//--------------------------------------------------------------------------------------------------------------
// This file is auto generated do not hand edit!
//--------------------------------------------------------------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------
// Last Updated: 09/16/2008 11:03:24 AM
//--------------------------------------------------------------------------------------------------------------

//Game Sound line                                                
"Player.Manager_Player.GameSpeech01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"		"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Riflerange_02.wav"
}



//Come on, let me out!  I can give you a hand!                                                       
"Player.Manager_Player.Manager_CallForRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\CallForRescue01.wav"
}

//I'm trapped in here, let me out!                                                                   
"Player.Manager_CallForRescue03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\CallForRescue03.wav"
}

//Go ahead and take this.                                                                            
"Player.Manager_AlertGiveItem04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem04.wav"
}

//Here take this.                                                                                    
"Player.Manager_AlertGiveItem01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem01.wav"
}

//Here, I got something for you.                                                                     
"Player.Manager_AlertGiveItem02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem02.wav"
}

//Take this.                                                                                         
"Player.Manager_AlertGiveItem03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem03.wav"
}

//Clear!                                                                                             
"Player.Manager_AreaClear01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AreaClear01.wav"
}

//Nothing in here!                                                                                   
"Player.Manager_AreaClear02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AreaClear02.wav"
}

//Nothin' here!                                                                                      
"Player.Manager_AreaClear03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AreaClear03.wav"
}

//Get to the boat!                                                                                   
"Player.Manager_ArriveBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveBoat01.wav"
}

//Run to the boat!                                                                                   
"Player.Manager_ArriveBoat03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveBoat03.wav"
}

//The boat's here! Let's go!                                                                         
"Player.Manager_ArriveBoatInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveBoatInitial01.wav"
}

//Our boat's here! Let's go!                                                                         
"Player.Manager_ArriveBoatInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveBoatInitial02.wav"
}

//Everyone in the helicopter! Go!                                                                    
"Player.Manager_ArriveChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveChopper01.wav"
}

//Get to the helicopter!                                                                             
"Player.Manager_ArriveChopper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveChopper02.wav"
}

//The heli's here. Let's go!                                                                         
"Player.Manager_ArriveChopperInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveChopperInitial01.wav"
}

//The helicopter's here! Let's go!                                                                   
"Player.Manager_ArriveChopperInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveChopperInitial02.wav"
}

//Get to the plane. GO!                                                                              
"Player.Manager_ArrivePlane01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArrivePlane01.wav"
}

//Get to the plane!                                                                                  
"Player.Manager_ArrivePlane02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArrivePlane02.wav"
}

//Get to the truck! TO THE TRUCK!                                                                    
"Player.Manager_ArriveTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveTruck01.wav"
}

//GET TO THE TRUCK!                                                                                  
"Player.Manager_ArriveTruck02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveTruck02.wav"
}

//The truck's here! Let's go!                                                                        
"Player.Manager_ArriveTruckInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveTruckInitial01.wav"
}

//Ready?                                                                                             
"Player.Manager_AskReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady01.wav"
}

//Ready?                                                                                             
"Player.Manager_AskReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady02.wav"
}

//Ready for this?                                                                                    
"Player.Manager_AskReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady03.wav"
}

//Ready for this?                                                                                    
"Player.Manager_AskReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady04.wav"
}

//Waddya say, we ready?                                                                              
"Player.Manager_AskReady05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady05.wav"
}

//Backbackback!                                                                                      
"Player.Manager_BackUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\BackUp02.wav"
}

//Back up!                                                                                           
"Player.Manager_BackUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\BackUp01.wav"
}

//Back up!                                                                                           
"Player.Manager_BackUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\BackUp03.wav"
}

//We're almost out of here!                                                                          
"Player.Manager_FinaleAhead02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FinaleAhead02.wav"
}

//We're almost out of here!                                                                          
"Player.Manager_FinaleAhead01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FinaleAhead01.wav"
}

//Oh shit. Shit. Shit shit shit.                                                                     
"Player.Manager_GriefBiker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker03.wav"
}

//Francis!  NO!                                                                                      
"Player.Manager_GriefBiker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker01.wav"
}

//ZOEY! Goddamn it.                                                                                  
"Player.Manager_GriefTeengirl02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl02.wav"
}

//Ah! Zoey!                                                                                          
"Player.Manager_GriefTeengirl01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl01.wav"
}

//Ah Bill. Ah, shit.                                                                                 
"Player.Manager_GriefVet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet03.wav"
}

//Bill, no!                                                                                          
"Player.Manager_GriefVet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet01.wav"
}

//ah, Jesus.                                                                                         
"Player.Manager_ReactionNegative04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionNegative04.wav"
}

//Uh oh.                                                                                             
"Player.Manager_ReactionNegative01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionNegative01.wav"
}

//Allright!                                                                                          
"Player.Manager_ReactionPositive05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive05.wav"
}

//Heh hehhhh.                                                                                        
"Player.Manager_ReactionPositive06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive06.wav"
}

//Nice!                                                                                              
"Player.Manager_ReactionPositive07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive07.wav"
}

//I'm takin' this rifle.                                                                             
"Player.Manager_TakeAssaultRifle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAssaultRifle01.wav"
}

//This rifle is now mine.                                                                            
"Player.Manager_TakeAssaultRifle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAssaultRifle02.wav"
}

//This big rifle is now mine.                                                                        
"Player.Manager_TakeAssaultRifle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAssaultRifle04.wav"
}

//I'll take this shotgun.                                                                            
"Player.Manager_TakeAutoShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAutoShotgun01.wav"
}

//Got the shotgun.                                                                                   
"Player.Manager_TakeAutoShotgun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAutoShotgun04.wav"
}

//I'm grabbing this shotgun.                                                                         
"Player.Manager_TakeAutoShotgun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAutoShotgun03.wav"
}

//First Aid. [to self]                                                                               
"Player.Manager_TakeFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeFirstAid01.wav"
}

//Grabbing First Aid!                                                                                
"Player.Manager_TakeFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeFirstAid02.wav"
}

//Molotovs. [to self]                                                                                
"Player.Manager_TakeMolotov01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeMolotov01.wav"
}

//Grabbing a Molotov.                                                                                
"Player.Manager_TakeMolotov02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeMolotov02.wav"
}

//Better grab everything I can [to self]                                                             
"Player.Manager_TakePills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePills01.wav"
}

//Grabbing Pills.                                                                                    
"Player.Manager_TakePills02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePills02.wav"
}

//Woah, this'll blow something up                                                                    
"Player.Manager_TakePipeBomb01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePipeBomb01.wav"
}

//Grabbing a pipe bomb.                                                                              
"Player.Manager_TakePipeBomb02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePipeBomb02.wav"
}

//An extra pistol might come in handy. [to self]                                                     
"Player.Manager_TakePistol01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePistol01.wav"
}

//I'm taking an extra pistol.                                                                        
"Player.Manager_TakePistol02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePistol02.wav"
}

//Guess I'll try this shotgun.                                                                       
"Player.Manager_TakeShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeShotgun01.wav"
}

//I'm gonna take this rifle.                                                                         
"Player.Manager_TakeSniper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeSniper01.wav"
}

//This is a nice rifle.                                                                              
"Player.Manager_TakeSniper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeSniper02.wav"
}

//Cool, just like counter-strike                                                                     
"Player.Manager_TakeSubMachineGun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeSubMachineGun03.wav"
}

//A machinegun. [to self]                                                                            
"Player.Manager_TakeSubMachineGun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeSubMachineGun02.wav"
}

//Grabbing a machinegun!                                                                             
"Player.Manager_TakeSubMachineGun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeSubMachineGun01.wav"
}

//Get this thing off me!                                                                             
"Player.Manager_TankPound01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TankPound01.wav"
}

//Ah shit, ah shit. Stop this thing!                                                                 
"Player.Manager_TankPound02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TankPound02.wav"
}

//AAHHHH It's crushing me!                                                                           
"Player.Manager_TankPound03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TankPound03.wav"
}

//Woah man, you gotta be careful.                                                                    
"Player.Manager_TeamKillAccident01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TeamKillAccident01.wav"
}

//Be careful, what are you doing?                                                                    
"Player.Manager_TeamKillAccident04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TeamKillAccident04.wav"
}

//Oh man, do not piss the witch off!                                                                 
"Player.Manager_WitchGettingAngry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WitchGettingAngry04.wav"
}

//Stop freakin' out the damn Witch.                                                                  
"Player.Manager_WitchGettingAngry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WitchGettingAngry03.wav"
}

//Yo, that Witch ain't gonna set still much longer.                                                  
"Player.Manager_WitchGettingAngry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WitchGettingAngry01.wav"
}

//The Witch is getting up!                                                                           
"Player.Manager_WitchGettingAngry05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WitchGettingAngry05.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke08.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke07.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke06.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke05.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke01.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke02.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke03.wav"
}

//[Choking]                                                                                          
"Player.Manager_Choke04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Choke04.wav"
}

//Lock the damn door                                                                                 
"Player.Manager_CloseTheDoor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor05.wav"
}

//Lock the door.                                                                                     
"Player.Manager_CloseTheDoor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor02.wav"
}

//Lock that door.                                                                                    
"Player.Manager_CloseTheDoor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor01.wav"
}

//Go ahead and lock that door.                                                                       
"Player.Manager_CloseTheDoor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor04.wav"
}

//Lock the door, man!                                                                                
"Player.Manager_CloseTheDoor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor03.wav"
}

//Down there.                                                                                        
"Player.Manager_ContextModifierCalm05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ContextModifierCalm05.wav"
}

//Up there!                                                                                          
"Player.Manager_ContextModifierLoud03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ContextModifierLoud03.wav"
}

//[Coughing from smoke]                                                                              
"Player.Manager_Cough01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Cough01.wav"
}

//[Coughing from smoke]                                                                              
"Player.Manager_Cough02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Cough02.wav"
}

//[Coughing from smoke]                                                                              
"Player.Manager_Cough03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Cough03.wav"
}

//Cover me!                                                                                          
"Player.Manager_CoverMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CoverMe01.wav"
}

//Watch my back!                                                                                     
"Player.Manager_CoverMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CoverMe04.wav"
}

//Cover me!                                                                                          
"Player.Manager_CoverMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CoverMe02.wav"
}

//Cover me!                                                                                          
"Player.Manager_CoverMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CoverMe03.wav"
}

//Watch my back!                                                                                     
"Player.Manager_CoverMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CoverMe05.wav"
}

//[Loud, painful death scream]                                                                       
"Player.Manager_DeathScream02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream02.wav"
}

//[Loud, painful death scream]                                                                       
"Player.Manager_DeathScream03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream03.wav"
}

//[Loud, painful death scream]                                                                       
"Player.Manager_DeathScream04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream04.wav"
}

//[Short quick death scream]                                                                         
"Player.Manager_DeathScream06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream06.wav"
}

//[Short quick death scream]                                                                         
"Player.Manager_DeathScream07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream07.wav"
}

//[Death rattle and final breath]                                                                    
"Player.Manager_DeathScream01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream01.wav"
}

//[Death rattle and final breath]                                                                    
"Player.Manager_DeathScream08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream08.wav"
}

//GO!                                                                                                
"Player.Manager_EmphaticGo04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo04.wav"
}

//MOVE!                                                                                              
"Player.Manager_EmphaticGo07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo07.wav"
}

//MOVE!                                                                                              
"Player.Manager_EmphaticGo05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo05.wav"
}

//Go go go!                                                                                          
"Player.Manager_EmphaticGo02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo02.wav"
}

//Go go GO!                                                                                          
"Player.Manager_EmphaticGo03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo03.wav"
}

//MOVE IT!                                                                                           
"Player.Manager_EmphaticGo08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo08.wav"
}

//C'mon go!                                                                                          
"Player.Manager_EmphaticGo06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo06.wav"
}

//Move it mooove it!                                                                                 
"Player.Manager_EmphaticGo09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticGo09.wav"
}

//Let's get the hell outta here!                                                                     
"Player.Manager_EmphaticRun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticRun01.wav"
}

//RUN!                                                                                               
"Player.Manager_EmphaticRun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\EmphaticRun02.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Manager_ExertionCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.33"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionCritical01.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Manager_ExertionCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionCritical02.wav"
}

//[Frightened freaked out breathing]                                                                 
"Player.Manager_ExertionCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.31"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionCritical03.wav"
}

//[Heavy breathing - seriously winded]                                                               
"Player.Manager_ExertionMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.19"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMajor01.wav"
}

//[Heavy breathing - seriously winded]                                                               
"Player.Manager_ExertionMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.17"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMajor02.wav"
}

//[Breathing - panting out of breath]                                                                
"Player.Manager_ExertionMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.20"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMinor01.wav"
}

//[Breathing - panting out of breath]                                                                
"Player.Manager_ExertionMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.21"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMinor02.wav"
}

//[Falling-to-Death scream]                                                                          
"Player.Manager_Fall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Fall01.wav"
}

//[Falling-to-Death scream]                                                                          
"Player.Manager_Fall02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Fall02.wav"
}

//[Falling-to-Death scream]                                                                          
"Player.Manager_Fall03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Fall03.wav"
}

//Wooaaah                                                                                            
"Player.Manager_FallShort01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FallShort01.wav"
}

//ohhh nooooo                                                                                        
"Player.Manager_FallShort02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FallShort02.wav"
}

//YAH!                                                                                               
"Player.Manager_FallShort03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FallShort03.wav"
}

//Come on this way.                                                                                  
"Player.Manager_FollowMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FollowMe01.wav"
}

//Follow me.                                                                                         
"Player.Manager_FollowMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FollowMe02.wav"
}

//Follow me!                                                                                         
"Player.Manager_FollowMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FollowMe03.wav"
}

//This way.                                                                                          
"Player.Manager_FollowMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FollowMe04.wav"
}

//Come on man, this way.                                                                             
"Player.Manager_FollowMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FollowMe05.wav"
}

//Hey, man, that's not cool.                                                                         
"Player.Manager_FriendlyFire06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire06.wav"
}

//Whoa, whoa, don't shoot, it's me!                                                                  
"Player.Manager_FriendlyFire08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire08.wav"
}

//Hey, man, that hurt.                                                                               
"Player.Manager_FriendlyFire01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire01.wav"
}

//AH! Will you knock it off?                                                                         
"Player.Manager_FriendlyFire02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire02.wav"
}

//Do I look like one of them?                                                                        
"Player.Manager_FriendlyFire03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire03.wav"
}

//You know I would appreciate it, IF YOU'D STOP SHOOTING ME.                                         
"Player.Manager_FriendlyFire04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire04.wav"
}

//Watch where you're shooting!                                                                       
"Player.Manager_FriendlyFire05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire05.wav"
}

//I'm not gonna make it man                                                                          
"Player.Manager_GoingToDie26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie26.wav"
}

//I'm not gonna last much longer.                                                                    
"Player.Manager_GoingToDie04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie04.wav"
}

//I really need to get some First Aid.                                                               
"Player.Manager_GoingToDie05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie05.wav"
}

//Shit, I am really messed up.                                                                       
"Player.Manager_GoingToDie06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie06.wav"
}

//I don't think I'm gonnna make it.                                                                  
"Player.Manager_GoingToDie07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie07.wav"
}

//I have to heal up.                                                                                 
"Player.Manager_GoingToDie08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie08.wav"
}

//Every part of me hurts                                                                             
"Player.Manager_GoingToDie27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie27.wav"
}

//Every part of me hurts.                                                                            
"Player.Manager_GoingToDie09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie09.wav"
}

//This sucks.                                                                                        
"Player.Manager_GoingToDie10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie10.wav"
}

//At this rate, I'm not gonna make it.                                                               
"Player.Manager_GoingToDie11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie11.wav"
}

//I feel terrible.                                                                                   
"Player.Manager_GoingToDie12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie12.wav"
}

//This is bad. This is really bad.                                                                   
"Player.Manager_GoingToDie13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie13.wav"
}

//I think I'm hurt bad.                                                                              
"Player.Manager_GoingToDie14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie14.wav"
}

//I think I'm dyin'.                                                                                 
"Player.Manager_GoingToDie15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie15.wav"
}

//I feel awful                                                                                       
"Player.Manager_GoingToDie17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie17.wav"
}

//[gasps and sharp intake of breath]                                                                 
"Player.Manager_GoingToDie18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.32"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie18.wav"
}

//I think something's broken.                                                                        
"Player.Manager_GoingToDie19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie19.wav"
}

//I should have stayed in damn the store...                                                          
"Player.Manager_GoingToDie20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie20.wav"
}

//I'm not kidding, we need to find me some First Aid.                                                
"Player.Manager_GoingToDie21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie21.wav"
}

//[pain sound] Dammit.                                                                               
"Player.Manager_GoingToDie22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie22.wav"
}

//Oh man, I am in sorry ass shape.                                                                   
"Player.Manager_GoingToDie24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie24.wav"
}

//I don't feel so good                                                                               
"Player.Manager_GoingToDie01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie01.wav"
}

//I don't, I don't know if I'm going to make it                                                      
"Player.Manager_GoingToDie02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie02.wav"
}

//I feel awful.                                                                                      
"Player.Manager_GoingToDie03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie03.wav"
}

//I feel terrible.                                                                                   
"Player.Manager_GoingToDie16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie16.wav"
}

//I feel kinda woozy.                                                                                
"Player.Manager_GoingToDie25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie25.wav"
}

//Ah, I might not make it                                                                            
"Player.Manager_GoingToDie23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GoingToDie23.wav"
}

//no, No, NO, NO!!!!!                                                                                
"Player.Manager_GrabbedBySmoker01a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker01a.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Manager_GrabbedBySmoker02a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker02a.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Manager_GrabbedBySmoker03a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker03a.wav"
}

//GRENADE!                                                                                           
"Player.Manager_Grenade01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade01.wav"
}

//GRENADE!                                                                                           
"Player.Manager_Grenade02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade02.wav"
}

//FIRE IN THE HOLE!                                                                                  
"Player.Manager_Grenade04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade04.wav"
}

//FIRE IN THE HOLE!                                                                                  
"Player.Manager_Grenade05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade05.wav"
}

//DUCK AND COVER!                                                                                    
"Player.Manager_Grenade03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade03.wav"
}

//LOOK OUT, GRENADE!                                                                                 
"Player.Manager_Grenade06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade06.wav"
}

//GRENADE!                                                                                           
"Player.Manager_Grenade07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Grenade07.wav"
}

//Oh this is bad - she's dead.                                                                       
"Player.Manager_GriefFemaleGeneric02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefFemaleGeneric02.wav"
}

//Watch your fire, I hear a Boomer.                                                                  
"Player.Manager_HeardBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer01.wav"
}

//Careful, there's a Boomer's around.                                                                
"Player.Manager_HeardBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer03.wav"
}

//I hear a Boomer.                                                                                   
"Player.Manager_HeardBoomer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer04.wav"
}

//I hear a Boomer.                                                                                   
"Player.Manager_HeardBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer02.wav"
}

//Careful, I hear a Boomer.                                                                          
"Player.Manager_HeardBoomer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer05.wav"
}

//Watch it, I hear a Boomer.                                                                         
"Player.Manager_HeardBoomer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer06.wav"
}

//Heads up, man, I hear a Boomer.                                                                    
"Player.Manager_HeardBoomer07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer07.wav"
}

//Ah, man, that sounds like a Boomer.                                                                
"Player.Manager_HeardBoomer08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer08.wav"
}

//Look out, we got a Boomer around here.                                                             
"Player.Manager_HeardBoomer09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer09.wav"
}

//I definitely hear a Boomer.                                                                        
"Player.Manager_HeardBoomer10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer10.wav"
}

//Careful now,  there's a Hunter around here.                                                        
"Player.Manager_HeardHunter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter05.wav"
}

//Watch your back, I hear a Hunter.                                                                  
"Player.Manager_HeardHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter01.wav"
}

//Careful, I hear a Hunter.                                                                          
"Player.Manager_HeardHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter02.wav"
}

//I hear a Hunter                                                                                    
"Player.Manager_HeardHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter03.wav"
}

//There's a Hunter out there.                                                                        
"Player.Manager_HeardHunter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter04.wav"
}

//There's a Smoker around here.                                                                      
"Player.Manager_HeardSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker01.wav"
}

//Smoker - somewhere around here.                                                                    
"Player.Manager_HeardSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker02.wav"
}

//Careful, I smell a Smoker.                                                                         
"Player.Manager_HeardSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker03.wav"
}

//I hear a Smoker.                                                                                   
"Player.Manager_HeardSmoker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker04.wav"
}

//There's a Witch around here.                                                                       
"Player.Manager_HeardWitch04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch04.wav"
}

//Shhh, I hear a Witch.                                                                              
"Player.Manager_HeardWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch01.wav"
}

//I hear a Witch.                                                                                    
"Player.Manager_HeardWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch02.wav"
}

//I hear a damn Witch.                                                                               
"Player.Manager_HeardWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch03.wav"
}

//Help!                                                                                              
"Player.Manager_Help01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help01.wav"
}

//I need some help over here!                                                                        
"Player.Manager_Help02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help02.wav"
}

//Need a little help over here!                                                                      
"Player.Manager_Help03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help03.wav"
}

//Damnit, I need some help!                                                                          
"Player.Manager_Help04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help04.wav"
}

//Help me!                                                                                           
"Player.Manager_Help05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help05.wav"
}

//Help!                                                                                              
"Player.Manager_Help06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help06.wav"
}

//I'm in trouble!                                                                                    
"Player.Manager_Help07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help07.wav"
}

//I need some help!                                                                                  
"Player.Manager_Help08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help08.wav"
}

//Aw riiiight!                                                                                       
"Player.Manager_Hurrah01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah01.wav"
}

//Hell yeah.                                                                                         
"Player.Manager_Hurrah03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah03.wav"
}

//We're going to be okay.                                                                            
"Player.Manager_Hurrah05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah05.wav"
}

//Man, I think we're gonna make it.                                                                  
"Player.Manager_Hurrah07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah07.wav"
}

//They can't stop us now                                                                             
"Player.Manager_Hurrah08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah08.wav"
}

//Nothing can stop us.                                                                               
"Player.Manager_Hurrah09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah09.wav"
}

//We are unstoppable.                                                                                
"Player.Manager_Hurrah11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah11.wav"
}

//YEAH!                                                                                              
"Player.Manager_Hurrah14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah14.wav"
}

//I am bad, yes I am bad, YES I AM! WOO!                                                             
"Player.Manager_Hurrah16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah16.wav"
}

//Move!                                                                                              
"Player.Manager_HurryUp05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp05.wav"
}

//Come on!                                                                                           
"Player.Manager_HurryUp06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp06.wav"
}

//Move it                                                                                            
"Player.Manager_HurryUp09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp09.wav"
}

//Let's go let's go let's go!                                                                        
"Player.Manager_HurryUp10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp10.wav"
}

//Hurry up!                                                                                          
"Player.Manager_HurryUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp01.wav"
}

//Hurry up!                                                                                          
"Player.Manager_HurryUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp02.wav"
}

//Hurry!                                                                                             
"Player.Manager_HurryUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp03.wav"
}

//Hurry!                                                                                             
"Player.Manager_HurryUp04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp04.wav"
}

//Faster!                                                                                            
"Player.Manager_HurryUp08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp08.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Manager_HurtCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtCritical02.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Manager_HurtCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtCritical03.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Manager_HurtCritical04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtCritical04.wav"
}

//[Pain noise - huh]                                                                                 
"Player.Manager_HurtMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor01.wav"
}

//[Pain noise - ahh]                                                                                 
"Player.Manager_HurtMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor02.wav"
}

//[Pain noise - oy]                                                                                  
"Player.Manager_HurtMajor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor04.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor05.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor01.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor02.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor03.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor04.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor05.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor06.wav"
}

//Don't worry, I got your back.                                                                      
"Player.Manager_ImWithYou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ImWithYou01.wav"
}

//Right behind you.                                                                                  
"Player.Manager_ImWithYou02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ImWithYou02.wav"
}

//I'm with ya.                                                                                       
"Player.Manager_ImWithYou03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ImWithYou03.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Manager_IncapacitatedInjury01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInjury01.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Manager_IncapacitatedInjury02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInjury02.wav"
}

//[Ahhhh - terrified yell]                                                                           
"Player.Manager_IncapacitatedInjury03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInjury03.wav"
}

//Here they come!                                                                                    
"Player.Manager_Incoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Incoming01.wav"
}

//They're comin'!                                                                                    
"Player.Manager_Incoming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Incoming02.wav"
}

//Incoming!                                                                                          
"Player.Manager_Incoming03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Incoming03.wav"
}

//Oh shit, here they come!                                                                           
"Player.Manager_Incoming04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Incoming04.wav"
}

//Kill that light!                                                                                   
"Player.Manager_KillThatLight01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\KillThatLight01.wav"
}

//Turn your light off!                                                                               
"Player.Manager_KillThatLight03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\KillThatLight03.wav"
}

//Lights off!                                                                                        
"Player.Manager_KillThatLight05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\KillThatLight05.wav"
}

//Flashlights off!                                                                                   
"Player.Manager_KillThatLight02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\KillThatLight02.wav"
}

//You all go right ahead.                                                                            
"Player.Manager_LeadOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LeadOn01.wav"
}

//You go ahead, I'll follow you.                                                                     
"Player.Manager_LeadOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LeadOn02.wav"
}

//You take the lead.                                                                                 
"Player.Manager_LeadOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LeadOn03.wav"
}

//Go ahead.                                                                                          
"Player.Manager_LeadOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LeadOn04.wav"
}

//You first.                                                                                         
"Player.Manager_LeadOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LeadOn05.wav"
}

//I'M SLIPPING! PULL ME UP!                                                                          
"Player.Manager_LedgeHangEnd01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangEnd01.wav"
}

//I'm about to fall off this thing. HELP! HELLLLLP!!!!                                               
"Player.Manager_LedgeHangEnd02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangEnd02.wav"
}

//I CAN'T HOLD ON - I CAN'T HOLD ON I'M FALLING!                                                     
"Player.Manager_LedgeHangEnd03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangEnd03.wav"
}

//Hey, I'm still hanging off a ledge here!                                                           
"Player.Manager_LedgeHangMiddle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle03.wav"
}

//I really do need someone to pull me up!                                                            
"Player.Manager_LedgeHangMiddle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle01.wav"
}

//Somebody really needs to get over here a pull me up!                                               
"Player.Manager_LedgeHangMiddle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle02.wav"
}

//It's a long way down here. You gotta pull me up!                                                   
"Player.Manager_LedgeHangMiddle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle04.wav"
}

//I could really use a hand up over here!                                                            
"Player.Manager_LedgeHangStart04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart04.wav"
}

//Hey! I need somebody to pull me up!                                                                
"Player.Manager_LedgeHangStart05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart05.wav"
}

//Someone pull me up!                                                                                
"Player.Manager_LedgeHangStart01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart01.wav"
}

//Could somebody give me a hand up over here?                                                        
"Player.Manager_LedgeHangStart02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart02.wav"
}

//Okay, okay, I think I can get you up. Just hang on one more second.                                
"Player.Manager_LedgeSave01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeSave01.wav"
}

//I'm here. I gotcha, man. Grab my hand and we're gonna get you back on solid ground!                
"Player.Manager_LedgeSave02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeSave02.wav"
}

//Don't worry, I gotcha, man. Hang on, hang on. Almost up...                                         
"Player.Manager_LedgeSave03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeSave03.wav"
}

//Over there.                                                                                        
"Player.Manager_Look01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Look01.wav"
}

//Over there.                                                                                        
"Player.Manager_Look02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Look02.wav"
}

//Look.                                                                                              
"Player.Manager_Look03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Look03.wav"
}

//Look!                                                                                              
"Player.Manager_Look04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Look04.wav"
}

//Look!                                                                                              
"Player.Manager_Look05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Look05.wav"
}

//Check this out.                                                                                    
"Player.Manager_LookHere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookHere01.wav"
}

//Oh man, look at this.                                                                              
"Player.Manager_LookHere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookHere03.wav"
}

//Look at this.                                                                                      
"Player.Manager_LookHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookHere04.wav"
}

//Oh man, you better look at this.                                                                   
"Player.Manager_LookHere05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookHere05.wav"
}

//Look out!                                                                                          
"Player.Manager_LookOut01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut01.wav"
}

//Look out!                                                                                          
"Player.Manager_LookOut02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut02.wav"
}

//Watch out!                                                                                         
"Player.Manager_LookOut03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut03.wav"
}

//Watch out!                                                                                         
"Player.Manager_LookOut04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut04.wav"
}

//Heads up!                                                                                          
"Player.Manager_LookOut05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut05.wav"
}

//Heads up!                                                                                          
"Player.Manager_LookOut06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookOut06.wav"
}

//Where'd everyone get to?                                                                           
"Player.Manager_LostCall05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LostCall05.wav"
}

//Hello?                                                                                             
"Player.Manager_LostCall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LostCall01.wav"
}

//Where is everyone?                                                                                 
"Player.Manager_LostCall03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LostCall03.wav"
}

//Is anyone there?                                                                                   
"Player.Manager_LostCall04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LostCall04.wav"
}

//Can anyone hear me?                                                                                
"Player.Manager_LostCall06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LostCall06.wav"
}

//Allright, let's go.                                                                                
"Player.Manager_MoveOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn01.wav"
}

//Whaddya say we get moving?                                                                         
"Player.Manager_MoveOn06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn06.wav"
}

//Time to move.                                                                                      
"Player.Manager_MoveOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn02.wav"
}

//Let's go.                                                                                          
"Player.Manager_MoveOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn03.wav"
}

//Let's go.                                                                                          
"Player.Manager_MoveOn07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn07.wav"
}

//Tme to move                                                                                        
"Player.Manager_MoveOn08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn08.wav"
}

//I really think we should keep moving.                                                              
"Player.Manager_MoveOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn05.wav"
}

//Bill! (loud)                                                                                       
"Player.Manager_NameBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameBill01.wav"
}

//Bill (quiet)                                                                                       
"Player.Manager_NameBill04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameBill04.wav"
}

//Francis! (loud)                                                                                    
"Player.Manager_NameFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameFrancis01.wav"
}

//Francis (quiet)                                                                                    
"Player.Manager_NameFrancis04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameFrancis04.wav"
}

//Zoey! (loud)                                                                                       
"Player.Manager_NameZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameZoey01.wav"
}

//Zoey (quiet)                                                                                       
"Player.Manager_NameZoey04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameZoey04.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Manager_NegativeNoise01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NegativeNoise01.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Manager_NegativeNoise02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.23"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NegativeNoise02.wav"
}

//[Improv non-verbal displeasure & frustration sounds]                                               
"Player.Manager_NegativeNoise03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.20"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NegativeNoise03.wav"
}

//[Nervous Humming]                                                                                  
"Player.Manager_NervousHumming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NervousHumming01.wav"
}

//[Nervous Whistle]                                                                                  
"Player.Manager_NervousWhislte01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NervousWhislte01.wav"
}

//Nice.                                                                                              
"Player.Manager_NiceJob01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob01.wav"
}

//Nice work.                                                                                         
"Player.Manager_NiceJob02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob02.wav"
}

//Nice job.                                                                                          
"Player.Manager_NiceJob03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob03.wav"
}

//Dammmn, man, that was nice.                                                                        
"Player.Manager_NiceJob04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob04.wav"
}

//That was great.                                                                                    
"Player.Manager_NiceJob05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob05.wav"
}

//That was cool.                                                                                     
"Player.Manager_NiceJob06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob06.wav"
}

//Nice shot!                                                                                         
"Player.Manager_NiceShot01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceShot01.wav"
}

//Oh man, great shot.                                                                                
"Player.Manager_NiceShot02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceShot02.wav"
}

//Wooo, nice baby!                                                                                   
"Player.Manager_NiceShot03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceShot03.wav"
}

//No way.                                                                                            
"Player.Manager_No01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No01.wav"
}

//Uh uh.                                                                                             
"Player.Manager_No02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No02.wav"
}

//No.                                                                                                
"Player.Manager_No08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No08.wav"
}

//Nope.                                                                                              
"Player.Manager_No03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No03.wav"
}

//Not a chance.                                                                                      
"Player.Manager_No04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No04.wav"
}

//No way, man.                                                                                       
"Player.Manager_No05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No05.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.Manager_PositiveNoise02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PositiveNoise02.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.Manager_PositiveNoise03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PositiveNoise03.wav"
}

//Okay, we gotta hold out til the rescue boat gets here.                                             
"Player.Manager_RadioUsedBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\RadioUsedBoat01.wav"
}

//Okay, the chopper's coming.                                                                        
"Player.Manager_RadioUsedChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\RadioUsedChopper01.wav"
}

//Our ride out of here's on its way.                                                                 
"Player.Manager_RadioUsedGeneric01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\RadioUsedGeneric01.wav"
}

//Help is on the way! I can't believe it, but I think we might actually make it out of here!         
"Player.Manager_RadioUsedGeneric03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\RadioUsedGeneric03.wav"
}

//Allright, now we just gotta hold out til the truck gets here.                                      
"Player.Manager_RadioUsedTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\RadioUsedTruck01.wav"
}

//I have a bad feeling about this                                                                    
"Player.Manager_ReactionApprehensive01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionApprehensive01.wav"
}

//Man, It's too quiet, too dman quiet                                                                
"Player.Manager_ReactionApprehensive02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionApprehensive02.wav"
}

//I don't like this one damn bit.                                                                    
"Player.Manager_ReactionApprehensive03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionApprehensive03.wav"
}

//That is some nasty shit.                                                                           
"Player.Manager_ReactionDisgusted03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionDisgusted03.wav"
}

//Ewwww...                                                                                           
"Player.Manager_ReactionDisgusted01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionDisgusted01.wav"
}

//Blech..                                                                                            
"Player.Manager_ReactionDisgusted02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionDisgusted02.wav"
}

//Yuck                                                                                               
"Player.Manager_ReactionDisgusted04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionDisgusted04.wav"
}

//Whoah!                                                                                             
"Player.Manager_ReactionStartled02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionStartled02.wav"
}

//AHHHH!                                                                                             
"Player.Manager_ReactionStartled01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionStartled01.wav"
}

//Ah ah!                                                                                             
"Player.Manager_ReactionStartled04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionStartled04.wav"
}

//Ahhh                                                                                               
"Player.Manager_PainReliefSigh01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PainReliefSigh01.wav"
}

//Ah                                                                                                 
"Player.Manager_PainReliefSigh02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PainReliefSigh02.wav"
}

//OAhhhhh                                                                                            
"Player.Manager_PainReliefSigh03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PainReliefSigh03.wav"
}

//Ohh                                                                                                
"Player.Manager_PainReliefSigh04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PainReliefSigh04.wav"
}

//Reloading!                                                                                         
"Player.Manager_Reloading02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Reloading02.wav"
}

//Reloading!                                                                                         
"Player.Manager_Reloading03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Reloading03.wav"
}

//Ah, ah jesus, you're bleedin' all over the place. If we don't get you some first aid, you're not go
"Player.Manager_ReviveCriticalFriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReviveCriticalFriend02.wav"
}

//Okay, come on, stay with me. I can get you moving again, but if we don't find you some first aid, y
"Player.Manager_ReviveCriticalFriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReviveCriticalFriend04.wav"
}

//Oh man, you don't look so good. If we don't get you some first aid , you're not gonna survive anoth
"Player.Manager_ReviveCriticalFriend01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReviveCriticalFriend01.wav"
}

//I can get you on your feet, but just barely. If we don't get you some first aid, you're not gonna s
"Player.Manager_ReviveCriticalFriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReviveCriticalFriend03.wav"
}

//I can help you up, but, Jesus, you shouldn't even be alive. If we don't find you some first aid, yo
"Player.Manager_ReviveCriticalFriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReviveCriticalFriend05.wav"
}

//Come on, man, look at me. Focus. You are going to be okay. Let's get moving.                       
"Player.Manager_revivefriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend04.wav"
}

//I'm no doctor, but you are *definitely* not dead yet. So come on, let's get you up and moving.     
"Player.Manager_revivefriend09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend09.wav"
}

//I gotcha, I gotcha. Don't worry, I'm not gonna let you die. Come on, up ya go.                     
"Player.Manager_revivefriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend03.wav"
}

//Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet.                   
"Player.Manager_revivefriend06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend06.wav"
}

//I think... Yeah, I think you're okay. Let's get you up so we can keep moving.                      
"Player.Manager_revivefriend08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend08.wav"
}

//C'mon, okay, break time's over. Let's get you on your feet and back to work.                       
"Player.Manager_revivefriend07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend07.wav"
}

//I'm here!                                                                                          
"Player.Manager_ScenarioJoin01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScenarioJoin01.wav"
}

//Hello!                                                                                             
"Player.Manager_ScenarioJoin02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScenarioJoin02.wav"
}

//Hey, I'm here!                                                                                     
"Player.Manager_ScenarioJoin03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScenarioJoin03.wav"
}

//We're all here!                                                                                    
"Player.Manager_ScenarioJoinLast01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScenarioJoinLast01.wav"
}

//GET IT GET IT OFF GET IT OFF!                                                                      
"Player.Manager_ScreamWhilePounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScreamWhilePounced02.wav"
}

//GET IT GET IT OFF GET IT OFF!                                                                      
"Player.Manager_ScreamWhilePounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ScreamWhilePounced03.wav"
}

//[reaction to body hits - uhs ahs]                                                                  
"Player.Manager_Shoved01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Shoved01.wav"
}

//[reaction to body hits - uhs ahs]                                                                  
"Player.Manager_Shoved02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Shoved02.wav"
}

//[reaction to body hits - uhs ahs]                                                                  
"Player.Manager_Shoved03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Shoved03.wav"
}

//[reaction to body hits - uhs ahs]                                                                  
"Player.Manager_Shoved04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Shoved04.wav"
}

//[reaction to body hits - uhs ahs]                                                                  
"Player.Manager_Shoved05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Shoved05.wav"
}

//My bad.                                                                                            
"Player.Manager_Sorry06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry06.wav"
}

//Sorry!                                                                                             
"Player.Manager_Sorry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry01.wav"
}

//Sorry!                                                                                             
"Player.Manager_Sorry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry02.wav"
}

//Sorry about that!                                                                                  
"Player.Manager_Sorry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry03.wav"
}

//Aww, man, sorry.                                                                                   
"Player.Manager_Sorry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry04.wav"
}

//100% my fault                                                                                      
"Player.Manager_Sorry07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Sorry07.wav"
}

//Ammo here!                                                                                         
"Player.Manager_SpotAmmo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotAmmo01.wav"
}

//A First Aid Kit here!                                                                              
"Player.Manager_SpotFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotFirstAid01.wav"
}

//First Aid here!                                                                                    
"Player.Manager_SpotFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotFirstAid02.wav"
}

//Grenades here!                                                                                     
"Player.Manager_SpotGrenades01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotGrenades01.wav"
}

//Pills here!                                                                                        
"Player.Manager_SpotPills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotPills01.wav"
}

//Weapons here!                                                                                      
"Player.Manager_SpotWeapons01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\SpotWeapons01.wav"
}

//We've got to stick together.                                                                       
"Player.Manager_StayTogether05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether05.wav"
}

//Stay close.                                                                                        
"Player.Manager_StayTogether01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether01.wav"
}

//Come on, we got to stay together.                                                                  
"Player.Manager_StayTogether02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether02.wav"
}

//Keep together!                                                                                     
"Player.Manager_StayTogether03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether03.wav"
}

//Stay together!                                                                                     
"Player.Manager_StayTogether04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether04.wav"
}

//C'mon, everyone inside, inside!                                                                    
"Player.Manager_StayTogetherInside01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogetherInside01.wav"
}

//Nobody run off.                                                                                    
"Player.Manager_StayTogether06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogether06.wav"
}

//Let's get inside!                                                                                  
"Player.Manager_StayTogetherInside02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogetherInside02.wav"
}

//We gotta get inside!                                                                               
"Player.Manager_StayTogetherInside04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\StayTogetherInside04.wav"
}

//That's right!                                                                                      
"Player.Manager_Taunt01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt01.wav"
}

//Woo Hoo, that's right!                                                                             
"Player.Manager_Taunt02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt02.wav"
}

//Alllright!                                                                                         
"Player.Manager_Taunt04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt04.wav"
}

//Helll yeah, Hell yeah!                                                                             
"Player.Manager_Taunt06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt06.wav"
}

//[loud, evil laugh]                                                                                 
"Player.Manager_Taunt07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt07.wav"
}

//[loud, evil laugh]                                                                                 
"Player.Manager_Taunt08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt08.wav"
}

//Thanks, I owe ya a big one.                                                                        
"Player.Manager_Thanks08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks08.wav"
}

//Thanks a lot.                                                                                      
"Player.Manager_Thanks09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks09.wav"
}

//Whoo, thanks.                                                                                      
"Player.Manager_Thanks10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks10.wav"
}

//Hey, thanks.                                                                                       
"Player.Manager_Thanks11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks11.wav"
}

//Thanks, I owe you one.                                                                             
"Player.Manager_Thanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks03.wav"
}

//Thanks.                                                                                            
"Player.Manager_Thanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks01.wav"
}

//Thanks.                                                                                            
"Player.Manager_Thanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks02.wav"
}

//Thanks, man.                                                                                       
"Player.Manager_Thanks05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks05.wav"
}

//Thanks, man.                                                                                       
"Player.Manager_Thanks06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks06.wav"
}

//Thanks.                                                                                            
"Player.Manager_Thanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks04.wav"
}

//Thank you.                                                                                         
"Player.Manager_Thanks07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks07.wav"
}

//Don't worry, I'm on my way!                                                                        
"Player.Manager_ToTheRescue03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ToTheRescue03.wav"
}

//Hold on, I'm on my way!                                                                            
"Player.Manager_ToTheRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ToTheRescue01.wav"
}

//Look, I'm coming!                                                                                  
"Player.Manager_ToTheRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ToTheRescue02.wav"
}

//Let's wait here.                                                                                   
"Player.Manager_WaitHere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WaitHere01.wav"
}

//Hold up! Hold Up!                                                                                  
"Player.Manager_WaitHere05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WaitHere05.wav"
}

//Hold up! Let's wait here                                                                           
"Player.Manager_WaitHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WaitHere02.wav"
}

//Everybody hold up!                                                                                 
"Player.Manager_WaitHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WaitHere04.wav"
}

//BOOMER!                                                                                            
"Player.Manager_WarnBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnBoomer01.wav"
}

//TANK!                                                                                              
"Player.Manager_WarnTank01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnTank01.wav"
}

//SMOKER!                                                                                            
"Player.Manager_WarnSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnSmoker01.wav"
}

//WITCH!                                                                                             
"Player.Manager_WarnWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnWitch01.wav"
}

//HUNTER!                                                                                            
"Player.Manager_WarnHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnHunter01.wav"
}

//BOOMER!                                                                                            
"Player.Manager_WarnBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnBoomer02.wav"
}

//BOOMER!                                                                                            
"Player.Manager_WarnBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnBoomer03.wav"
}

//TANK!                                                                                              
"Player.Manager_WarnTank02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnTank02.wav"
}

//TANK!                                                                                              
"Player.Manager_WarnTank03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnTank03.wav"
}

//SMOKER!                                                                                            
"Player.Manager_WarnSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnSmoker02.wav"
}

//SMOKER!                                                                                            
"Player.Manager_WarnSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnSmoker03.wav"
}

//WITCH!                                                                                             
"Player.Manager_WarnWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnWitch02.wav"
}

//WITCH!                                                                                             
"Player.Manager_WarnWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnWitch03.wav"
}

//HUNTER!                                                                                            
"Player.Manager_WarnHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnHunter02.wav"
}

//HUNTER!                                                                                            
"Player.Manager_WarnHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnHunter03.wav"
}

//Take it easy...                                                                                    
"Player.Manager_WarnCareful06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful06.wav"
}

//Careful...                                                                                         
"Player.Manager_WarnCareful11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful11.wav"
}

//We've got to be careful...                                                                         
"Player.Manager_WarnCareful10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful10.wav"
}

//Be very damn careful....                                                                           
"Player.Manager_WarnCareful01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful01.wav"
}

//Caarefullll...                                                                                     
"Player.Manager_WarnCareful02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful02.wav"
}

//Careful...                                                                                         
"Player.Manager_WarnCareful03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful03.wav"
}

//Be careful...                                                                                      
"Player.Manager_WarnCareful04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful04.wav"
}

//Watch yourself now...                                                                              
"Player.Manager_WarnCareful05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful05.wav"
}

//We gotta be careful...                                                                             
"Player.Manager_WarnCareful07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful07.wav"
}

//They're behind us!                                                                                 
"Player.Manager_WatchOutBehind02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WatchOutBehind02.wav"
}

//Behind us!                                                                                         
"Player.Manager_WatchOutBehind01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WatchOutBehind01.wav"
}

//Yeah.                                                                                              
"Player.Manager_Yes02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes02.wav"
}

//Okay.                                                                                              
"Player.Manager_Yes05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes05.wav"
}

//Allright.                                                                                          
"Player.Manager_Yes01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes01.wav"
}

//Yes                                                                                                
"Player.Manager_Yes08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes08.wav"
}

//Hey, no problem.                                                                                   
"Player.Manager_YouAreWelcome09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome09.wav"
}

//Sure                                                                                               
"Player.Manager_YouAreWelcome17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome17.wav"
}

//Its all good.                                                                                      
"Player.Manager_YouAreWelcome08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome08.wav"
}

//Hey, man, no problem.                                                                              
"Player.Manager_YouAreWelcome13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome13.wav"
}

//Not a problem.                                                                                     
"Player.Manager_YouAreWelcome14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome14.wav"
}

//You are totally welcome.                                                                           
"Player.Manager_YouAreWelcome15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome15.wav"
}

//Sure thing, man.                                                                                   
"Player.Manager_YouAreWelcome16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome16.wav"
}

//It's fine.                                                                                         
"Player.Manager_YouAreWelcome03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome03.wav"
}

//Any time.                                                                                          
"Player.Manager_YouAreWelcome04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome04.wav"
}

//Hey, no problem.                                                                                   
"Player.Manager_YouAreWelcome05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome05.wav"
}

//Sure.                                                                                              
"Player.Manager_YouAreWelcome07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome07.wav"
}

//My pleasure.                                                                                       
"Player.Manager_YouAreWelcome10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\YouAreWelcome10.wav"
}

//Oh, Cool                                                                                           
"Player.Manager_ReactionPositive03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive03.wav"
}

//I gotcha, I gotcha. Don't worry, I'm not gonna let you die. Come on, up ya go.                     
"Player.Manager_revivefriend01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend01.wav"
}

//Oh cool                                                                                            
"Player.Manager_Generic02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Generic02.wav"
}

//Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet.                   
"Player.Manager_revivefriend10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend10.wav"
}

//Come on, man, look at me. Focus. You are going to be okay. Let's get moving.                       
"Player.Manager_revivefriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend02.wav"
}

//Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet.                   
"Player.Manager_revivefriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\revivefriend05.wav"
}

//Bill! (loud)                                                                                       
"Player.Manager_NameBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameBill02.wav"
}

//Francis! (loud)                                                                                    
"Player.Manager_NameFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameFrancis02.wav"
}

//Zoey! (loud)                                                                                       
"Player.Manager_NameZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameZoey02.wav"
}

//Francis! (calling out)                                                                             
"Player.Manager_NameFrancis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameFrancis03.wav"
}

//Bill! (calling out)                                                                                
"Player.Manager_NameBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameBill03.wav"
}

//Zoey! (calling out)                                                                                
"Player.Manager_NameZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameZoey03.wav"
}

//Bill (quiet)                                                                                       
"Player.Manager_NameBill05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameBill05.wav"
}

//Francis (quiet)                                                                                    
"Player.Manager_NameFrancis05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NameFrancis05.wav"
}

//[Nervous Humming]                                                                                  
"Player.Manager_NervousHumming02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NervousHumming02.wav"
}

//Ah, that was off the chain                                                                         
"Player.Manager_NiceJob07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\NiceJob07.wav"
}

//I said No                                                                                          
"Player.Manager_No09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\No09.wav"
}

//Wooooohh                                                                                           
"Player.Manager_PainReliefSigh05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PainReliefSigh05.wav"
}

//Thanks Dog                                                                                         
"Player.Manager_Thanks12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks12.wav"
}

//Girl, thanks                                                                                       
"Player.Manager_Thanks13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks13.wav"
}

//Thanks, Playa                                                                                      
"Player.Manager_Thanks14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Thanks14.wav"
}

//Yeah, I'm cool with that                                                                           
"Player.Manager_Yes07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes07.wav"
}

//Cool                                                                                               
"Player.Manager_Yes09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Yes09.wav"
}

//Your ready to bounce?                                                                              
"Player.Manager_AskReady06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady06.wav"
}

//You Ready?                                                                                         
"Player.Manager_AskReady07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady07.wav"
}

//Yeah, let's get ready                                                                              
"Player.Manager_AskReady08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady08.wav"
}

//I'm ready, you ready?                                                                              
"Player.Manager_AskReady09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AskReady09.wav"
}

//I'm takin' this rifle.                                                                             
"Player.Manager_TakeAssaultRifle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAssaultRifle03.wav"
}

//I'll take the shotgun.                                                                             
"Player.Manager_TakeAutoShotgun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAutoShotgun02.wav"
}

//Oh, this rifle is mine!                                                                            
"Player.Manager_TakeAssaultRifle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAssaultRifle05.wav"
}

//Oh, I'm grabbing this shotgun.                                                                     
"Player.Manager_TakeAutoShotgun05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeAutoShotgun05.wav"
}

//Oh, this first aid is mine!                                                                        
"Player.Manager_TakeFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeFirstAid03.wav"
}

//Molotovs, hell yeah!                                                                               
"Player.Manager_TakeMolotov03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakeMolotov03.wav"
}

//Woo hoo hoo hoo, I'm grabbing a pipe bomb.                                                         
"Player.Manager_TakePipeBomb03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TakePipeBomb03.wav"
}

//Did you lock the door?                                                                             
"Player.Manager_CloseTheDoor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor06.wav"
}

//Lock the door, man!                                                                                
"Player.Manager_CloseTheDoor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\CloseTheDoor07.wav"
}

//Kill the light, man.                                                                               
"Player.Manager_KillThatLight04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\KillThatLight04.wav"
}

//Yo, Check this out.                                                                                
"Player.Manager_LookHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LookHere02.wav"
}

//Let's Move, Let's Move!                                                                            
"Player.Manager_MoveOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\MoveOn04.wav"
}

//Chill, let's wait here.                                                                            
"Player.Manager_WaitHere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WaitHere03.wav"
}

//Careful, careful                                                                                   
"Player.Manager_WarnCareful08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful08.wav"
}

//Careful...                                                                                         
"Player.Manager_WarnCareful09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WarnCareful09.wav"
}

//Will you stop that shit?  The witch ain't gonna sit still much longer                              
"Player.Manager_WitchGettingAngry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WitchGettingAngry02.wav"
}

//Yeah, baby, Yeah!                                                                                  
"Player.Manager_Taunt03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt03.wav"
}

//Oh yeah, who's your momma, who's your daddy                                                        
"Player.Manager_Taunt05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt05.wav"
}

//[loud, evil laugh]                                                                                 
"Player.Manager_Taunt09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt09.wav"
}

//[loud, evil laugh]                                                                                 
"Player.Manager_Taunt10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Taunt10.wav"
}

//Francis!  NO!                                                                                      
"Player.Manager_GriefBiker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker04.wav"
}

//Jesus, Francis!                                                                                    
"Player.Manager_GriefBiker05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker05.wav"
}

//Oh shit. Shit. Shit shit shit.                                                                     
"Player.Manager_GriefBiker06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker06.wav"
}

//Jesus Christ, Francis, no, Francis!                                                                
"Player.Manager_GriefBiker07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefBiker07.wav"
}

//Noo, oh ho ho, ZOEY!                                                                               
"Player.Manager_GriefTeengirl03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl03.wav"
}

//Goddamn it zoey wakeup                                                                             
"Player.Manager_GriefTeengirl04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl04.wav"
}

//Ah! Zoey!                                                                                          
"Player.Manager_GriefTeengirl05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl05.wav"
}

//Zoey!                                                                                              
"Player.Manager_GriefTeengirl06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl06.wav"
}

//Damn Zoey                                                                                          
"Player.Manager_GriefTeengirl07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl07.wav"
}

//Zoey, Zoey Goddamnit                                                                               
"Player.Manager_GriefTeengirl08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefTeengirl08.wav"
}

//Bill, Bill, no!                                                                                    
"Player.Manager_GriefVet04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet04.wav"
}

//Bill, no!                                                                                          
"Player.Manager_GriefVet06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet06.wav"
}

//Oh no, no, not the old man.                                                                        
"Player.Manager_GriefVet07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet07.wav"
}

//Ah Bill. Ah, shit.                                                                                 
"Player.Manager_GriefVet08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GriefVet08.wav"
}

//Sweet Baby!                                                                                        
"Player.Manager_ReactionPositive09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive09.wav"
}

//That's what I'm talkin' about                                                                      
"Player.Manager_ReactionPositive10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionPositive10.wav"
}

//Woah man, you gotta be careful.                                                                    
"Player.Manager_TeamKillAccident02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TeamKillAccident02.wav"
}

//What the hell man?                                                                                 
"Player.Manager_TeamKillAccident03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TeamKillAccident03.wav"
}

//YAH!                                                                                               
"Player.Manager_FallShort04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FallShort04.wav"
}

//Man, what the hell, quit shooting me                                                               
"Player.Manager_FriendlyFire07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire07.wav"
}

//Ow man ow! Why you shooting me!                                                                    
"Player.Manager_FriendlyFire09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire09.wav"
}

//Look at my face, do I look like them?                                                              
"Player.Manager_FriendlyFire10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire10.wav"
}

//Oh what the hell, why you shootin' me                                                              
"Player.Manager_FriendlyFire11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire11.wav"
}

//I'm gonna shoot you back next time                                                                 
"Player.Manager_FriendlyFire12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire12.wav"
}

//Ahhh Mother                                                                                        
"Player.Manager_FriendlyFire13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire13.wav"
}

//Whoa, whoa, don't shoot, it's me!                                                                  
"Player.Manager_FriendlyFire14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\FriendlyFire14.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Manager_GrabbedBySmoker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker04.wav"
}

//Somebody help me!                                                                                  
"Player.Manager_Help09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help09.wav"
}

//Can you hear me? I need some help!                                                                 
"Player.Manager_Help10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help10.wav"
}

//What part of help do you not understand?  Help!                                                    
"Player.Manager_Help11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Help11.wav"
}

//Woo baby, Aw riiiight!                                                                             
"Player.Manager_Hurrah02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah02.wav"
}

//We're going to be okay.                                                                            
"Player.Manager_Hurrah06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah06.wav"
}

//Nothing can stop us, do you hear me? Nothing can stop us!                                          
"Player.Manager_Hurrah10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah10.wav"
}

//That's right, we should call ourselves the unstoppables                                            
"Player.Manager_Hurrah12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah12.wav"
}

//We are unstoppable.                                                                                
"Player.Manager_Hurrah13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah13.wav"
}

//YEAH WOO!                                                                                          
"Player.Manager_Hurrah15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Hurrah15.wav"
}

//Hurry!                                                                                             
"Player.Manager_HurryUp07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp07.wav"
}

//Come on, catch up!                                                                                 
"Player.Manager_HurryUp11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp11.wav"
}

//Move it, move it up here!                                                                          
"Player.Manager_HurryUp12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp12.wav"
}

//I'm not waiting on you, get up here!                                                               
"Player.Manager_HurryUp13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurryUp13.wav"
}

//Could somebody give me a hand up over here?                                                        
"Player.Manager_LedgeHangStart03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart03.wav"
}

//Throw me a hand man, pull me up!                                                                   
"Player.Manager_LedgeHangStart06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart06.wav"
}

//Don't laugh man, just pull me up                                                                   
"Player.Manager_LedgeHangStart07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangStart07.wav"
}

//Come on man, I'm not playin', get over here and pull me up!                                        
"Player.Manager_LedgeHangMiddle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle05.wav"
}

//I'm getting tired of hanging around, pull me up!                                                   
"Player.Manager_LedgeHangMiddle06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangMiddle06.wav"
}

//SOMEBOY, SOMEBODY OH SHIT I'M FALLING! I'M FALLING!                                                
"Player.Manager_LedgeHangEnd04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\LedgeHangEnd04.wav"
}

//Turn around man!                                                                                   
"Player.Manager_WatchOutBehind03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\WatchOutBehind03.wav"
}

//All Clean!                                                                                         
"Player.Manager_AreaClear04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AreaClear04.wav"
}

//Here man, take this.                                                                               
"Player.Manager_AlertGiveItem05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem05.wav"
}

//Take it and you can pay me back later                                                              
"Player.Manager_AlertGiveItem06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem06.wav"
}

//It's not a time to be a hero, just take it                                                         
"Player.Manager_AlertGiveItem07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\AlertGiveItem07.wav"
}

//Come on, let me out!  I can help!                                                                  
"Player.Manager_CallForRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\CallForRescue02.wav"
}

//Get to the boat!                                                                                   
"Player.Manager_ArriveBoat02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ArriveBoat02.wav"
}

//BELCHE - excuse me                                                                                 
"Player.Manager_Generic14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Generic14.wav"
}

//Watch your fire, I hear a Boomer.                                                                  
"Player.Manager_HeardBoomer11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer11.wav"
}

//Careful, there's a Boomer's around.                                                                
"Player.Manager_HeardBoomer12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer12.wav"
}

//I hear a Boomer.                                                                                   
"Player.Manager_HeardBoomer13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer13.wav"
}

//Careful, I hear a Boomer.                                                                          
"Player.Manager_HeardBoomer14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer14.wav"
}

//Watch it, I hear a Boomer.                                                                         
"Player.Manager_HeardBoomer15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer15.wav"
}

//Heads up, man, I hear a Boomer.                                                                    
"Player.Manager_HeardBoomer16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer16.wav"
}

//Ah, man, that sounds like a Boomer.                                                                
"Player.Manager_HeardBoomer17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer17.wav"
}

//Look out, we got a Boomer around here.                                                             
"Player.Manager_HeardBoomer18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer18.wav"
}

//I definitely hear a Boomer.                                                                        
"Player.Manager_HeardBoomer19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardBoomer19.wav"
}

//Watch your back, I hear a Hunter.                                                                  
"Player.Manager_HeardHunter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter06.wav"
}

//Careful, I hear a Hunter.                                                                          
"Player.Manager_HeardHunter07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter07.wav"
}

//I hear a Hunter                                                                                    
"Player.Manager_HeardHunter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter08.wav"
}

//There's a Hunter out there.                                                                        
"Player.Manager_HeardHunter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter09.wav"
}

//Careful now, there's a hunter around here.                                                         
"Player.Manager_HeardHunter10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardHunter10.wav"
}

//There's a Smoker around here.                                                                      
"Player.Manager_HeardSmoker05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker05.wav"
}

//Smoker - somewhere around here.                                                                    
"Player.Manager_HeardSmoker06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker06.wav"
}

//Careful, I smell a Smoker.                                                                         
"Player.Manager_HeardSmoker07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker07.wav"
}

//I hear a Smoker.                                                                                   
"Player.Manager_HeardSmoker08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardSmoker08.wav"
}

//Hold on, hold on, shhh, that's a witch!                                                            
"Player.Manager_HeardWitch05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch05.wav"
}

//Ahh damn, a witch is around here.                                                                  
"Player.Manager_HeardWitch06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch06.wav"
}

//Stop, Stop, Stop - I hear a witch                                                                  
"Player.Manager_HeardWitch07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HeardWitch07.wav"
}

//sptting gross noises                                                                               
"Player.Manager_ReactionBoomerVomit01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionBoomerVomit01.wav"
}

//sptting gross noises                                                                               
"Player.Manager_ReactionBoomerVomit02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionBoomerVomit02.wav"
}

//sptting gross noises                                                                               
"Player.Manager_ReactionBoomerVomit03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionBoomerVomit03.wav"
}

//sptting gross noises                                                                               
"Player.Manager_ReactionBoomerVomit04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ReactionBoomerVomit04.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.Manager_PositiveNoise04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\PositiveNoise04.wav"
}

//[Breathing - panting out of breath]                                                                
"Player.Manager_ExertionMinor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.27"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMinor03.wav"
}

//[Breathing - panting out of breath]                                                                
"Player.Manager_ExertionMinor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.20"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\ExertionMinor04.wav"
}

//I can't breath, help me, I can't breath                                                            
"Player.Manager_TankPound04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TankPound04.wav"
}

//Shoot it, I can't breath, shoot it                                                                 
"Player.Manager_TankPound05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\TankPound05.wav"
}

//[Coughing from smoke]                                                                              
"Player.Manager_Cough04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Cough04.wav"
}

//[Coughing from smoke]                                                                              
"Player.Manager_Cough05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\Cough05.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor07.wav"
}

//[Pain noise - short minor pain]                                                                    
"Player.Manager_HurtMinor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMinor08.wav"
}

//[Pain noise - oy]                                                                                  
"Player.Manager_HurtMajor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor03.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor06.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor07.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor08.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor09.wav"
}

//[Pain noise - ugh]                                                                                 
"Player.Manager_HurtMajor10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtMajor10.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Manager_HurtCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtCritical01.wav"
}

//[Pain noise - loud major pain]                                                                     
"Player.Manager_HurtCritical05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\HurtCritical05.wav"
}

//[Loud, painful death scream]                                                                       
"Player.Manager_DeathScream05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream05.wav"
}

//[Death rattle and final breath]                                                                    
"Player.Manager_DeathScream09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream09.wav"
}

//[Death rattle and final breath]                                                                    
"Player.Manager_DeathScream10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\DeathScream10.wav"
}

//no, No, NO, NO!!!!!                                                                                
"Player.Manager_GrabbedBySmoker01b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker01b.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Manager_GrabbedBySmoker02b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker02b.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.Manager_GrabbedBySmoker03b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\Manager\GrabbedBySmoker03b.wav"
}

//Jesus. Infected tore these people i                                                                
"npc.Manager_Movie02"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie02.wav"
}

//Chopper!                                                                                           
"npc.Manager_Movie26"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie26.wav"
}

//Heyyy! We're over here! We're not infected! Down heeeere!                                          
"npc.Manager_Movie27"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie27.wav"
}

//It's okay!                                                                                         
"npc.Manager_Movie28"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie28.wav"
}

//Run or shoot?                                                                                      
"npc.Manager_Movie31"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie31.wav"
}

//Run. Or. Shoot?!?                                                                                  
"npc.Manager_Movie32"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie32.wav"
}

//Get to the roof!                                                                                   
"npc.Manager_Movie35"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\Manager\Movie35.wav"
}

//Ready!                                                                                             
"npc.Manager_AnswerReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\AnswerReady01.wav"
}

//Back up.                                                                                           
"npc.Manager_BackUpQuiet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\BackUpQuiet01.wav"
}

//Down in front!                                                                                     
"npc.Manager_DowninFront01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\DowninFront01.wav"
}

//Guys! I need help now!                                                                             
"npc.Manager_Dying01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Dying01.wav"
}

//I hear the pilot!                                                                                  
"npc.Manager_FinaleAheadHospital01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\FinaleAheadHospital01.wav"
}

//Someone got a first aid kit?                                                                       
"npc.Manager_GoingToDieAskForHeal01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieAskForHeal01.wav"
}

//Let me heal you up.                                                                                
"npc.Manager_HealOther01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\HealOther01.wav"
}

//Bill!                                                                                              
"npc.Manager_HunterBillPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterBillPounced01.wav"
}

//Francis!                                                                                           
"npc.Manager_HunterFrancisPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterFrancisPounced01.wav"
}

//Hunter on Zoey!                                                                                    
"npc.Manager_HunterZoeyPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterZoeyPounced01.wav"
}

//Ahhhh, I'm down!                                                                                   
"npc.Manager_IncapacitatedInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInitial01.wav"
}

//I'm no hero, but we can't just leave 'em out there.                                                
"npc.Manager_InsideSafeRoom01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom01.wav"
}

//Got it!                                                                                            
"npc.Manager_KillConfirmation01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\KillConfirmation01.wav"
}

//Come on, come on! You're okay!                                                                     
"npc.Manager_ReviveFriendLoud01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud01.wav"
}

//Finally!                                                                                           
"npc.Manager_SafeSpotAheadReaction01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAheadReaction01.wav"
}

//Thanks for getting me out of there!                                                                
"npc.Manager_ToTheRescueThanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ToTheRescueThanks01.wav"
}

//Maybe you oughtta heal up.                                                                         
"npc.Manager_PlayerSuggestHealth01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealth01.wav"
}

//Bill, you might wanna use your med kit.                                                            
"npc.Manager_PlayerSuggestHealthBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthBill01.wav"
}

//Francis, you should use your med kit.                                                              
"npc.Manager_PlayerSuggestHealthFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthFrancis01.wav"
}

//Francis, can you lend me your med kit?                                                             
"npc.Manager_PlayerSuggestHealthSpecific01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific01.wav"
}

//Woah Jesus!                                                                                        
"npc.Manager_PlayerTransitionClose01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerTransitionClose01.wav"
}

//Francis, that's MY ass your shootin'.                                                              
"npc.Manager_Manager_FriendlyFireFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireFrancis01.wav"
}

//Old man, stop shooting me!                                                                         
"npc.Manager_Manager_FriendlyFireBill01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill01.wav"
}

//Zoey, you really oughtta heal.                                                                     
"npc.Manager_PlayerSuggestHealthZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthZoey01.wav"
}

//Let's do it!                                                                                       
"npc.Manager_AnswerReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\AnswerReady02.wav"
}

//Hit it!                                                                                            
"npc.Manager_AnswerReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\AnswerReady03.wav"
}

//Back up back up.                                                                                   
"npc.Manager_BackUpQuiet02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\BackUpQuiet02.wav"
}

//Move back.                                                                                         
"npc.Manager_BackUpQuiet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\BackUpQuiet03.wav"
}

//Get down!                                                                                          
"npc.Manager_DowninFront02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\DowninFront02.wav"
}

//Duck!                                                                                              
"npc.Manager_DowninFront03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\DowninFront03.wav"
}

//This shit was not in my plans.                                                                     
"npc.Manager_DoubleDeathResponse01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\DoubleDeathResponse01.wav"
}

//Cover me, I'm healing!                                                                             
"npc.Manager_CoverMe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\CoverMe06.wav"
}

//Whoah. Nice shot.                                                                                  
"npc.Manager_NiceShot04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\NiceShot04.wav"
}

//I didn't think you were gettin' back up.                                                           
"npc.Manager_ReviveFriend11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriend11.wav"
}

//Safe house ahead!                                                                                  
"npc.Manager_SafeSpotAhead04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAhead04.wav"
}

//First aid kit over here!                                                                           
"npc.Manager_SpotFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotFirstAid03.wav"
}

//Molotovs over here!                                                                                
"npc.Manager_SpotGrenades02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotGrenades02.wav"
}

//Weapons over here!                                                                                 
"npc.Manager_SpotWeapons02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotWeapons02.wav"
}

//Now *this* is a big ass machine gun.                                                               
"npc.Manager_Generic16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Generic16.wav"
}

//Whoah, whoah whoah! Jesus, Bill, what are you doing?                                               
"npc.Manager_Manager_FriendlyFireBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill02.wav"
}

//Francis, What the HELL is wrong with you?                                                          
"npc.Manager_Manager_FriendlyFireFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireFrancis02.wav"
}

//You gotta stop that shit, Zoey!                                                                    
"npc.Manager_Manager_FriendlyFireZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireZoey02.wav"
}

//Oh my god, here they come!                                                                         
"npc.Manager_HordeAttack02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HordeAttack02.wav"
}

//Nice one!                                                                                          
"npc.Manager_NiceShot05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\NiceShot05.wav"
}

//Nice shot!                                                                                         
"npc.Manager_NiceShot07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\NiceShot07.wav"
}

//Great shot!                                                                                        
"npc.Manager_NiceShot08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\NiceShot08.wav"
}

//POW!                                                                                               
"npc.Manager_NiceShot09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\NiceShot09.wav"
}

//Don't worry, I gotcha. You're gonna be just fine.                                                  
"npc.Manager_ReviveFriend12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriend12.wav"
}

//Everybody stop a sec, I gotta heal.                                                                
"npc.Manager_CoverMe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\CoverMe07.wav"
}

//Can anybody spare a kit?                                                                           
"npc.Manager_GoingToDieAskForHeal02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieAskForHeal02.wav"
}

//Could use a first aid kit..                                                                        
"npc.Manager_GoingToDieAskForHeal03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieAskForHeal03.wav"
}

//Hold on, I'm gonna heal you.                                                                       
"npc.Manager_HealOther02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\HealOther02.wav"
}

//Hold up, this'll help.                                                                             
"npc.Manager_HealOther03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\HealOther03.wav"
}

//Hang on, let me fix you up.                                                                        
"npc.Manager_HealOther04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\HealOther04.wav"
}

//This should last you until we're safe.                                                             
"npc.Manager_HealOther05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\HealOther05.wav"
}

//They're coming ! You guys ready?                                                                   
"npc.Manager_HordeAttack03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HordeAttack03.wav"
}

//Hunter on Bill!                                                                                    
"npc.Manager_HunterBillPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterBillPounced02.wav"
}

//Hunter on Francis!                                                                                 
"npc.Manager_HunterFrancisPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterFrancisPounced02.wav"
}

//Zoey!                                                                                              
"npc.Manager_HunterZoeyPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterZoeyPounced02.wav"
}

//Ahhhh, I'm down!                                                                                   
"npc.Manager_IncapacitatedInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInitial02.wav"
}

//Jesus! I'm down!                                                                                   
"npc.Manager_IncapacitatedInitial03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInitial03.wav"
}

//Shit! I'm down!                                                                                    
"npc.Manager_IncapacitatedInitial04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInitial04.wav"
}

//I'm down!                                                                                          
"npc.Manager_IncapacitatedInitial05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\IncapacitatedInitial05.wav"
}

//I am NOT leaving Zoey behind!                                                                      
"npc.Manager_InsideSafeRoom02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom02.wav"
}

//Come on, I'd want them to come for me.                                                             
"npc.Manager_InsideSafeRoom03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom03.wav"
}

//We cannot leave anyone behind                                                                      
"npc.Manager_InsideSafeRoom05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom05.wav"
}

//Killed it!                                                                                         
"npc.Manager_KillConfirmation02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\KillConfirmation02.wav"
}

//Dead!                                                                                              
"npc.Manager_KillConfirmation03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\KillConfirmation03.wav"
}

//Let's get up, let's get up!                                                                        
"npc.Manager_ReviveFriendLoud02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud02.wav"
}

//Get up, we gotta go!                                                                               
"npc.Manager_ReviveFriendLoud03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud03.wav"
}

//We made it!                                                                                        
"npc.Manager_SafeSpotAheadReaction02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAheadReaction02.wav"
}

//Knew we'd make it!                                                                                 
"npc.Manager_SafeSpotAheadReaction03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAheadReaction03.wav"
}

//Thanks, man!                                                                                       
"npc.Manager_ToTheRescueThanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ToTheRescueThanks02.wav"
}

//Yo, thanks, man.                                                                                   
"npc.Manager_ToTheRescueThanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ToTheRescueThanks03.wav"
}

//Thanks. Thought I was gonna die in that closet.                                                    
"npc.Manager_ToTheRescueThanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ToTheRescueThanks04.wav"
}

//Bill, you oughtta heal.                                                                            
"npc.Manager_PlayerSuggestHealthBill02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthBill02.wav"
}

//Hey Bill, might be a good time to patch yerself up.                                                
"npc.Manager_PlayerSuggestHealthBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthBill03.wav"
}

//Hey tough guy, heal up.                                                                            
"npc.Manager_PlayerSuggestHealthFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthFrancis02.wav"
}

//Yo Francis, come on buddy, heal up.                                                                
"npc.Manager_PlayerSuggestHealthFrancis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthFrancis03.wav"
}

//Go on and heal up, girl.                                                                           
"npc.Manager_PlayerSuggestHealthZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthZoey02.wav"
}

//Might be a good time to heal, Zoey.                                                                
"npc.Manager_PlayerSuggestHealthZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthZoey03.wav"
}

//Francis, mind spottin' me a med kit?                                                               
"npc.Manager_PlayerSuggestHealthSpecific02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific02.wav"
}

//Francis, health kit?                                                                               
"npc.Manager_PlayerSuggestHealthSpecific03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific03.wav"
}

//Zoey, are you going to use that med kit?                                                           
"npc.Manager_PlayerSuggestHealthSpecific04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific04.wav"
}

//Zoey, any chance I could get some first aid?                                                       
"npc.Manager_PlayerSuggestHealthSpecific05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific05.wav"
}

//Bill, Bill... first aid kit?                                                                       
"npc.Manager_PlayerSuggestHealthSpecific06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific06.wav"
}

//Bill, could I get some first aid?                                                                  
"npc.Manager_PlayerSuggestHealthSpecific07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthSpecific07.wav"
}

//Damn!                                                                                              
"npc.Manager_PlayerTransitionClose02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\PlayerTransitionClose02.wav"
}

//At least we're safe now!                                                                           
"npc.Manager_PlayerTransitionClose03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerTransitionClose03.wav"
}

//BOOM-diah                                                                                          
"npc.Manager_PlayerTransitionClose04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\PlayerTransitionClose04.wav"
}

//William! Come on, man!                                                                             
"npc.Manager_Manager_FriendlyFireBill03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill03.wav"
}

//Watch it, Bill!                                                                                    
"npc.Manager_Manager_FriendlyFireBill04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill04.wav"
}

//We gotta pull ourselves together.                                                                  
"npc.Manager_DoubleDeathResponse02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\DoubleDeathResponse02.wav"
}

//Wait up while I heal.                                                                              
"npc.Manager_CoverMe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\CoverMe08.wav"
}

//Hold up, I gotta heal.                                                                             
"npc.Manager_CoverMe09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\CoverMe09.wav"
}

//There's the safe house!                                                                            
"npc.Manager_SafeSpotAhead05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAhead05.wav"
}

//Safe house!                                                                                        
"npc.Manager_SafeSpotAhead06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAhead06.wav"
}

//Safe house up ahead!                                                                               
"npc.Manager_SafeSpotAhead07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SafeSpotAhead07.wav"
}

//Man, this hurts.                                                                                   
"npc.Manager_GoingToDieLight03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight03.wav"
}

//First aid here!                                                                                    
"npc.Manager_SpotFirstAid04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotFirstAid04.wav"
}

//Molotovs here!                                                                                     
"npc.Manager_SpotGrenades03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotGrenades03.wav"
}

//Pipe bomb here!                                                                                    
"npc.Manager_SpotGrenades04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotGrenades04.wav"
}

//Pipe bomb!                                                                                         
"npc.Manager_SpotGrenades05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotGrenades05.wav"
}

//Weapons!                                                                                           
"npc.Manager_SpotWeapons03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\SpotWeapons03.wav"
}

//The Subway can take us straight to Mercy Hospital!                                                 
"npc.Manager_WorldHospital0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0101.wav"
}

//Subway station's just around the corner!                                                           
"npc.Manager_WorldHospital0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0102.wav"
}

//The Station's just up the street.                                                                  
"npc.Manager_WorldHospital0103"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0103.wav"
}

//There's the station!                                                                               
"npc.Manager_WorldHospital0105"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0105.wav"
}

//Get to the station!                                                                                
"npc.Manager_WorldHospital0106"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0106.wav"
}

//This way!                                                                                          
"npc.Manager_WorldHospital0107"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0107.wav"
}

//There it is!                                                                                       
"npc.Manager_WorldHospital0108"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0108.wav"
}

//Station's up the street!                                                                           
"npc.Manager_WorldHospital0109"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0109.wav"
}

//Red Line North is the way.                                                                         
"npc.Manager_WorldHospital0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0201.wav"
}

//We gotta take the Red Line North to Mercy Hospital.                                                
"npc.Manager_WorldHospital0202"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0202.wav"
}

//The red line will take us to Mercy.                                                                
"npc.Manager_WorldHospital0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0203.wav"
}

//Damn, the line's blocked.                                                                          
"npc.Manager_WorldHospital0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0204.wav"
}

//Tracks are blocked. We gotta find another way                                                      
"npc.Manager_WorldHospital0205"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0205.wav"
}

//Allright, no problem. Now we gotta get out of the subway.                                          
"npc.Manager_WorldHospital0206"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0206.wav"
}

//Safe house in the pawnshop!                                                                        
"npc.Manager_WorldHospital0207"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0207.wav"
}

//Get to the pawnshop!                                                                               
"npc.Manager_WorldHospital0208"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0208.wav"
}

//Tch. I think it's this way.                                                                        
"npc.Manager_WorldHospital0301"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0301.wav"
}

//Should be around here.                                                                             
"npc.Manager_WorldHospital0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0302.wav"
}

//Excellent! We can use that lift!                                                                   
"npc.Manager_WorldHospital0303"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0303.wav"
}

//Through the warehouse!                                                                             
"npc.Manager_WorldHospital0304"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0304.wav"
}

//Still can't get used to this.                                                                      
"npc.Manager_WorldHospital0305"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0305.wav"
}

//This is going to be messy.                                                                         
"npc.Manager_WorldHospital0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0306.wav"
}

//Well... into the sewers we go!                                                                     
"npc.Manager_WorldHospital0307"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0307.wav"
}

//Phew... Francis...                                                                                 
"npc.Manager_WorldHospital0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0308.wav"
}

//This is not going to be sanitary.                                                                  
"npc.Manager_WorldHospital0309"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0309.wav"
}

//Mercy Hospital should be right above us.                                                           
"npc.Manager_WorldHospital0310"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0310.wav"
}

//The HOSPITAL!                                                                                      
"npc.Manager_WorldHospital0311"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0311.wav"
}

//GET TO THE HOSPITAL!                                                                               
"npc.Manager_WorldHospital0312"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0312.wav"
}

//The Hospital! We made it!                                                                          
"npc.Manager_WorldHospital0313"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0313.wav"
}

//Hurry eveyrone!                                                                                    
"npc.Manager_WorldHospital0314"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0314.wav"
}

//This doesn't smell like a hospital...                                                              
"npc.Manager_WorldHospital0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0401.wav"
}

//Were they saving people or killin' them?                                                           
"npc.Manager_WorldHospital0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0402.wav"
}

//It's good for you Bill, cardio!                                                                    
"npc.Manager_WorldHospital0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0403.wav"
}

//Elevator's here!                                                                                   
"npc.Manager_WorldHospital0404"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0404.wav"
}

//To the elevator!                                                                                   
"npc.Manager_WorldHospital0405"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0405.wav"
}

//Into the elevator!                                                                                 
"npc.Manager_WorldHospital0406"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0406.wav"
}

//Stay away from the edge.                                                                           
"npc.Manager_WorldHospital0407"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0407.wav"
}

//Safe house through here.                                                                           
"npc.Manager_WorldHospital0408"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0408.wav"
}

//We need to find access to the roof!                                                                
"npc.Manager_WorldHospital0409"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0409.wav"
}

//Roof this way!                                                                                     
"npc.Manager_WorldHospital0410"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0410.wav"
}

//There's the landing pad.                                                                           
"npc.Manager_WorldHospital01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital01.wav"
}

//Get on the lift!                                                                                   
"npc.Manager_WorldHospital0315"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0315.wav"
}

//Hospital's just past the water works!                                                              
"npc.Manager_WorldHospital0316"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0316.wav"
}

//There's the Hospital!!                                                                             
"npc.Manager_WorldHospital0317"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0317.wav"
}

//Get on the lift!                                                                                   
"npc.Manager_WorldHospital0318"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0318.wav"
}

//Let's find that radio.                                                                             
"npc.Manager_WorldHospital0501"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0501.wav"
}

//Bet the chopper pilot'll be happy to hear from us!                                                 
"npc.Manager_WorldHospital0502"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0502.wav"
}

//Let's find that radio!                                                                             
"npc.Manager_WorldHospital0503"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0503.wav"
}

//We should be close!                                                                                
"npc.Manager_WorldHospital0319"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0319.wav"
}

//Big ass gun up here.                                                                               
"npc.Manager_WorldHospital0504"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0504.wav"
}

//Check out this gun up here!                                                                        
"npc.Manager_WorldHospital0505"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0505.wav"
}

//Let's go, let's go!                                                                                
"npc.Manager_WorldHospital0415"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0415.wav"
}

//Well, this is it.                                                                                  
"npc.Manager_WorldHospital0506"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0506.wav"
}

//Bet it's just a little further                                                                     
"npc.Manager_WorldHospital0324"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0324.wav"
}

//[quiet pep talk to self]C'mon Louis: you are NOT dyin' here.                                       
"npc.Manager_GoingToDieLight12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight12.wav"
}

//[pain noise] Oh man, every damn thing hurts.                                                       
"npc.Manager_GoingToDieLight14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight14.wav"
}

//[blows air out through pursed lips] This is some real bullshit right here.                         
"npc.Manager_GoingToDieLight15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight15.wav"
}

//Cover me whille I heal.                                                                            
"npc.Manager_CoverMe10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\CoverMe10.wav"
}

//Yo, I need some help RIGHT NOW!                                                                    
"npc.Manager_Dying02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Dying02.wav"
}

//Yo, I need help right the hell now!                                                                
"npc.Manager_Dying03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Dying03.wav"
}

//What you waitin' for, let's go help him!                                                           
"npc.Manager_InsideSafeRoom07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom07.wav"
}

//What you waitin' for, let's go help her!                                                           
"npc.Manager_InsideSafeRoom08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\InsideSafeRoom08.wav"
}

//[angry] Bill!                                                                                      
"npc.Manager_Manager_FriendlyFireBill05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill05.wav"
}

//[angry] Francis!                                                                                   
"npc.Manager_Manager_FriendlyFireFrancis06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireFrancis06.wav"
}

//[angry] Zoey!                                                                                      
"npc.Manager_Manager_FriendlyFireZoey05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireZoey05.wav"
}

//Go on do it one more time, fat man.                                                                
"npc.Manager_Manager_FriendlyFireFrancis07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireFrancis07.wav"
}

//I cannot BELIEVE you just shot me AGAIN.                                                           
"npc.Manager_Manager_FriendlyFireBill06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill06.wav"
}

//Oh, HELL yes.                                                                                      
"npc.Manager_NiceShot10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\NiceShot10.wav"
}

//Come on, get up!                                                                                   
"npc.Manager_ReviveFriendLoud04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud04.wav"
}

//Come on, man, get up!                                                                              
"npc.Manager_ReviveFriendLoud05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud05.wav"
}

//No time for this, bro, let's move!                                                                 
"npc.Manager_ReviveFriendLoud06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud06.wav"
}

//Come on, girl, get up!                                                                             
"npc.Manager_ReviveFriendLoud07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud07.wav"
}

//Come on, you gotta get up.                                                                         
"npc.Manager_ReviveFriendLoud08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud08.wav"
}

//Come on now. Get up!                                                                               
"npc.Manager_ReviveFriendLoud09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud09.wav"
}

//We gotta get your ass up, man.                                                                     
"npc.Manager_ReviveFriendLoud10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud10.wav"
}

//Get up now, come on!                                                                               
"npc.Manager_ReviveFriendLoud11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ReviveFriendLoud11.wav"
}

//Man, I KNEW we was gonna make it.                                                                  
"npc.Manager_SafeSpotAheadReaction05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\SafeSpotAheadReaction05.wav"
}

//Dammit.                                                                                            
"npc.Manager_Swears02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Swears02.wav"
}

//Aw hell.                                                                                           
"npc.Manager_Swears03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears03.wav"
}

//Shit.                                                                                              
"npc.Manager_Swears05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears05.wav"
}

//Ah shit.                                                                                           
"npc.Manager_Swears06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears06.wav"
}

//Shit shit shit.                                                                                    
"npc.Manager_Swears07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Swears07.wav"
}

//Man, I always wanted to fire one of these things.                                                  
"npc.Manager_WorldHospital0509"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0509.wav"
}

//Man... this is going to take forever to rebuild                                                    
"npc.Manager_WorldAirport0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldAirport0101.wav"
}

//This is NOT what I expected                                                                        
"npc.Manager_WorldAirport0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldAirport0102.wav"
}

//They really trashed this airport                                                                   
"npc.Manager_WorldAirport0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldAirport0402.wav"
}

//I bet your country ass DOES like this trailer.                                                     
"npc.Manager_WorldFarmHouse0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouse0101.wav"
}

//I heeard the military was evacuating people to Riverside.                                          
"npc.Manager_WorldSmallTown0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0101.wav"
}

//Looks like we can get back up the other side.                                                      
"npc.Manager_WorldSmallTown0106"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0106.wav"
}

//The tunnel's blocked.                                                                              
"npc.Manager_WorldSmallTown0107"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0107.wav"
}

//These must be overflow pipes for Riverside.                                                        
"npc.Manager_WorldSmallTown0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0201.wav"
}

//That'll seal the lock.                                                                             
"npc.Manager_WorldSmallTown0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0203.wav"
}

//We have to lower that platform!                                                                    
"npc.Manager_WorldSmallTown0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0204.wav"
}

//Careful, this is wide open.                                                                        
"npc.Manager_WorldSmallTown0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0302.wav"
}

//We can cross up here.                                                                              
"npc.Manager_WorldSmallTown0303"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0303.wav"
}

//Almost to Riverside.                                                                               
"npc.Manager_WorldSmallTown0305"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0305.wav"
}

//We need to get over this fence.                                                                    
"npc.Manager_WorldSmallTown0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0306.wav"
}

//Goddamn it, there's gotta be some place that held out.                                             
"npc.Manager_WorldSmallTown0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0308.wav"
}

//Riverside's a bust. Let's just get to the river.                                                   
"npc.Manager_WorldSmallTown0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0401.wav"
}

//If we get to the river we can find a boat                                                          
"npc.Manager_WorldSmallTown0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0402.wav"
}

//If you ignore the crazy guy and the zombies, nice town                                             
"npc.Manager_WorldSmallTown0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0403.wav"
}

//We can get to the river through here.                                                              
"npc.Manager_WorldSmallTown0405"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0405.wav"
}

//I heard reports that Riverside held out!                                                           
"npc.Manager_WorldSmallTownIntro01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTownIntro01.wav"
}

//We get to Riverside and we'll probably be allright.                                                
"npc.Manager_WorldSmallTownIntro02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTownIntro02.wav"
}

//Ah, hell. The bridge is out.                                                                       
"npc.Manager_WorldSmallTown0111"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0111.wav"
}

//Here's a way down!                                                                                 
"npc.Manager_WorldSmallTown0112"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0112.wav"
}

//Interesting true story. In 1975, the local township - [gets cut off]                               
"npc.Manager_WorldSmallTown0212"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0212.wav"
}

//Church still got its lights on.                                                                    
"npc.Manager_WorldSmallTown0408"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0408.wav"
}

//Guys at the office used to laugh when I'd hit the rifle range on my lunch break. Ain't so damn funn
"npc.Manager_Generic20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Generic20.wav"
}

//How long were you in prison, Francis?                                                              
"npc.Manager_Generic22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Generic22.wav"
}

//Sir, please! We are NOT infected.                                                                  
"npc.Manager_WorldSmallTownNPCBellman01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldSmallTownNPCBellman01.wav"
}

//Mister, if one of us get killed out here, I am gonna shoot my way in there and beat you to death wi
"npc.Manager_WorldSmallTownNPCBellman08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldSmallTownNPCBellman08.wav"
}

//Go on and head out. We're ready.                                                                   
"npc.Manager_WorldSmallTownNPCBoatman10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTownNPCBoatman10.wav"
}

//Okay, let's do it!                                                                                 
"npc.Manager_WorldAirportNPC07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldAirportNPC07.wav"
}

//Hello?                                                                                             
"npc.Manager_WorldFarmHouseNPC01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouseNPC01.wav"
}

//We're set to go, sir! Any time you're ready.                                                       
"npc.Manager_WorldFarmHouseNPC05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouseNPC05.wav"
}

//Man, we're good to go whenever you are.                                                            
"npc.Manager_WorldFarmHouseNPC07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouseNPC07.wav"
}

//Sounds good to me.                                                                                 
"npc.Manager_WorldFarmHouseNPC10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouseNPC10.wav"
}

//Up the stairs!                                                                                     
"npc.Manager_GenericDirections01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections01.wav"
}

//Let's get up that ladder!                                                                          
"npc.Manager_GenericDirections03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections03.wav"
}

//Through here!                                                                                      
"npc.Manager_GenericDirections05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections05.wav"
}

//Through this door!                                                                                 
"npc.Manager_GenericDirections06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections06.wav"
}

//I'm okay.                                                                                          
"npc.Manager_GettingRevived01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived01.wav"
}

//I'm allright.                                                                                      
"npc.Manager_GettingRevived02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived02.wav"
}

//[groan]                                                                                            
"npc.Manager_GettingRevived03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived03.wav"
}

//I don't even know.                                                                                 
"npc.Manager_GettingRevived04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived04.wav"
}

//Aw hell, I'm bleedin'.                                                                             
"npc.Manager_GettingRevived05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived05.wav"
}

//[groan2]                                                                                           
"npc.Manager_GettingRevived06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived06.wav"
}

//I'll make it.                                                                                      
"npc.Manager_GettingRevived07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived07.wav"
}

//I'll live.                                                                                         
"npc.Manager_GettingRevived08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived08.wav"
}

//I can shake it off.                                                                                
"npc.Manager_GettingRevived09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived09.wav"
}

//Just help me up.                                                                                   
"npc.Manager_GettingRevived10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived10.wav"
}

//You okay?                                                                                          
"npc.Manager_ReviveFriendA01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA01.wav"
}

//How d'ya feel?                                                                                     
"npc.Manager_ReviveFriendA02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA02.wav"
}

//Can you make it?                                                                                   
"npc.Manager_ReviveFriendA03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA03.wav"
}

//You gonna make it?                                                                                 
"npc.Manager_ReviveFriendA04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA04.wav"
}

//How bad are you?                                                                                   
"npc.Manager_ReviveFriendA05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA05.wav"
}

//How ya doin'?                                                                                      
"npc.Manager_ReviveFriendA07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendA07.wav"
}

//Up and at 'em.                                                                                     
"npc.Manager_ReviveFriendB01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB01.wav"
}

//Come on up!                                                                                        
"npc.Manager_ReviveFriendB02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB02.wav"
}

//Up ya go.                                                                                          
"npc.Manager_ReviveFriendB03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB03.wav"
}

//You'll be okay.                                                                                    
"npc.Manager_ReviveFriendB04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB04.wav"
}

//I got ya.                                                                                          
"npc.Manager_ReviveFriendB05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB05.wav"
}

//Up we go.                                                                                          
"npc.Manager_ReviveFriendB06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB06.wav"
}

//You're fine.                                                                                       
"npc.Manager_ReviveFriendB07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB07.wav"
}

//It doesn't look bad.                                                                               
"npc.Manager_ReviveFriendB08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB08.wav"
}

//Come on up.                                                                                        
"npc.Manager_ReviveFriendB09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB09.wav"
}

//Let's move!                                                                                        
"npc.Manager_ReviveFriendB10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB10.wav"
}

//You'll be fine.                                                                                    
"npc.Manager_ReviveFriendB11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB11.wav"
}

//Come on, Francis.                                                                                  
"npc.Manager_ReviveFriendB12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB12.wav"
}

//Come on, Bill.                                                                                     
"npc.Manager_ReviveFriendB13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB13.wav"
}

//Whoa!                                                                                              
"npc.Manager_ViolenceAwe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ViolenceAwe01.wav"
}

//Jee-zus...                                                                                         
"npc.Manager_ViolenceAwe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\ViolenceAwe02.wav"
}

//Holy shit...                                                                                       
"npc.Manager_ViolenceAwe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ViolenceAwe05.wav"
}

//[Disbelief] What?                                                                                  
"npc.Manager_GenericResponses02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses02.wav"
}

//You're joking, right?                                                                              
"npc.Manager_GenericResponses03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses03.wav"
}

//Allright, then, let's do it.                                                                       
"npc.Manager_GenericResponses09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses09.wav"
}

//Good thinking.                                                                                     
"npc.Manager_GenericResponses10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses10.wav"
}

//Okay...                                                                                            
"npc.Manager_GenericResponses15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses15.wav"
}

//Hell yes.                                                                                          
"npc.Manager_GenericResponses16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses16.wav"
}

//[Bill doesn't recognize him] Come on, Bill, it's Louis!                                            
"npc.Manager_GenericResponses18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses18.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter01.wav"
}

//<Nervous laugh>                                                                                    
"npc.Manager_Laughter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter02.wav"
}

//<Snort>                                                                                            
"npc.Manager_Laughter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter03.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter04.wav"
}

//Stairs are a good workout.                                                                         
"npc.Manager_GenericDirections12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections12.wav"
}

//You'll be fine, girl.                                                                              
"npc.Manager_ReviveFriendB14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriendB14.wav"
}

//Works for me.                                                                                      
"npc.Manager_GenericResponses23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses23.wav"
}

//Sounds good.                                                                                       
"npc.Manager_GenericResponses24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses24.wav"
}

//Tell me you ain't serious.                                                                         
"npc.Manager_GenericResponses25"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses25.wav"
}

//You're damn right.                                                                                 
"npc.Manager_GenericResponses32"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses32.wav"
}

//Oh no. Ain't no damn way...                                                                        
"npc.Manager_GenericResponses39"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses39.wav"
}

//I ain't done yet.                                                                                  
"npc.Manager_GettingRevived11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GettingRevived11.wav"
}

//Come on, cheer up! We're almost through!                                                           
"npc.Manager_ZombieGenericShort10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericShort10.wav"
}

//Ahhh, this ain't so bad.                                                                           
"npc.Manager_ZombieGenericShort11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericShort11.wav"
}

//Well, it can only get better, right?                                                               
"npc.Manager_ZombieGenericShort13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericShort13.wav"
}

//Stay positive, guys! I got a good feeling about this.                                              
"npc.Manager_ZombieGenericShort14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericShort14.wav"
}

//Humanity's gonna bounce right back, you watch.                                                     
"npc.Manager_ZombieGenericShort18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericShort18.wav"
}

//I ain't dyin', man. Death gonna have to pry me off the Earth.                                      
"npc.Manager_ZombieGenericLong02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericLong02.wav"
}

//If I go down, go on without me. Actually, wait, no  Save my ass.                                   
"npc.Manager_ZombieGenericLong03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericLong03.wav"
}

//Any of you guys in the Cub Scouts? Surprisingly ineffective at preparin' you for some shit like thi
"npc.Manager_ZombieGenericLong11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericLong11.wav"
}

//They're ZOMBIES, Francis.                                                                          
"npc.Manager_Generic23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Generic23.wav"
}

//They ain't vampires, man, they're zombies.                                                                          
"npc.Manager_Generic26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Generic26.wav"
}


//I don't wanna die. I know nobody wants to die, but I'm like, fifty times that.                     
"npc.Manager_GoingToDieLight16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight16.wav"
}

//I never saw nobody take that much abuse and live! Oughtta start callin' you Jason.                 
"npc.Manager_ReviveFriend18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriend18.wav"
}

//I ain't got time to bleed. Oh hell, I *AM* bleedin'!                                               
"npc.Manager_ZombieGenericLong14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericLong14.wav"
}

//When things go back to normal, Zoe, Bill-I'm giving you both jobs. Francis, I'm gonna teach your as
"npc.Manager_ZombieGenericLong15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ZombieGenericLong15.wav"
}

//Let's get up that ladder!                                                                          
"npc.Manager_GenericDirections17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericDirections17.wav"
}

//Hell yeah.                                                                                         
"npc.Manager_GenericResponses40"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GenericResponses40.wav"
}

//Ah. [pain noise] hell, hell.                                                                       
"npc.Manager_GoingToDieLight17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieLight17.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter05.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter06.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter07.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter08.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter09.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter10.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter11.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter12.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Laughter13.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter14.wav"
}

//<Snort>                                                                                            
"npc.Manager_Laughter15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter15.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter16.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter17.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.33"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter18.wav"
}

//Come on, let's do it!                                                                              
"npc.Manager_AnswerReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\AnswerReady04.wav"
}

//Back up.                                                                                           
"npc.Manager_BackUpQuiet04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\BackUpQuiet04.wav"
}

//I need help right the hell now!                                                                    
"npc.Manager_Dying04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Dying04.wav"
}

//Could use some first aid..                                                                         
"npc.Manager_GoingToDieAskForHeal04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\GoingToDieAskForHeal04.wav"
}

//<Short laugh>                                                                                      
"npc.Manager_Laughter19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter19.wav"
}

//Hunter on Bill!                                                                                    
"npc.Manager_HunterBillPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterBillPounced03.wav"
}

//Hunter on Francis!                                                                                 
"npc.Manager_HunterFrancisPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterFrancisPounced03.wav"
}

//Hunter on Zoey!                                                                                    
"npc.Manager_HunterZoeyPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\HunterZoeyPounced03.wav"
}

//Got it!                                                                                            
"npc.Manager_KillConfirmation04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\KillConfirmation04.wav"
}

//Killed it!                                                                                         
"npc.Manager_KillConfirmation05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\KillConfirmation05.wav"
}

//Dead!                                                                                              
"npc.Manager_KillConfirmation06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\KillConfirmation06.wav"
}

//[angry] Bill!                                                                                      
"npc.Manager_Manager_FriendlyFireBill08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill08.wav"
}

//[angry] Bill!                                                                                      
"npc.Manager_Manager_FriendlyFireBill09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireBill09.wav"
}

//[angry] Francis!                                                                                   
"npc.Manager_Manager_FriendlyFireFrancis08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireFrancis08.wav"
}

//[angry] Zoey!                                                                                      
"npc.Manager_Manager_FriendlyFireZoey07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\Manager_FriendlyFireZoey07.wav"
}

//I never saw nobody take that much abuse and live! Oughtta start callin' you Hercules.              
"npc.Manager_ReviveFriend19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ReviveFriend19.wav"
}

//This shit look real jerry-rigged.                                                                  
"npc.Manager_TakePipeBomb05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\TakePipeBomb05.wav"
}

//Francis, patch yerself up.                                                                         
"npc.Manager_PlayerSuggestHealthFrancis04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthFrancis04.wav"
}

//Come on, girl - time to heal up.                                                                   
"npc.Manager_PlayerSuggestHealthZoey04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthZoey04.wav"
}

//Go on and heal up, Zoey.                                                                           
"npc.Manager_PlayerSuggestHealthZoey05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\PlayerSuggestHealthZoey05.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter20.wav"
}

//Dammit.                                                                                            
"npc.Manager_Swears10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears10.wav"
}

//Aw hell.                                                                                           
"npc.Manager_Swears11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears11.wav"
}

//Shit.                                                                                              
"npc.Manager_Swears12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears12.wav"
}

//Ah shit.                                                                                           
"npc.Manager_Swears13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears13.wav"
}

//That's some country-ass bullshit.                                                                  
"npc.Manager_Swears16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Swears16.wav"
}

//Jee-zus...                                                                                         
"npc.Manager_ViolenceAwe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ViolenceAwe08.wav"
}

//Holy shit...                                                                                       
"npc.Manager_ViolenceAwe10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\ViolenceAwe10.wav"
}

//Man, they really trashed this place                                                                
"npc.Manager_WorldAirport0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldAirport0403.wav"
}

//<Hearty Laugh>                                                                                     
"npc.Manager_Laughter21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\Laughter21.wav"
}

//Hello?                                                                                             
"npc.Manager_WorldFarmHouseNPC16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldFarmHouseNPC16.wav"
}

//Gonna be messy.                                                                                    
"npc.Manager_WorldHospital0325"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0325.wav"
}

//Hurry!                                                                                             
"npc.Manager_WorldHospital0326"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0326.wav"
}

//Hurry!                                                                                             
"npc.Manager_WorldHospital0327"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0327.wav"
}

//Get on the lift!                                                                                   
"npc.Manager_WorldHospital0328"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0328.wav"
}

//Everybody, get on the lift!                                                                        
"npc.Manager_WorldHospital0329"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0329.wav"
}

//Get in  the elevator!                                                                              
"npc.Manager_WorldHospital0416"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0416.wav"
}

//We need to find roof access!                                                                       
"npc.Manager_WorldHospital0418"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0418.wav"
}

//The roof's this way!                                                                               
"npc.Manager_WorldHospital0419"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0419.wav"
}

//Hurry up.                                                                                          
"npc.Manager_WorldHospital0421"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldHospital0421.wav"
}

//Man, check this gun out!                                                                           
"npc.Manager_WorldHospital0510"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldHospital0510.wav"
}

//[Reading a turnpike sign] Riverside! At least we're going the right way.                           
"npc.Manager_WorldSmallTown0214"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0214.wav"
}

//Look, there's lights on in that church!                                                            
"npc.Manager_WorldSmallTown0318"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\Manager\WorldSmallTown0318.wav"
}

