biker_TakeAutoShotgun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun03.wav"
}

//Might need these.                                                                                  
"Player.Biker_TakeFirstAid04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeFirstAid04.wav"
}

//Ho oh, some first aid.                                                                             
"Player.Biker_TakeFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeFirstAid01.wav"
}

//Grabbing First Aid.                                                                                
"Player.Biker_TakeFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeFirstAid02.wav"
}

//Fire! (to self)                                                                                    
"Player.Biker_TakeMolotov03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeMolotov03.wav"
}

//Allright, cocktails! [to self]                                                                     
"Player.Biker_TakeMolotov01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeMolotov01.wav"
}

//Grabbing a Molotov. [to self]                                                                      
"Player.Biker_TakeMolotov02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeMolotov02.wav"
}

//Hey, a little pick me up.                                                                          
"Player.Biker_TakePills03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePills03.wav"
}

//Might need these.                                                                                  
"Player.Biker_TakePills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePills01.wav"
}

//Grabbing pills                                                                                     
"Player.Biker_TakePills02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.33"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePills02.wav"
}

//This'll blow some shit up.                                                                         
"Player.Biker_TakePipeBomb04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePipeBomb04.wav"
}

//Ah great, homemade explosives.                                                                     
"Player.Biker_TakePipeBomb01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePipeBomb01.wav"
}

//Grabbing a pipe bomb.                                                                              
"Player.Biker_TakePipeBomb02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePipeBomb02.wav"
}

//Double my fun.                                                                                     
"Player.Biker_TakePistol03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePistol03.wav"
}

//Two pistols. Hell yeah.                                                                            
"Player.Biker_TakePistol04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePistol04.wav"
}

//A little double pistol action.                                                                     
"Player.Biker_TakePistol01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePistol01.wav"
}

//I'm taking an extra pistol.                                                                        
"Player.Biker_TakePistol02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePistol02.wav"
}

//Shotgun! Allright folks, I'm on crowd control.                                                     
"Player.Biker_TakeShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeShotgun01.wav"
}

//I'll take this room sweeper.                                                                       
"Player.Biker_TakeShotgun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeShotgun04.wav"
}

//Grabbing a shotgun.                                                                                
"Player.Biker_TakeShotgun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeShotgun02.wav"
}

//A hunting rifle. Nice.                                                                             
"Player.Biker_TakeSniper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeSniper01.wav"
}

//Now that is a sweet ass scope.                                                                     
"Player.Biker_TakeSniper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeSniper02.wav"
}

//Full auto - right on.                                                                              
"Player.Biker_TakeSubMachineGun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeSubMachineGun01.wav"
}

//Whoah, full auto. Everybody stand back.                                                            
"Player.Biker_TakeSubMachineGun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeSubMachineGun02.wav"
}

//Grabbing a machinegun                                                                              
"Player.Biker_TakeSubMachineGun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeSubMachineGun03.wav"
}

//Get this thing off me!                                                                             
"Player.Biker_TankPound01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TankPound01.wav"
}

//This thing's poundin the hell outta me!                                                            
"Player.Biker_TankPound02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TankPound02.wav"
}

//This thing's killing me!                                                                           
"Player.Biker_TankPound03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TankPound03.wav"
}

//That was not cool.                                                                                 
"Player.Biker_TeamKillAccident02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident02.wav"
}

//Hey! Careful!                                                                                      
"Player.Biker_TeamKillAccident06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident06.wav"
}

//Be careful!                                                                                        
"Player.Biker_TeamKillAccident01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident01.wav"
}

//Hey! hey!                                                                                          
"Player.Biker_TeamKillOnPurpose09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillOnPurpose09.wav"
}

//Oh shit, the witch's gettin' riled up!                                                             
"Player.Biker_WitchGettingAngry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WitchGettingAngry03.wav"
}

//Stop spookin' the effin witch!                                                                     
"Player.Biker_WitchGettingAngry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WitchGettingAngry02.wav"
}

//You got a death wish? Leave that witch alone!                                                      
"Player.Biker_WitchGettingAngry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WitchGettingAngry01.wav"
}

//Watch it, that witch is gettin' pissed!                                                            
"Player.Biker_WitchGettingAngry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WitchGettingAngry04.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke01.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke02.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke03.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke04.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke05.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke06.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke07.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke08.wav"
}

//[Choking]                                                                                          
"Player.Biker_Choke09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Choke09.wav"
}

//Someone gonna lock that door?                                                                      
"Player.Biker_CloseTheDoor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor08.wav"
}

//You born in a barn? Lock the goddamn door.                                                         
"Player.Biker_CloseTheDoor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor04.wav"
}

//Lock the goddman door.                                                                             
"Player.Biker_CloseTheDoor10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor10.wav"
}

//Would you lock that sucker?                                                                        
"Player.Biker_CloseTheDoor11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor11.wav"
}

//Keep 'em out! Lock that door!                                                                      
"Player.Biker_CloseTheDoor12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor12.wav"
}

//Lock the door.                                                                                     
"Player.Biker_CloseTheDoor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor02.wav"
}

//Lock that door!                                                                                    
"Player.Biker_CloseTheDoor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor03.wav"
}

//Lock the damn door.                                                                                
"Player.Biker_CloseTheDoor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor01.wav"
}

//Lock the freakin' door.                                                                            
"Player.Biker_CloseTheDoor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor06.wav"
}

//Personally, I'm happy to keep fighting. But YOU ladies might want to lock the door.                
"Player.Biker_CloseTheDoor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor07.wav"
}

//Get that lock.                                                                                     
"Player.Biker_CloseTheDoor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor09.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough01.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough02.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough03.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough04.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough05.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough06.wav"
}

//Watch my back! But don't stare at my ass.                                                          
"Player.Biker_CoverMe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe08.wav"
}

//Cover me!                                                                                          
"Player.Biker_CoverMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe01.wav"
}

//Get my back.                                                                                       
"Player.Biker_CoverMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe02.wav"
}

//Watch my back                                                                                      
"Player.Biker_CoverMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe03.wav"
}

//[Loud painful death scream]                                                                        
"Player.Biker_DeathScream08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream08.wav"
}

//[Loud painful death scream]                                                                        
"Player.Biker_DeathScream09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream09.wav"
}

//[Short quick death scream]                                                                         
"Player.Biker_DeathScream06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream06.wav"
}

//[Short quick death scream]                                                                         
"Player.Biker_DeathScream07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream07.wav"
}

//[Death rattle]                                                                                     
"Player.Biker_DeathScream01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream01.wav"
}

//[Death rattle]                                                                                     
"Player.Biker_DeathScream02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream02.wav"
}

//GO!                                                                                                
"Player.Biker_EmphaticGo04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo04.wav"
}

//GET MOVING!                                                                                        
"Player.Biker_EmphaticGo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo01.wav"
}

//Get your rear in gear!                                                                             
"Player.Biker_EmphaticGo05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo05.wav"
}

//Go go go!                                                                                          
"Player.Biker_EmphaticGo03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_65dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo03.wav"
}

//MOVE!                                                                                              
"Player.Biker_EmphaticGo02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo02.wav"
}

//HOLY SHIT! Run!                                                                                    
"Player.Biker_EmphaticRun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun03.wav"
}

//RUN!                                                                                               
"Player.Biker_EmphaticRun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun01.wav"
}

//RUN!                                                                                               
"Player.Biker_EmphaticRun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun02.wav"
}

//LET'S BEAT IT!                                                                                     
"Player.Biker_EmphaticRun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun04.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Biker_ExertionCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionCritical01.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Biker_ExertionCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionCritical02.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Biker_ExertionCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionCritical03.wav"
}

//[heavy breathing - seriously winded]                                                               
"Player.Biker_ExertionMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.23"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMajor01.wav"
}

//[heavy breathing - seriously winded]                                                               
"Player.Biker_ExertionMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMajor02.wav"
}

//[breathing - panting out of breath]                                                                
"Player.Biker_ExertionMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.23"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMinor01.wav"
}

//[breathing - panting out of breath]                                                                
"Player.Biker_ExertionMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.19"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMinor02.wav"
}

//[Death scream as you fall]                                                                         
"Player.Biker_Fall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Fall01.wav"
}

//[Death scream as you fall]                                                                         
"Player.Biker_Fall02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Fall02.wav"
}

//[Death scream as you fall]                                                                         
"Player.Biker_Fall03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Fall03.wav"
}

//Wooaaah                                                                                            
"Player.Biker_FallShort02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FallShort02.wav"
}

//oh no                                                                                              
"Player.Biker_FallShort01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FallShort01.wav"
}

//Whoahh                                                                                             
"Player.Biker_FallShort03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FallShort03.wav"
}

//Well, hell, let's all follow me.                                                                   
"Player.Biker_FollowMe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe08.wav"
}

//This way, kids.                                                                                    
"Player.Biker_FollowMe09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe09.wav"
}

//Come on, this way.                                                                                 
"Player.Biker_FollowMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe01.wav"
}

//Follow me.                                                                                         
"Player.Biker_FollowMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe03.wav"
}

//Follow me!                                                                                         
"Player.Biker_FollowMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe02.wav"
}

//This way.                                                                                          
"Player.Biker_FollowMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe04.wav"
}

//This way.                                                                                          
"Player.Biker_FollowMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe05.wav"
}

//I got the lead - follow me.                                                                        
"Player.Biker_FollowMe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe06.wav"
}

//Watch where the hell you're shooting.                                                              
"Player.Biker_FriendlyFire06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire06.wav"
}

//Don't shoot me!                                                                                    
"Player.Biker_FriendlyFire11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire11.wav"
}

//Watch where you point that thing                                                                   
"Player.Biker_FriendlyFire12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire12.wav"
}

//Watch where you're shooting!                                                                       
"Player.Biker_FriendlyFire10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire10.wav"
}

//Don't shoot me!                                                                                    
"Player.Biker_FriendlyFire14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire14.wav"
}

//Monsters all over the damn place, and you gotta shoot me.                                          
"Player.Biker_FriendlyFire15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire15.wav"
}

//Quit freaking shooting me!                                                                         
"Player.Biker_FriendlyFire16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire16.wav"
}

//Shoot me again, I'm gonna kick your ass.                                                           
"Player.Biker_FriendlyFire18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire18.wav"
}

//Do that again, and you're gonna be firing that thing outta your ass.                               
"Player.Biker_FriendlyFire19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire19.wav"
}

//Stop. Shooting. Me.                                                                                
"Player.Biker_FriendlyFire08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire08.wav"
}

//That hurt.                                                                                         
"Player.Biker_FriendlyFire01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire01.wav"
}

//Dammit! Will you knock it off!                                                                     
"Player.Biker_FriendlyFire02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire02.wav"
}

//Do I look like a target?                                                                           
"Player.Biker_FriendlyFire04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire04.wav"
}

//You know I would appreciate it, IF YOU'D STOP SHOOTING ME.                                         
"Player.Biker_FriendlyFire05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire05.wav"
}

//Watch where you're shooting!                                                                       
"Player.Biker_FriendlyFire07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire07.wav"
}

//I've, I've felt better.                                                                            
"Player.Biker_GoingToDie04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie04.wav"
}

//This is turning into one of those days                                                             
"Player.Biker_GoingToDie05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie05.wav"
}

//I have definitely felt better.                                                                     
"Player.Biker_GoingToDie06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie06.wav"
}

//I need to get patched up.                                                                          
"Player.Biker_GoingToDie07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie07.wav"
}

//Even my ass hurts.                                                                                 
"Player.Biker_GoingToDie08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie08.wav"
}

//This is startin' to get to me.                                                                     
"Player.Biker_GoingToDie09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie09.wav"
}

//I ain't gonna make it much further.                                                                
"Player.Biker_GoingToDie10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie10.wav"
}

//I don't wanna sound like a sissy, but I'm hurt bad.                                                
"Player.Biker_GoingToDie11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie11.wav"
}

//I think I'm pretty screwed up.                                                                     
"Player.Biker_GoingToDie12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie12.wav"
}

//I'm hurtin'.                                                                                       
"Player.Biker_GoingToDie13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie13.wav"
}

//Damnit, I am messed up.                                                                            
"Player.Biker_GoingToDie14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie14.wav"
}

//Shit, this just hurts.                                                                             
"Player.Biker_GoingToDie15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie15.wav"
}

//Oooh mama, this hurts.                                                                             
"Player.Biker_GoingToDie16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie16.wav"
}

//God, I feel awful.                                                                                 
"Player.Biker_GoingToDie18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie18.wav"
}

//I think I'm gonna puke.                                                                            
"Player.Biker_GoingToDie19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie19.wav"
}

//I'm feelin' pretty shitty and a little woozy, the woozy is kinda fun                               
"Player.Biker_GoingToDie20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie20.wav"
}

//I feel like guys look after I've punched them in the face                                          
"Player.Biker_GoingToDie26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie26.wav"
}

//Shit, I just hurt.                                                                                 
"Player.Biker_GoingToDie22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie22.wav"
}

//Sheeet, I ain't gonna make it.                                                                     
"Player.Biker_GoingToDie21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie21.wav"
}

//I feel pretty crappy.                                                                              
"Player.Biker_GoingToDie25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie25.wav"
}

//I don't feel so good.                                                                              
"Player.Biker_GoingToDie01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie01.wav"
}

//I don't, I don't know if I am going to make it.                                                    
"Player.Biker_GoingToDie02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie02.wav"
}

//Man, I feel like you guys look.                                                                    
"Player.Biker_GoingToDie03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie03.wav"
}

//I feel terrible.                                                                                   
"Player.Biker_GoingToDie17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie17.wav"
}

//I feel like shit.                                                                                  
"Player.Biker_GoingToDie23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie23.wav"
}

//I ain't doing so good.                                                                             
"Player.Biker_GoingToDie24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GoingToDie24.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Biker_GrabbedBySmoker01a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GrabbedBySmoker01a.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Biker_GrabbedBySmoker02a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GrabbedBySmoker02a.wav"
}

//no, No, NO, NO!!!                                                                                  
"Player.Biker_GrabbedBySmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GrabbedBySmoker03.wav"
}

//GRENADE!                                                                                           
"Player.Biker_Grenade01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade01.wav"
}

//GRENADE!                                                                                           
"Player.Biker_Grenade02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade02.wav"
}

//FIRE IN THE HOLE!!                                                                                 
"Player.Biker_Grenade03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade03.wav"
}

//FIRE IN THE HOLE!!                                                                                 
"Player.Biker_Grenade05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade05.wav"
}

//GRENADE!                                                                                           
"Player.Biker_Grenade04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade04.wav"
}

//FIRE IN THE HOLE!!                                                                                 
"Player.Biker_Grenade06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Grenade06.wav"
}

//Ah hell, she's dead.                                                                               
"Player.Biker_GriefFemaleGeneric03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefFemaleGeneric03.wav"
}

//I hear a Boomer.                                                                                   
"Player.Biker_HeardBoomer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer06.wav"
}

//I hear a Boomer out there.                                                                         
"Player.Biker_HeardBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer01.wav"
}

//Careful, I hear a Boomer.                                                                          
"Player.Biker_HeardBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer02.wav"
}

//There's a Boomer around here.                                                                      
"Player.Biker_HeardBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer03.wav"
}

//Watch it, we got a Boomer.                                                                         
"Player.Biker_HeardBoomer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer04.wav"
}

//Hear that Boomer? I'm gonna kill its ass.                                                          
"Player.Biker_HeardBoomer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardBoomer05.wav"
}

//Sounds like a freakin' Hunter.                                                                     
"Player.Biker_HeardHunter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter05.wav"
}

//Hunter out there.                                                                                  
"Player.Biker_HeardHunter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter06.wav"
}

//There's a Hunter someplace around here.                                                            
"Player.Biker_HeardHunter07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter07.wav"
}

//I hear a Hunter. COME ON OUT, WUSSY!                                                               
"Player.Biker_HeardHunter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter08.wav"
}

//YEAH, YOU BETTER HIDE! Sweathshirt wearin' little wuss.                                            
"Player.Biker_HeardHunter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter09.wav"
}

//I hear a Hunter.                                                                                   
"Player.Biker_HeardHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter03.wav"
}

//Careful, there's a Hunter around here.                                                             
"Player.Biker_HeardHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter02.wav"
}

//There's a hunter out there.                                                                        
"Player.Biker_HeardHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter01.wav"
}

//Smoker. He's gonna have to use that tongue to choke my foot out of his ass.                        
"Player.Biker_HeardSmoker06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker06.wav"
}

//Sounds like a Smoker.                                                                              
"Player.Biker_HeardSmoker05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker05.wav"
}

//Man, there's a Smoker around here.                                                                 
"Player.Biker_HeardSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker01.wav"
}

//Smell that Smoker?                                                                                 
"Player.Biker_HeardSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker02.wav"
}

//Smoker. Hear it?                                                                                   
"Player.Biker_HeardSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker03.wav"
}

//I hear a smoker.                                                                                   
"Player.Biker_HeardSmoker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker04.wav"
}

//Hear that Witch? I'm gonna give her something to cry about.                                        
"Player.Biker_HeardWitch05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch05.wav"
}

//Shhh, I hear a Witch.                                                                              
"Player.Biker_HeardWitch06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch06.wav"
}

//I hear a Witch.                                                                                    
"Player.Biker_HeardWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch01.wav"
}

//There's a Witch around here.                                                                       
"Player.Biker_HeardWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch03.wav"
}

//Witch, and she's close!                                                                            
"Player.Biker_HeardWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch02.wav"
}

//Hey! I need some help!                                                                             
"Player.Biker_Help10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help10.wav"
}

//Hey! I need some help!                                                                             
"Player.Biker_Help11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help11.wav"
}

//Help me!                                                                                           
"Player.Biker_Help05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help05.wav"
}

//I need a hand over here                                                                            
"Player.Biker_Help13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help13.wav"
}

//I'm in a little trouble over here                                                                  
"Player.Biker_Help14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help14.wav"
}

//Dammit, I need some help                                                                           
"Player.Biker_Help04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help04.wav"
}

//Help!                                                                                              
"Player.Biker_Help01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help01.wav"
}

//I need some help over here.                                                                        
"Player.Biker_Help02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help02.wav"
}

//I'm in trouble!                                                                                    
"Player.Biker_Help03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help03.wav"
}

//Damnit, I need some help.                                                                          
"Player.Biker_Help15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help15.wav"
}

//Help me!                                                                                           
"Player.Biker_Help07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help07.wav"
}

//Help!                                                                                              
"Player.Biker_Help06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help06.wav"
}

//Help me!                                                                                           
"Player.Biker_Help12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help12.wav"
}

//I'm in some trouble!                                                                               
"Player.Biker_Help08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help08.wav"
}

//Hell yeah!                                                                                         
"Player.Biker_Hurrah20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah20.wav"
}

//Goddamn right!                                                                                     
"Player.Biker_Hurrah19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah19.wav"
}

//You guys are all right.                                                                            
"Player.Biker_Hurrah21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah21.wav"
}

//Everyone havin' fun?                                                                               
"Player.Biker_Hurrah13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah13.wav"
}

//I think we gotta chance                                                                            
"Player.Biker_Hurrah22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah22.wav"
}

//lookin good                                                                                        
"Player.Biker_Hurrah23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah23.wav"
}

//Hey, this is just gettin fun.                                                                      
"Player.Biker_Hurrah24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah24.wav"
}

//You know all those monsters? I don't think they're gonna make it.                                  
"Player.Biker_Hurrah14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah14.wav"
}

//Aw riiiight.                                                                                       
"Player.Biker_Hurrah02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah02.wav"
}

//All right.                                                                                         
"Player.Biker_Hurrah01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah01.wav"
}

//Awesome.                                                                                           
"Player.Biker_Hurrah03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah03.wav"
}

//We just might make it out of here after all.                                                       
"Player.Biker_Hurrah05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah05.wav"
}

//We're gonna be okay.                                                                               
"Player.Biker_Hurrah06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah06.wav"
}

//I think we're gonna make it.                                                                       
"Player.Biker_Hurrah07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah07.wav"
}

//They can't stop us.                                                                                
"Player.Biker_Hurrah08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah08.wav"
}

//Nothing can stop us.                                                                               
"Player.Biker_Hurrah09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah09.wav"
}

//We are unstoppable!                                                                                
"Player.Biker_Hurrah10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah10.wav"
}

//YEAH!                                                                                              
"Player.Biker_Hurrah11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah11.wav"
}

//Everybody havin' as much fun as me?                                                                
"Player.Biker_Hurrah12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah12.wav"
}

//MOVE.                                                                                              
"Player.Biker_HurryUp04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp04.wav"
}

//Let's go ladies!                                                                                   
"Player.Biker_HurryUp05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp05.wav"
}

//Let's go, let's go!                                                                                
"Player.Biker_HurryUp08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp08.wav"
}

//Come on, let's go!                                                                                 
"Player.Biker_HurryUp09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp09.wav"
}

//Hurry up!                                                                                          
"Player.Biker_HurryUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp01.wav"
}

//Hurry up!                                                                                          
"Player.Biker_HurryUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp02.wav"
}

//Hurry!                                                                                             
"Player.Biker_HurryUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp03.wav"
}

//Put your rear in gear!                                                                             
"Player.Biker_HurryUp06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurryUp06.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical01.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical02.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical03.wav"
}

//[Pain noise - huh]                                                                                 
"Player.Biker_HurtMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor02.wav"
}

//[Pain noise - ahh]                                                                                 
"Player.Biker_HurtMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor01.wav"
}

//[Pain noise - oy]                                                                                  
"Player.Biker_HurtMajor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor03.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor04.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor01.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor02.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor03.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor04.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor05.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor06.wav"
}

//I've got your back!                                                                                
"Player.Biker_ImWithYou02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou02.wav"
}

//Behind you!                                                                                        
"Player.Biker_ImWithYou09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou09.wav"
}

//I'm here!                                                                                          
"Player.Biker_ImWithYou10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou10.wav"
}

//Right behind you!                                                                                  
"Player.Biker_ImWithYou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou01.wav"
}

//I got your back!                                                                                   
"Player.Biker_ImWithYou08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou08.wav"
}

//I'm with ya!                                                                                       
"Player.Biker_ImWithYou04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou04.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury01.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury02.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury03.wav"
}

//Here they come!                                                                                    
"Player.Biker_Incoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming01.wav"
}

//This is gonna be good.                                                                             
"Player.Biker_Incoming07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming07.wav"
}

//Shit, Get ready!                                                                                   
"Player.Biker_Incoming08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming08.wav"
}

//Holy shit, here they come!                                                                         
"Player.Biker_Incoming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming02.wav"
}

//They're coming!                                                                                    
"Player.Biker_Incoming03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming03.wav"
}

//Incoming!                                                                                          
"Player.Biker_Incoming04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming04.wav"
}

//Get ready ladies!                                                                                  
"Player.Biker_Incoming05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming05.wav"
}

//Kill that light!                                                                                   
"Player.Biker_KillThatLight01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight01.wav"
}

//Kill that light!                                                                                   
"Player.Biker_KillThatLight02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight02.wav"
}

//Shut off your flashlight, they'll see us!                                                          
"Player.Biker_KillThatLight08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight08.wav"
}

//Turn off your light.                                                                               
"Player.Biker_KillThatLight09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight09.wav"
}

//No lights!                                                                                         
"Player.Biker_KillThatLight10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight10.wav"
}

//Flashlights off!                                                                                   
"Player.Biker_KillThatLight06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight06.wav"
}

//Turn your light off!                                                                               
"Player.Biker_KillThatLight04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight04.wav"
}

//Lights off!                                                                                        
"Player.Biker_KillThatLight05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight05.wav"
}

//I'll follow you.                                                                                   
"Player.Biker_LeadOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn01.wav"
}

//You go ahead, I'll follow you.                                                                     
"Player.Biker_LeadOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn02.wav"
}

//You take the lead.                                                                                 
"Player.Biker_LeadOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn03.wav"
}

//Go ahead.                                                                                          
"Player.Biker_LeadOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn04.wav"
}

//After you.                                                                                         
"Player.Biker_LeadOn06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn06.wav"
}

//SHIT...I'M GONNA FALL!                                                                             
"Player.Biker_LedgeHangEnd04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd04.wav"
}

//I'M SLIPPING! PULL ME UP!                                                                          
"Player.Biker_LedgeHangEnd01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd01.wav"
}

//GET OVER HERE OR I'M GONNA FALL!                                                                   
"Player.Biker_LedgeHangEnd02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd02.wav"
}

//I CAN'T HOLD ON - I'M GONNA FALL!                                                                  
"Player.Biker_LedgeHangEnd03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd03.wav"
}

//I ain't gonna last hanging here much longer.                                                       
"Player.Biker_LedgeHangMiddle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangMiddle03.wav"
}

//For chrissake, pull me up already.                                                                 
"Player.Biker_LedgeHangMiddle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangMiddle05.wav"
}

//I CAN'T HOLD ON!                                                                                   
"Player.Biker_LedgeHangEnd06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd06.wav"
}

//Okay, joke's over, get your ass over here and pull me up!                                          
"Player.Biker_LedgeHangMiddle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangMiddle01.wav"
}

//Someone pull me up already!                                                                        
"Player.Biker_LedgeHangMiddle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangMiddle02.wav"
}

//I'm not screwing around, I really need some help over here!                                        
"Player.Biker_LedgeHangMiddle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangMiddle04.wav"
}

//Someone wannna give me a hand?                                                                     
"Player.Biker_LedgeHangStart05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart05.wav"
}

//I'm hanging here.                                                                                  
"Player.Biker_LedgeHangStart06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart06.wav"
}

//I ain't hangin' here for fun, get over here and help me.                                           
"Player.Biker_LedgeHangStart07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart07.wav"
}

//Hey, I really need a hand.                                                                         
"Player.Biker_LedgeHangStart08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart08.wav"
}

//Someone want to help me out here?                                                                  
"Player.Biker_LedgeHangStart03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart03.wav"
}

//Hello. I could use a hand.                                                                         
"Player.Biker_LedgeHangStart04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart04.wav"
}

//Hey, I could use a hand.                                                                           
"Player.Biker_LedgeHangStart01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart01.wav"
}

//Get your ass over here and help me up.                                                             
"Player.Biker_LedgeHangStart02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart02.wav"
}

//Could use a hand here.                                                                             
"Player.Biker_LedgeHangStart09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangStart09.wav"
}

//You think I was gonna let you just hang around all day?  Get your ass up here.                     
"Player.Biker_LedgeSave02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave02.wav"
}

//Come on, don't worry, I gotcha.  Up you go.                                                        
"Player.Biker_LedgeSave01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave01.wav"
}

//You ain't gonna fall, I gotcha. Quit blubberin' ya little baby, now get your ass back up here.     
"Player.Biker_LedgeSave05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave05.wav"
}

//Over there!                                                                                        
"Player.Biker_Look01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Look01.wav"
}

//Over there!                                                                                        
"Player.Biker_Look02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Look02.wav"
}

//Look!                                                                                              
"Player.Biker_Look03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Look03.wav"
}

//Look!                                                                                              
"Player.Biker_Look04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Look04.wav"
}

//Look!                                                                                              
"Player.Biker_Look05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Look05.wav"
}

//Somebody better check this out.                                                                    
"Player.Biker_LookHere06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere06.wav"
}

//What the hell is this?                                                                             
"Player.Biker_LookHere07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere07.wav"
}

//Check this out.                                                                                    
"Player.Biker_LookHere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere01.wav"
}

//Look at this.                                                                                      
"Player.Biker_LookHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere02.wav"
}

//Well, hell, look at this.                                                                          
"Player.Biker_LookHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere04.wav"
}

//Look here.                                                                                         
"Player.Biker_LookHere05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere05.wav"
}

//Look out!                                                                                          
"Player.Biker_LookOut01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut01.wav"
}

//Look out!                                                                                          
"Player.Biker_LookOut02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut02.wav"
}

//Watch out!                                                                                         
"Player.Biker_LookOut03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut03.wav"
}

//Watch out!                                                                                         
"Player.Biker_LookOut04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut04.wav"
}

//Watch your ass!                                                                                    
"Player.Biker_LookOut05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut05.wav"
}

//Heads up!                                                                                          
"Player.Biker_LookOut06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookOut06.wav"
}

//Hello                                                                                              
"Player.Biker_LostCall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LostCall01.wav"
}

//Hello? Where dija go?                                                                              
"Player.Biker_LostCall08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LostCall08.wav"
}

//Marco!                                                                                             
"Player.Biker_LostCall05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LostCall05.wav"
}

//Is anyone there?                                                                                   
"Player.Biker_LostCall04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LostCall04.wav"
}

//I'm tired of waitin' around here. Come on, let's go.                                               
"Player.Biker_MoveOn09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn09.wav"
}

//Come on, let's go.                                                                                 
"Player.Biker_MoveOn10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn10.wav"
}

//Come on, let's move.                                                                               
"Player.Biker_MoveOn11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn11.wav"
}

//Allright, let's go                                                                                 
"Player.Biker_MoveOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn01.wav"
}

//Time to go, ladies.                                                                                
"Player.Biker_MoveOn07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn07.wav"
}

//Come on,come on, let's go.                                                                         
"Player.Biker_MoveOn12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn12.wav"
}

//Come on, we ain't got all day.                                                                     
"Player.Biker_MoveOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn02.wav"
}

//Let's go.                                                                                          
"Player.Biker_MoveOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn03.wav"
}

//Let's get moving.                                                                                  
"Player.Biker_MoveOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn04.wav"
}

//Let's move.                                                                                        
"Player.Biker_MoveOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn05.wav"
}

//Bill! (loud)                                                                                       
"Player.Biker_NameBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameBill01.wav"
}

//Bill (quiet)                                                                                       
"Player.Biker_NameBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameBill03.wav"
}

//Louis! (loud)                                                                                      
"Player.Biker_NameLouis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameLouis01.wav"
}

//Louis (quiet)                                                                                      
"Player.Biker_NameLouis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameLouis03.wav"
}

//Zoey! (loud)                                                                                       
"Player.Biker_NameZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameZoey01.wav"
}

//Zoey (quite)                                                                                       
"Player.Biker_NameZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameZoey03.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise01.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise02.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise04.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming01.wav"
}

//Nice.                                                                                              
"Player.Biker_NiceJob01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob01.wav"
}

//Nice.                                                                                              
"Player.Biker_NiceJob02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob02.wav"
}

//Nice job.                                                                                          
"Player.Biker_NiceJob03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob03.wav"
}

//Hey, nice work.                                                                                    
"Player.Biker_NiceJob15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob15.wav"
}

//Well whaddya know. Good job!                                                                       
"Player.Biker_NiceJob16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob16.wav"
}

//Cool.                                                                                              
"Player.Biker_NiceJob17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob17.wav"
}

//You suprised me. Nice job.                                                                         
"Player.Biker_NiceJob18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob18.wav"
}

//I knew you had it in ya.                                                                           
"Player.Biker_NiceJob19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob19.wav"
}

//Nice work.                                                                                         
"Player.Biker_NiceJob10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob10.wav"
}

//Nice job.                                                                                          
"Player.Biker_NiceJob06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob06.wav"
}

//Shit, that was all right                                                                           
"Player.Biker_NiceJob04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob04.wav"
}

//Nice damn job.                                                                                     
"Player.Biker_NiceJob12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob12.wav"
}

//Damn, not bad.                                                                                     
"Player.Biker_NiceJob05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob05.wav"
}

//Nice shot!                                                                                         
"Player.Biker_NiceShot01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceShot01.wav"
}

//Good shot!                                                                                         
"Player.Biker_NiceShot03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceShot03.wav"
}

//No                                                                                                 
"npc.Biker_IncapacitatedInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No01.wav"
}

//Nope.                                                                                              
"Player.Biker_No07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No07.wav"
}

//Negatory.                                                                                          
"Player.Biker_No11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No11.wav"
}

//Uh, no.                                                                                            
"Player.Biker_No13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No13.wav"
}

//Um, no.                                                                                            
"Player.Biker_No03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No03.wav"
}

//No way.                                                                                            
"Player.Biker_No02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No02.wav"
}

//Hell no.                                                                                           
"Player.Biker_No05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No05.wav"
}

//No siree bob.                                                                                      
"Player.Biker_No17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No17.wav"
}

//Not a chance.                                                                                      
"Player.Biker_No18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No18.wav"
}

//Nope.                                                                                              
"Player.Biker_No08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No08.wav"
}

//No way, jose                                                                                       
"Player.Biker_No09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No09.wav"
}

//Negatory.                                                                                          
"Player.Biker_No12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No12.wav"
}

//No.                                                                                                
"Player.Biker_No15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No15.wav"
}

//No way, jose.                                                                                      
"Player.Biker_No04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No04.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.Biker_PositiveNoise02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PositiveNoise02.wav"
}

//We got a boat coming!                                                                              
"Player.Biker_RadioUsedBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedBoat01.wav"
}

//Chopper's on its way!                                                                              
"Player.Biker_RadioUsedChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedChopper01.wav"
}

//Help's on its way. Let's have some fun while we wait.                                              
"Player.Biker_RadioUsedGeneric05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedGeneric05.wav"
}

//Help is on the way!                                                                                
"Player.Biker_RadioUsedGeneric08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedGeneric08.wav"
}

//Help'll be here soon! You ladies ready for some fun until they show up?                            
"Player.Biker_RadioUsedGeneric02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedGeneric02.wav"
}

//We got some help comin'. Let's get ready!                                                          
"Player.Biker_RadioUsedGeneric03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedGeneric03.wav"
}

//A truck should be here soon - we just gotta hold out until it shows.                               
"Player.Biker_RadioUsedTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\RadioUsedTruck01.wav"
}

//I don't like ths one damn bit.                                                                     
"Player.Biker_ReactionApprehensive03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionApprehensive03.wav"
}

//Eh                                                                                                 
"Player.Biker_ReactionDisgusted04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted04.wav"
}

//Ewwww...                                                                                           
"Player.Biker_ReactionDisgusted01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted01.wav"
}

//Blech..                                                                                            
"Player.Biker_ReactionDisgusted02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted02.wav"
}

//Yech...                                                                                            
"Player.Biker_ReactionDisgusted03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted03.wav"
}

//Whoah!                                                                                             
"Player.Biker_ReactionStartled01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionStartled01.wav"
}

//AHHHH!                                                                                             
"Player.Biker_ReactionStartled02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionStartled02.wav"
}

//What the?                                                                                          
"Player.Biker_ReactionStartled04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionStartled04.wav"
}

//Ahhh                                                                                               
"Player.Biker_PainReliefSigh01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PainReliefSigh01.wav"
}

//ah                                                                                                 
"Player.Biker_PainReliefSigh02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PainReliefSigh02.wav"
}

//ah                                                                                                 
"Player.Biker_PainReliefSigh03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PainReliefSigh03.wav"
}

//ohh                                                                                                
"Player.Biker_PainReliefSigh04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PainReliefSigh04.wav"
}

//Reloading!                                                                                         
"Player.Biker_Reloading01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Reloading01.wav"
}

//Reloading!                                                                                         
"Player.Biker_Reloading02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Reloading02.wav"
}

//Reloading!                                                                                         
"Player.Biker_Reloading03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Reloading03.wav"
}

//I can get you up, but oh shit, We gotta get you some first aid, cuz you go down like this again and
"Player.Biker_ReviveCriticalFriend07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend07.wav"
}

//Relax, I gotcha.  But, shit, we gotta get you some first aid, cuz you go down like this again and i
"Player.Biker_ReviveCriticalFriend08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend08.wav"
}

//Okay, okay.  Come on.  Man, you are on death's door.  We gotta get you some first aid, cuz you go d
"Player.Biker_ReviveCriticalFriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend03.wav"
}

//I can help you up, but you ain't gonna last.  We gotta get you some first aid, cuz you go down like
"Player.Biker_ReviveCriticalFriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend05.wav"
}

//Molotovs!                                                                                          
"npc.Biker_SpotGrenades07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades07.wav"
}

//Ah shit, I can't lie, you are messed up bad. We gotta get you some first aid, cuz you go down like 
"Player.Biker_ReviveCriticalFriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend04.wav"
}

//Okay, let's get you - Oh, man, they really tore you up.  We gotta get you some first aid,  cuz you 
"Player.Biker_ReviveCriticalFriend06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend06.wav"
}

//Woah, I thought you were hosed for sure, but I think I can get you back on your feet.              
"Player.Biker_ReviveFriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend02.wav"
}

//C'mon, let's get you on your feet. You look pretty messed up, but that might help you out a little 
"Player.Biker_ReviveFriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend05.wav"
}

//Hang on, hang on, I'm here. Relax, I gotcha. Get up. Get up now. We gotta move.                    
"Player.Biker_ReviveFriend01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend01.wav"
}

//Come on, lazy - can't have ya laying around all day. We gotta get moving.  Let me get you up.      
"Player.Biker_ReviveFriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend03.wav"
}

//You look like shit, but I think I can get you up on your feet enough to keep moving.               
"Player.Biker_ReviveFriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend04.wav"
}

//Don't worry, don't worry, we all go down sometime. Lemme get you up.                               
"Player.Biker_ReviveFriend06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriend06.wav"
}

//I'm here!                                                                                          
"Player.Biker_ScenarioJoin01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScenarioJoin01.wav"
}

//Hello!                                                                                             
"Player.Biker_ScenarioJoin04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScenarioJoin04.wav"
}

//Hey, I'm here!                                                                                     
"Player.Biker_ScenarioJoin02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScenarioJoin02.wav"
}

//We're all here!                                                                                    
"Player.Biker_ScenarioJoinLast01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScenarioJoinLast01.wav"
}

//GET IT OFF! [angry]                                                                                
"Player.Biker_ScreamWhilePounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScreamWhilePounced02.wav"
}

//GET IT OFF                                                                                         
"Player.Biker_ScreamWhilePounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScreamWhilePounced03.wav"
}

//GET IT OFF!                                                                                        
"Player.Biker_ScreamWhilePounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScreamWhilePounced01.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved01.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved02.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved03.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved04.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved05.wav"
}

//oopsy daisy                                                                                        
"Player.Biker_Sorry16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry16.wav"
}

//Uh, yeah, sorry.                                                                                   
"Player.Biker_Sorry14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry14.wav"
}

//That was my fault.                                                                                 
"Player.Biker_Sorry17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry17.wav"
}

//Sorry.                                                                                             
"Player.Biker_Sorry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry01.wav"
}

//Sorry.                                                                                             
"Player.Biker_Sorry05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry05.wav"
}

//Sorry about that.                                                                                  
"Player.Biker_Sorry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry02.wav"
}

//Aww, man, sorry.                                                                                   
"Player.Biker_Sorry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry04.wav"
}

//Yeah, guess that was my fault.                                                                     
"Player.Biker_Sorry07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry07.wav"
}

//Sorry, man, shit happens.                                                                          
"Player.Biker_Sorry10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry10.wav"
}

//Ammo here!                                                                                         
"Player.Biker_SpotAmmo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotAmmo01.wav"
}

//First Aid Kit here!                                                                                
"Player.Biker_SpotFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid01.wav"
}

//First Aid kit here!                                                                                
"Player.Biker_SpotFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid02.wav"
}

//Grenades here!                                                                                     
"Player.Biker_SpotGrenades01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades01.wav"
}

//Pills here!                                                                                        
"Player.Biker_SpotPills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotPills01.wav"
}

//Weapons here!                                                                                      
"Player.Biker_SpotWeapons01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotWeapons01.wav"
}

//Stay close!                                                                                        
"Player.Biker_StayTogether01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether01.wav"
}

//Don't get split up!                                                                                
"Player.Biker_StayTogether08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether08.wav"
}

//Stay together!                                                                                     
"Player.Biker_StayTogether04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether04.wav"
}

//Keep together!                                                                                     
"Player.Biker_StayTogether03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether03.wav"
}

//Don't split up!                                                                                    
"Player.Biker_StayTogether05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether05.wav"
}

//Stay close.                                                                                        
"Player.Biker_StayTogether07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether07.wav"
}

//We gotta stay together.                                                                            
"Player.Biker_StayTogether02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether02.wav"
}

//Keep together!                                                                                     
"Player.Biker_StayTogether12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether12.wav"
}

//Stay together!                                                                                     
"Player.Biker_StayTogether09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether09.wav"
}

//Get your asses in here!                                                                            
"Player.Biker_StayTogetherInside01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogetherInside01.wav"
}

//Don't nobody wander off.                                                                           
"Player.Biker_StayTogether06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether06.wav"
}

//Quit pissin' around and get in here!                                                               
"Player.Biker_StayTogetherInside05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogetherInside05.wav"
}

//Come on ladies, everyone inside!                                                                   
"Player.Biker_StayTogetherInside02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogetherInside02.wav"
}

//Get in here!                                                                                       
"Player.Biker_StayTogetherInside03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogetherInside03.wav"
}

//YEAH! YEAH!                                                                                        
"Player.Biker_Taunt08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt08.wav"
}

//Damn straight!                                                                                     
"Player.Biker_Taunt09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt09.wav"
}

//That's right!                                                                                      
"Player.Biker_Taunt01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt01.wav"
}

//HELL YEAH!                                                                                         
"Player.Biker_Taunt02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt02.wav"
}

//Oh yeah!                                                                                           
"Player.Biker_Taunt04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt04.wav"
}

//OH YEAH!                                                                                           
"Player.Biker_Taunt03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt03.wav"
}

//[Loud, evil laugh]                                                                                 
"Player.Biker_Taunt05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt05.wav"
}

//[Loud, evil laugh]                                                                                 
"Player.Biker_Taunt06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt06.wav"
}

//Thanks, I owe ya.                                                                                  
"Player.Biker_Thanks09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks09.wav"
}

//Thanks, dude.                                                                                      
"Player.Biker_Thanks11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks11.wav"
}

//Hey, thanks man.                                                                                   
"Player.Biker_Thanks06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks06.wav"
}

//Thanks for that.                                                                                   
"Player.Biker_Thanks12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks12.wav"
}

//I owe you one.                                                                                     
"Player.Biker_Thanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks01.wav"
}

//Thanks.                                                                                            
"Player.Biker_Thanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks02.wav"
}

//Thanks [noise you make gun clicking your mouth twice]                                              
"Player.Biker_Thanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks04.wav"
}

//Thanks, man.                                                                                       
"Player.Biker_Thanks05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks05.wav"
}

//Yeah, thanks.                                                                                      
"Player.Biker_Thanks07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks07.wav"
}

//Thanks.                                                                                            
"Player.Biker_Thanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks03.wav"
}

//Thank you.                                                                                         
"Player.Biker_Thanks08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks08.wav"
}

//Hang on, hang on, I'm comin!                                                                       
"Player.Biker_ToTheRescue07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue07.wav"
}

//Hang in there buddy, I'm comin.                                                                    
"Player.Biker_ToTheRescue03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue03.wav"
}

//I heard ya, I'm comin'!                                                                            
"Player.Biker_ToTheRescue08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue08.wav"
}

//Hang on I'm coming!                                                                                
"Player.Biker_ToTheRescue05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue05.wav"
}

//Hang on, I'm on my way!                                                                            
"Player.Biker_ToTheRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue01.wav"
}

//Hang in there, I'm comin!                                                                          
"Player.Biker_ToTheRescue06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue06.wav"
}

//I'm coming!                                                                                        
"Player.Biker_ToTheRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue02.wav"
}

//Hold up - I'm tired of runnin from these pussies.                                                  
"Player.Biker_WaitHere07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere07.wav"
}

//Park your ass for a sec.                                                                           
"Player.Biker_WaitHere08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere08.wav"
}

//Everyone stop!                                                                                     
"Player.Biker_WaitHere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere01.wav"
}

//Stop for a second!                                                                                 
"Player.Biker_WaitHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere02.wav"
}

//Hold up a minute!                                                                                  
"Player.Biker_WaitHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere04.wav"
}

//BOOMER!                                                                                            
"Player.Biker_WarnBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnBoomer01.wav"
}

//TANK!                                                                                              
"Player.Biker_WarnTank01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnTank01.wav"
}

//SMOKER!                                                                                            
"Player.Biker_WarnSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnSmoker01.wav"
}

//WITCH!                                                                                             
"Player.Biker_WarnWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnWitch01.wav"
}

//HUNTER!                                                                                            
"Player.Biker_WarnHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnHunter01.wav"
}

//BOOMER!                                                                                            
"Player.Biker_WarnBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnBoomer02.wav"
}

//BOOMER!                                                                                            
"Player.Biker_WarnBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnBoomer03.wav"
}

//TANK!                                                                                              
"Player.Biker_WarnTank02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnTank02.wav"
}

//TANK!                                                                                              
"Player.Biker_WarnTank03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnTank03.wav"
}

//SMOKER!                                                                                            
"Player.Biker_WarnSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnSmoker02.wav"
}

//SMOKER!                                                                                            
"Player.Biker_WarnSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnSmoker03.wav"
}

//WITCH!                                                                                             
"Player.Biker_WarnWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnWitch02.wav"
}

//WITCH!                                                                                             
"Player.Biker_WarnWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnWitch03.wav"
}

//HUNTER!                                                                                            
"Player.Biker_WarnHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnHunter02.wav"
}

//HUNTER!                                                                                            
"Player.Biker_WarnHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnHunter03.wav"
}

//Careful now...                                                                                     
"Player.Biker_WarnCareful06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful06.wav"
}

//Watch it...                                                                                        
"Player.Biker_WarnCareful07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful07.wav"
}

//Careful...                                                                                         
"Player.Biker_WarnCareful01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful01.wav"
}

//Carrrefullll...                                                                                    
"Player.Biker_WarnCareful08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful08.wav"
}

//Be careful...                                                                                      
"Player.Biker_WarnCareful02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful02.wav"
}

//Take it easy...                                                                                    
"Player.Biker_WarnCareful03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful03.wav"
}

//Take er easy...                                                                                    
"Player.Biker_WarnCareful04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful04.wav"
}

//Watch yourself, now...                                                                             
"Player.Biker_WarnCareful05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful05.wav"
}

//Careful, kids...                                                                                   
"Player.Biker_WarnCareful09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WarnCareful09.wav"
}

//They're behind us!                                                                                 
"Player.Biker_WatchOutBehind02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WatchOutBehind02.wav"
}

//Behind us!                                                                                         
"Player.Biker_WatchOutBehind01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WatchOutBehind01.wav"
}

//Behind us!                                                                                         
"Player.Biker_WatchOutBehind03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WatchOutBehind03.wav"
}

//Yep.                                                                                               
"Player.Biker_Yes03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes03.wav"
}

//Roger that good buddy.                                                                             
"Player.Biker_Yes06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes06.wav"
}

//Yes.                                                                                               
"Player.Biker_Yes01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes01.wav"
}

//Yeah.                                                                                              
"Player.Biker_Yes04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes04.wav"
}

//Okay.                                                                                              
"Player.Biker_Yes02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes02.wav"
}

//Hey, no problem.                                                                                   
"Player.Biker_YouAreWelcome04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome04.wav"
}

//No problem.                                                                                        
"Player.Biker_YouAreWelcome05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome05.wav"
}

//I told ya I'd take care of ya.                                                                     
"Player.Biker_YouAreWelcome07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome07.wav"
}

//Yea, Im pretty awesome.                                                                           
"Player.Biker_YouAreWelcome10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome10.wav"
}

//No problemo, pal.                                                                                  
"Player.Biker_YouAreWelcome11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome11.wav"
}

//It's all good.                                                                                     
"Player.Biker_YouAreWelcome12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome12.wav"
}

//Gotcha.                                                                                            
"Player.Biker_YouAreWelcome13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome13.wav"
}

//Whatever, whenever, man.                                                                           
"Player.Biker_YouAreWelcome14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome14.wav"
}

//I got your back.                                                                                   
"Player.Biker_YouAreWelcome02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome02.wav"
}

//Sure.                                                                                              
"Player.Biker_YouAreWelcome06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome06.wav"
}

//No, thank YOU!                                                                                     
"Player.Biker_YouAreWelcome08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome08.wav"
}

//Yer welcome.                                                                                       
"Player.Biker_YouAreWelcome09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\YouAreWelcome09.wav"
}

//[laugh]                                                                                            
"Player.Biker_ReactionPositive01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive01.wav"
}

//I've got your back!                                                                                
"Player.Biker_ImWithYou03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou03.wav"
}

//I'm with ya!                                                                                       
"Player.Biker_ImWithYou05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou05.wav"
}

//Right behind you!                                                                                  
"Player.Biker_ImWithYou06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou06.wav"
}

//I'm with ya!                                                                                       
"Player.Biker_ImWithYou07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ImWithYou07.wav"
}

//Go ahead.                                                                                          
"Player.Biker_LeadOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn05.wav"
}

//After you, ladies.                                                                                 
"Player.Biker_LeadOn07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LeadOn07.wav"
}

//You think I was gonna let you just hang around all day?  Get your ass up here.                     
"Player.Biker_LedgeSave03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave03.wav"
}

//Come on, don't worry, I gotcha.  Up you go.                                                        
"Player.Biker_LedgeSave04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave04.wav"
}

//You ain't gonna fall, I gotcha. Get yer ass up here!                                               
"Player.Biker_LedgeSave06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave06.wav"
}

//You ain't gonna fall, I gotcha. Quit blubberin and get back up here.                               
"Player.Biker_LedgeSave07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeSave07.wav"
}

//Billllll! (loud)                                                                                   
"Player.Biker_NameBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameBill02.wav"
}

//Louissss! (loud)                                                                                   
"Player.Biker_NameLouis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameLouis02.wav"
}

//Zoeyyyyy! (loud)                                                                                   
"Player.Biker_NameZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NameZoey02.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming02.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming03.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming04.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming05.wav"
}

//[Not-So-Nervous Humming]                                                                           
"Player.Biker_NervousHumming06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming06.wav"
}

//[Not-So-Nervous Humming with lame zombie lyrics]                                                   
"Player.Biker_NervousHumming07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NervousHumming07.wav"
}

//Nice.                                                                                              
"Player.Biker_NiceJob07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob07.wav"
}

//Nice job.                                                                                          
"Player.Biker_NiceJob08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob08.wav"
}

//Nice job.                                                                                          
"Player.Biker_NiceJob09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob09.wav"
}

//Well, shit, that was all right                                                                     
"Player.Biker_NiceJob11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob11.wav"
}

//Damn, not bad.                                                                                     
"Player.Biker_NiceJob13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob13.wav"
}

//Shiiiit.                                                                                           
"Player.Biker_NiceJob14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceJob14.wav"
}

//Nice shot!                                                                                         
"Player.Biker_NiceShot02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceShot02.wav"
}

//Good shot!                                                                                         
"Player.Biker_NiceShot04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NiceShot04.wav"
}

//Hell no.                                                                                           
"Player.Biker_No06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No06.wav"
}

//No way.                                                                                            
"Player.Biker_No14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No14.wav"
}

//ohh                                                                                                
"Player.Biker_PainReliefSigh05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PainReliefSigh05.wav"
}

//Hey, I'm here!                                                                                     
"Player.Biker_ScenarioJoin03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScenarioJoin03.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved06.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.Biker_Shoved07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Shoved07.wav"
}

//Sorry about that.                                                                                  
"Player.Biker_Sorry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry03.wav"
}

//Sorry about that.                                                                                  
"Player.Biker_Sorry06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry06.wav"
}

//Yeah, guess that was my fault. Again.                                                              
"Player.Biker_Sorry08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry08.wav"
}

//Sorry.                                                                                             
"Player.Biker_Sorry09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry09.wav"
}

//My bad.                                                                                            
"Player.Biker_Sorry12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry12.wav"
}

//Whoopsie.                                                                                          
"Player.Biker_Sorry13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry13.wav"
}

//Sorry.                                                                                             
"Player.Biker_Sorry15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry15.wav"
}

//Thanks, I owe ya.                                                                                  
"Player.Biker_Thanks10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks10.wav"
}

//Thanks bro.                                                                                        
"Player.Biker_Thanks13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks13.wav"
}

//Thanks brother.                                                                                    
"Player.Biker_Thanks14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks14.wav"
}

//Yeah.                                                                                              
"Player.Biker_Yes05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Yes05.wav"
}

//Ready for this?                                                                                    
"Player.Biker_AskReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AskReady02.wav"
}

//This assault rifle should help.                                                                    
"Player.Biker_TakeAssaultRifle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle04.wav"
}

//This oughtta put the fear a' God into 'em.                                                         
"Player.Biker_TakeAssaultRifle06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle06.wav"
}

//Gonna rack some up with this assault rifle.                                                        
"Player.Biker_TakeAssaultRifle07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle07.wav"
}

//This assault rifle should help.                                                                    
"Player.Biker_TakeAssaultRifle08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAssaultRifle08.wav"
}

//Got an auto shotgun.                                                                               
"Player.Biker_TakeAutoShotgun05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun05.wav"
}

//Come to daddy my sweet shotgun.                                                                    
"Player.Biker_TakeAutoShotgun06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun06.wav"
}

//Now this is a shotgun I can love.                                                                  
"Player.Biker_TakeAutoShotgun07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeAutoShotgun07.wav"
}

//Grabbing First Aid.                                                                                
"Player.Biker_TakeFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeFirstAid03.wav"
}

//Grabbing a shotgun.                                                                                
"Player.Biker_TakeShotgun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakeShotgun03.wav"
}

//Grabbing a pipe bomb.                                                                              
"Player.Biker_TakePipeBomb03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePipeBomb03.wav"
}

//Lock the door.                                                                                     
"Player.Biker_CloseTheDoor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CloseTheDoor05.wav"
}

//Cover me!                                                                                          
"Player.Biker_CoverMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe04.wav"
}

//Get my back.                                                                                       
"Player.Biker_CoverMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe05.wav"
}

//Watch my back                                                                                      
"Player.Biker_CoverMe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe06.wav"
}

//I got the lead.                                                                                    
"Player.Biker_FollowMe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FollowMe07.wav"
}

//Kill that light!                                                                                   
"Player.Biker_KillThatLight03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight03.wav"
}

//Look at this.                                                                                      
"Player.Biker_LookHere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LookHere03.wav"
}

//Let's go.                                                                                          
"Player.Biker_MoveOn08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\MoveOn08.wav"
}

//Hold up!                                                                                           
"Player.Biker_WaitHere05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere05.wav"
}

//Everyone stop!                                                                                     
"Player.Biker_WaitHere06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\WaitHere06.wav"
}

//[Loud, evil laugh]                                                                                 
"Player.Biker_Taunt07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt07.wav"
}

//Everyone inside!                                                                                   
"Player.Biker_StayTogetherInside04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogetherInside04.wav"
}

//I'm coming for ya!                                                                                 
"Player.Biker_ToTheRescue04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ToTheRescue04.wav"
}

//The manager's down for the count.                                                                  
"Player.Biker_GriefManager04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefManager04.wav"
}

//Shit, I was just starting to like that guy.                                                        
"Player.Biker_GriefManager05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GriefManager05.wav"
}

//That was not cool.                                                                                 
"Player.Biker_TeamKillAccident03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident03.wav"
}

//Pull yer head outta yer ass.                                                                       
"Player.Biker_TeamKillAccident04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident04.wav"
}

//Careful!                                                                                           
"Player.Biker_TeamKillAccident05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TeamKillAccident05.wav"
}

//RUN!                                                                                               
"Player.Biker_EmphaticRun05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun05.wav"
}

//Will you knock it off!                                                                             
"Player.Biker_FriendlyFire03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire03.wav"
}

//Hey! Stop. Shooting. Me.                                                                           
"Player.Biker_FriendlyFire09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire09.wav"
}

//Awesome.                                                                                           
"Player.Biker_Hurrah04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah04.wav"
}

//We just might make it out of here after all.                                                       
"Player.Biker_Hurrah15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah15.wav"
}

//Awesome.                                                                                           
"Player.Biker_Hurrah16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah16.wav"
}

//Aw riiiight.                                                                                       
"Player.Biker_Hurrah17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah17.wav"
}

//Aw riiiight.                                                                                       
"Player.Biker_Hurrah18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Hurrah18.wav"
}

//INCOMING!                                                                                          
"Player.Biker_Incoming06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Incoming06.wav"
}

//First Aid here!                                                                                    
"Player.Biker_SpotFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid03.wav"
}

//Careful, there's a Hunter around here.                                                             
"Player.Biker_HeardHunter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardHunter04.wav"
}

//Sounds like a Smoker.                                                                              
"Player.Biker_HeardSmoker07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardSmoker07.wav"
}

//Witch, and she's close!                                                                            
"Player.Biker_HeardWitch04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch04.wav"
}

//There's a Witch around here.                                                                       
"Player.Biker_HeardWitch07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch07.wav"
}

//I hear a Witch.                                                                                    
"Player.Biker_HeardWitch08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HeardWitch08.wav"
}

//Yeah!                                                                                              
"Player.Biker_ReactionPositive08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive08.wav"
}

//Yeah!                                                                                              
"Player.Biker_ReactionPositive09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive09.wav"
}

//Blech..                                                                                            
"Player.Biker_ReactionDisgusted05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted05.wav"
}

//Yech...                                                                                            
"Player.Biker_ReactionDisgusted06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted06.wav"
}

//ah, ewww, ah, yuck.                                                                                
"Player.Biker_ReactionDisgusted07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted07.wav"
}

//He puked on me!                                                                                    
"Player.Biker_Generic03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Generic03.wav"
}

//Oh hey, that is uncalled for!                                                                      
"Player.Biker_Generic04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Generic04.wav"
}

//Whoah! Jesus...                                                                                    
"Player.Biker_ReactionStartled03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionStartled03.wav"
}

//Gahh... Jesus...                                                                                   
"Player.Biker_NegativeNoise03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise03.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise05.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise06.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise07.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Biker_NegativeNoise08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\NegativeNoise08.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.Biker_PositiveNoise05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\PositiveNoise05.wav"
}

//[breathing - panting out of breath]                                                                
"Player.Biker_ExertionMinor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.19"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMinor03.wav"
}

//[breathing - panting out of breath]                                                                
"Player.Biker_ExertionMinor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.24"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMinor04.wav"
}

//[breathing - panting out of breath]                                                                
"Player.Biker_ExertionMinor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.22"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ExertionMinor05.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor07.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Biker_HurtMinor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMinor08.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor05.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor06.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor07.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor08.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor09.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor10.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Biker_HurtMajor11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtMajor11.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical04.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical05.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical06.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical07.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical08.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical09.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical10.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Biker_HurtCritical11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\HurtCritical11.wav"
}

//[Coughing from smoke]                                                                              
"Player.Biker_Cough07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Cough07.wav"
}

//No worries - I gotcha, I gotcha. Man, you took a real beatin'. We gotta find you some first aid, cu
"Player.Biker_ReviveCriticalFriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReviveCriticalFriend02.wav"
}

//GET IT OFF GET IT OFF                                                                              
"Player.Biker_ScreamWhilePounced04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ScreamWhilePounced04.wav"
}

//I gotta Tank on me!                                                                                
"Player.Biker_TankPound04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TankPound04.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury04.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury05.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Biker_IncapacitatedInjury06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInjury06.wav"
}

//[Death rattle]                                                                                     
"Player.Biker_DeathScream03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream03.wav"
}

//[Death rattle]                                                                                     
"Player.Biker_DeathScream04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream04.wav"
}

//[Death rattle] Mama...                                                                             
"Player.Biker_DeathScream05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream05.wav"
}

//[Short quick death scream]                                                                         
"Player.Biker_DeathScream10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\DeathScream10.wav"
}

//Dammit! Watch where you're shooting!                                                               
"Player.Biker_FriendlyFire13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\FriendlyFire13.wav"
}

//Hell yeah!                                                                                         
"Player.Biker_ReactionPositive10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionPositive10.wav"
}

//Damnit.                                                                                            
"Player.Biker_ReactionNegative08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionNegative08.wav"
}

//Thanks.                                                                                            
"Player.Biker_Thanks15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Thanks15.wav"
}

//I need some help over here.                                                                        
"Player.Biker_Help09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Help09.wav"
}

//I'M GONNA FALL!                                                                                    
"Player.Biker_LedgeHangEnd05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\LedgeHangEnd05.wav"
}

//My bad.                                                                                            
"Player.Biker_Sorry18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Sorry18.wav"
}

//Don't stray!                                                                                       
"Player.Biker_StayTogether11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\StayTogether11.wav"
}

//HELL YEAH!                                                                                         
"Player.Biker_Taunt10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\Taunt10.wav"
}

//This'll blow the crap outta something.                                                             
"Player.Biker_TakePipeBomb05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\TakePipeBomb05.wav"
}

//Nothin' in here.                                                                                   
"Player.Biker_AreaClear06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\AreaClear06.wav"
}

//Kill that light!                                                                                   
"Player.Biker_KillThatLight07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\KillThatLight07.wav"
}

//Get your rear in gear!                                                                             
"Player.Biker_EmphaticGo06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticGo06.wav"
}

//Watch my back! But don't stare at my ass.                                                          
"Player.Biker_CoverMe09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\CoverMe09.wav"
}

//SHIT! Run!                                                                                         
"Player.Biker_EmphaticRun06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun06.wav"
}

//Nope.                                                                                              
"Player.Biker_No16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\No16.wav"
}

//                                                                                                   
"Player.Biker_ReactionBoomerVomit01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionBoomerVomit01.wav"
}

//                                                                                                   
"Player.Biker_ReactionBoomerVomit02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionBoomerVomit02.wav"
}

//                                                                                                   
"Player.Biker_ReactionBoomerVomit03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionBoomerVomit03.wav"
}

//                                                                                                   
"Player.Biker_ReactionBoomerVomit04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionBoomerVomit04.wav"
}

//                                                                                                   
"Player.Biker_ReactionBoomerVomit05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\ReactionBoomerVomit05.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Biker_GrabbedBySmoker02b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Biker\GrabbedBySmoker02b.wav"
}

//Two left. Allright. We can still do this.                                                          
"npc.Biker_DoubleDeathResponse01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\DoubleDeathResponse01.wav"
}

//Lemme patch you up.                                                                                
"npc.Biker_HealOther01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther01.wav"
}

//AH! You havin' some kinda flashback Old Man?                                                       
"npc.Biker_Biker_FriendlyFireBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireBill01.wav"
}

//Hold on, lemme patch you up.                                                                       
"npc.Biker_HealOther02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther02.wav"
}

//Stand still, I'm gonna fix ya.                                                                     
"npc.Biker_HealOther03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther03.wav"
}

//Don't move, I'm healin' ya.                                                                        
"npc.Biker_HealOther04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther04.wav"
}

//Just two of us left. Shit.                                                                         
"npc.Biker_DoubleDeathResponse02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\DoubleDeathResponse02.wav"
}

//You and me gotta find some tougher friends.                                                        
"npc.Biker_DoubleDeathResponse03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\DoubleDeathResponse03.wav"
}

//Working plane means working airport. I say we head there.                                          
"npc.Biker_WorldAirport0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0102.wav"
}

//That plane's headed right for the airport. I say we head there too.                                
"npc.Biker_WorldAirport0104"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0104.wav"
}

//The whole damn city's on fire.                                                                     
"npc.Biker_WorldAirport0105"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0105.wav"
}

//I sure as hell wouldn't mind flyin' outta here. Let's head to the airport.                         
"npc.Biker_WorldAirport0106"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0106.wav"
}

//That plane's headed for the airport and the airport ain't far from here. If nobody's got a better i
"npc.Biker_WorldAirport0107"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0107.wav"
}

//We can get back to the rooftops.                                                                   
"npc.Biker_WorldAirport0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0201.wav"
}

//Let's head back up.                                                                                
"npc.Biker_WorldAirport0202"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0202.wav"
}

//We oughtta get back on the rooftops.                                                               
"npc.Biker_WorldAirport0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0203.wav"
}

//The crane'll lower that dumpster, then we can jump across.                                         
"npc.Biker_WorldAirport0205"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0205.wav"
}

//We can get across on that dumpster.                                                                
"npc.Biker_WorldAirport0206"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0206.wav"
}

//Somebody wanna lower that dumpster so we can get across?                                           
"npc.Biker_WorldAirport0207"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0207.wav"
}

//Somebody start the crane.                                                                          
"npc.Biker_WorldAirport0208"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0208.wav"
}

//It's down! Let's move!                                                                             
"npc.Biker_WorldAirport0209"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0209.wav"
}

//Our dumpster has arrived! Let's go!                                                                
"npc.Biker_WorldAirport0210"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0210.wav"
}

//Down the stairs!                                                                                   
"npc.Biker_WorldAirport0215"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0215.wav"
}

//Let's head down the stairs.                                                                        
"npc.Biker_WorldAirport0216"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0216.wav"
}

//Good thinking!                                                                                     
"npc.Biker_WorldAirport0217"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0217.wav"
}

//We're getting close the airport!                                                                   
"npc.Biker_WorldAirport0221"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0221.wav"
}

//We're almost to the airport!                                                                       
"npc.Biker_WorldAirport0222"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0222.wav"
}

//Safe house in that storage place!                                                                  
"npc.Biker_WorldAirport0223"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0223.wav"
}

//Let's burn down this barricade.                                                                    
"npc.Biker_WorldAirport0301"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0301.wav"
}

//It figures the only thing in the damn city not on fire is the one thing we need burned down.       
"npc.Biker_WorldAirport0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0302.wav"
}

//THE AIRPORT!                                                                                       
"npc.Biker_WorldAirport0303"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0303.wav"
}

//HELL YES, IT'S THE AIRPORT!                                                                        
"npc.Biker_WorldAirport0304"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0304.wav"
}

//Through here!                                                                                      
"npc.Biker_WorldAirport0305"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0305.wav"
}

//What the hell happened to the airport?                                                             
"npc.Biker_WorldAirport0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0306.wav"
}

//The doors are all blocked!                                                                         
"npc.Biker_WorldAirport0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0308.wav"
}

//The path is clear!                                                                                 
"npc.Biker_WorldAirport0309"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0309.wav"
}

//We burned a path!                                                                                  
"npc.Biker_WorldAirport0310"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0310.wav"
}

//This better not be the plane we saw.                                                               
"npc.Biker_WorldAirport0311"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0311.wav"
}

//We can get inside over the skybridge.                                                              
"npc.Biker_WorldAirport0312"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0312.wav"
}

//There's the skybridge!                                                                             
"npc.Biker_WorldAirport0313"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0313.wav"
}

//There's a safe house across the skybridge!                                                         
"npc.Biker_WorldAirport0314"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0314.wav"
}

//What idiot bombed the airport?                                                                     
"npc.Biker_WorldAirport0315"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0315.wav"
}

//Let's go through the offices!                                                                      
"npc.Biker_WorldAirport0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0402.wav"
}

//We can send the van through that pile a' crap.                                                     
"npc.Biker_WorldAirport0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0403.wav"
}

//We gotta get through that pile a' junk.                                                            
"npc.Biker_WorldAirport0404"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0404.wav"
}

//Bill? I was the one that said that.                                                                
"npc.Biker_WorldAirport0410"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0410.wav"
}

//There's the plane we saw!                                                                          
"npc.Biker_WorldAirport0412"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0412.wav"
}

//Let's get down to that plane!                                                                      
"npc.Biker_WorldAirport0413"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0413.wav"
}

//There's the plane! How the hell do to it?                                                          
"npc.Biker_WorldAirport0414"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0414.wav"
}

//I hate Ayn Rand.                                                                                   
"npc.Biker_WorldAirport0416"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0416.wav"
}

//Looks like we take the stairs.                                                                     
"npc.Biker_WorldAirport0224"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0224.wav"
}

//God DAMMIT, Bill.                                                                                  
"npc.Biker_Biker_FriendlyFireBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireBill02.wav"
}

//Knock it off, Zoey.                                                                                
"npc.Biker_Biker_FriendlyFireZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireZoey02.wav"
}

//OW! Louis!                                                                                         
"npc.Biker_Biker_FriendlyFireLouis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireLouis03.wav"
}

//Get ready!                                                                                         
"npc.Biker_MiniFinaleGetReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\MiniFinaleGetReady01.wav"
}

//Bring it on!                                                                                       
"npc.Biker_MiniFinaleGetReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\MiniFinaleGetReady02.wav"
}

//Here they come!                                                                                    
"npc.Biker_MiniFinaleGetReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\MiniFinaleGetReady03.wav"
}

//They're coming!                                                                                    
"npc.Biker_MiniFinaleGetReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\MiniFinaleGetReady04.wav"
}

//Path's clear! Let's go!                                                                            
"npc.Biker_PathClear01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\PathClear01.wav"
}

//We're good to go! Come on!                                                                         
"npc.Biker_PathClear02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\PathClear02.wav"
}

//Let's go through here.                                                                             
"npc.Biker_WorldAirport0316"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0316.wav"
}

//Good thinking, Zoey!                                                                               
"npc.Biker_WorldAirport0227"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0227.wav"
}

//Ah shit, that half a plane ain't real encouraging.                                                 
"npc.Biker_WorldAirport0317"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0317.wav"
}

//We need to get out to the runway.                                                                  
"npc.Biker_WorldAirport0419"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0419.wav"
}

//We gotta get to the runway.                                                                        
"npc.Biker_WorldAirport0420"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0420.wav"
}

//Hold on! Hold on!                                                                                  
"npc.Biker_HealOtherCombat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat01.wav"
}

//Hold on! I'm gonna patch ya up!                                                                    
"npc.Biker_HealOtherCombat02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat02.wav"
}

//Don't move, I'm healin ya!                                                                         
"npc.Biker_HealOtherCombat03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat03.wav"
}

//Don't go nowhere, I gotta heal ya.                                                                 
"npc.Biker_HealOtherCombat04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat04.wav"
}

//Lemme heal ya!                                                                                     
"npc.Biker_HealOtherCombat05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat05.wav"
}

//Hang on. I got ya!                                                                                 
"npc.Biker_HealOtherCombat06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat06.wav"
}

//Stand still, I'm healin' ya!                                                                       
"npc.Biker_HealOtherCombat07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HealOtherCombat07.wav"
}

//Hold on. I'm gonna get you up!                                                                     
"npc.Biker_ReviveFriendLoud01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud01.wav"
}

//Almost to Riverside.                                                                               
"npc.Biker_WorldSmallTown0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0302.wav"
}

//The town's pretty quiet...                                                                         
"npc.Biker_WorldSmallTown0303"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0303.wav"
}

//Riverside's a bust. Let's just get to the river and steal a boat.                                  
"npc.Biker_WorldSmallTown0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0401.wav"
}

//We can get to the river through here.                                                              
"npc.Biker_WorldSmallTown0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0402.wav"
}

//[loud exhale] Shit... [blows air through pursed lips]                                              
"npc.Biker_GoingToDieLight01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight01.wav"
}

//Ah christ this hurts like hell.                                                                    
"npc.Biker_GoingToDieLight04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight04.wav"
}

//Goddammit, this hurts.                                                                             
"npc.Biker_GoingToDieLight07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight07.wav"
}

//I'm comin' Bill. Keep yer beard on.                                                                
"npc.Biker_Generic07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic07.wav"
}

//Where the hell did all these vampires come from?                                                   
"npc.Biker_Vampires01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Vampires01.wav"
}

//Thanks, Bill.                                                                                      
"npc.Biker_Thanks16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Thanks16.wav"
}

//Thanks, Zoey.                                                                                      
"npc.Biker_Thanks17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Thanks17.wav"
}

//Thanks, Louis.                                                                                     
"npc.Biker_Thanks18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Thanks18.wav"
}

//Thanks, Louis. I owe you one                                                                       
"npc.Biker_Thanks19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Thanks19.wav"
}

//Get the hell up, Bill!                                                                             
"npc.Biker_ReviveFriendLoud02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud02.wav"
}

//Zoey, let's go, get up!                                                                            
"npc.Biker_ReviveFriendLoud03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud03.wav"
}

//C'mon Bill, get up!                                                                                
"npc.Biker_ReviveFriendLoud04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud04.wav"
}

//Get up, Louis!                                                                                     
"npc.Biker_ReviveFriendLoud05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud05.wav"
}

//C'mon Zoey, get the hell up!                                                                       
"npc.Biker_ReviveFriendLoud06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud06.wav"
}

//Let's go, Louis. Get up!                                                                           
"npc.Biker_ReviveFriendLoud07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud07.wav"
}

//I ain't gonna carry you, Bill. Get the hell up!                                                    
"npc.Biker_ReviveFriendLoud08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud08.wav"
}

//Let's go, Bill. Up an' at 'em!                                                                     
"npc.Biker_ReviveFriendLoud09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud09.wav"
}

//Are we just gonna leave someone behind?                                                            
"npc.Biker_InsideSafeRoom02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom02.wav"
}

//Zoey, you got a health kit for me?                                                                 
"npc.Biker_PlayerSuggestHealthSpecific04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific04.wav"
}

//Bill, could I borrow your med kit? I just wanna look at it.                                        
"npc.Biker_PlayerSuggestHealthSpecific05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific05.wav"
}

//We've got to get to the hospital.                                                                  
"npc.Biker_WorldHospital0301"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0301.wav"
}

//Into the hospital!                                                                                 
"npc.Biker_WorldHospital0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0302.wav"
}

//There's a safe house in the hospital!                                                              
"npc.Biker_WorldHospital0303"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0303.wav"
}

//First aid kits over here.                                                                          
"npc.Biker_SpotFirstAid04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid04.wav"
}

//There's a first aid kit here.                                                                      
"npc.Biker_SpotFirstAid05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid05.wav"
}

//Weapon's over here!                                                                                
"npc.Biker_SpotWeapons02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotWeapons02.wav"
}

//Buncha guns over here!                                                                             
"npc.Biker_SpotWeapons03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotWeapons03.wav"
}

//Molotov's over here.                                                                               
"npc.Biker_SpotGrenades02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades02.wav"
}

//There's a pipebomb here.                                                                           
"npc.Biker_SpotGrenades03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades03.wav"
}

//If he ain't, at least we'll die with a nice view of the city.                                      
"npc.Biker_WorldHospital0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0401.wav"
}

//Which one of you jackasses just beefed?                                                            
"npc.Biker_WorldHospital0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0403.wav"
}

//Get to the farm house!                                                                             
"npc.Biker_WorldFarmHouse0501"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0501.wav"
}

//Long enough to know you got a pretty mouth.                                                        
"npc.Biker_Generic09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic09.wav"
}

//Louis, you got a med kit I could have?                                                             
"npc.Biker_PlayerSuggestHealthSpecific06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific06.wav"
}

//Yeah whatever you say, Professor Monster.                                                          
"npc.Biker_Vampires06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Vampires06.wav"
}

//Looks like Riverside couldn't hold it together.                                                    
"npc.Biker_WorldSmallTown0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0306.wav"
}

//Up the stairs!                                                                                     
"npc.Biker_GenericDirections01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericDirections01.wav"
}

//Let's get up that ladder!                                                                          
"npc.Biker_GenericDirections03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericDirections03.wav"
}

//Through here!                                                                                      
"npc.Biker_GenericDirections05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericDirections05.wav"
}

//I'm okay.                                                                                          
"npc.Biker_GettingRevived01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived01.wav"
}

//No, no, I'm allright.                                                                              
"npc.Biker_GettingRevived02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived02.wav"
}

//[groan]                                                                                            
"npc.Biker_GettingRevived03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived03.wav"
}

//Hell if I know.                                                                                    
"npc.Biker_GettingRevived04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived04.wav"
}

//Ah, hey, is this my blood?                                                                         
"npc.Biker_GettingRevived05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived05.wav"
}

//[groan2]                                                                                           
"npc.Biker_GettingRevived06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived06.wav"
}

//I'll make it.                                                                                      
"npc.Biker_GettingRevived07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived07.wav"
}

//I'll live, I'll live.                                                                              
"npc.Biker_GettingRevived08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived08.wav"
}

//Uh, how's my face?                                                                                 
"npc.Biker_GettingRevived09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.33"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived09.wav"
}

//I've been better.                                                                                  
"npc.Biker_GettingRevived10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived10.wav"
}

//You okay?                                                                                          
"npc.Biker_ReviveFriendA01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA01.wav"
}

//How d'ya feel?                                                                                     
"npc.Biker_ReviveFriendA02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA02.wav"
}

//Can you make it?                                                                                   
"npc.Biker_ReviveFriendA03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA03.wav"
}

//You gonna make it?                                                                                 
"npc.Biker_ReviveFriendA04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA04.wav"
}

//How bad are you?                                                                                   
"npc.Biker_ReviveFriendA05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA05.wav"
}

//How ya doin'?                                                                                      
"npc.Biker_ReviveFriendA07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendA07.wav"
}

//Up and at 'em.                                                                                     
"npc.Biker_ReviveFriendB01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB01.wav"
}

//Come on up!                                                                                        
"npc.Biker_ReviveFriendB02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB02.wav"
}

//Up ya go.                                                                                          
"npc.Biker_ReviveFriendB03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB03.wav"
}

//You'll be okay.                                                                                    
"npc.Biker_ReviveFriendB04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB04.wav"
}

//I got ya.                                                                                          
"npc.Biker_ReviveFriendB05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB05.wav"
}

//Up we go.                                                                                          
"npc.Biker_ReviveFriendB06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB06.wav"
}

//Hell, you're fine.                                                                                 
"npc.Biker_ReviveFriendB07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB07.wav"
}

//It don't look bad.                                                                                 
"npc.Biker_ReviveFriendB08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB08.wav"
}

//Come on up.                                                                                        
"npc.Biker_ReviveFriendB09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB09.wav"
}

//Let's move!                                                                                        
"npc.Biker_ReviveFriendB10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB10.wav"
}

//You're fine.                                                                                       
"npc.Biker_ReviveFriendB11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB11.wav"
}

//Let's get to it, Louis.                                                                            
"npc.Biker_ReviveFriendB12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB12.wav"
}

//Back to the fight, Billy.                                                                          
"npc.Biker_ReviveFriendB13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB13.wav"
}

//Riverside ain't too far from here.                                                                 
"npc.Biker_WorldSmallTown0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0308.wav"
}

//Sounds good to me. Let's head to Riverside.                                                        
"npc.Biker_WorldSmallTown0105"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0105.wav"
}

//We gotta activate that bridge.                                                                     
"npc.Biker_WorldSmallTown0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0201.wav"
}

//There's lights on in that church!                                                                  
"npc.Biker_WorldSmallTown0309"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0309.wav"
}

//Goddammit.                                                                                         
"npc.Biker_Swear01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear01.wav"
}

//Shit.                                                                                              
"npc.Biker_Swear02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear02.wav"
}

//Ah shit.                                                                                           
"npc.Biker_Swear03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear03.wav"
}

//Ah hell.                                                                                           
"npc.Biker_Swear04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear04.wav"
}

//Crap.                                                                                              
"npc.Biker_Swear06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear06.wav"
}

//Burn you son of a bitch.                                                                           
"npc.Biker_SwearCoupDeGrace01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SwearCoupDeGrace01.wav"
}

//Jee-zus...                                                                                         
"npc.Biker_ViolenceAwe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe02.wav"
}

//Holy crap.                                                                                         
"npc.Biker_ViolenceAwe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe03.wav"
}

//Whoa.                                                                                              
"npc.Biker_ViolenceAwe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe04.wav"
}

//Holy shit...                                                                                       
"npc.Biker_ViolenceAwe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe05.wav"
}

//Did you see that?                                                                                  
"npc.Biker_ViolenceAwe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe06.wav"
}

//We gotta get over this thing.                                                                      
"npc.Biker_GenericDirections11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericDirections11.wav"
}

//[Disbelief] What?                                                                                  
"npc.Biker_GenericResponses02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses02.wav"
}

//Sure, why not?                                                                                     
"npc.Biker_GenericResponses04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses04.wav"
}

//That sounds about right.                                                                           
"npc.Biker_GenericResponses08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses08.wav"
}

//Allright, then, let's do it.                                                                       
"npc.Biker_GenericResponses09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses09.wav"
}

//Good thinking.                                                                                     
"npc.Biker_GenericResponses10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses10.wav"
}

//Ah shit, here we go again.                                                                         
"npc.Biker_GenericResponses11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses11.wav"
}

//[laughing] Go to hell.                                                                             
"npc.Biker_GenericResponses12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\GenericResponses12.wav"
}

//I say we just do it.                                                                               
"npc.Biker_GenericResponses13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses13.wav"
}

//[Bill doesn't recognize him] It's Francis!                                                         
"npc.Biker_GenericResponses18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses18.wav"
}

//[Bill doesn't recognize him] Come on, man, it's Francis!                                           
"npc.Biker_GenericResponses19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GenericResponses19.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter01.wav"
}

//<Nervous laugh>                                                                                    
"npc.Biker_Laughter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.33"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter02.wav"
}

//<Snort>                                                                                            
"npc.Biker_Laughter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.25"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter03.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Biker_Laughter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Laughter04.wav"
}

//Ah bullshit.                                                                                       
"npc.Biker_Swear08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear08.wav"
}

//Dammit.                                                                                            
"npc.Biker_Swear09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear09.wav"
}

//Everyone but us is either a zombie or an asshole.                                                  
"npc.Biker_WorldAirport05NPC01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport05NPC01.wav"
}

//Listen candy-pants, we can *make* you open that goddamn door.                                      
"npc.Biker_WorldAirport05NPC02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport05NPC02.wav"
}

//Have a heart, we gotta a helpless old man with us!                                                 
"npc.Biker_WorldAirport05NPC04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport05NPC04.wav"
}

//I ain't gonna let these goddamn vampires beat me.                                                  
"npc.Biker_GoingToDieLight11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight11.wav"
}

//*What*ever.                                                                                        
"npc.Biker_Vampires10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Vampires10.wav"
}

//Bill, you got a med kit I could have?                                                              
"npc.Biker_PlayerSuggestHealthSpecific07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific07.wav"
}

//Louis, don't bogard that med kit, man. I'm hurt.                                                   
"npc.Biker_PlayerSuggestHealthSpecific08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific08.wav"
}

//You're fine, Zoey.                                                                                 
"npc.Biker_ReviveFriendB14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriendB14.wav"
}

//Don't everybody start the crane at once.                                                           
"npc.Biker_WorldAirport0229"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0229.wav"
}

//Let's burn this pile a' crap.                                                                      
"npc.Biker_WorldAirport0318"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0318.wav"
}

//THE AIRPORT! Told ya I'd get us here.                                                              
"npc.Biker_WorldAirport0319"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0319.wav"
}

//This is the most sober I've ever been in an airport.                                               
"npc.Biker_WorldAirport0421"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0421.wav"
}

//That's better than my plan.                                                                        
"npc.Biker_WorldAirport0112"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0112.wav"
}

//I didn't have one.                                                                                 
"npc.Biker_WorldAirport0113"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0113.wav"
}

//Any zombie fight you can crawl away from means you won it.                                         
"npc.Biker_PlayerTransitionClose01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose01.wav"
}

//Hey, look on the bright side: even if you don't make it, I'll still be really handsome.            
"npc.Biker_PlayerRevive03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerRevive03.wav"
}

//What if just your beard starts to turn? Can I shoot that?                                          
"npc.Biker_Generic13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic13.wav"
}

//Uh oh. Watch out. There might be *deer* around here.                                               
"npc.Biker_Generic16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic16.wav"
}

//How the hell do you know *that*?                                                                   
"npc.Biker_Generic19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic19.wav"
}

//Know what? I just realized I don't care. Lead on.                                                  
"npc.Biker_Generic20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic20.wav"
}

//Bullshit.                                                                                          
"npc.Biker_Swear10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Swear10.wav"
}

//Ready.                                                                                             
"npc.Biker_AnswerReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\AnswerReady01.wav"
}

//Back up.                                                                                           
"npc.Biker_BackUpQuiet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.27"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\BackUpQuiet01.wav"
}

//Down in front!                                                                                     
"npc.Biker_DowninFront01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\DowninFront01.wav"
}

//I need help NOW!                                                                                   
"npc.Biker_Dying01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Dying01.wav"
}

//Anyone have some first aid? I'm about to die.                                                      
"npc.Biker_GoingToDieAskForHeal01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\GoingToDieAskForHeal01.wav"
}

//C'mon. lemme heal ya up.                                                                           
"npc.Biker_HealOther05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther05.wav"
}

//Hunter's got Bill!                                                                                 
"npc.Biker_HunterBillPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterBillPounced01.wav"
}

//Hunter's got Louis!                                                                                
"npc.Biker_HunterLouisPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterLouisPounced01.wav"
}

//Hunter's got Zoey!                                                                                 
"npc.Biker_HunterZoeyPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterZoeyPounced01.wav"
}

//I'm down!                                                                                          
"npc.Biker_IncapacitatedInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInitial01.wav"
}

//Got it!                                                                                            
"npc.Biker_KillConfirmation01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation01.wav"
}

//Come on, come on! Get up!                                                                          
"npc.Biker_ReviveFriendLoud10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud10.wav"
}

//Finally!                                                                                           
"npc.Biker_SafeSpotAheadReaction01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction01.wav"
}

//Thanks for gettin' me out of there.                                                                
"npc.Biker_ToTheRescueThanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ToTheRescueThanks01.wav"
}

//You should heal up.                                                                                
"npc.Biker_PlayerSuggestHealth04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealth04.wav"
}

//Old man - use your health kit.                                                                     
"npc.Biker_PlayerSuggestHealthBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthBill01.wav"
}

//Hey Louie, use your first aid kit.                                                                 
"npc.Biker_PlayerSuggestHealthLouis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthLouis01.wav"
}

//Heh heh, well all right!                                                                           
"npc.Biker_PlayerTransitionClose02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose02.wav"
}

//Bill, quit shootin' me.                                                                            
"npc.Biker_Biker_FriendlyFireBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireBill03.wav"
}

//GODDAMN IT LOUIS! Stop shootin' me.                                                                
"npc.Biker_Biker_FriendlyFireLouis04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireLouis04.wav"
}

//Zoey, heal up.                                                                                     
"npc.Biker_PlayerSuggestHealthZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthZoey01.wav"
}

//Ah man, somethin' don't feel right                                                                 
"npc.Biker_GoingToDieLight13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight13.wav"
}

//Zoey darlin', heal up.                                                                             
"npc.Biker_PlayerSuggestHealthZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthZoey02.wav"
}

//Yeah, ready.                                                                                       
"npc.Biker_AnswerReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\AnswerReady02.wav"
}

//Yeah, let's do it.                                                                                 
"npc.Biker_AnswerReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\AnswerReady03.wav"
}

//Back up,Back up.                                                                                   
"npc.Biker_BackUpQuiet02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\BackUpQuiet02.wav"
}

//Back up.                                                                                           
"npc.Biker_BackUpQuiet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.31"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\BackUpQuiet03.wav"
}

//Duck!                                                                                              
"npc.Biker_DowninFront02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\DowninFront02.wav"
}

//Get down!                                                                                          
"npc.Biker_DowninFront03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\DowninFront03.wav"
}

//This is it, I need help now!                                                                       
"npc.Biker_Dying02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Dying02.wav"
}

//Sure could use a med kit. Just sayin'.                                                             
"npc.Biker_GoingToDieAskForHeal02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieAskForHeal02.wav"
}

//Can anyone patch me up?                                                                            
"npc.Biker_GoingToDieAskForHeal03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieAskForHeal03.wav"
}

//Quit fidgitin' and let me heal ya.                                                                 
"npc.Biker_HealOther06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther06.wav"
}

//Goddamit, quit fussin and let me heal ya.                                                          
"npc.Biker_HealOther07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\HealOther07.wav"
}

//Hunter's on Bill!                                                                                  
"npc.Biker_HunterBillPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterBillPounced02.wav"
}

//Hunter on Louis!                                                                                   
"npc.Biker_HunterLouisPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterLouisPounced02.wav"
}

//Hunter on  Zoey!                                                                                   
"npc.Biker_HunterZoeyPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterZoeyPounced02.wav"
}

//Damnit, I'm down.                                                                                  
"npc.Biker_IncapacitatedInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInitial02.wav"
}

//Shit, I need some help.                                                                            
"npc.Biker_IncapacitatedInitial03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\IncapacitatedInitial03.wav"
}

//We can't leave Zoey out there.                                                                     
"npc.Biker_InsideSafeRoom05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom05.wav"
}

//That old man wouldn't leave one of US out there.                                                   
"npc.Biker_InsideSafeRoom06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom06.wav"
}

//Nailed it!                                                                                         
"npc.Biker_KillConfirmation02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation02.wav"
}

//Down!                                                                                              
"npc.Biker_KillConfirmation03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation03.wav"
}

//That's mine.                                                                                       
"npc.Biker_KillConfirmation04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation04.wav"
}

//Dead!                                                                                              
"npc.Biker_KillConfirmation05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation05.wav"
}

//Popped it!                                                                                         
"npc.Biker_KillConfirmation06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation06.wav"
}

//Get your ass up, let's go!                                                                         
"npc.Biker_ReviveFriendLoud11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud11.wav"
}

//Come on, come on! Get up!                                                                          
"npc.Biker_ReviveFriendLoud12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ReviveFriendLoud12.wav"
}

//A-men to that!                                                                                     
"npc.Biker_SafeSpotAheadReaction02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction02.wav"
}

//Cool.                                                                                              
"npc.Biker_SafeSpotAheadReaction03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction03.wav"
}

//Well, all right!                                                                                   
"npc.Biker_SafeSpotAheadReaction04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction04.wav"
}

//Thanks for gettin' me.                                                                             
"npc.Biker_ToTheRescueThanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ToTheRescueThanks02.wav"
}

//Hey, thanks for not forgettin' me.                                                                 
"npc.Biker_ToTheRescueThanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ToTheRescueThanks03.wav"
}

//I owe you one.                                                                                     
"npc.Biker_ToTheRescueThanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ToTheRescueThanks04.wav"
}

//Someone should use their health pack...                                                            
"npc.Biker_PlayerSuggestHealth05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealth05.wav"
}

//Bill, man, heal up                                                                                 
"npc.Biker_PlayerSuggestHealthBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthBill02.wav"
}

//Bro, heal up.                                                                                      
"npc.Biker_PlayerSuggestHealthBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthBill03.wav"
}

//Louis, you gotta heal up, man.                                                                     
"npc.Biker_PlayerSuggestHealthLouis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthLouis02.wav"
}

//Louis, heal fer chrissake.                                                                         
"npc.Biker_PlayerSuggestHealthLouis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthLouis03.wav"
}

//Zoey, patch yerself up.                                                                            
"npc.Biker_PlayerSuggestHealthZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthZoey03.wav"
}

//Hey Zoey, you oughtta heal.                                                                        
"npc.Biker_PlayerSuggestHealthZoey04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthZoey04.wav"
}

//That was close!                                                                                    
"npc.Biker_PlayerTransitionClose03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose03.wav"
}

//Thought we were goners (lauging)                                                                   
"npc.Biker_PlayerTransitionClose04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose04.wav"
}

//This shit ain't easy.                                                                              
"npc.Biker_PlayerTransitionClose05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose05.wav"
}

//Zoey! Stop shooting me.                                                                            
"npc.Biker_Biker_FriendlyFireZoey05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireZoey05.wav"
}

//Watch yer fire, Old Man.                                                                           
"npc.Biker_Biker_FriendlyFireBill04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireBill04.wav"
}

// Nice Shot, Bill.That was my ass.                                                                  
"npc.Biker_Biker_FriendlyFireBill05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireBill05.wav"
}

//LOU-IS  STOP SHOOTING ME (Snarled)                                                                 
"npc.Biker_Biker_FriendlyFireLouis06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Biker_FriendlyFireLouis06.wav"
}

//This [cough] hurts.                                                                                
"npc.Biker_GoingToDieLight14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight14.wav"
}

//Yer tellin' me people camp for fun?                                                                
"npc.Biker_WorldFarmHouse0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0101.wav"
}

//Shit. Never thought I'd go lookin' for the military.                                               
"npc.Biker_WorldFarmHouse0105"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0105.wav"
}

//Nice place.                                                                                        
"npc.Biker_WorldFarmHouse0107"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0107.wav"
}

//There's the tracks. Now we just need to get to 'em.                                                
"npc.Biker_WorldFarmHouse0108"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0108.wav"
}

//Bet we can get to the tracks from that building.                                                   
"npc.Biker_WorldFarmHouse0109"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0109.wav"
}

//Looks like this tunnel heads the right way.                                                        
"npc.Biker_WorldFarmHouse0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0203.wav"
}

//This tunnel heads the right way.                                                                   
"npc.Biker_WorldFarmHouse0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0204.wav"
}

//Through here!                                                                                      
"npc.Biker_WorldFarmHouse0206"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0206.wav"
}

//Well, goddamnit, the tracks are blocked.                                                           
"npc.Biker_WorldFarmHouse0207"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0207.wav"
}

//Let's try this tunnel.                                                                             
"npc.Biker_WorldFarmHouse0208"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0208.wav"
}

//This better go through.                                                                            
"npc.Biker_WorldFarmHouse0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0302.wav"
}

//There's the tracks!                                                                                
"npc.Biker_Generic26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Generic26.wav"
}

//Watch out for the train!                                                                           
"npc.Biker_WorldFarmHouse0312"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0312.wav"
}

//We can get up there now!                                                                           
"npc.Biker_WorldFarmHouse0313"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0313.wav"
}

//Up there!                                                                                          
"npc.Biker_WorldFarmHouse0314"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0314.wav"
}

//Safe house up there!                                                                               
"npc.Biker_WorldFarmHouse0315"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0315.wav"
}

//There might be supplies in that house.                                                             
"npc.Biker_WorldFarmHouse0316"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0316.wav"
}

//Let's check this house.                                                                            
"npc.Biker_WorldFarmHouse0317"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0317.wav"
}

//There's the tracks!                                                                                
"npc.Biker_WorldFarmHouse0318"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0318.wav"
}

//Safe house ahead!                                                                                  
"npc.Biker_SafeSpotAhead06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SafeSpotAhead06.wav"
}

//Safe house!                                                                                        
"npc.Biker_SafeSpotAhead07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SafeSpotAhead07.wav"
}

//Safe house, let's go!                                                                              
"npc.Biker_SafeSpotAhead08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SafeSpotAhead08.wav"
}

//Let's check out the barn.                                                                          
"npc.Biker_WorldFarmHouse0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0403.wav"
}

//The tracks!                                                                                        
"npc.Biker_WorldFarmHouse0406"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0406.wav"
}

//We can get around down here.                                                                       
"npc.Biker_WorldFarmHouse0412"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0412.wav"
}

//Run for the train car!                                                                             
"npc.Biker_WorldFarmHouse0416"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0416.wav"
}

//An outpost!                                                                                        
"npc.Biker_WorldFarmHouse0502"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0502.wav"
}

//Yeah, we made it!                                                                                  
"npc.Biker_WorldFarmHouse0503"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0503.wav"
}

//Hey Louis, you look like shit.                                                                     
"npc.Biker_Generic30"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic30.wav"
}

//Get the lead out!                                                                                  
"npc.Biker_EmphaticRun09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun09.wav"
}

//Haul Ass!                                                                                          
"npc.Biker_EmphaticRun10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\EmphaticRun10.wav"
}

//Ahh shit, I just can't sit here and wait for them to die.                                          
"npc.Biker_InsideSafeRoom10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom10.wav"
}

//Hey little lady, if you ain't gonna use that health kit I could use it.                            
"npc.Biker_PlayerSuggestHealthSpecific09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific09.wav"
}

//Louis, while I hate to break that ensemble and all, can I have your health pack?                   
"npc.Biker_PlayerSuggestHealthSpecific10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific10.wav"
}

//Old man, you forget you have a health pack, or you  saving that for me?                            
"npc.Biker_PlayerSuggestHealthSpecific11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific11.wav"
}

//Louis, gimme your health pack.                                                                     
"npc.Biker_PlayerSuggestHealthSpecific12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerSuggestHealthSpecific12.wav"
}

//Ahh - hey, somone wanna patch me up?                                                               
"npc.Biker_GoingToDieAskForHeal04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieAskForHeal04.wav"
}

//I hate hospitals.  And doctors and lawyers and cops...                                             
"npc.Biker_WorldHospital0404"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0404.wav"
}

//Elevator's here!                                                                                   
"npc.Biker_WorldHospital0406"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0406.wav"
}

//Get on the elevator!                                                                               
"npc.Biker_WorldHospital0407"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0407.wav"
}

//Get on the lift!                                                                                   
"npc.Biker_WorldHospital0305"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldHospital0305.wav"
}

//Now this is some shit.                                                                             
"npc.Biker_WorldHospital0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0306.wav"
}

//I hate planes.                                                                                     
"npc.Biker_WorldAirport0513"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0513.wav"
}

//I hate subways.                                                                                    
"npc.Biker_WorldHospital0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0201.wav"
}

//I hate tunnels.                                                                                    
"npc.Biker_WorldFarmHouse0212"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0212.wav"
}

//I hate helicopters.                                                                                
"npc.Biker_WorldHospital0501"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0501.wav"
}

//I hate hospitals.                                                                                  
"npc.Biker_WorldHospital0408"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0408.wav"
}

//I hate elevators.                                                                                  
"npc.Biker_WorldHospital0409"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0409.wav"
}

//I hate the water.                                                                                  
"npc.Biker_WorldSmallTown0509"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0509.wav"
}

//I hate stairs.                                                                                     
"npc.Biker_WorldHospital0410"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0410.wav"
}

//Hey suit, this look familiar? tch tck?                                                             
"npc.Biker_WorldAirport0320"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0320.wav"
}

//Didn't think you were gettin' back up.                                                             
"npc.Biker_ReviveFriend07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReviveFriend07.wav"
}

//Cover my ass.                                                                                      
"npc.Biker_CoverMe10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\CoverMe10.wav"
}

//Whoah. Nice shot.                                                                                  
"npc.Biker_NiceShot07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\NiceShot07.wav"
}

//Good shot. [laughing]                                                                              
"npc.Biker_NiceShot08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\NiceShot08.wav"
}

//Great shot [laughing]                                                                              
"npc.Biker_NiceShot09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\NiceShot09.wav"
}

//Good one!                                                                                          
"npc.Biker_NiceShot10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\NiceShot10.wav"
}

//Sick...                                                                                            
"npc.Biker_ReactionDisgusted08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted08.wav"
}

//ohhh...                                                                                            
"npc.Biker_ReactionDisgusted09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted09.wav"
}

//Healing, cover me.                                                                                 
"npc.Biker_CoverMe11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CoverMe11.wav"
}

//Wait up, I'm healing.                                                                              
"npc.Biker_CoverMe12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CoverMe12.wav"
}

//Hold on, gotta heal.                                                                               
"npc.Biker_CoverMe13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CoverMe13.wav"
}

//First aid kits over here.                                                                          
"npc.Biker_SpotFirstAid06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid06.wav"
}

//First aid kit over here.                                                                           
"npc.Biker_SpotFirstAid07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotFirstAid07.wav"
}

//Weapon's over here!                                                                                
"npc.Biker_SpotWeapons04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotWeapons04.wav"
}

//We got weapons over here.                                                                          
"npc.Biker_SpotWeapons05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotWeapons05.wav"
}

//Molotov's over here.                                                                               
"npc.Biker_SpotGrenades04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades04.wav"
}

//There's a pipe bomb here.                                                                          
"npc.Biker_SpotGrenades05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades05.wav"
}

//Pipe bombs!                                                                                        
"npc.Biker_SpotGrenades06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades06.wav"
}

//Molotovs!                                                                                          
"npc.Biker_SpotGrenades07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades07.wav"
}

//Weapons!                                                                                           
"npc.Biker_SpotGrenades08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SpotGrenades08.wav"
}

//Hell, I guess that's one I owe YOU.                                                                
"npc.Biker_ToTheRescueThanks05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ToTheRescueThanks05.wav"
}

//Killin' vampires looked easier in the brochure, dinnit?                                            
"npc.Biker_PlayerTransitionClose06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\PlayerTransitionClose06.wav"
}

//I heard the military's got a safe zone north of here. We just gotta follow the train tracks.       
"npc.Biker_WorldFarmHouseIntro01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouseIntro01.wav"
}

//Yeah, I heard that, too.                                                                           
"npc.Biker_WorldFarmHouseIntro03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouseIntro03.wav"
}

//We ain't gonna survive on our own forever. I heard the military's got a safe zone north of here. We
"npc.Biker_WorldFarmHouseIntro05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouseIntro05.wav"
}

//Not anymore!                                                                                       
"npc.Biker_Movie04"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie04.wav"
}

//Don't let that stop ya from smearin it all over yerself.                                           
"npc.Biker_Movie06"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie06.wav"
}

//Goddammit...                                                                                       
"npc.Biker_Movie08"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie08.wav"
}

//Ah! It reeks!                                                                                      
"npc.Biker_Movie09"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie09.wav"
}

//So you're interested?                                                                              
"npc.Biker_Movie11"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie11.wav"
}

//I could arrange that.                                                                              
"npc.Biker_Movie13"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie13.wav"
}

//What the?                                                                                          
"npc.Biker_Movie17"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie17.wav"
}

//Uh. Bill?                                                                                          
"npc.Biker_Movie19"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie19.wav"
}

//Nice reflexes, Colonel.                                                                            
"npc.Biker_Movie22"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie22.wav"
}

//You gonna make it?                                                                                 
"npc.Biker_Movie24"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie24.wav"
}

//Run.                                                                                               
"npc.Biker_Movie33"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Biker\Movie33.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter05.wav"
}

//<Nervous laugh>                                                                                    
"npc.Biker_Laughter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter06.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter07.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter08.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter09.wav"
}

//<Snort>                                                                                            
"npc.Biker_Laughter10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter10.wav"
}

//<Short laugh>                                                                                      
"npc.Biker_Laughter11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter11.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Biker_Laughter12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Laughter12.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Biker_Laughter13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Laughter13.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Biker_Laughter14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Laughter14.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Biker_Laughter15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Laughter15.wav"
}

//I'm healing.                                                                                       
"npc.Biker_CoverMe14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\CoverMe14.wav"
}

//Hey, hunter's got Zoey!                                                                            
"npc.Biker_HunterZoeyPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\HunterZoeyPounced03.wav"
}

//Popped a cap in his ass!                                                                           
"npc.Biker_KillConfirmation07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\KillConfirmation07.wav"
}

//Oh, that's disgusting.                                                                             
"npc.Biker_ReactionDisgusted10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\ReactionDisgusted10.wav"
}

//Shit.                                                                                              
"npc.Biker_Swear12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear12.wav"
}

//Ah hell.                                                                                           
"npc.Biker_Swear14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear14.wav"
}

//Son of a bitch.                                                                                    
"npc.Biker_Swear15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear15.wav"
}

//Ah bullshit.                                                                                       
"npc.Biker_Swear16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear16.wav"
}

//Dammit.                                                                                            
"npc.Biker_Swear17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear17.wav"
}

//Bullshit.                                                                                          
"npc.Biker_Swear18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear18.wav"
}

//Ah bullshit.                                                                                       
"npc.Biker_Swear19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Swear19.wav"
}

//<laugh>Whoa-ho-ho, YEAH!                                                                           
"npc.Biker_ViolenceAwe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\ViolenceAwe07.wav"
}

//That plane's headed right for the airport. I say we head there too.                                
"npc.Biker_WorldAirport0114"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0114.wav"
}

//Holy shit, the whole damn city's on fire.                                                          
"npc.Biker_WorldAirport0115"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0115.wav"
}

//Our dumpster has arrived! Let's go, girls!                                                         
"npc.Biker_WorldAirport0231"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0231.wav"
}

//What friggin' idiot bombed the airport?                                                            
"npc.Biker_WorldAirport0321"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0321.wav"
}

//Heh heh, hot shot.                                                                                 
"npc.Biker_WorldAirport0322"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0322.wav"
}

//There's the plane!                                                                                 
"npc.Biker_WorldAirport0423"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport0423.wav"
}

//The sad thing is this is only the second worst time I've ever had in an airport.                   
"npc.Biker_WorldAirport0424"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0424.wav"
}

//I hate vans.                                                                                       
"npc.Biker_WorldAirport0425"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0425.wav"
}

//I hate the woods.                                                                                  
"npc.Biker_WorldFarmHouse0112"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0112.wav"
}

//I hate sewers.                                                                                     
"npc.Biker_WorldHospital0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldHospital0308.wav"
}

//If we live through this, I'm gonna frickin' kill that guy.                                         
"npc.Biker_WorldSmallTown03NPC03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown03NPC03.wav"
}

//I hate lawyers                                                                                     
"npc.Biker_WorldSmallTown0511"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0511.wav"
}

//I hate boat lawyers. When are they gonna get done practicing law?                                  
"npc.Biker_WorldSmallTown0512"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0512.wav"
}

//You know what I don't hate? I don't hate vests.                                                    
"npc.Biker_WorldSmallTown0513"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0513.wav"
}

//God's dead, huh? Well, join the damn club.                                                         
"npc.Biker_WorldAirport0426"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0426.wav"
}

//I'm pretty hosed.                                                                                  
"npc.Biker_GoingToDieLight15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight15.wav"
}

//Killed by vampires. What a goddamn disgrace.                                                       
"npc.Biker_GoingToDieLight16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GoingToDieLight16.wav"
}

//Fan-tastic. A tunnel.                                                                              
"npc.Biker_Generic60"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\Generic60.wav"
}

//I forgive you, Army. I love you guys!                                                              
"npc.Biker_WorldFarmHouse0523"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0523.wav"
}

//That is one creepy ass house.                                                                      
"npc.Biker_WorldFarmHouse0524"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0524.wav"
}

//Finally.                                                                                           
"npc.Biker_SafeSpotAheadReaction05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction05.wav"
}

//Groovy.                                                                                            
"npc.Biker_Generic63"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic63.wav"
}

//What's so funny? It is groovy.                                                                     
"npc.Biker_Generic64"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic64.wav"
}

//What?                                                                                              
"npc.Biker_Generic65"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic65.wav"
}

//Never a cop when you need one.                                                                     
"npc.Biker_WorldAirport0323"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldAirport0323.wav"
}

//Yeah, yeah, we get it.  You're a hero.                                                             
"npc.Biker_WorldAirport05NPC10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldAirport05NPC10.wav"
}

//The tracks should just be downstairs.                                                              
"npc.Biker_WorldFarmHouse0214"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0214.wav"
}

//You know - I bet we could knock that bridge down.                                                  
"npc.Biker_WorldFarmHouse0326"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0326.wav"
}

//We need to get up there.                                                                           
"npc.Biker_WorldFarmHouse0327"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0327.wav"
}

//Down here!                                                                                         
"npc.Biker_WorldSmallTown0114"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0114.wav"
}

//We can take these stairs!                                                                          
"npc.Biker_WorldSmallTown0116"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0116.wav"
}

//Safe house up there!                                                                               
"npc.Biker_WorldSmallTown0117"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0117.wav"
}

//Cool.                                                                                              
"npc.Biker_WorldSmallTown0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0203.wav"
}

//I hate trainyards.                                                                                 
"npc.Biker_WorldSmallTown0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0204.wav"
}

//I hate small towns.                                                                                
"npc.Biker_WorldSmallTown0311"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTown0311.wav"
}

//You got to be shittin me.  We walk a hundred miles, fight 5 million vampires -                     
"npc.Biker_WorldFarmHouse0525"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0525.wav"
}

//A-frickin'-men.                                                                                    
"npc.Biker_SafeSpotAheadReaction07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\SafeSpotAheadReaction07.wav"
}

//Goddamn tape loop piece of shit.                                                                   
"npc.Biker_WorldFarmHouse0526"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0526.wav"
}

//-whatever. And all they got is a goddamn tape loop? Screw the goddamn army.                        
"npc.Biker_WorldFarmHouse0527"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0527.wav"
}

//I LOVE the goddamn army!                                                                           
"npc.Biker_WorldFarmHouse0528"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmHouse0528.wav"
}

//Just open the goddamn door.                                                                        
"npc.Biker_WorldSmallTownNPCBellman02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBellman02.wav"
}

//We're cops. Open up.                                                                               
"npc.Biker_WorldSmallTownNPCBellman03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBellman03.wav"
}

//Well, let's see: I'm Francis, and that's Grandpa Bill, and - THERE'S ZOMBIES OUT HERE OPEN THE GODD
"npc.Biker_WorldSmallTownNPCBellman04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBellman04.wav"
}

//I am going to tear that bell down and shove it up your ass!                                        
"npc.Biker_WorldSmallTownNPCBellman05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBellman05.wav"
}

//Come get us!                                                                                       
"npc.Biker_WorldSmallTownNPCBoatman03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBoatman03.wav"
}

//Most people'll do anything if a cop tells 'em to.                                                  
"npc.Biker_Generic68"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic68.wav"
}

//Man, I don't think the cop thing worked.                                                           
"npc.Biker_WorldSmallTownNPCBellman13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBellman13.wav"
}

//If we meet anyone. Tell 'em we're cops.                                                            
"npc.Biker_Generic70"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic70.wav"
}

//Uh, hello?                                                                                         
"npc.Biker_WorldFarmhouseNPC01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC01.wav"
}

//Attention Army: This is the cops.                                                                  
"npc.Biker_WorldFarmhouseNPC02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC02.wav"
}

//Rodger dodger.                                                                                     
"npc.Biker_WorldFarmhouseNPC03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC03.wav"
}

//We're ready!                                                                                       
"npc.Biker_WorldFarmhouseNPC04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC04.wav"
}

//We're all set!                                                                                     
"npc.Biker_WorldFarmhouseNPC05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC05.wav"
}

//Come get us!                                                                                       
"npc.Biker_WorldFarmhouseNPC06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\WorldFarmhouseNPC06.wav"
}

//Trust me.                                                                                          
"npc.Biker_Generic71"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\Generic71.wav"
}

//Shit. I hope I don't NEED all that blood.                                                          
"npc.Biker_GettingRevived13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived13.wav"
}

//Good thing I'm indestructible.                                                                     
"npc.Biker_GettingRevived14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived14.wav"
}

//You... should see the other hundred guys.                                                          
"npc.Biker_GettingRevived15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived15.wav"
}

//Let's go break stuff!                                                                              
"npc.Biker_AnswerReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\AnswerReady04.wav"
}

//Let's go kill somethin'!                                                                           
"npc.Biker_AnswerReady05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Biker\AnswerReady05.wav"
}

//We should maybe go get Louis. I'm just sayin'...                                                   
"npc.Biker_InsideSafeRoom18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom18.wav"
}

//We just leavin' Bill out there?                                                                    
"npc.Biker_InsideSafeRoom19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom19.wav"
}

//We just leavin' Louis out there?                                                                   
"npc.Biker_InsideSafeRoom21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom21.wav"
}

//I mean, I'm cool with that if everyone else is.                                                    
"npc.Biker_InsideSafeRoom22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\InsideSafeRoom22.wav"
}

//You think they'll call us heroes someday?                                                          
"npc.Biker_GettingRevived16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\GettingRevived16.wav"
}

//Attention boat owner: We are the cops. I command you to pick us up.                                
"npc.Biker_WorldSmallTownNPCBoatman14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Biker\WorldSmallTownNPCBoatman14.wav"
}

