// Tank Zombie
//------------------------------------------------------------------
"HulkZombie.Voice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/breathe/Tank_Dormant_05.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_06.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_07.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_08.wav"
	}
}

"HulkZombie.Breathe"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/breathe/Tank_Dormant_01.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_02.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_03.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_04.wav"
	}
}

"HulkZombie.Growl"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/breathe/Tank_Dormant_08.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_09.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_10.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_11.wav"
		"wave"	"player/tank/voice/breathe/Tank_Dormant_12.wav"
	}
}
"HulkZombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_01.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_02.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_03.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_04.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_05.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_06.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_07.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_08.wav"
		"wave"	"player/tank/voice/growl/Tank_Spot_Prey_09.wav"
	}
}

"HulkZombie.Yell"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/yell/Tank_Yell_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_02.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_03.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_04.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_05.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_06.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_07.wav"
		"wave"	"player/tank/voice/yell/Tank_Yell_08.wav"
	}
}

"HulkZombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/attack/Tank_Attack_01.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_02.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_03.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_04.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_05.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_06.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_07.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_08.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_09.wav"
		"wave"	"player/tank/voice/attack/Tank_Attack_10.wav"
	}
}

"HulkZombie.Throw.Fail"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"92, 100"

	"rndwave"
	{
		"wave"	"player/tank/voice/growl/hulk_growl_1.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_2.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_3.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_4.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_5.wav"
	}
}

"HulkZombie.Throw.Pickup"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/tank/attack/rip_up_rock_1.wav"
}

"HulkZombie.Throw"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
		"wave"	"player/tank/voice/yell/Tank_Throw_01.wav"
	}
}


"HulkZombie.Throw.FlyLoop"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"95, 105"

	"wave"	"player/tank/attack/thrown_missile_loop_1.wav"
}

"HulkZombie.StartLedgeClimb"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/growl/hulk_growl_1.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_2.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_3.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_4.wav"
		"wave"	"player/tank/voice/growl/hulk_growl_5.wav"
	}
}

"HulkZombie.Punch"
{
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"100, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/tank/hit/hulk_punch_1.wav"
}

"HulkZombie.PunchIncap"
{
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"100, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/hit/pound_victim_1.wav"
		"wave"	"player/tank/hit/pound_victim_2.wav"
	}
}

"HulkZombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/die/Tank_Death_01.wav"
		"wave"	"player/tank/voice/die/Tank_Death_02.wav"
		"wave"	"player/tank/voice/die/Tank_Death_03.wav"
		"wave"	"player/tank/voice/die/Tank_Death_04.wav"
		"wave"	"player/tank/voice/die/Tank_Death_05.wav"
		"wave"	"player/tank/voice/die/Tank_Death_06.wav"
		"wave"	"player/tank/voice/die/Tank_Death_07.wav"
	}
}

"HulkZombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/pain/Tank_Pain_01.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_02.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_03.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_04.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_05.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_06.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_07.wav"
		"wave"	"player/tank/voice/pain/Tank_Pain_08.wav"
	}
}

"HulkZombie.PainFire"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"92, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/tank/voice/pain/Tank_Fire_01.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_02.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_03.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_04.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_05.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_06.wav"
		"wave"	"player/tank/voice/pain/Tank_Fire_07.wav"
	}
}

"HulkZombie.Thud"
{
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"95, 105"

	"wave"	"player/tank/fall/Tank_death_BodyFall_01.wav"
}

"HulkZombie.ThrownProjectileHit"
{
	"volume"		"1"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"95, 105"
	"channel"		"CHAN_STATIC"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/tank/hit/thrown_projectile_hit_01.wav"
}

// Witch Zombie
//------------------------------------------------------------------
/// on the ground moaning
"WitchZombie.Despair"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/idle/female_cry_1.wav"
		"wave"	"npc/witch/voice/idle/female_cry_2.wav"
		"wave"	"npc/witch/voice/idle/female_cry_3.wav"
		"wave"	"npc/witch/voice/idle/female_cry_4.wav"
	}
}


// beginning attack, during attack this happens but it is a re-beginning bug?
"WitchZombie.Scream"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Critical"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/attack/Female_DistantScream1.wav"
		"wave"	"npc/witch/voice/attack/Female_DistantScream2.wav"
	}
}

// attack
"WitchZombie.Rage"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/attack/female_shriek_1.wav"
		"wave"	"npc/witch/voice/attack/female_shriek_2.wav"
	}
}

// she has knocked down her victim and now is building up for the killing frenzy - about 3 seconds long
"WitchZombie.RageBeforeKillingFrenzy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/attack/witch_before_kill_01.wav"
	}
}


// she is rapidly clawing at her incap victim, shredding them to bits
"WitchZombie.KillingFrenzy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/attack/female_shriek_1.wav"
		"wave"	"npc/witch/voice/attack/female_shriek_2.wav"
	}
}


"WitchZombie.Surprised"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/mad/Female_LS_B_AttackGrunt16.wav"
		"wave"	"npc/witch/voice/mad/Female_LS_B_Surprised01.wav"
	}
}

"WitchZombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/pain/witch_pain_1.wav"
		"wave"	"npc/witch/voice/pain/witch_pain_2.wav"
		"wave"	"npc/witch/voice/pain/witch_pain_3.wav"
	}
}

"WitchZombie.PainFire"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/attack/female_shriek_1.wav"
		"wave"	"npc/witch/voice/attack/female_shriek_2.wav"
	}
}

// increasing warnings
"WitchZombie.GrowlLow"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"95, 100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"npc/witch/voice/mad/ZombieFemale_Growl1.wav"
}


"WitchZombie.GrowlMedium"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"100, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"npc/witch/voice/mad/ZombieFemale_Growl6.wav"
}


"WitchZombie.GrowlHigh"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/mad/Female_LS_D_MadScream01.wav"
		"wave"	"npc/witch/voice/mad/Female_LS_D_MadScream02.wav"
		"wave"	"npc/witch/voice/mad/Female_LS_D_MadScream03.wav"
	}
}

// retreating
"WitchZombie.RetreatHorror"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/voice/retreat/horrified_1.wav"
		"wave"	"npc/witch/voice/retreat/horrified_2.wav"
		"wave"	"npc/witch/voice/retreat/horrified_3.wav"
		"wave"	"npc/witch/voice/retreat/horrified_4.wav"
	}
}

// dying
"WitchZombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"npc/witch/voice/die/female_death_1.wav"
}


"WitchZombie.HeadShot"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"npc/witch/voice/die/headshot_death_1.wav"
		"wave"	"npc/witch/voice/die/headshot_death_2.wav"
		"wave"	"npc/witch/voice/die/headshot_death_3.wav"
	}
}


"WitchZombie.ShredVictim"
{
	"channel"		"CHAN_BODY"
	"volume"		".7"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"npc/witch/hit/Hit_SlimeSplat3.wav"
		"wave"	"npc/witch/hit/Hit_SlimeSplat4.wav"
		"wave"	"npc/witch/hit/Hit_SlimeSplat5.wav"
	}
}

//------------------------------------------------------------------
// Boomer Zombie
//------------------------------------------------------------------

// about to vomit warning
"BoomerZombie.Warn"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/warn/Boomer_Warning_01.wav"
		"wave"	"player/Boomer/voice/warn/Boomer_Warning_12.wav"
	}
}

// alert sound
"BoomerZombie.Alert"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_03.wav"
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_04.wav"
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_05.wav"
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_07.wav"
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_08.wav"
		"wave"	"player/Boomer/voice/alert/Boomer_Alert_10.wav"
	}
}

// random vocalizations
"BoomerZombie.Voice"
{
	"channel"		"CHAN_VOICE"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_01.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_04.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_05.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_06.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_08.wav"

	}
}

// random emission as well
"BoomerZombie.Groan"
{
	"channel"		"CHAN_VOICE"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_02.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_03.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_07.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_09.wav"
		"wave"	"player/Boomer/voice/idle/Boomer_Lurk_10.wav"

	}
}

// on spawnBoomerZombie.Voice
"BoomerZombie.Gurgle"
{
	"channel"		"CHAN_VOICE"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"

	"wave"	"player/Boomer/voice/idle/indigestion_loop.wav"
}


// when boomer becomes ALERT 
"BoomerZombie.Rage"
{
	"channel"		"CHAN_VOICE"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/attack/Boomer_SpotPrey_05.wav"
		"wave"	"player/Boomer/voice/attack/Boomer_SpotPrey_07.wav"
		"wave"	"player/Boomer/voice/attack/Boomer_SpotPrey_09.wav"
		"wave"	"player/Boomer/voice/attack/Boomer_SpotPrey_10.wav"
	}
}

// while attacking
"BoomerZombie.Attack"
{
	"channel"		"CHAN_VOICE"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/attack/Zombie10_Growl1.wav"
		"wave"	"player/Boomer/voice/attack/Zombie10_Growl2.wav"
		// "wave"	"player/Boomer/voice/attack/Zombie10_Growl3.wav"
	}
}

// in pain
"BoomerZombie.Pain"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/pain/Boomer_Shoved_03.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_Shoved_04.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_Shoved_05.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_Shoved_06.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_Shoved_07.wav"
	}
}

"BoomerZombie.PainShort"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_02.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_03.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_04.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_05.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_06.wav"
		"wave"	"player/Boomer/voice/pain/Boomer_PainShort_07.wav"
	}
}

// exploding
"BoomerZombie.Detonate"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/Boomer/explode/Explo_Medium_09.wav"
		"wave"	"player/Boomer/explode/Explo_Medium_10.wav"
		"wave"	"player/Boomer/explode/Explo_Medium_14.wav"
	}
}


"BoomerZombie.Fall"
{
	"channel"		"CHAN_BODY"  // "CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Critical"
	}

	"wave"	"player/Boomer/fall/boomer_dive_01.wav"
}

// big BLAH sound when attacking
"Vomit.Use"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"100, 105"

	"rndwave"
	{
		"wave"	"player/Boomer/vomit/Boomer_Vomit_01.wav"
		"wave"	"player/Boomer/vomit/Boomer_Vomit_02.wav"
		"wave"	"player/Boomer/vomit/Boomer_Vomit_03.wav"
		"wave"	"player/Boomer/vomit/Boomer_Vomit_04.wav"
		"wave"	"player/Boomer/vomit/Boomer_Vomit_09.wav"
	}
}

"Vomit.Cancel"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"100, 105"

	"rndwave"
	{
		"wave"	"player/Boomer/vomit/Boomer_DisruptVomit_01.wav"
		"wave"	"player/Boomer/vomit/Boomer_DisruptVomit_03.wav"
		"wave"	"player/Boomer/vomit/Boomer_DisruptVomit_05.wav"
	}
}





// Smoker Zombie
//------------------------------------------------------------------
// called by CTerrorPlayer::OnVoiceTransmit
"SmokerZombie.Voice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/idle/Smoker_SpotPrey_07.wav"
		"wave"	"player/smoker/voice/idle/Smoker_SpotPrey_08.wav"
	}
}

// Random playback of breath
"SmokerZombie.Breathe"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/idle/Smoker_Lurk_01.wav"
		"wave"	"player/smoker/voice/idle/Smoker_Lurk_03.wav"
		"wave"	"player/smoker/voice/idle/Smoker_Lurk_04.wav"
		"wave"	"player/smoker/voice/idle/Smoker_Lurk_06.wav"
		"wave"	"player/smoker/voice/idle/Smoker_Lurk_08.wav"
	}
}

// Played when attacking
"SmokerZombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_110dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/attack/Smoker_Attack_01.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_02.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_03.wav"

		"wave"	"player/smoker/voice/attack/Smoker_Attack_04.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_05.wav"

		"wave"	"player/smoker/voice/attack/Smoker_Attack_06.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_07.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_08.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_09.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_10.wav"
		"wave"	"player/smoker/voice/attack/Smoker_Attack_11.wav"
	}
}

// In pain
"SmokerZombie.Pain"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/pain/Smoker_Pain_02.wav"		
		"wave"	"player/smoker/voice/pain/Smoker_Pain_03.wav"
		"wave"	"player/smoker/voice/pain/Smoker_Pain_04.wav"
		"wave"	"player/smoker/voice/pain/Smoker_Pain_05.wav"		
		"wave"	"player/smoker/voice/pain/Smoker_Pain_06.wav"
	}
}
"SmokerZombie.PainShort"
{
	"channel"		"CHAN_VOICE"  
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_01.wav"
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_02.wav"		
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_03.wav"
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_04.wav"
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_05.wav"		
		"wave"	"player/smoker/voice/pain/Smoker_PainShort_06.wav"
	}
}

// spotting a target
"SmokerZombie.Recognize"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/idle/Smoker_SpotPrey_01.wav"
		"wave"	"player/smoker/voice/idle/Smoker_SpotPrey_02.wav"
	}
}

// alert is sounded when spawned
"SmokerZombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/alert/Smoker_Alert_01.wav"
		"wave"	"player/smoker/voice/alert/Smoker_Alert_02.wav"
		"wave"	"player/smoker/voice/alert/Smoker_Alert_03.wav"
	}
}

// Warning just before attacking
"SmokerZombie.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/warn/Smoker_Warn_01.wav"
		// "wave"	"player/smoker/voice/warn/Smoker_Warn_02.wav"
		"wave"	"player/smoker/voice/warn/Smoker_Warn_03.wav"
	}
}

// Death
"SmokerZombie.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"PITCH_NORM"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/death/Smoker_Death_01.wav"
		"wave"	"player/smoker/voice/death/Smoker_Death_02.wav"
		"wave"	"player/smoker/voice/death/Smoker_Death_03.wav"
	}
}
//Death explode
"SmokerZombie.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"			"PITCH_NORM"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/Death/Smoker_explode_01.wav"
		"wave"	"player/smoker/Death/Smoker_explode_02.wav"
		"wave"	"player/smoker/Death/Smoker_explode_03.wav"
		"wave"	"player/smoker/Death/Smoker_explode_04.wav"
	}
}

// 
"SmokerZombie.TongueAttack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_125dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/smoker/voice/attack/Smoker_LaunchTongue_01.wav"
}


"SmokerZombie.TongueHit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/smoker/voice/attack/Smoker_TongueHit_01.wav"	
		// "wave"	"player/smoker/voice/attack/Smoker_TongueHit_02.wav"
	}	
}


"SmokerZombie.TongueRetract"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/smoker/miss/Smoker_ReelTongueIn_01.wav"
		"wave"	"player/smoker/miss/Smoker_ReelTongueIn_02.wav"
		"wave"	"player/smoker/miss/Smoker_ReelTongueIn_03.wav"
		"wave"	"player/smoker/miss/Smoker_ReelTongueIn_04.wav"
		"wave"	"player/smoker/miss/Smoker_ReelTongueIn_05.wav"
	}
}


"SmokerZombie.TongueStrain"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/smoker/miss/Cow_LickLips_Slurp2.wav"
		"wave"	"player/smoker/miss/Cow_LickLips_Slurp3.wav"
		"wave"	"player/smoker/miss/Cow_LickLips_Slurp4.wav"
	}
}

"SmokerZombie.TongueFly"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/smoker/attack/tongue_fly_loop.wav"
}

"SmokerZombie.TongueChoke"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"common/null.wav"
}

// ----------------------------------------------------------
// Hunter Zombie
// ----------------------------------------------------------
// random vocalizations
"HunterZombie.Voice"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
 	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_01.wav"
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_04.wav"
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_05.wav"
	}
}

// growl, no target established
"HunterZombie.Growl"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"90, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_01.wav"
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_04.wav"
		"wave"	"player/hunter/voice/idle/Hunter_Stalk_05.wav"
	}
}


// Kitty's been hurt
"HunterZombie.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
 	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/pain/Hunter_Pain_05.wav" 
 		"wave"	"player/hunter/voice/pain/Hunter_Pain_07.wav"
		"wave"	"player/hunter/voice/pain/Hunter_Pain_08.wav"
		"wave"	"player/hunter/voice/pain/Hunter_Pain_09.wav"
		"wave"	"player/hunter/voice/pain/Hunter_Pain_10.wav"
		"wave"	"player/hunter/voice/pain/Hunter_Pain_12.wav"
	}
}

// Kitty's been hurt
"HunterZombie.PainShort"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
 	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_01.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_03.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_04.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_05.wav"
 		"wave"	"player/hunter/voice/pain/Hunter_PainShort_07.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_08.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_09.wav"
		"wave"	"player/hunter/voice/pain/Hunter_PainShort_10.wav"

	}
}

// lunging, not pouncing but lunging
"HunterZombie.Lunge"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_01.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_02.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_03.wav"
	}
}

// landing a lunge but not a pounce
"HunterZombie.LungeLand"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_04.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_05.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_06.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_07.wav"
	}
}

// Hunter Death Sounds
"HunterZombie.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
 	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"rndwave"
	{
		"wave"	"player/hunter/voice/death/Hunter_Death_02.wav"
		"wave"	"player/hunter/voice/death/Hunter_Death_04.wav"
		"wave"	"player/hunter/voice/death/Hunter_Death_06.wav"
	}
}

// alert
// let everyone know I'm here
"HunterZombie.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_95dB"
	"GameData"
	{
		"Priority"	"Critical"
	}



	"rndwave"
	{
		"wave"	"player/hunter/voice/alert/Hunter_Alert_01.wav"
		"wave"	"player/hunter/voice/alert/Hunter_Alert_03.wav"
	}
}

// warning
// crouched and ready to pounce
"HunterZombie.Warn"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_105dB"
	"GameData"
	{
		"Priority"	"Critical"
	}
	
	"rndwave"
	{

		
		// "wave"	"player/hunter/voice/warn/Hunter_Warn_08.wav"
		"wave"	"player/hunter/voice/warn/Hunter_Warn_10.wav"
		"wave"	"player/hunter/voice/warn/Hunter_Warn_14.wav"
	}
}


// attempting to pounce
"HunterZombie.Pounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Critical"
	}

	"rndwave"
	{
		// "wave"	"player/hunter/voice/attack/Hunter_AttackMix_01.wav"
		"wave"	"player/hunter/voice/attack/Hunter_AttackMix_02.wav"
		"wave"	"player/hunter/voice/attack/Hunter_AttackMix_03.wav"
	}
}


// should be used
"HunterZombie.Pounce.FlyLoop"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_08.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_09.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Pounce_10.wav"
	}
}

// missed on the pounce
"HunterZombie.Pounce.Miss"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}
	"rndwave"
	{

	"wave"	"player/hunter/voice/miss/Hunter_PounceMiss_01.wav"
	"wave"	"player/hunter/voice/miss/Hunter_PounceMiss_02.wav"
	"wave"	"player/hunter/voice/miss/Hunter_PounceMiss_03.wav"
	"wave"	"player/hunter/voice/miss/Hunter_PounceMiss_04.wav"
	}
	
}
// shredding victim during attack
"HunterZombie.Pounce.shred"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"GameData"
	{
		"Priority"	"Interesting"
	}
	"rndwave"
	{

		"wave"	"player/hunter/voice/attack/Hunter_Shred_01.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_02.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_03.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_04.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_05.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_06.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_07.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_08.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_09.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_10.wav"
		"wave"	"player/hunter/voice/attack/Hunter_Shred_11.wav"

	}
	
}

// the pounce has been canceled
"HunterZombie.Pounce.Cancel"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/hunter/voice/miss/Hunter_PounceCancel_01.wav"
		"wave"	"player/hunter/voice/miss/Hunter_PounceCancel_02.wav"
		"wave"	"player/hunter/voice/miss/Hunter_PounceCancel_03.wav"
		"wave"	"player/hunter/voice/miss/Hunter_PounceCancel_04.wav"
	}
}



// pounce hit a survivor
"HunterZombie.Pounce.Hit"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"100"

	"GameData"
	{
		"Priority"	"Interesting"
	}

	"wave"	"player/hunter/hit/tackled_1.wav"
}

// Player Zombie
//------------------------------------------------------------------
"PlayerZombie.BecomeGhost"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"UI/Menu_Horror01.wav"
}

"PlayerZombie.BecomeReal"
{
	"channel"		"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"UI/Pickup_GuitarRiff10.wav"
}

"PlayerZombie.Rage"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	// "wave" "common/null.wav"

	"rndwave"
	{
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack1.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack2.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack3.wav"
	}
}

"PlayerZombie.Breathe"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"wave" "common/null.wav"

	// "rndwave"
	// {
		// "wave"	"player/PZ/voice/idle/ZombieDog_Growl1.wav"
		// "wave"	"player/PZ/voice/idle/ZombieDog_Growl2.wav"
		// "wave"	"player/PZ/voice/idle/ZombieDog_Growl3.wav"
		// "wave"	"player/PZ/voice/idle/ZombieDog_Growl4.wav"
	// }
}

"PlayerZombie.Attack"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack1.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack2.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack3.wav"
	}
}

"PlayerZombie.AttackMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/miss/claw_miss_1.wav"
		"wave"	"player/PZ/miss/claw_miss_2.wav"
	}
}

"PlayerZombie.AttackHit"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/hit/zombie_slice_1.wav"
		"wave"	"player/PZ/hit/zombie_slice_2.wav"
		"wave"	"player/PZ/hit/zombie_slice_3.wav"
		"wave"	"player/PZ/hit/zombie_slice_4.wav"
		"wave"	"player/PZ/hit/zombie_slice_5.wav"
		"wave"	"player/PZ/hit/zombie_slice_6.wav"
	}
}

"PlayerZombie.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"wave" "common/null.wav"	
	// "rndwave"
	// {
		// "wave"	"player/PZ/voice/die/ZombieDog_Death1.wav"
		// "wave"	"player/PZ/voice/die/ZombieDog_Death2.wav"
	// }
}

"PlayerZombie.Hurt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"wave" "common/null.wav"

	// "rndwave"
	// {
		// "wave"	"player/PZ/voice/hurt/ZombieDog_Hurt2.wav"
		// "wave"	"player/PZ/voice/hurt/ZombieDog_Hurt3.wav"
	// }
}

"PlayerZombie.Taunt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"wave" "common/null.wav"

	// "rndwave"
	// {
		// "wave"	"player/hunter/voice/idle/Zombie07_Growl03.wav"
		// "wave"	"player/hunter/voice/idle/Zombie07_Growl04.wav"
		// "wave"	"player/hunter/voice/idle/Zombie07_Growl09.wav"
		// "wave"	"player/hunter/voice/idle/Zombie07_Growl10.wav"
	// }
}

"PlayerZombie.CullWarn"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"100"

	"wave"	"ambient/alarms/klaxon1.wav"
}


"PlayerZombie.Fall"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack1.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack2.wav"
		"wave"	"player/PZ/voice/attack/ZombieDog_Attack3.wav"
	}
}


"PlayerZombie.Thud"
{
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"95, 105"

	"wave"	"player/PZ/fall/Bodyfall_LargeCreature.wav"
}

