//--------------------------------------------------------------------------------------------------------------
// This file is auto generated do not hand edit!
//--------------------------------------------------------------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------
// Last Updated: 09/16/2008 11:09:35 AM
//--------------------------------------------------------------------------------------------------------------

//Game Sound line                                                
"Player.NamVet_Player.GameSpeech01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"		"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Ownbare_09.wav"
}


//Can anyone hear me?                                                                                
"Player.NamVet_CallForRescue05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue05.wav"
}

//Let me out!                                                                                        
"Player.NamVet_CallForRescue06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue06.wav"
}

//Hey! Can anybody hear me?                                                                          
"Player.NamVet_CallForRescue07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue07.wav"
}

//Get over here and let me out!                                                                      
"Player.NamVet_CallForRescue08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue08.wav"
}

//God dammit, I'm trapped in here!                                                                   
"Player.NamVet_CallForRescue09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue09.wav"
}

//I can't see a damn thing in here.  Let me out!                                                     
"Player.NamVet_CallForRescue10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue10.wav"
}

//This is such horseshit. Is anybody even out there?                                                 
"Player.NamVet_CallForRescue11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue11.wav"
}

//I know you can hear me, goddammit. Let me the hell out!                                            
"Player.NamVet_CallForRescue12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue12.wav"
}

//Anybody out there?                                                                                 
"Player.NamVet_CallForRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue01.wav"
}

//Come on people, let me out!                                                                        
"Player.NamVet_CallForRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\CallForRescue02.wav"
}

//Here, I've got something for you                                                                   
"Player.NamVet_AlertGiveItem02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem02.wav"
}

//You're gonna need this.                                                                            
"Player.NamVet_AlertGiveItem05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem05.wav"
}

//Here, I saved this for you.                                                                        
"Player.NamVet_AlertGiveItem06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem06.wav"
}

//Here.                                                                                              
"Player.NamVet_AlertGiveItem07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem07.wav"
}

//Here, take this                                                                                    
"Player.NamVet_AlertGiveItem01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem01.wav"
}

//Take this.                                                                                         
"Player.NamVet_AlertGiveItem03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem03.wav"
}

//Clear                                                                                              
"Player.NamVet_AreaClear01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AreaClear01.wav"
}

//Clear                                                                                              
"Player.NamVet_AreaClear04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AreaClear04.wav"
}

//To the boat! MOVE!                                                                                 
"Player.NamVet_ArriveBoat03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoat03.wav"
}

//Haul ass to that boat! RUN!                                                                        
"Player.NamVet_ArriveBoat04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoat04.wav"
}

//Get to the Boat!                                                                                   
"Player.NamVet_ArriveBoat02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoat02.wav"
}

//Run to the boat!                                                                                   
"Player.NamVet_ArriveBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoat01.wav"
}

//That's the boat! Time to bug out!                                                                  
"Player.NamVet_ArriveBoatInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoatInitial01.wav"
}

//Allright, the boat's here! Let's go!                                                               
"Player.NamVet_ArriveBoatInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveBoatInitial02.wav"
}

//To the chopper. Come on, MOVE IT, MOVE IT, MOVE IT!                                                
"Player.NamVet_ArriveChopper03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopper03.wav"
}

//Get to the LZ!                                                                                     
"Player.NamVet_ArriveChopper04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopper04.wav"
}

//Get to the chopper! GO!                                                                            
"Player.NamVet_ArriveChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopper01.wav"
}

//Get to the chopper!                                                                                
"Player.NamVet_ArriveChopper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopper02.wav"
}

//Our chopper's here! Let's get the hell out of dodge.                                               
"Player.NamVet_ArriveChopperInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopperInitial01.wav"
}

//The bird's here! Let's go!                                                                         
"Player.NamVet_ArriveChopperInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveChopperInitial02.wav"
}

//Into the plane. Hustle it, people!                                                                 
"Player.NamVet_ArrivePlane03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArrivePlane03.wav"
}

//Everyone on the plane! PRONTO!                                                                     
"Player.NamVet_ArrivePlane01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArrivePlane01.wav"
}

//Get to the plane!                                                                                  
"Player.NamVet_ArrivePlane02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArrivePlane02.wav"
}

//Get to that truck on the double! GO! GO! GO!                                                       
"Player.NamVet_ArriveTruck03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruck03.wav"
}

//The truck's waitin'. RUN!                                                                          
"Player.NamVet_ArriveTruck04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruck04.wav"
}

//Get to the truck! MOVE!                                                                            
"Player.NamVet_ArriveTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruck01.wav"
}

//Get to the truck!                                                                                  
"Player.NamVet_ArriveTruck02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruck02.wav"
}

//The truck has arrived! Let's move out, people!                                                     
"Player.NamVet_ArriveTruckInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruckInitial02.wav"
}

//The truck's here! Let's go!                                                                        
"Player.NamVet_ArriveTruckInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ArriveTruckInitial01.wav"
}

//You people ready?                                                                                  
"Player.NamVet_AskReady09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady09.wav"
}

//Ready?                                                                                             
"Player.NamVet_AskReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady02.wav"
}

//Ready?                                                                                             
"Player.NamVet_AskReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady01.wav"
}

//Ready for this?                                                                                    
"Player.NamVet_AskReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady03.wav"
}

//Ready for this?                                                                                    
"Player.NamVet_AskReady05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady05.wav"
}

//Everyone locked and loaded?                                                                        
"Player.NamVet_AskReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AskReady04.wav"
}

//Move back!                                                                                         
"Player.NamVet_BackUp06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp06.wav"
}

//Back it up!                                                                                        
"Player.NamVet_BackUp07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp07.wav"
}

//Back back back back back back!                                                                     
"Player.NamVet_BackUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp03.wav"
}

//Back up!                                                                                           
"Player.NamVet_BackUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp01.wav"
}

//Back up!                                                                                           
"Player.NamVet_BackUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp02.wav"
}

//Okay, people, we're almost there. Let's keep moving!                                               
"Player.NamVet_FinaleAhead03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FinaleAhead03.wav"
}

//Keep it together people. We're almost home free.                                                   
"Player.NamVet_FinaleAhead04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FinaleAhead04.wav"
}

//This looks like it - we're almost out of here.                                                     
"Player.NamVet_FinaleAhead01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FinaleAhead01.wav"
}

//We're almost out of here!                                                                          
"Player.NamVet_FinaleAhead02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FinaleAhead02.wav"
}

//Christ, I'm gonna miss that son of a bitch.                                                        
"Player.NamVet_GriefBiker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefBiker02.wav"
}

//I am going to miss that man and his gun                                                            
"Player.NamVet_GriefBiker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefBiker03.wav"
}

//Ah, not Francis                                                                                    
"Player.NamVet_GriefBiker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefBiker01.wav"
}

//Louis didn't make it. Ah, Christ.                                                                  
"Player.NamVet_GriefManager02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefManager02.wav"
}

//C'mon people, if we make it, he didn't die for nothin'.                                            
"Player.NamVet_GriefManager03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefManager03.wav"
}

//Ah, Louis.                                                                                         
"Player.NamVet_GriefManager01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefManager01.wav"
}

//Ah jesus. What a waste.                                                                            
"Player.NamVet_GriefTeengirl02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefTeengirl02.wav"
}

//One of those sick sons of bitches just sealed all a' their death warrants.                         
"Player.NamVet_GriefTeengirl03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefTeengirl03.wav"
}

//Ah not Zoey                                                                                        
"Player.NamVet_GriefTeengirl01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefTeengirl01.wav"
}

//God dammit                                                                                         
"Player.NamVet_ReactionNegative07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative07.wav"
}

//Son of a bitch                                                                                     
"Player.NamVet_ReactionNegative09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative09.wav"
}

//Dammit                                                                                             
"Player.NamVet_ReactionNegative10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative10.wav"
}

//Christ                                                                                             
"Player.NamVet_ReactionNegative02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative02.wav"
}

//Gee-zus                                                                                            
"Player.NamVet_ReactionNegative03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative03.wav"
}

//Uh oh                                                                                              
"Player.NamVet_ReactionNegative01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative01.wav"
}

//Out standing                                                                                       
"Player.NamVet_ReactionPositive10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive10.wav"
}

//Heh hehhh                                                                                          
"Player.NamVet_ReactionPositive02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive02.wav"
}

//Trah-mendous                                                                                       
"Player.NamVet_ReactionPositive04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive04.wav"
}

//There's a safe place up aheaad.                                                                    
"Player.NamVet_SafeSpotAhead05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAhead05.wav"
}

//There's a safe spot just ahead.                                                                    
"Player.NamVet_SafeSpotAhead02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAhead02.wav"
}

//An assault rifle! Man, this takes me back.                                                         
"Player.NamVet_TakeAssaultRifle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAssaultRifle04.wav"
}

//I'm grabbin' an assault rifle.                                                                     
"Player.NamVet_TakeAssaultRifle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAssaultRifle05.wav"
}

//An assault rifle. This shit's gettin more like 'nam every second.                                  
"Player.NamVet_TakeAssaultRifle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAssaultRifle01.wav"
}

//An assault rifle. Come to papa.                                                                    
"Player.NamVet_TakeAssaultRifle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAssaultRifle02.wav"
}

//I'm grabbing this rifle                                                                            
"Player.NamVet_TakeAssaultRifle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAssaultRifle03.wav"
}

//I'm taking this shotgun                                                                            
"Player.NamVet_TakeAutoShotgun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAutoShotgun04.wav"
}

//Shotgun!                                                                                           
"Player.NamVet_TakeAutoShotgun05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAutoShotgun05.wav"
}

//Full auto shotgun                                                                                  
"Player.NamVet_TakeAutoShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAutoShotgun01.wav"
}

//Auto shottie!                                                                                      
"Player.NamVet_TakeAutoShotgun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAutoShotgun02.wav"
}

//I'm grabbing this shotgun.                                                                         
"Player.NamVet_TakeAutoShotgun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeAutoShotgun03.wav"
}

//I'm gonna need these                                                                               
"Player.NamVet_TakeFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeFirstAid03.wav"
}

//First to aid, last to die                                                                          
"Player.NamVet_TakeFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeFirstAid01.wav"
}

//Grabbing First Aid                                                                                 
"Player.NamVet_TakeFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeFirstAid02.wav"
}

//Might want to save this for later.                                                                 
"Player.NamVet_TakeMolotov03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeMolotov03.wav"
}

//Molotov.                                                                                           
"Player.NamVet_TakeMolotov01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeMolotov01.wav"
}

//Grabbing a Molotov.                                                                                
"Player.NamVet_TakeMolotov02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeMolotov02.wav"
}

//Someone's gonna need these                                                                         
"Player.NamVet_TakePills03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePills03.wav"
}

//I'm gonna need these                                                                               
"Player.NamVet_TakePills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePills01.wav"
}

//Grabbing pills                                                                                     
"Player.NamVet_TakePills02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePills02.wav"
}

//I'd rather have a grenade, but this'll do.                                                         
"Player.NamVet_TakePipeBomb04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePipeBomb04.wav"
}

//A black powder bomb.                                                                               
"Player.NamVet_TakePipeBomb01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePipeBomb01.wav"
}

//Grabbing a pipe bomb                                                                               
"Player.NamVet_TakePipeBomb02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePipeBomb02.wav"
}

//Extra Pistol!                                                                                      
"Player.NamVet_TakePistol03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePistol03.wav"
}

//Extra Sidearm!                                                                                     
"Player.NamVet_TakePistol04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePistol04.wav"
}

//I'm taking an extra pistol                                                                         
"Player.NamVet_TakePistol01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePistol01.wav"
}

//I'm taking an extra pistol.                                                                        
"Player.NamVet_TakePistol02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePistol02.wav"
}

//I'm grabbing this shotgun.                                                                         
"Player.NamVet_TakeShotgun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeShotgun02.wav"
}

//Shotgun                                                                                            
"Player.NamVet_TakeShotgun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeShotgun03.wav"
}

//Grabbing a shotgun                                                                                 
"Player.NamVet_TakeShotgun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeShotgun01.wav"
}

//I'm gonna grab this range rifle                                                                    
"Player.NamVet_TakeSniper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeSniper01.wav"
}

//I'm grabbing a hunting rifle.                                                                      
"Player.NamVet_TakeSniper02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeSniper02.wav"
}

//Full auto - beautiful.                                                                             
"Player.NamVet_TakeSubMachineGun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeSubMachineGun03.wav"
}

//SMG                                                                                                
"Player.NamVet_TakeSubMachineGun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeSubMachineGun01.wav"
}

//Grabbing an SMG                                                                                    
"Player.NamVet_TakeSubMachineGun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakeSubMachineGun02.wav"
}

//It's killin' me                                                                                    
"Player.NamVet_TankPound01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TankPound01.wav"
}

//Get this thing offa me!                                                                            
"Player.NamVet_TankPound02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TankPound02.wav"
}

//AAHHHH He's crushing me!                                                                           
"Player.NamVet_TankPound03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TankPound03.wav"
}

//What did you do you just do?                                                                       
"Player.NamVet_TeamKillAccident03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TeamKillAccident03.wav"
}

//Watch it, Watch it!                                                                                
"Player.NamVet_TeamKillAccident04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TeamKillAccident04.wav"
}

//Have you lost your mind?                                                                           
"Player.NamVet_TeamKillAccident02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TeamKillAccident02.wav"
}

//Be careful!                                                                                        
"Player.NamVet_TeamKillAccident01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TeamKillAccident01.wav"
}

//Hold up, that witch is getting ready to pounce!                                                    
"Player.NamVet_WitchGettingAngry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WitchGettingAngry03.wav"
}

//STOP! That witch is mad as hell.                                                                   
"Player.NamVet_WitchGettingAngry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WitchGettingAngry02.wav"
}

//There's gonna be hell to pay, you keep aggravatin that witch.                                      
"Player.NamVet_WitchGettingAngry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WitchGettingAngry01.wav"
}

//Hold on, that witch is about to blow.                                                              
"Player.NamVet_WitchGettingAngry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WitchGettingAngry04.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke01.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke02.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke03.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke04.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke05.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke06.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke07.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke08.wav"
}

//Choking                                                                                            
"Player.NamVet_Choke09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke09.wav"
}

//Lock that door!                                                                                    
"Player.NamVet_CloseTheDoor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor05.wav"
}

//That door ain't gonna lock itself, people.                                                         
"Player.NamVet_CloseTheDoor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor01.wav"
}

//Secure that door!                                                                                  
"Player.NamVet_CloseTheDoor11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor11.wav"
}

//Secure the door!                                                                                   
"Player.NamVet_CloseTheDoor12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor12.wav"
}

//Lock the door.                                                                                     
"Player.NamVet_CloseTheDoor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor04.wav"
}

//That door ain't gonna lock itself, people.                                                         
"Player.NamVet_CloseTheDoor10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor10.wav"
}

//Lock the door. Do it!                                                                              
"Player.NamVet_CloseTheDoor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor02.wav"
}

//Lock that door.                                                                                    
"Player.NamVet_CloseTheDoor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor03.wav"
}

//Lock the door.                                                                                     
"Player.NamVet_CloseTheDoor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor06.wav"
}

//Lock that door                                                                                     
"Player.NamVet_CloseTheDoor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor07.wav"
}

//Lock the door.                                                                                     
"Player.NamVet_CloseTheDoor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor09.wav"
}

//Up there.                                                                                          
"Player.NamVet_ContextModifierCalm03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ContextModifierCalm03.wav"
}

//Down there!                                                                                        
"Player.NamVet_ContextModifierLoud05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ContextModifierLoud05.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough01.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough02.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough03.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough04.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough05.wav"
}

//(Coughing from smoke)                                                                              
"Player.NamVet_Cough06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Cough06.wav"
}

//Cover me.                                                                                          
"Player.NamVet_CoverMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CoverMe02.wav"
}

//Watch my back.                                                                                     
"Player.NamVet_CoverMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CoverMe04.wav"
}

//Cover me!                                                                                          
"Player.NamVet_CoverMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CoverMe01.wav"
}

//Cover me.                                                                                          
"Player.NamVet_CoverMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CoverMe05.wav"
}

//Watch my back                                                                                      
"Player.NamVet_CoverMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CoverMe03.wav"
}

//[Loud painful death scream]                                                                        
"Player.NamVet_DeathScream01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream01.wav"
}

//[Loud painful death scream]                                                                        
"Player.NamVet_DeathScream03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream03.wav"
}

//[Loud painful death scream]                                                                        
"Player.NamVet_DeathScream04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream04.wav"
}

//[Short quick death scream]                                                                         
"Player.NamVet_DeathScream05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream05.wav"
}

//[Short quick death scream]                                                                         
"Player.NamVet_DeathScream06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream06.wav"
}

//[Death rattle]                                                                                     
"Player.NamVet_DeathScream02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream02.wav"
}

//[Death rattle]                                                                                     
"Player.NamVet_DeathScream07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream07.wav"
}

//MOVE OUT!                                                                                          
"Player.NamVet_EmphaticGo05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo05.wav"
}

//go go go                                                                                           
"Player.NamVet_EmphaticGo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo01.wav"
}

//go go go                                                                                           
"Player.NamVet_EmphaticGo06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo06.wav"
}

//MOVE!                                                                                              
"Player.NamVet_EmphaticGo02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo02.wav"
}

//MOVE!                                                                                              
"Player.NamVet_EmphaticGo03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo03.wav"
}

//MOVE MOVE MOVE!                                                                                    
"Player.NamVet_EmphaticGo04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticGo04.wav"
}

//RUN!                                                                                               
"Player.NamVet_EmphaticRun01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticRun01.wav"
}

//RUN!                                                                                               
"Player.NamVet_EmphaticRun02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticRun02.wav"
}

//BUG OUT!                                                                                           
"Player.NamVet_EmphaticRun03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticRun03.wav"
}

//HAUL ASS!                                                                                          
"Player.NamVet_EmphaticRun04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\EmphaticRun04.wav"
}

//[Frightened, freaked out breathing]                                                                
"Player.NamVet_ExertionCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.22"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionCritical01.wav"
}

//[frightened freaked out breathing]                                                                 
"Player.NamVet_ExertionCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.24"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionCritical02.wav"
}

//[frightened freaked out breathing]                                                                 
"Player.NamVet_ExertionCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionCritical03.wav"
}

//[heavy breathing - seriously winded]                                                               
"Player.NamVet_ExertionMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionMajor01.wav"
}

//[heavy breathing - seriously winded]                                                               
"Player.NamVet_ExertionMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.28"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionMajor02.wav"
}

//[breathing - panting out of breath]                                                                
"Player.NamVet_ExertionMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.27"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionMinor01.wav"
}

//[breathing - panting out of breath]                                                                
"Player.NamVet_ExertionMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.27"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionMinor02.wav"
}

//[Death scream as you fall]                                                                         
"Player.NamVet_Fall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.99"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Fall01.wav"
}

//[Death scream as you fall]                                                                         
"Player.NamVet_Fall02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Fall02.wav"
}

//[Death scream as you fall]                                                                         
"Player.NamVet_Fall03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Fall03.wav"
}

//Wooaaah                                                                                            
"Player.NamVet_FallShort01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FallShort01.wav"
}

//ohhh nooooo                                                                                        
"Player.NamVet_FallShort02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FallShort02.wav"
}

//[Yelp]                                                                                             
"Player.NamVet_FallShort03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FallShort03.wav"
}

//This way.                                                                                          
"Player.NamVet_FollowMe05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe05.wav"
}

//Fall in behind me.                                                                                 
"Player.NamVet_FollowMe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe08.wav"
}

//Follow me.                                                                                         
"Player.NamVet_FollowMe09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe09.wav"
}

//Come on, this way.                                                                                 
"Player.NamVet_FollowMe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe01.wav"
}

//I'll take the lead.                                                                                
"Player.NamVet_FollowMe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe02.wav"
}

//Follow me!                                                                                         
"Player.NamVet_FollowMe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe03.wav"
}

//This way, people!                                                                                  
"Player.NamVet_FollowMe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe04.wav"
}

//This way!                                                                                          
"Player.NamVet_FollowMe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe07.wav"
}

//I'm on point.                                                                                      
"Player.NamVet_FollowMe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FollowMe06.wav"
}

//Watch where you're shooting!                                                                       
"Player.NamVet_FriendlyFire05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire05.wav"
}

//Watch where you point that thing!                                                                  
"Player.NamVet_FriendlyFire10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire10.wav"
}

//Watch where you're shooting!                                                                       
"Player.NamVet_FriendlyFire08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire08.wav"
}

//Do not shoot me!                                                                                   
"Player.NamVet_FriendlyFire12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire12.wav"
}

//Goddamit, watch where you're shooting!                                                             
"Player.NamVet_FriendlyFire13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire13.wav"
}

//Check your fire!                                                                                   
"Player.NamVet_FriendlyFire14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire14.wav"
}

//Secure that weapon!                                                                                
"Player.NamVet_FriendlyFire15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire15.wav"
}

//Goddamn it, watch your fire!                                                                       
"Player.NamVet_FriendlyFire06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire06.wav"
}

//Hold your fire!                                                                                    
"Player.NamVet_FriendlyFire16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire16.wav"
}

//Who's side are you on, kid?                                                                        
"Player.NamVet_FriendlyFire17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire17.wav"
}

//Jesus H Christ, I'm on your side.                                                                  
"Player.NamVet_FriendlyFire07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire07.wav"
}

//Ahh! That hurt!                                                                                    
"Player.NamVet_FriendlyFire01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire01.wav"
}

//Ah! Knock it off!                                                                                  
"Player.NamVet_FriendlyFire02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire02.wav"
}

//Do I look like a target?                                                                           
"Player.NamVet_FriendlyFire03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire03.wav"
}

//You know, I would appreciate it IF YOU'D STOP SHOOTING ME!                                         
"Player.NamVet_FriendlyFire04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire04.wav"
}

//Watch where you're shooting!                                                                       
"Player.NamVet_FriendlyFire11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFire11.wav"
}

//I'm not feelin' too hot.                                                                           
"Player.NamVet_GoingToDie10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie10.wav"
}

//Ah shit, I'm not doin' too good here.                                                              
"Player.NamVet_GoingToDie11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie11.wav"
}

//I'm really hurt, people                                                                            
"Player.NamVet_GoingToDie12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie12.wav"
}

//Christ, I'm messed up.                                                                             
"Player.NamVet_GoingToDie13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie13.wav"
}

//[sharp intake of breath followed by grunt]                                                         
"Player.NamVet_GoingToDie14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie14.wav"
}

//I am in bad shape, people.                                                                         
"Player.NamVet_GoingToDie04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie04.wav"
}

//We gotta find me a medic.                                                                          
"Player.NamVet_GoingToDie15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie15.wav"
}

//I feel awful.                                                                                      
"Player.NamVet_GoingToDie03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie03.wav"
}

//I'm gettin' too old for this horseshit.                                                            
"Player.NamVet_GoingToDie05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie05.wav"
}

//God damn it, I am seriously fubar.                                                                 
"Player.NamVet_GoingToDie17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie17.wav"
}

//[pain sound followed by two grunts]                                                                
"Player.NamVet_GoingToDie18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie18.wav"
}

//I'm just barely hangin' on here                                                                    
"Player.NamVet_GoingToDie20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie20.wav"
}

//[pain sound] I think I'm goin' home in a box                                                       
"Player.NamVet_GoingToDie21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie21.wav"
}

//I feel like hell.                                                                                  
"Player.NamVet_GoingToDie22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie22.wav"
}

//You people might have to go on without me.                                                         
"Player.NamVet_GoingToDie07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie07.wav"
}

//I'm about to buy the farm.                                                                         
"Player.NamVet_GoingToDie23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie23.wav"
}

//If I go down, don't let those bastards eat me.                                                     
"Player.NamVet_GoingToDie24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie24.wav"
}

//Dammit, I'm bleeding out.                                                                          
"Player.NamVet_GoingToDie26"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie26.wav"
}

//I'm not gonna hold out much longer.                                                                
"Player.NamVet_GoingToDie27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie27.wav"
}

//I don't feel so good.                                                                              
"Player.NamVet_GoingToDie01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie01.wav"
}

//I don't know if I am going to make it.                                                             
"Player.NamVet_GoingToDie02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie02.wav"
}

//I feel awful.                                                                                      
"Player.NamVet_GoingToDie16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie16.wav"
}

//I feel terrible.                                                                                   
"Player.NamVet_GoingToDie06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie06.wav"
}

//[to self] goddamn horseshit.                                                                       
"Player.NamVet_GoingToDie08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.26"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie08.wav"
}

//It's not lookin' good for me.                                                                      
"Player.NamVet_GoingToDie09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GoingToDie09.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.NamVet_GrabbedBySmoker01a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GrabbedBySmoker01a.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.NamVet_GrabbedBySmoker02a"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GrabbedBySmoker02a.wav"
}

//no, NO!                                                                                            
"Player.NamVet_GrabbedBySmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GrabbedBySmoker03.wav"
}

//GRENADE!!                                                                                          
"Player.NamVet_Grenade01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade01.wav"
}

//GRENADE!!                                                                                          
"Player.NamVet_Grenade02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade02.wav"
}

//FIRE IN THE HOLE!!                                                                                 
"Player.NamVet_Grenade03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade03.wav"
}

//FIRE IN THE HOLE!                                                                                  
"Player.NamVet_Grenade05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade05.wav"
}

//FIRE IN THE HOLE!!                                                                                 
"Player.NamVet_Grenade04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade04.wav"
}

//GRENADE!!                                                                                          
"Player.NamVet_Grenade06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Grenade06.wav"
}

//Goddamit, she didn't make it.                                                                      
"Player.NamVet_GriefFemaleGeneric04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefFemaleGeneric04.wav"
}

//She's dead!                                                                                        
"Player.NamVet_GriefFemaleGeneric01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefFemaleGeneric01.wav"
}

//Ah Christ, she's dead!                                                                             
"Player.NamVet_GriefFemaleGeneric02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GriefFemaleGeneric02.wav"
}

//Christ, there's a Boomer around here.                                                              
"Player.NamVet_HeardBoomer10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer10.wav"
}

//Dammit, Boomer nearby.                                                                             
"Player.NamVet_HeardBoomer11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer11.wav"
}

//I hear a boomer out there.                                                                         
"Player.NamVet_HeardBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer01.wav"
}

//Boomer nearby.                                                                                     
"Player.NamVet_HeardBoomer06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer06.wav"
}

//There's a Boomer around here.                                                                      
"Player.NamVet_HeardBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer02.wav"
}

//Careful, Boomer.                                                                                   
"Player.NamVet_HeardBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer03.wav"
}

//Watch it, Boomer in the vacinity.                                                                  
"Player.NamVet_HeardBoomer04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer04.wav"
}

//Boomer around here.                                                                                
"Player.NamVet_HeardBoomer05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer05.wav"
}

//Boomer nearby.                                                                                     
"Player.NamVet_HeardBoomer09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer09.wav"
}

//There's a Boomer trackin' us.                                                                      
"Player.NamVet_HeardBoomer07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer07.wav"
}

//Boomer closeby.                                                                                    
"Player.NamVet_HeardBoomer08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardBoomer08.wav"
}

//Watch your back - Hunter.                                                                          
"Player.NamVet_HeardHunter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter08.wav"
}

//Watch your back, there's a hunter out there.                                                       
"Player.NamVet_HeardHunter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter09.wav"
}

//I think I saw a goddamn Hunter                                                                     
"Player.NamVet_HeardHunter10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter10.wav"
}

//Careful, Hunter around here.                                                                       
"Player.NamVet_HeardHunter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter05.wav"
}

//Hunter out there.                                                                                  
"Player.NamVet_HeardHunter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter06.wav"
}

//There's a Hunter around here.                                                                      
"Player.NamVet_HeardHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter01.wav"
}

//Careful, people, there's a Hunter nearby.                                                          
"Player.NamVet_HeardHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter02.wav"
}

//There's a hunter spookin' around out there                                                         
"Player.NamVet_HeardHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter03.wav"
}

//There's a hunter out there                                                                         
"Player.NamVet_HeardHunter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.31"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardHunter04.wav"
}

//Smoker right around here someplace.                                                                
"Player.NamVet_HeardSmoker05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker05.wav"
}

//Smoker. And it's close.                                                                            
"Player.NamVet_HeardSmoker06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker06.wav"
}

//There's a Smoker                                                                                   
"Player.NamVet_HeardSmoker07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker07.wav"
}

//Smoker, right around here.                                                                         
"Player.NamVet_HeardSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker01.wav"
}

//There's a Smoker nearby.                                                                           
"Player.NamVet_HeardSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker02.wav"
}

//We got a Smoker around here.                                                                       
"Player.NamVet_HeardSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker03.wav"
}

//Heads up, Smoker somewhere around here.                                                            
"Player.NamVet_HeardSmoker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardSmoker04.wav"
}

//Quiet, there's a Witch around here.                                                                
"Player.NamVet_HeardWitch04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardWitch04.wav"
}

//Shhh, Witch near here.                                                                             
"Player.NamVet_HeardWitch05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardWitch05.wav"
}

//Hear that, that's a witch                                                                          
"Player.NamVet_HeardWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardWitch01.wav"
}

//Witch around here.                                                                                 
"Player.NamVet_HeardWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardWitch02.wav"
}

//Shit, Witch                                                                                        
"Player.NamVet_HeardWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HeardWitch03.wav"
}

//Help.                                                                                              
"Player.NamVet_Help12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help12.wav"
}

//Need some help over here!                                                                          
"Player.NamVet_Help11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help11.wav"
}

//Help!                                                                                              
"Player.NamVet_Help03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help03.wav"
}

//A little help please.                                                                              
"Player.NamVet_Help13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help13.wav"
}

//Need some help over here!                                                                          
"Player.NamVet_Help14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help14.wav"
}

//I'm in trouble!                                                                                    
"Player.NamVet_Help15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help15.wav"
}

//Little help!                                                                                       
"Player.NamVet_Help08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help08.wav"
}

//I need a hand, people!                                                                             
"Player.NamVet_Help17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help17.wav"
}

//People, I need some help!                                                                          
"Player.NamVet_Help01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help01.wav"
}

//I need some help over here.                                                                        
"Player.NamVet_Help02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help02.wav"
}

//Help!                                                                                              
"Player.NamVet_Help05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help05.wav"
}

//A little help, people.                                                                             
"Player.NamVet_Help04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help04.wav"
}

//Help!                                                                                              
"Player.NamVet_Help10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help10.wav"
}

//Help me, dammit!                                                                                   
"Player.NamVet_Help06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help06.wav"
}

//Help me!                                                                                           
"Player.NamVet_Help07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help07.wav"
}

//Little help!                                                                                       
"Player.NamVet_Help16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help16.wav"
}

//Those bastards are in for a big surprise.                                                          
"Player.NamVet_Hurrah18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Hurrah18.wav"
}

//You people are gettin' good.                                                                       
"Player.NamVet_Hurrah20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Hurrah20.wav"
}

//We're doing pretty goddamn good. Don't let it go to your head.                                     
"Player.NamVet_Hurrah02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Hurrah02.wav"
}

//GREAT JOB, PEOPLE!                                                                                 
"Player.NamVet_Hurrah03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Hurrah03.wav"
}

//We're going to be okay.                                                                            
"Player.NamVet_Hurrah05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Hurrah05.wav"
}

//MOVE!                                                                                              
"Player.NamVet_HurryUp04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp04.wav"
}

//Get the lead out, people!                                                                          
"Player.NamVet_HurryUp05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp05.wav"
}

//Hurry it up                                                                                        
"Player.NamVet_HurryUp08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp08.wav"
}

//Faster! Move it, people.                                                                           
"Player.NamVet_HurryUp09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp09.wav"
}

//Hurry up!                                                                                          
"Player.NamVet_HurryUp01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp01.wav"
}

//Hurry up!                                                                                          
"Player.NamVet_HurryUp02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp02.wav"
}

//Hurry!                                                                                             
"Player.NamVet_HurryUp03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp03.wav"
}

//Hurry!                                                                                             
"Player.NamVet_HurryUp06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp06.wav"
}

//Hustle!                                                                                            
"Player.NamVet_HurryUp07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurryUp07.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical01.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical02.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical03.wav"
}

//[pain noise - huh]                                                                                 
"Player.NamVet_HurtMajor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor02.wav"
}

//[pain noise - ahh]                                                                                 
"Player.NamVet_HurtMajor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor01.wav"
}

//[pain noise - oy]                                                                                  
"Player.NamVet_HurtMajor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor03.wav"
}

//[pain noise - ugh]                                                                                 
"Player.NamVet_HurtMajor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor04.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor01.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor02.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor03.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor04.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor05.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor06.wav"
}

//I got your back.                                                                                   
"Player.NamVet_ImWithYou04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou04.wav"
}

//I'm right behind you.                                                                              
"Player.NamVet_ImWithYou05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou05.wav"
}

//Right behind you.                                                                                  
"Player.NamVet_ImWithYou06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou06.wav"
}

//I got your six.                                                                                    
"Player.NamVet_ImWithYou01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou01.wav"
}

//Right behind you.                                                                                  
"Player.NamVet_ImWithYou02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou02.wav"
}

//I'm with ya.                                                                                       
"Player.NamVet_ImWithYou03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ImWithYou03.wav"
}

//[AHHHHH - terrified yell]                                                                          
"Player.NamVet_IncapacitatedInjury01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInjury01.wav"
}

//[AHHHHH - terrified yell]                                                                          
"Player.NamVet_IncapacitatedInjury02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInjury02.wav"
}

//[AHHHHH - terrified yell]                                                                          
"Player.NamVet_IncapacitatedInjury03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInjury03.wav"
}

//HERE THEY COME!                                                                                    
"Player.NamVet_Incoming05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Incoming05.wav"
}

//INCOMING!                                                                                          
"Player.NamVet_Incoming03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Incoming03.wav"
}

//Here they come!                                                                                    
"Player.NamVet_Incoming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Incoming01.wav"
}

//INCOMING!                                                                                          
"Player.NamVet_Incoming07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Incoming07.wav"
}

//Bookoo crazies inbound!                                                                            
"Player.NamVet_Incoming04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Incoming04.wav"
}

//Kill that light.                                                                                   
"Player.NamVet_KillThatLight07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.41"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillThatLight07.wav"
}

//I'll follow you                                                                                    
"Player.NamVet_LeadOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn05.wav"
}

//You go ahead, I'll follow you                                                                      
"Player.NamVet_LeadOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn01.wav"
}

//Lead on.                                                                                           
"Player.NamVet_LeadOn06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn06.wav"
}

//You go ahead, I'll cover you.                                                                      
"Player.NamVet_LeadOn07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn07.wav"
}

//Take the point.                                                                                    
"Player.NamVet_LeadOn08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn08.wav"
}

//You take the lead                                                                                  
"Player.NamVet_LeadOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn02.wav"
}

//Go ahead                                                                                           
"Player.NamVet_LeadOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn03.wav"
}

//You're on point                                                                                    
"Player.NamVet_LeadOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LeadOn04.wav"
}

//I'M GONNA FALL!                                                                                    
"Player.NamVet_LedgeHangEnd05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangEnd05.wav"
}

//I'M SLIPPING! PULL ME UP!                                                                          
"Player.NamVet_LedgeHangEnd01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangEnd01.wav"
}

//I'M LOSING MY GRIP! GET OVER HERE!                                                                 
"Player.NamVet_LedgeHangEnd02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangEnd02.wav"
}

//I CAN'T HOLD ON - I'M GONNA FALL!                                                                  
"Player.NamVet_LedgeHangEnd03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangEnd03.wav"
}

//Dammit, I need a hand here!                                                                        
"Player.NamVet_LedgeHangMiddle03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangMiddle03.wav"
}

//Pull me up, people.                                                                                
"Player.NamVet_LedgeHangMiddle04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangMiddle04.wav"
}

//HELP ME! I'm about to take a redball into the ground!                                              
"Player.NamVet_LedgeHangEnd04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangEnd04.wav"
}

//I need a hand up!                                                                                  
"Player.NamVet_LedgeHangMiddle05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangMiddle05.wav"
}

//Ah christ, somebody pull me up!                                                                    
"Player.NamVet_LedgeHangMiddle01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangMiddle01.wav"
}

//I need some help, here.                                                                            
"Player.NamVet_LedgeHangMiddle02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangMiddle02.wav"
}

//I need a hand up!                                                                                  
"Player.NamVet_LedgeHangStart01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart01.wav"
}

//Somebody come pull me up!                                                                          
"Player.NamVet_LedgeHangStart06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart06.wav"
}

//I'm gettin' too old for this hangin' shit.                                                         
"Player.NamVet_LedgeHangStart07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart07.wav"
}

//Somebody come help me up!                                                                          
"Player.NamVet_LedgeHangStart08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart08.wav"
}

//Somebody needs to get over here and pull me up!                                                    
"Player.NamVet_LedgeHangStart04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart04.wav"
}

//Hey, people, I'm hangin' off a ledge over here!                                                    
"Player.NamVet_LedgeHangStart05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart05.wav"
}

//Somembody pull me up!                                                                              
"Player.NamVet_LedgeHangStart02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart02.wav"
}

//Godammit, I'm hangin' off a ledge over here.                                                       
"Player.NamVet_LedgeHangStart03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart03.wav"
}

//Somebody come grab me up off this ledge.                                                           
"Player.NamVet_LedgeHangStart09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeHangStart09.wav"
}

//Okay, quit squirming, I gotcha. Come on, up ya go!                                                 
"Player.NamVet_LedgeSave01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeSave01.wav"
}

//Let's go, take my hand. I'm gonna get you up. Here we go.                                          
"Player.NamVet_LedgeSave02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeSave02.wav"
}

//How the hell did this happen? Never mind, come on and grab my hand.                                
"Player.NamVet_LedgeSave03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LedgeSave03.wav"
}

//Over there.                                                                                        
"Player.NamVet_Look01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Look01.wav"
}

//Over there.                                                                                        
"Player.NamVet_Look02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Look02.wav"
}

//Look                                                                                               
"Player.NamVet_Look03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Look03.wav"
}

//Look!                                                                                              
"Player.NamVet_Look04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Look04.wav"
}

//Look!                                                                                              
"Player.NamVet_Look05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Look05.wav"
}

//Look at this.                                                                                      
"Player.NamVet_LookHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookHere02.wav"
}

//Look over here.                                                                                    
"Player.NamVet_LookHere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookHere03.wav"
}

//You're gonna want to see this.                                                                     
"Player.NamVet_LookHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookHere04.wav"
}

//Behind you!!                                                                                       
"Player.NamVet_LookOut06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut06.wav"
}

//Look out!                                                                                          
"Player.NamVet_LookOut01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut01.wav"
}

//Watch out!                                                                                         
"Player.NamVet_LookOut02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut02.wav"
}

//Watch out!                                                                                         
"Player.NamVet_LookOut03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut03.wav"
}

//Watch your ass!                                                                                    
"Player.NamVet_LookOut04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut04.wav"
}

//Heads up!                                                                                          
"Player.NamVet_LookOut05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LookOut05.wav"
}

//Hello?                                                                                             
"Player.NamVet_LostCall01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall01.wav"
}

//Anybody out there?                                                                                 
"Player.NamVet_LostCall08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall08.wav"
}

//Is anyone out there?                                                                               
"Player.NamVet_LostCall09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall09.wav"
}

//Hello?                                                                                             
"Player.NamVet_LostCall06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall06.wav"
}

//Where are you?                                                                                     
"Player.NamVet_LostCall02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall02.wav"
}

//Where is everyone?                                                                                 
"Player.NamVet_LostCall03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall03.wav"
}

//Is anyone there?                                                                                   
"Player.NamVet_LostCall04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall04.wav"
}

//Report in, people! Report!                                                                         
"Player.NamVet_LostCall05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\LostCall05.wav"
}

//Alright, let's go.                                                                                 
"Player.NamVet_MoveOn08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn08.wav"
}

//Allright, let's go.                                                                                
"Player.NamVet_MoveOn01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn01.wav"
}

//Come on, let's go.                                                                                 
"Player.NamVet_MoveOn09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn09.wav"
}

//Come on, let's go.                                                                                 
"Player.NamVet_MoveOn10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn10.wav"
}

//Let's move it out!                                                                                 
"Player.NamVet_MoveOn11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn11.wav"
}

//Time to move out!                                                                                  
"Player.NamVet_MoveOn06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn06.wav"
}

//Let's go, people!                                                                                  
"Player.NamVet_MoveOn12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn12.wav"
}

//Let's move people.                                                                                 
"Player.NamVet_MoveOn02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn02.wav"
}

//Move it out!                                                                                       
"Player.NamVet_MoveOn03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn03.wav"
}

//Let's go.                                                                                          
"Player.NamVet_MoveOn04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn04.wav"
}

//Lets move people                                                                                   
"Player.NamVet_MoveOn05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn05.wav"
}

//Let's move it out people                                                                           
"Player.NamVet_MoveOn07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\MoveOn07.wav"
}

//Francis! (loud)                                                                                    
"Player.NamVet_NameFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameFrancis01.wav"
}

//Francis (quiet)                                                                                    
"Player.NamVet_NameFrancis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameFrancis03.wav"
}

//Louis! (loud)                                                                                      
"Player.NamVet_NameLouis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameLouis01.wav"
}

//Louis (quiet)                                                                                      
"Player.NamVet_NameLouis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameLouis03.wav"
}

//Zoey! (loud)                                                                                       
"Player.NamVet_NameZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameZoey01.wav"
}

//Zoey (quiet)                                                                                       
"Player.NamVet_NameZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameZoey03.wav"
}

//[Nervous Humming]                                                                                  
"Player.NamVet_NervousHumming01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.30"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NervousHumming01.wav"
}

//[Nervous Whislte]                                                                                  
"Player.NamVet_NervousWhislte01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.24"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NervousWhislte01.wav"
}

//You did good.                                                                                      
"Player.NamVet_NiceJob14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob14.wav"
}

//Nice job.                                                                                          
"Player.NamVet_NiceJob05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob05.wav"
}

//You make me proud                                                                                  
"Player.NamVet_NiceJob16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob16.wav"
}

//Good. Very Good.                                                                                   
"Player.NamVet_NiceJob17"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob17.wav"
}

//You're a credit to the squad, kid.                                                                 
"Player.NamVet_NiceJob18"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob18.wav"
}

//That was some piece of work.                                                                       
"Player.NamVet_NiceJob19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob19.wav"
}

//Pretty damn good.                                                                                  
"Player.NamVet_NiceJob20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob20.wav"
}

//That was a good piece of work.                                                                     
"Player.NamVet_NiceJob21"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob21.wav"
}

//You did good, kid.                                                                                 
"Player.NamVet_NiceJob22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob22.wav"
}

//Nice work!                                                                                         
"Player.NamVet_NiceJob02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob02.wav"
}

//Hey, nice!                                                                                         
"Player.NamVet_NiceJob07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob07.wav"
}

//You're doing this unit proud, kid.                                                                 
"Player.NamVet_NiceJob04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob04.wav"
}

//Nice job.                                                                                          
"Player.NamVet_NiceJob03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob03.wav"
}

//Good work!                                                                                         
"Player.NamVet_NiceJob06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob06.wav"
}

//Good shot, kid.                                                                                    
"Player.NamVet_NiceShot07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot07.wav"
}

//Good shot!                                                                                         
"Player.NamVet_NiceShot08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot08.wav"
}

//Damn, now that was a shot!                                                                         
"Player.NamVet_NiceShot09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot09.wav"
}

//Nice shot!                                                                                         
"Player.NamVet_NiceShot01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot01.wav"
}

//damn, kid, that was a good shot.                                                                   
"Player.NamVet_NiceShot02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot02.wav"
}

//godDAMN that was a nice shot.                                                                      
"Player.NamVet_NiceShot03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot03.wav"
}

//No.                                                                                                
"Player.NamVet_No08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No08.wav"
}

//No.                                                                                                
"Player.NamVet_No09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No09.wav"
}

//No.                                                                                                
"Player.NamVet_No10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No10.wav"
}

//No possible way.                                                                                   
"Player.NamVet_No11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No11.wav"
}

//Ain't gonna happen.                                                                                
"Player.NamVet_No01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No01.wav"
}

//No can do.                                                                                         
"Player.NamVet_No02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No02.wav"
}

//Negative.                                                                                          
"Player.NamVet_No06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No06.wav"
}

//No way.                                                                                            
"Player.NamVet_No04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No04.wav"
}

//I don't think so.                                                                                  
"Player.NamVet_No14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No14.wav"
}

//Not a chance.                                                                                      
"Player.NamVet_No07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No07.wav"
}

//Absolutely not.                                                                                    
"Player.NamVet_No15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No15.wav"
}

//Negatory.                                                                                          
"Player.NamVet_No03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No03.wav"
}

//[Improv non-verbal pleasure & interest sounds]                                                     
"Player.NamVet_PositiveNoise03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\PositiveNoise03.wav"
}

//Rescue boat's on its way. Now we gotta hold out.                                                   
"Player.NamVet_RadioUsedBoat01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedBoat01.wav"
}

//I called the chopper                                                                               
"Player.NamVet_RadioUsedChopper01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedChopper01.wav"
}

//Listen up: rescue's on the way. We gotta hold out til they get here.                               
"Player.NamVet_RadioUsedGeneric05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedGeneric05.wav"
}

//Allright, people, help is on the way. Let's dig in.                                                
"Player.NamVet_RadioUsedGeneric01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedGeneric01.wav"
}

//Okay, people, listen up: Help is on its way. We're almost out of this.                             
"Player.NamVet_RadioUsedGeneric02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedGeneric02.wav"
}

//Listen up, there's a truck coming for us, so let's make sure we're alive to meet it.               
"Player.NamVet_RadioUsedTruck01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\RadioUsedTruck01.wav"
}

//I have a bad feeling about this                                                                    
"Player.NamVet_ReactionApprehensive01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionApprehensive01.wav"
}

//echh                                                                                               
"Player.NamVet_ReactionDisgusted06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.36"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted06.wav"
}

//Yech                                                                                               
"Player.NamVet_ReactionDisgusted05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted05.wav"
}

//Oh shit.                                                                                           
"Player.NamVet_ReactionDisgusted04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted04.wav"
}

//Ewwww...                                                                                           
"Player.NamVet_ReactionDisgusted01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted01.wav"
}

//Blech..                                                                                            
"Player.NamVet_ReactionDisgusted02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted02.wav"
}

//ehhhh                                                                                              
"Player.NamVet_ReactionDisgusted03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted03.wav"
}

//[Frustration sound]                                                                                
"Player.NamVet_ReactionNegative04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative04.wav"
}

//[chuckles and giggles]                                                                             
"Player.NamVet_ReactionPositive05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive05.wav"
}

//Whoah!                                                                                             
"Player.NamVet_ReactionStartled01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionStartled01.wav"
}

//Ahhh                                                                                               
"Player.NamVet_PainReliefSigh01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\PainReliefSigh01.wav"
}

//ah                                                                                                 
"Player.NamVet_PainReliefSigh02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\PainReliefSigh02.wav"
}

//ah                                                                                                 
"Player.NamVet_PainReliefSigh03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\PainReliefSigh03.wav"
}

//ohh                                                                                                
"Player.NamVet_PainReliefSigh04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\PainReliefSigh04.wav"
}

//Reloading                                                                                          
"Player.NamVet_Reloading01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Reloading01.wav"
}

//Reloading                                                                                          
"Player.NamVet_Reloading02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Reloading02.wav"
}

//Reloading                                                                                          
"Player.NamVet_Reloading03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Reloading03.wav"
}

//Holy shit, they took a big piece outta you, kid. If we don't find you some first aid, you're not go
"Player.NamVet_ReviveCriticalFriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend04.wav"
}

//I can help you back on your feet, but it's temporary. If we don't find you some first aid, you're n
"Player.NamVet_ReviveCriticalFriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend05.wav"
}

//You're in real bad shape, kid. If we don't find you some first aid, you're not gonna survive anothe
"Player.NamVet_ReviveCriticalFriend06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend06.wav"
}

//No shame, kid. I woulda pissed myself, too. But if we don't find you some first aid, you're not gon
"Player.NamVet_ReviveCriticalFriend07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend07.wav"
}

//I can help you up, but I'm not gonna lie to ya - you're in bad shape. If we don't find you some fir
"Player.NamVet_ReviveCriticalFriend01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend01.wav"
}

//Holy hell, you are messed up. If we don't find you some first aid, you're not gonna survive another
"Player.NamVet_ReviveCriticalFriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend02.wav"
}

//That really tore the hell outta you. If we don't find you some first aid, you're not gonna survive 
"Player.NamVet_ReviveCriticalFriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveCriticalFriend03.wav"
}

//Take it easy, kid. I'm gonna get you back on your feet and fighting.                               
"Player.NamVet_ReviveFriend08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend08.wav"
}

//Hell, kid, they just winged ya. Come on, back on your feet and let's get moving.                   
"Player.NamVet_ReviveFriend09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend09.wav"
}

//Lie still, lemme look. Ah hell, I've seen worse. You'll be allright in a second.                   
"Player.NamVet_ReviveFriend11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend11.wav"
}

//You're not through yet, kid. Get up and let's go. These shitheads ain't gonna kill themselves.     
"Player.NamVet_ReviveFriend12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend12.wav"
}

//Probably stings like hell, but it ain't gonna kill ya. Up and at'em, soldier! Time to move.        
"Player.NamVet_ReviveFriend04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend04.wav"
}

//Hold still, hold still. I'm gonna get you back on your feet and then we gotta move.                
"Player.NamVet_ReviveFriend01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend01.wav"
}

//Ah hell, it looks a lot worse than it is. C'mon - you gotta get up and walk it off.                
"Player.NamVet_ReviveFriend03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend03.wav"
}

//There's a lot of blood, but you're not missin' anything important. Come on, get up, let's get movin
"Player.NamVet_ReviveFriend05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend05.wav"
}

//I'm here.                                                                                          
"Player.NamVet_ScenarioJoin01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScenarioJoin01.wav"
}

//Hello!                                                                                             
"Player.NamVet_ScenarioJoin02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScenarioJoin02.wav"
}

//Hey, I'm here.                                                                                     
"Player.NamVet_ScenarioJoin03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScenarioJoin03.wav"
}

//We're all here.                                                                                    
"Player.NamVet_ScenarioJoinLast01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScenarioJoinLast01.wav"
}

//GET IT OFF!                                                                                        
"Player.NamVet_ScreamWhilePounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScreamWhilePounced03.wav"
}

//GET IT OFF GET IT OFF!                                                                             
"Player.NamVet_ScreamWhilePounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScreamWhilePounced02.wav"
}

//GET IT OFF!                                                                                        
"Player.NamVet_ScreamWhilePounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ScreamWhilePounced01.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.NamVet_Shoved01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Shoved01.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.NamVet_Shoved02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Shoved02.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.NamVet_Shoved03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Shoved03.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.NamVet_Shoved04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Shoved04.wav"
}

//[Reaction to body hits - uhs ahs]                                                                  
"Player.NamVet_Shoved05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Shoved05.wav"
}

//Won't happen again.                                                                                
"Player.NamVet_Sorry09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry09.wav"
}

//I regret that mistake.                                                                             
"Player.NamVet_Sorry10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry10.wav"
}

//That was careless of me.                                                                           
"Player.NamVet_Sorry12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry12.wav"
}

//Sorry.                                                                                             
"Player.NamVet_Sorry01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry01.wav"
}

//I am sorry.                                                                                        
"Player.NamVet_Sorry02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry02.wav"
}

//Sorry about that.                                                                                  
"Player.NamVet_Sorry03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry03.wav"
}

//My fault!                                                                                          
"Player.NamVet_Sorry04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry04.wav"
}

//I shouldn't have done that.                                                                        
"Player.NamVet_Sorry05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.43"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry05.wav"
}

//Ammo here!                                                                                         
"Player.NamVet_SpotAmmo01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotAmmo01.wav"
}

//First Aid Kit here!                                                                                
"Player.NamVet_SpotFirstAid01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotFirstAid01.wav"
}

//First Aid here!                                                                                    
"Player.NamVet_SpotFirstAid02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotFirstAid02.wav"
}

//Grenades here!                                                                                     
"Player.NamVet_SpotGrenades01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotGrenades01.wav"
}

//Pills here!                                                                                        
"Player.NamVet_SpotPills01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotPills01.wav"
}

//Weapons here!                                                                                      
"Player.NamVet_SpotWeapons01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\SpotWeapons01.wav"
}

//Stay close!                                                                                        
"Player.NamVet_StayTogether01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether01.wav"
}

//Don't get split up.                                                                                
"Player.NamVet_StayTogether08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether08.wav"
}

//Stay together.                                                                                     
"Player.NamVet_StayTogether04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether04.wav"
}

//Stick together, people.                                                                            
"Player.NamVet_StayTogether10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether10.wav"
}

//We've got to stay together.                                                                        
"Player.NamVet_StayTogether11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether11.wav"
}

//Form up!                                                                                           
"Player.NamVet_StayTogether05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether05.wav"
}

//Stay close.                                                                                        
"Player.NamVet_StayTogether07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether07.wav"
}

//Come on - we got to stay together.                                                                 
"Player.NamVet_StayTogether02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether02.wav"
}

//Keep together, people.                                                                             
"Player.NamVet_StayTogether03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether03.wav"
}

//Stay together.                                                                                     
"Player.NamVet_StayTogether09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogether09.wav"
}

//For chrissake people, get in here!                                                                 
"Player.NamVet_StayTogetherInside01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.98"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogetherInside01.wav"
}

//Assemble in the safe room!                                                                         
"Player.NamVet_StayTogetherInside04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogetherInside04.wav"
}

//Into the safe room, people!                                                                        
"Player.NamVet_StayTogetherInside02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogetherInside02.wav"
}

//Double time it into the safe room, people!                                                         
"Player.NamVet_StayTogetherInside03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\StayTogetherInside03.wav"
}

//[loud, evil laugh]                                                                                 
"Player.NamVet_Taunt01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Taunt01.wav"
}

//[loud, evil laugh]                                                                                 
"Player.NamVet_Taunt02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Taunt02.wav"
}

//That's one I owe you.                                                                              
"Player.NamVet_Thanks08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks08.wav"
}

//'ppreciate it.                                                                                     
"Player.NamVet_Thanks09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks09.wav"
}

//You didn't have to do that                                                                         
"Player.NamVet_Thanks10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks10.wav"
}

//That wasn't necessary, but thanks.                                                                 
"Player.NamVet_Thanks11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks11.wav"
}

//Thanks, I owe you one.                                                                             
"Player.NamVet_Thanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks01.wav"
}

//appreciate that.                                                                                   
"Player.NamVet_Thanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks02.wav"
}

//Eh, you're a good kid.                                                                             
"Player.NamVet_Thanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks03.wav"
}

//Thanks.                                                                                            
"Player.NamVet_Thanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks04.wav"
}

//Thank you.                                                                                         
"Player.NamVet_Thanks05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks05.wav"
}

//Thanks a lot.                                                                                      
"Player.NamVet_Thanks06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks06.wav"
}

//I owe ya one.                                                                                      
"Player.NamVet_Thanks07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Thanks07.wav"
}

//Don't get your panties in a bunch, I'm comin'!                                                     
"Player.NamVet_ToTheRescue03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ToTheRescue03.wav"
}

//Hold on I'm on my way!                                                                             
"Player.NamVet_ToTheRescue01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ToTheRescue01.wav"
}

//I'm coming!                                                                                        
"Player.NamVet_ToTheRescue02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ToTheRescue02.wav"
}

//Let's wait here.                                                                                   
"Player.NamVet_WaitHere01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WaitHere01.wav"
}

//Let's wait for a minute.                                                                           
"Player.NamVet_WaitHere02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WaitHere02.wav"
}

//Wait here just a minute.                                                                           
"Player.NamVet_WaitHere03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WaitHere03.wav"
}

//Hold up!                                                                                           
"Player.NamVet_WaitHere04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WaitHere04.wav"
}

//BOOMER!                                                                                            
"Player.NamVet_WarnBoomer01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnBoomer01.wav"
}

//TANK!                                                                                              
"Player.NamVet_WarnTank01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnTank01.wav"
}

//SMOKER!                                                                                            
"Player.NamVet_WarnSmoker01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnSmoker01.wav"
}

//WITCH!                                                                                             
"Player.NamVet_WarnWitch01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnWitch01.wav"
}

//HUNTER!                                                                                            
"Player.NamVet_WarnHunter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnHunter01.wav"
}

//BOOMER!                                                                                            
"Player.NamVet_WarnBoomer02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnBoomer02.wav"
}

//BOOMER!                                                                                            
"Player.NamVet_WarnBoomer03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnBoomer03.wav"
}

//TANK!                                                                                              
"Player.NamVet_WarnTank02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnTank02.wav"
}

//TANK!                                                                                              
"Player.NamVet_WarnTank03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnTank03.wav"
}

//SMOKER!                                                                                            
"Player.NamVet_WarnSmoker02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnSmoker02.wav"
}

//SMOKER!                                                                                            
"Player.NamVet_WarnSmoker03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnSmoker03.wav"
}

//WITCH!                                                                                             
"Player.NamVet_WarnWitch02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnWitch02.wav"
}

//WITCH!                                                                                             
"Player.NamVet_WarnWitch03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnWitch03.wav"
}

//HUNTER!                                                                                            
"Player.NamVet_WarnHunter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnHunter02.wav"
}

//HUNTER!                                                                                            
"Player.NamVet_WarnHunter03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnHunter03.wav"
}

//Eyes and ears, people, eyes and ears.                                                              
"Player.NamVet_WarnCareful07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful07.wav"
}

//Be careful.                                                                                        
"Player.NamVet_WarnCareful05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful05.wav"
}

//Watch yourself.                                                                                    
"Player.NamVet_WarnCareful02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful02.wav"
}

//Careful.                                                                                           
"Player.NamVet_WarnCareful01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful01.wav"
}

//Careful.                                                                                           
"Player.NamVet_WarnCareful03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful03.wav"
}

//Careful.                                                                                           
"Player.NamVet_WarnCareful04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful04.wav"
}

//Be careful.                                                                                        
"Player.NamVet_WarnCareful08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful08.wav"
}

//Watch yourself now.                                                                                
"Player.NamVet_WarnCareful06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful06.wav"
}

//Stay sharp.                                                                                        
"Player.NamVet_WarnCareful09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnCareful09.wav"
}

//They're behind us!                                                                                 
"Player.NamVet_WatchOutBehind02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WatchOutBehind02.wav"
}

//Behind us!                                                                                         
"Player.NamVet_WatchOutBehind01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WatchOutBehind01.wav"
}

//Behind us!                                                                                         
"Player.NamVet_WatchOutBehind03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WatchOutBehind03.wav"
}

//Yes.                                                                                               
"Player.NamVet_Yes05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Yes05.wav"
}

//Affirmative.                                                                                       
"Player.NamVet_Yes06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Yes06.wav"
}

//Roger that.                                                                                        
"Player.NamVet_Yes02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Yes02.wav"
}

//Yeah.                                                                                              
"Player.NamVet_Yes03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Yes03.wav"
}

//Okay.                                                                                              
"Player.NamVet_Yes04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Yes04.wav"
}

//Hey, no problem                                                                                    
"Player.NamVet_YouAreWelcome04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome04.wav"
}

//No problem.                                                                                        
"Player.NamVet_YouAreWelcome05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome05.wav"
}

//Sure thing, kid.                                                                                   
"Player.NamVet_YouAreWelcome08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome08.wav"
}

//Don't get too used to it.                                                                          
"Player.NamVet_YouAreWelcome11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome11.wav"
}

//Don't mention it.                                                                                  
"Player.NamVet_YouAreWelcome12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.34"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome12.wav"
}

//Yeah, okay, it don't mean we're married now                                                        
"Player.NamVet_YouAreWelcome14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome14.wav"
}

//Don't expect a hug                                                                                 
"Player.NamVet_YouAreWelcome15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome15.wav"
}

//Sure thing.                                                                                        
"Player.NamVet_YouAreWelcome01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome01.wav"
}

//Well, you're welcome.                                                                              
"Player.NamVet_YouAreWelcome02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome02.wav"
}

//Yeah, yeah, yeah.                                                                                  
"Player.NamVet_YouAreWelcome10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\YouAreWelcome10.wav"
}

//Okay. Allright, now. Come on kid, shake it off and let's get moving.                               
"Player.NamVet_ReviveFriend02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend02.wav"
}

//Here we go - back on your feet, soldier. You're not gettin' out of this fight that easy.           
"Player.NamVet_ReviveFriend10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend10.wav"
}

//Okay. Allright, now. Come on kid, shake it off, let's get moving.                                  
"Player.NamVet_ReviveFriend07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend07.wav"
}

//Hold still, hold still. I'm gonna get you back on your feet and then we gotta move.                
"Player.NamVet_ReviveFriend06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend06.wav"
}

//Fraaaaancis! (loud)                                                                                
"Player.NamVet_NameFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameFrancis02.wav"
}

//Looooouis! (loud)                                                                                  
"Player.NamVet_NameLouis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.94"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameLouis02.wav"
}

//Zooooooey! (loud)                                                                                  
"Player.NamVet_NameZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NameZoey02.wav"
}

//Nice!                                                                                              
"Player.NamVet_NiceJob08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob08.wav"
}

//Nice work!                                                                                         
"Player.NamVet_NiceJob09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob09.wav"
}

//Nice job.                                                                                          
"Player.NamVet_NiceJob10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob10.wav"
}

//You're doing this unit proud, kid.                                                                 
"Player.NamVet_NiceJob11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob11.wav"
}

//Nice job.                                                                                          
"Player.NamVet_NiceJob12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob12.wav"
}

//Good work!                                                                                         
"Player.NamVet_NiceJob13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob13.wav"
}

//Nice shot!                                                                                         
"Player.NamVet_NiceShot04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot04.wav"
}

//damn, kid, that was a good shot.                                                                   
"Player.NamVet_NiceShot05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot05.wav"
}

//godDAMN that was a nice shot.                                                                      
"Player.NamVet_NiceShot06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot06.wav"
}

//Nah.                                                                                               
"Player.NamVet_No05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\No05.wav"
}

//I do not like this one bit.                                                                        
"Player.NamVet_ReactionApprehensive04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.44"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionApprehensive04.wav"
}

//[chuckles and giggles]                                                                             
"Player.NamVet_ReactionPositive06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive06.wav"
}

//[chuckles and giggles]                                                                             
"Player.NamVet_ReactionPositive07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive07.wav"
}

//[chuckles and giggles]                                                                             
"Player.NamVet_ReactionPositive08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionPositive08.wav"
}

//Sorry about that.                                                                                  
"Player.NamVet_Sorry07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry07.wav"
}

//My fault!                                                                                          
"Player.NamVet_Sorry08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry08.wav"
}

//Grabbing a pipe bomb                                                                               
"Player.NamVet_TakePipeBomb03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TakePipeBomb03.wav"
}

//Turn those flashlights off!                                                                        
"Player.NamVet_KillThatLight06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillThatLight06.wav"
}

//Turn your light off.                                                                               
"Player.NamVet_KillThatLight08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillThatLight08.wav"
}

//Lights off!                                                                                        
"Player.NamVet_KillThatLight09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillThatLight09.wav"
}

//Turn those flashlights off!                                                                        
"Player.NamVet_KillThatLight10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillThatLight10.wav"
}

//[loud, evil laugh]                                                                                 
"Player.NamVet_Taunt07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Taunt07.wav"
}

//[loud, evil laugh]                                                                                 
"Player.NamVet_Taunt08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Taunt08.wav"
}

//SMOKER!                                                                                            
"Player.NamVet_WarnSmoker04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnSmoker04.wav"
}

//WITCH!                                                                                             
"Player.NamVet_WarnWitch04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WarnWitch04.wav"
}

//They're behind us!                                                                                 
"Player.NamVet_WatchOutBehind04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WatchOutBehind04.wav"
}

//[loud, evil laugh]                                                                                 
"Player.NamVet_Taunt09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Taunt09.wav"
}

//Back back back!                                                                                    
"Player.NamVet_BackUp04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp04.wav"
}

//Back up!                                                                                           
"Player.NamVet_BackUp05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\BackUp05.wav"
}

//STOP! That witch is mad as hell.                                                                   
"Player.NamVet_WitchGettingAngry05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WitchGettingAngry05.wav"
}

//[Death rattle]                                                                                     
"Player.NamVet_DeathScream08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\DeathScream08.wav"
}

//[frightened freaked out breathing]                                                                 
"Player.NamVet_ExertionCritical04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ExertionCritical04.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor07.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor08.wav"
}

//[pain noise - ugh]                                                                                 
"Player.NamVet_HurtMajor05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor05.wav"
}

//[pain noise - ugh]                                                                                 
"Player.NamVet_HurtMajor06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor06.wav"
}

//[pain noise - ugh]                                                                                 
"Player.NamVet_HurtMajor07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor07.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical04.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor09.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor10.wav"
}

//[pain noise - oy]                                                                                  
"Player.NamVet_HurtMajor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor08.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical05.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical06.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical07.wav"
}

//[pain noise - short minor pain]                                                                    
"Player.NamVet_HurtMinor11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMinor11.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical08.wav"
}

//[pain noise - loud major pain]                                                                     
"Player.NamVet_HurtCritical09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtCritical09.wav"
}

//[Death scream as you fall]                                                                         
"Player.NamVet_Fall04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Fall04.wav"
}

//[pain noise - ugh]                                                                                 
"Player.NamVet_HurtMajor09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HurtMajor09.wav"
}

//[AHHHHH - terrified yell]                                                                          
"Player.NamVet_IncapacitatedInjury04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInjury04.wav"
}

//[AHHHHH - terrified yell]                                                                          
"Player.NamVet_IncapacitatedInjury05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInjury05.wav"
}

//Help me!                                                                                           
"Player.NamVet_Help09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Help09.wav"
}

//Nice job.                                                                                          
"Player.NamVet_NiceJob15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceJob15.wav"
}

//Ah, hell, I'm gettin too old for this shit                                                         
"Player.NamVet_Sorry11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Sorry11.wav"
}

//Hold up, I got something for you.                                                                  
"Player.NamVet_AlertGiveItem04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\AlertGiveItem04.wav"
}

//Lock that door                                                                                     
"Player.NamVet_CloseTheDoor08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor08.wav"
}

//Lock the door.                                                                                     
"Player.NamVet_CloseTheDoor13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\CloseTheDoor13.wav"
}

//echh                                                                                               
"Player.NamVet_ReactionDisgusted07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted07.wav"
}

//Yech                                                                                               
"Player.NamVet_ReactionDisgusted08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionDisgusted08.wav"
}

//[Frustration sound]                                                                                
"Player.NamVet_ReactionNegative12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionNegative12.wav"
}

//[Choking]                                                                                          
"Player.NamVet_Choke10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke10.wav"
}

//[Choking]                                                                                          
"Player.NamVet_Choke11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke11.wav"
}

//[Choking]                                                                                          
"Player.NamVet_Choke12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\Choke12.wav"
}

//                                                                                                   
"Player.NamVet_ReactionBoomerVomit01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionBoomerVomit01.wav"
}

//                                                                                                   
"Player.NamVet_ReactionBoomerVomit02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionBoomerVomit02.wav"
}

//                                                                                                   
"Player.NamVet_ReactionBoomerVomit03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\ReactionBoomerVomit03.wav"
}

//Jesus H Christ, Francis!                                                                           
"Player.NamVet_FriendlyFireFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\FriendlyFireFrancis01.wav"
}

//Station's just up the street.                                                                      
"Player.NamVet_WorldHospital0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0102.wav"
}

//There's a subway station just around the corner.                                                   
"Player.NamVet_WorldHospital0103"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0103.wav"
}

//Might not be a bad idea to get off the street.                                                     
"Player.NamVet_WorldHospital0104"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0104.wav"
}

//There's the station!                                                                               
"Player.NamVet_WorldHospital0106"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0106.wav"
}

//Everyone to the station!                                                                           
"Player.NamVet_WorldHospital0107"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0107.wav"
}

//This way people.                                                                                   
"Player.NamVet_WorldHospital0108"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0108.wav"
}

//This way!                                                                                          
"Player.NamVet_WorldHospital0109"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0109.wav"
}

//Ahh shit, subway looks full of zombies.                                                            
"Player.NamVet_WorldHospital0201"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0201.wav"
}

//Was hoping there would be less zombies down here.                                                  
"Player.NamVet_WorldHospital0202"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0202.wav"
}

//Red line North will take us straight there.                                                        
"Player.NamVet_WorldHospital0203"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0203.wav"
}

//The red line North will take us to Mercy.                                                          
"Player.NamVet_WorldHospital0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0204.wav"
}

//The red line North will take us to the hospital.                                                   
"Player.NamVet_WorldHospital0205"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0205.wav"
}

//Goddamnit, the line's blocked.                                                                     
"Player.NamVet_WorldHospital0208"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0208.wav"
}

//Gotta find another way.                                                                            
"Player.NamVet_WorldHospital0209"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0209.wav"
}

//This seemed too easy.                                                                              
"Player.NamVet_WorldHospital0210"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0210.wav"
}

//Going to have to go top side.                                                                      
"Player.NamVet_WorldHospital0211"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0211.wav"
}

//We have to keep moving down the street.                                                            
"Player.NamVet_WorldHospital0220"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0220.wav"
}

//Safehouse up in the pawnshop.                                                                      
"Player.NamVet_WorldHospital0224"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0224.wav"
}

//Get to the pawnshop people!                                                                        
"Player.NamVet_WorldHospital0225"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0225.wav"
}

//Keep moving, safehouse ahead!                                                                      
"Player.NamVet_WorldHospital0226"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0226.wav"
}

//I don't know which way.  Through here I think.                                                     
"Player.NamVet_WorldHospital0301"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0301.wav"
}

//Should be a way up ahead.                                                                          
"Player.NamVet_WorldHospital0302"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0302.wav"
}

//To the lift.                                                                                       
"Player.NamVet_WorldHospital0304"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0304.wav"
}

//Through the warehouse.                                                                             
"Player.NamVet_WorldHospital0306"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0306.wav"
}

//At least this is the right direction.                                                              
"Player.NamVet_WorldHospital0307"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0307.wav"
}

//Looks like people went this way.                                                                   
"Player.NamVet_WorldHospital0308"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0308.wav"
}

//I think they tried to escape.                                                                      
"Player.NamVet_WorldHospital0309"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0309.wav"
}

//Into the sewers we go.                                                                             
"Player.NamVet_WorldHospital0310"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0310.wav"
}

//Well hell, let's try the sewers.                                                                   
"Player.NamVet_WorldHospital0311"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0311.wav"
}

//Maybe there's no stinkin' zombies in the sewers? (laughing)                                        
"Player.NamVet_WorldHospital0312"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0312.wav"
}

//Already smell pretty bad.                                                                          
"Player.NamVet_WorldHospital0313"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0313.wav"
}

//Need to find manhole, the hospital is above us.                                                    
"Player.NamVet_WorldHospital0314"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0314.wav"
}

//I've smelled worse.                                                                                
"Player.NamVet_WorldHospital0315"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0315.wav"
}

//Francis, is that you or the sewer?                                                                 
"Player.NamVet_WorldHospital0316"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0316.wav"
}

//That's a crock of shit.                                                                            
"Player.NamVet_WorldHospital0318"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0318.wav"
}

//The HOSPITAL!                                                                                      
"Player.NamVet_WorldHospital0319"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0319.wav"
}

//TO THE HOSPITAL!                                                                                   
"Player.NamVet_WorldHospital0320"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0320.wav"
}

//Into the emergency room people!                                                                    
"Player.NamVet_WorldHospital0321"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0321.wav"
}

//Let's go, let's go.                                                                                
"Player.NamVet_WorldHospital0322"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0322.wav"
}

//Almost there!                                                                                      
"Player.NamVet_WorldHospital0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0401.wav"
}

//At least the power's on.                                                                           
"Player.NamVet_WorldHospital0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0403.wav"
}

//Let's find an elevator.                                                                            
"Player.NamVet_WorldHospital0404"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0404.wav"
}

//I ain't walking to the roof.                                                                       
"Player.NamVet_WorldHospital0405"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0405.wav"
}

//Ahh.. more stairs.                                                                                 
"Player.NamVet_WorldHospital0406"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0406.wav"
}

//Elevator's here!                                                                                   
"Player.NamVet_WorldHospital0412"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0412.wav"
}

//Get to the elevator!                                                                               
"Player.NamVet_WorldHospital0413"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0413.wav"
}

//Into the elevator!                                                                                 
"Player.NamVet_WorldHospital0414"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0414.wav"
}

//Now to the roof!                                                                                   
"Player.NamVet_WorldHospital0415"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0415.wav"
}

//Saferoom up here!                                                                                  
"Player.NamVet_WorldHospital0417"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0417.wav"
}

//We can get to the the roof through here.                                                           
"Player.NamVet_WorldHospital0418"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0418.wav"
}

//There's the landing pad.                                                                           
"Player.NamVet_WorldHospital0502"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0502.wav"
}

//Let's find that radio.                                                                             
"Player.NamVet_WorldHospital0503"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0503.wav"
}

//Let's find the radio and get a hold of that pilot.                                                 
"Player.NamVet_WorldHospital0504"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0504.wav"
}

//Let's get the hell out of here!                                                                    
"Player.NamVet_WorldHospital0508"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0508.wav"
}

//Get on the lift!                                                                                   
"Player.NamVet_WorldHospital0323"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0323.wav"
}

//Got 'em                                                                                            
"Player.NamVet_KillConfirmation01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation01.wav"
}

//Hunter's got Louis!                                                                                
"Player.NamVet_HunterLouisPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterLouisPounced01.wav"
}

//Hunter's got Francis!                                                                              
"Player.NamVet_HunterFrancisPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterFrancisPounced01.wav"
}

//Hunter's got Zoey!                                                                                 
"Player.NamVet_HunterZoeyPounced01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterZoeyPounced01.wav"
}

//Well that didn't go so well                                                                        
"Player.NamVet_TransitionClose01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TransitionClose01.wav"
}

//Let me heal you up                                                                                 
"Player.NamVet_HealOther01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HealOther01.wav"
}

//Got it                                                                                             
"Player.NamVet_KillConfirmation02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation02.wav"
}

//He's dead                                                                                          
"Player.NamVet_KillConfirmation03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation03.wav"
}

//Hunter pounced Louis!                                                                              
"Player.NamVet_HunterLouisPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterLouisPounced02.wav"
}

//A Hunter's on Louis!                                                                               
"Player.NamVet_HunterLouisPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.93"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterLouisPounced03.wav"
}

//Hunter pounced Francis!                                                                            
"Player.NamVet_HunterFrancisPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterFrancisPounced02.wav"
}

//A Hunter's on Francis!                                                                             
"Player.NamVet_HunterFrancisPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterFrancisPounced03.wav"
}

//Hunter pounced Zoey!                                                                               
"Player.NamVet_HunterZoeyPounced02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterZoeyPounced02.wav"
}

//A Hunter's on Zoey!                                                                                
"Player.NamVet_HunterZoeyPounced03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\HunterZoeyPounced03.wav"
}

//We've done better                                                                                  
"Player.NamVet_TransitionClose02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TransitionClose02.wav"
}

//Thank god that's over                                                                              
"Player.NamVet_TransitionClose03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TransitionClose03.wav"
}

//Hold still, I can heal you                                                                         
"Player.NamVet_HealOther02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HealOther02.wav"
}

//Hold on, let me patch you up                                                                       
"Player.NamVet_HealOther03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\HealOther03.wav"
}

//We can take the subway tunnels to the hospital.  There's a redline station not far from here.      
"Player.NamVet_WorldHospital0112"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0112.wav"
}

//Hospital's just on the other side of the water works.                                              
"Player.NamVet_WorldHospital0324"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0324.wav"
}

//There's the Hospital!                                                                              
"Player.NamVet_WorldHospital0325"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0325.wav"
}

//Through here!                                                                                      
"Player.NamVet_WorldHospital0327"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0327.wav"
}

//Need to find manhole.                                                                              
"Player.NamVet_WorldHospital0328"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0328.wav"
}

//Get on the lift!                                                                                   
"Player.NamVet_WorldHospital0329"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0329.wav"
}

//That first step'll kill ya.                                                                        
"Player.NamVet_WorldHospital0423"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0423.wav"
}

//Watch out that first step'll kill ya.                                                              
"Player.NamVet_WorldHospital0424"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0424.wav"
}

//Let's find that radio.                                                                             
"Player.NamVet_WorldHospital0513"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldHospital0513.wav"
}

//Got 'em                                                                                            
"Player.NamVet_KillConfirmation05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation05.wav"
}

//Got 'em                                                                                            
"Player.NamVet_KillConfirmation06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation06.wav"
}

//Got 'em                                                                                            
"Player.NamVet_KillConfirmation07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation07.wav"
}

//Got it                                                                                             
"Player.NamVet_KillConfirmation08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_90dB"
	"wave"			"player\survivor\voice\NamVet\KillConfirmation08.wav"
}

//Thank god that's over                                                                              
"Player.NamVet_TransitionClose04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\TransitionClose04.wav"
}

//Nice shooting                                                                                      
"Player.NamVet_NiceShot13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot13.wav"
}

//Nice                                                                                               
"Player.NamVet_NiceShot14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\NiceShot14.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.NamVet_GrabbedBySmoker01b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GrabbedBySmoker01b.wav"
}

//no, No, NO, NOOOOOOO!!!!!!!!!                                                                      
"Player.NamVet_GrabbedBySmoker02b"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_85dB"
	"wave"			"player\survivor\voice\NamVet\GrabbedBySmoker02b.wav"
}

//This is goin' to hell in a handbasket real fast!                                                   
"npc.NamVet_DoubleDeathResponse01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\DoubleDeathResponse01.wav"
}

//Ready.                                                                                             
"npc.NamVet_AnswerReady01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\AnswerReady01.wav"
}

//Back up.                                                                                           
"npc.NamVet_BackUpQuiet01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.37"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\BackUpQuiet01.wav"
}

//Down in front!                                                                                     
"npc.NamVet_DowninFront01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\DowninFront01.wav"
}

//I need help NOW!                                                                                   
"npc.NamVet_Dying01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Dying01.wav"
}

//Anyone have some first aid? I ain't feelin' right.                                                 
"npc.NamVet_GoingToDieAskForHeal01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieAskForHeal01.wav"
}

//Ahhhh, I'm down!                                                                                   
"npc.NamVet_IncapacitatedInitial01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInitial01.wav"
}

//No sense dying of old age. Let's go help 'em.                                                      
"npc.NamVet_InsideSafeRoom01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom01.wav"
}

//I gotcha. You're gonna make it!                                                                    
"npc.NamVet_ReviveFriendLoud01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud01.wav"
}

//Finally!                                                                                           
"npc.NamVet_SafeSpotAheadReaction01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction01.wav"
}

//Thanks for getting me out of there.                                                                
"npc.NamVet_ToTheRescueThanks01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ToTheRescueThanks01.wav"
}

//You should heal up.                                                                                
"npc.NamVet_PlayerSuggestHealth01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealth01.wav"
}

//Francis, use your first aid kit.                                                                   
"npc.NamVet_PlayerSuggestHealthFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthFrancis01.wav"
}

//Louis, use your first aid kit                                                                      
"npc.NamVet_PlayerSuggestHealthLouis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthLouis01.wav"
}

//Goddamnit Louis, stop shooting me!                                                                 
"npc.NamVet_NamVet_FriendlyFireLouis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireLouis01.wav"
}

//Zoey, maybe you should heal.                                                                       
"npc.NamVet_PlayerSuggestHealthZoey01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthZoey01.wav"
}

//Good to go.                                                                                        
"npc.NamVet_AnswerReady02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\AnswerReady02.wav"
}

//Zoey, maybe heal up?                                                                               
"npc.NamVet_PlayerSuggestHealthZoey02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthZoey02.wav"
}

//Francis, you should heal up.                                                                       
"npc.NamVet_PlayerSuggestHealthFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthFrancis02.wav"
}

//This old body ain't gonna make it.                                                                 
"npc.NamVet_GoingToDieLight01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight01.wav"
}

//Healin', cover me                                                                                  
"npc.NamVet_CoverMe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\CoverMe06.wav"
}

//Lemme heal ya up.                                                                                  
"npc.NamVet_HealOther04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\HealOther04.wav"
}

//Safe house ahead!                                                                                  
"npc.NamVet_SafeSpotAhead07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAhead07.wav"
}

//First aid kit!                                                                                     
"npc.NamVet_SpotFirstAid03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotFirstAid03.wav"
}

//Molotov over here!                                                                                 
"npc.NamVet_SpotGrenades02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotGrenades02.wav"
}

//Weapon over here!                                                                                  
"npc.NamVet_SpotWeapons02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotWeapons02.wav"
}

//Jesus H Christ that was close.                                                                     
"npc.NamVet_PlayerTransitionClose01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerTransitionClose01.wav"
}

//I didn't sign up for this shit!                                                                    
"npc.NamVet_DoubleDeathResponse02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\DoubleDeathResponse02.wav"
}

//I'm ready.                                                                                         
"npc.NamVet_AnswerReady03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\AnswerReady03.wav"
}

//I said I'm ready!                                                                                  
"npc.NamVet_AnswerReady04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\AnswerReady04.wav"
}

//Back back back.                                                                                    
"npc.NamVet_BackUpQuiet02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\BackUpQuiet02.wav"
}

//Back up, back up.                                                                                  
"npc.NamVet_BackUpQuiet03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\BackUpQuiet03.wav"
}

//Outta the way!                                                                                     
"npc.NamVet_DowninFront02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\DowninFront02.wav"
}

//Duck!                                                                                              
"npc.NamVet_DowninFront03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\DowninFront03.wav"
}

//I can't wait, I need help now!                                                                     
"npc.NamVet_Dying02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Dying02.wav"
}

//Quit screwin' around and help me!                                                                  
"npc.NamVet_Dying03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Dying03.wav"
}

//I NEED HELP NOW!                                                                                   
"npc.NamVet_Dying04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.95"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Dying04.wav"
}

//Francis, is there anything you don't hate?                                                         
"npc.NamVet_Generic03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Generic03.wav"
}

//Someone gonna heal the old guy about to die?                                                       
"npc.NamVet_GoingToDieAskForHeal02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieAskForHeal02.wav"
}

//Sure could use some patchin' up.                                                                   
"npc.NamVet_GoingToDieAskForHeal03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieAskForHeal03.wav"
}

//Damnit! I'm down!                                                                                  
"npc.NamVet_IncapacitatedInitial02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInitial02.wav"
}

//Ah shit, help!                                                                                     
"npc.NamVet_IncapacitatedInitial03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInitial03.wav"
}

//I can't leave Zoey our there.                                                                      
"npc.NamVet_InsideSafeRoom02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom02.wav"
}

//How well do you really know Louis?                                                                 
"npc.NamVet_InsideSafeRoom03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom03.wav"
}

//I'm kidding. Let's go get him.                                                                     
"npc.NamVet_InsideSafeRoom04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom04.wav"
}

//We will NOT leave a man behind. Let's get back out there.                                          
"npc.NamVet_InsideSafeRoom06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom06.wav"
}

//Get up, get up! We ain't got time for this!                                                        
"npc.NamVet_ReviveFriendLoud02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud02.wav"
}

//Get up, get up!                                                                                    
"npc.NamVet_ReviveFriendLoud03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.74"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud03.wav"
}

//Thank God.                                                                                         
"npc.NamVet_SafeSpotAheadReaction02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction02.wav"
}

//'Bout time!                                                                                        
"npc.NamVet_SafeSpotAheadReaction03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction03.wav"
}

//Hallelujah!                                                                                        
"npc.NamVet_SafeSpotAheadReaction04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction04.wav"
}

//Thanks for that.                                                                                   
"npc.NamVet_ToTheRescueThanks02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ToTheRescueThanks02.wav"
}

//Thanks. I was gettin' lonely.                                                                      
"npc.NamVet_ToTheRescueThanks03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ToTheRescueThanks03.wav"
}

//Heal up, Francis.                                                                                  
"npc.NamVet_PlayerSuggestHealthFrancis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthFrancis03.wav"
}

//Francis, heal up.                                                                                  
"npc.NamVet_PlayerSuggestHealthFrancis04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthFrancis04.wav"
}

//Heal up, Louis.                                                                                    
"npc.NamVet_PlayerSuggestHealthLouis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthLouis02.wav"
}

//Might want to heal up, Zoey.                                                                       
"npc.NamVet_PlayerSuggestHealthZoey03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthZoey03.wav"
}

//Francis, check your fire!                                                                          
"npc.NamVet_NamVet_FriendlyFireFrancis01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis01.wav"
}

//What the hell are you doin' Francis?                                                               
"npc.NamVet_NamVet_FriendlyFireFrancis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis02.wav"
}

//Knock it off, Louis!                                                                               
"npc.NamVet_NamVet_FriendlyFireLouis02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.97"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireLouis02.wav"
}

//Ah shit, I ain't feelin' right.                                                                    
"npc.NamVet_GoingToDieLight02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight02.wav"
}

//Something ain't workin' right.                                                                     
"npc.NamVet_GoingToDieLight03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.40"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight03.wav"
}

//This just ain't my day...                                                                          
"npc.NamVet_GoingToDieLight04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight04.wav"
}

//Cover me, gonna heal.                                                                              
"npc.NamVet_CoverMe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\CoverMe07.wav"
}

//Wait up, I'm healing.                                                                              
"npc.NamVet_CoverMe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\CoverMe08.wav"
}

//Hold up, I'll heal ya.                                                                             
"npc.NamVet_HealOther05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\HealOther05.wav"
}

//Quit moving, I'll heal ya.                                                                         
"npc.NamVet_HealOther06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\HealOther06.wav"
}

//Safe house!                                                                                        
"npc.NamVet_SafeSpotAhead08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAhead08.wav"
}

//First aid kit over here!                                                                           
"npc.NamVet_SpotFirstAid04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotFirstAid04.wav"
}

//Health pack here!                                                                                  
"npc.NamVet_SpotFirstAid05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotFirstAid05.wav"
}

//Molotov!                                                                                           
"npc.NamVet_SpotGrenades03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotGrenades03.wav"
}

//Got a Weapon here!                                                                                 
"npc.NamVet_SpotWeapons03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.84"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\SpotWeapons03.wav"
}

//This shit's gettin' old.                                                                           
"npc.NamVet_PlayerTransitionClose02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerTransitionClose02.wav"
}

//I've had about enough of this.                                                                     
"npc.NamVet_PlayerTransitionClose03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerTransitionClose03.wav"
}

//Emergency band was talking about a military outpost just North a' here.                            
"npc.NamVet_WorldFarmHouseIntro01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseIntro01.wav"
}

//We just need to find the train tracks and then follow 'em.                                         
"npc.NamVet_WorldFarmHouseIntro02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseIntro02.wav"
}

//Francis, this look like home to you?                                                               
"npc.NamVet_WorldFarmHouse0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0102.wav"
}

//It's through this tunnel.                                                                          
"npc.NamVet_WorldFarmHouse0202"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.77"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0202.wav"
}

//Through here!                                                                                      
"npc.NamVet_WorldFarmHouse0204"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.85"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0204.wav"
}

//Goddamnit, the tracks are blocked.                                                                 
"npc.NamVet_WorldFarmHouse0205"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.89"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0205.wav"
}

//This side passage better lead somewhere.                                                           
"npc.NamVet_WorldFarmHouse0206"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0206.wav"
}

//All Aboard!                                                                                        
"npc.NamVet_WorldFarmHouse0311"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0311.wav"
}

//Up there!                                                                                          
"npc.NamVet_WorldFarmHouse0313"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.88"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0313.wav"
}

//Safe house up there.                                                                               
"npc.NamVet_WorldFarmHouse0314"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.79"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0314.wav"
}

//Check that house for supplies.                                                                     
"npc.NamVet_WorldFarmHouse0315"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0315.wav"
}

//There's the tracks.                                                                                
"npc.NamVet_WorldFarmHouse0316"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0316.wav"
}

//Check the barn for supplies.                                                                       
"npc.NamVet_WorldFarmHouse0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0401.wav"
}

//Keep moving. The tracks gotta be up ahead                                                          
"npc.NamVet_WorldFarmHouse0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0403.wav"
}

//The tracks are down there!                                                                         
"npc.NamVet_WorldFarmHouse0407"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.81"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0407.wav"
}

//Cross the bridge! Go go go!                                                                        
"npc.NamVet_WorldFarmHouse0414"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0414.wav"
}

//Get to the train!                                                                                  
"npc.NamVet_WorldFarmHouse0416"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0416.wav"
}

//Finally, an outpost!                                                                               
"npc.NamVet_WorldFarmHouse0501"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0501.wav"
}

//The honest to God military!                                                                        
"npc.NamVet_WorldFarmHouse0502"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0502.wav"
}

//Settle down Francis. Just use that radio. They'll come.                                            
"npc.NamVet_WorldFarmHouse0507"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0507.wav"
}

//Just like I said, they bombed the airport                                                          
"npc.NamVet_WorldAirport0401"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldAirport0401.wav"
}

//What'd I tell ya?  They tried to stop people from leaving.                                         
"npc.NamVet_WorldAirport0402"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldAirport0402.wav"
}

//Bombed!                                                                                            
"npc.NamVet_WorldAirport0403"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldAirport0403.wav"
}

//A C-130 is nice flying.                                                                            
"npc.NamVet_WorldAirport0102"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldAirport0102.wav"
}

//Ahh quit snivelling. I've seen worse.                                                              
"npc.NamVet_ReviveFriend14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriend14.wav"
}

//Don't be an ass, Francis.                                                                          
"npc.NamVet_Generic14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic14.wav"
}

//Go to hell.                                                                                        
"npc.NamVet_SwearCoupdeGrace02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SwearCoupdeGrace02.wav"
}

//Francis, buddy, you gonna use that health kit?                                                     
"npc.NamVet_PlayerSuggestHealthSpecific01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthSpecific01.wav"
}

//Zoey, can you spare me a health kit?                                                               
"npc.NamVet_PlayerSuggestHealthSpecific02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthSpecific02.wav"
}

//Louis, mind givin' an old man your health kit?                                                     
"npc.NamVet_PlayerSuggestHealthSpecific03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerSuggestHealthSpecific03.wav"
}

//It's just the two of us now, kid.                                                                  
"npc.NamVet_DoubleDeathResponse04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.72"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\DoubleDeathResponse04.wav"
}

//Close your mouth and open your eyes, Francis. You'll aim better.                                   
"npc.NamVet_Generic22"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.66"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic22.wav"
}

//A few years in the service mighta slimmed you down and shut you up, Francis.                       
"npc.NamVet_Generic23"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic23.wav"
}

//You know who's gonna survive this mess, Francis? It ain't the fella makin' jokes.                  
"npc.NamVet_Generic24"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic24.wav"
}

//Speak up, Francis. Your voice got all muffled from yer head being so far up yer ass.               
"npc.NamVet_Generic27"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic27.wav"
}

//Ah. <breath> Dammit.                                                                               
"npc.NamVet_GoingToDieLight06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight06.wav"
}

//I'll see peace back on earth if I gotta murder every one of these bastards with my bare goddamn han
"npc.NamVet_Generic29"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.75"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic29.wav"
}

//<wincing pain noise> Hell with this.                                                               
"npc.NamVet_GoingToDieLight07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight07.wav"
}

//Hell, I was too old for this shit fifteen years ago.                                               
"npc.NamVet_GoingToDieLight08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieLight08.wav"
}

//Anyone spare a med kit?                                                                            
"npc.NamVet_GoingToDieAskForHeal04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GoingToDieAskForHeal04.wav"
}

//Stop squirmin', I'm gonna heal ya.                                                                 
"npc.NamVet_HealOther07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.51"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\HealOther07.wav"
}

//Francis! [through gritted teeth]                                                                   
"npc.NamVet_NamVet_FriendlyFireFrancis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis03.wav"
}

//Louis! [through gritted teeth]                                                                     
"npc.NamVet_NamVet_FriendlyFireLouis03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.82"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireLouis03.wav"
}

//Hold still, I'm gonna heal ya.                                                                     
"npc.NamVet_HealOther08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\HealOther08.wav"
}

//Zoey! [through gritted teeth]                                                                      
"npc.NamVet_NamVet_FriendlyFireZoey04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\NamVet_FriendlyFireZoey04.wav"
}

//Come on, get up!                                                                                   
"npc.NamVet_ReviveFriendLoud04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.76"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud04.wav"
}

//Hang on, I gotcha!                                                                                 
"npc.NamVet_ReviveFriendLoud05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud05.wav"
}

//Come on! You gotta get up!                                                                         
"npc.NamVet_ReviveFriendLoud06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.86"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud06.wav"
}

//You're not done yet. Come on!                                                                      
"npc.NamVet_ReviveFriendLoud07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud07.wav"
}

//Let's go! Get up! Let's go!                                                                        
"npc.NamVet_ReviveFriendLoud08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud08.wav"
}

//Come on! This fight ain't over!                                                                    
"npc.NamVet_ReviveFriendLoud09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud09.wav"
}

//Come on!                                                                                           
"npc.NamVet_ReviveFriendLoud10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendLoud10.wav"
}

//Well it's about damn time.                                                                         
"npc.NamVet_SafeSpotAheadReaction05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction05.wav"
}

//Thanks. It was gettin' hard to breathe in there.                                                   
"npc.NamVet_ToTheRescueThanks04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ToTheRescueThanks04.wav"
}

//Son of a bitch.                                                                                    
"npc.NamVet_Swears03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears03.wav"
}

//Bull-frickin-horseshit.                                                                            
"npc.NamVet_Swears04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears04.wav"
}

//Mother. Humper.                                                                                    
"npc.NamVet_Swears05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears05.wav"
}

//Ah hell.                                                                                           
"npc.NamVet_Swears07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears07.wav"
}

//Dammit.                                                                                            
"npc.NamVet_Swears08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.96"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears08.wav"
}

//God DAMMIT.                                                                                        
"npc.NamVet_Swears09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Swears09.wav"
}

//Mother of mercy.                                                                                   
"npc.NamVet_Swears10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears10.wav"
}

//Ah shit.                                                                                           
"npc.NamVet_Swears12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.83"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Swears12.wav"
}

//Ah hell. I think we gotta go through this tunnel.                                                  
"npc.NamVet_WorldFarmHouse0209"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0209.wav"
}

//Ahhh. A gun's a gun.                                                                               
"npc.NamVet_GnericWeaponPickup01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GnericWeaponPickup01.wav"
}

//If it shoots bullets, I'll take it.                                                                
"npc.NamVet_GnericWeaponPickup02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GnericWeaponPickup02.wav"
}

//*This'll* do some damage.                                                                          
"npc.NamVet_GnericWeaponPickup03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.57"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GnericWeaponPickup03.wav"
}

//Up the stairs!                                                                                     
"npc.NamVet_GenericDirections01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericDirections01.wav"
}

//Down the stairs!                                                                                   
"npc.NamVet_GenericDirections02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericDirections02.wav"
}

//Let's get up that ladder!                                                                          
"npc.NamVet_GenericDirections03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericDirections03.wav"
}

//Through here!                                                                                      
"npc.NamVet_GenericDirections05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.67"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericDirections05.wav"
}

//I'm okay.                                                                                          
"npc.NamVet_GettingRevived01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived01.wav"
}

//I'm allright.                                                                                      
"npc.NamVet_GettingRevived02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived02.wav"
}

//[groan]                                                                                            
"npc.NamVet_GettingRevived03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.38"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived03.wav"
}

//Hell if I know.                                                                                    
"npc.NamVet_GettingRevived04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived04.wav"
}

//Most of this blood ain't mine.                                                                     
"npc.NamVet_GettingRevived05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived05.wav"
}

//[groan2]                                                                                           
"npc.NamVet_GettingRevived06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived06.wav"
}

//I'll make it.                                                                                      
"npc.NamVet_GettingRevived07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived07.wav"
}

//I'll live.                                                                                         
"npc.NamVet_GettingRevived08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived08.wav"
}

//Hell, I'll live.                                                                                   
"npc.NamVet_GettingRevived09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived09.wav"
}

//I've had worse.                                                                                    
"npc.NamVet_GettingRevived10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived10.wav"
}

//You okay?                                                                                          
"npc.NamVet_ReviveFriendA01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA01.wav"
}

//How ya feelin'?                                                                                    
"npc.NamVet_ReviveFriendA02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA02.wav"
}

//Can you make it?                                                                                   
"npc.NamVet_ReviveFriendA03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA03.wav"
}

//You gonna make it?                                                                                 
"npc.NamVet_ReviveFriendA04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA04.wav"
}

//How bad are you?                                                                                   
"npc.NamVet_ReviveFriendA05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA05.wav"
}

//How ya doin'?                                                                                      
"npc.NamVet_ReviveFriendA07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA07.wav"
}

//Up and at 'em.                                                                                     
"npc.NamVet_ReviveFriendB01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB01.wav"
}

//Come on up!                                                                                        
"npc.NamVet_ReviveFriendB02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB02.wav"
}

//Up ya go, son.                                                                                     
"npc.NamVet_ReviveFriendB03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB03.wav"
}

//You'll be okay.                                                                                    
"npc.NamVet_ReviveFriendB04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB04.wav"
}

//I got ya.                                                                                          
"npc.NamVet_ReviveFriendB05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB05.wav"
}

//Up we go.                                                                                          
"npc.NamVet_ReviveFriendB06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB06.wav"
}

//Hell, you're fine.                                                                                 
"npc.NamVet_ReviveFriendB07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB07.wav"
}

//It don't look bad.                                                                                 
"npc.NamVet_ReviveFriendB08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB08.wav"
}

//Come on up.                                                                                        
"npc.NamVet_ReviveFriendB09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB09.wav"
}

//Let's move!                                                                                        
"npc.NamVet_ReviveFriendB10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB10.wav"
}

//You're fine.                                                                                       
"npc.NamVet_ReviveFriendB11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB11.wav"
}

//Back on yer feet, Louis.                                                                           
"npc.NamVet_ReviveFriendB12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB12.wav"
}

//Looks like yer big mouth still works.                                                              
"npc.NamVet_ReviveFriendB13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB13.wav"
}

//Jee-zus...                                                                                         
"npc.NamVet_ViolenceAwe01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe01.wav"
}

//Holy crap.                                                                                         
"npc.NamVet_ViolenceAwe02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe02.wav"
}

//Whoa.                                                                                              
"npc.NamVet_ViolenceAwe03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe03.wav"
}

//Holy shit...                                                                                       
"npc.NamVet_ViolenceAwe04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe04.wav"
}

//<laugh>Whoa-ho-ho.                                                                                 
"npc.NamVet_ViolenceAwe06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe06.wav"
}

//[Disbelief] What?                                                                                  
"npc.NamVet_GenericResponses02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses02.wav"
}

//I'll say.                                                                                          
"npc.NamVet_GenericResponses06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses06.wav"
}

//Allright, then, let's do it.                                                                       
"npc.NamVet_GenericResponses09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses09.wav"
}

//Good thinking.                                                                                     
"npc.NamVet_GenericResponses10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses10.wav"
}

//[laughing] You are an idiot.                                                                       
"npc.NamVet_GenericResponses12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.78"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses12.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter01.wav"
}

//<Nervous laugh>                                                                                    
"npc.NamVet_Laughter02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.49"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter02.wav"
}

//<Hearty Laugh>                                                                                     
"npc.NamVet_Laughter04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Laughter04.wav"
}

//What the hell was that?                                                                            
"npc.NamVet_Uncertain01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Uncertain01.wav"
}

//What was that?                                                                                     
"npc.NamVet_Uncertain02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Uncertain02.wav"
}

//You're okay, Zoey.                                                                                 
"npc.NamVet_ReviveFriendB14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.50"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB14.wav"
}

//[confused from hit on head] Who are you?                                                           
"npc.NamVet_GettingRevived11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived11.wav"
}

//[confused from hit on head] Mother?                                                                
"npc.NamVet_GettingRevived12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.47"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived12.wav"
}

//Well, I ain't *good*.                                                                              
"npc.NamVet_GettingRevived13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GettingRevived13.wav"
}

//Can you walk?                                                                                      
"npc.NamVet_ReviveFriendA08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendA08.wav"
}

//You'll be fine.                                                                                    
"npc.NamVet_ReviveFriendB15"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ReviveFriendB15.wav"
}

//Holy Mother of God...                                                                              
"npc.NamVet_ViolenceAwe07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe07.wav"
}

//Christ almighty...                                                                                 
"npc.NamVet_ViolenceAwe08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\ViolenceAwe08.wav"
}

//Damn straight.                                                                                     
"npc.NamVet_Generic32"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.63"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic32.wav"
}

//We been immune so far, but - well, if I start to turn, promise you'll shoot me.                    
"npc.NamVet_Generic33"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.62"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic33.wav"
}

//Even bein' in a war doesn't prepare you for this. They never stop. They come at you and come at you
"npc.NamVet_Generic34"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic34.wav"
}

//These woods look thicker 'n boomer shit. Nobody wander off.                                        
"npc.NamVet_WorldSmallTown0101"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.59"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTown0101.wav"
}

//Sounds good to me. Let's do it.                                                                    
"npc.NamVet_GenericResponses20"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\GenericResponses20.wav"
}

//They're zombies, Francis.                                                                          
"npc.NamVet_Generic39"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic39.wav"
}

//[indignant] Hey!                                                                                   
"npc.NamVet_Generic41"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.91"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\Generic41.wav"
}

//There's lights on in that church!                                                                  
"npc.NamVet_WorldSmallTown0404"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTown0404.wav"
}

//Poor bastards barricaded themselves inside the city. All it musta took was one infected...         
"npc.NamVet_WorldSmallTown0407"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.56"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTown0407.wav"
}

//Last thing I heard, there's some kind of military outpost not far from here along the train tracks.
"npc.NamVet_WorldFarmHouseIntro12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseIntro12.wav"
}

//I could use a damn break.                                                                          
"npc.NamVet_SafeSpotAheadReaction06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.73"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SafeSpotAheadReaction06.wav"
}

//There's our train tracks!                                                                          
"npc.NamVet_WorldFarmHouse0108"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.69"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouse0108.wav"
}

//We're fightin' a war of attrition with a horde of brainless killing machines. I ain't exactly optim
"npc.NamVet_Generic44"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic44.wav"
}

//Son, we're immune, we're tired, and there's infected in the damn woods. Now cut the shit and let us
"npc.NamVet_WorldSmallTownNPCBellman01"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.90"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBellman01.wav"
}

//We're as human as they come, son. I promise you.                                                   
"npc.NamVet_WorldSmallTownNPCBellman02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBellman02.wav"
}

//This guy's nuttier than candy bar shit.                                                            
"npc.NamVet_WorldSmallTownNPCBellman03"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBellman03.wav"
}

//I don't believe this.                                                                              
"npc.NamVet_WorldSmallTownNPCBellman04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.64"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBellman04.wav"
}

//I don't believe this shit. We're arguin' for our lives here with a damn mental moron!              
"npc.NamVet_WorldSmallTownNPCBellman07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.71"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBellman07.wav"
}

//Go on and head out. We're ready.                                                                   
"npc.NamVet_WorldSmallTownNPCBoatman04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.70"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBoatman04.wav"
}

//Come and get us. We're good to go.                                                                 
"npc.NamVet_WorldSmallTownNPCBoatman05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTownNPCBoatman05.wav"
}

//That was a little closer than I'da liked.                                                          
"npc.NamVet_PlayerTransitionClose04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\PlayerTransitionClose04.wav"
}

//Hello?                                                                                             
"npc.NamVet_WorldFarmHouseNPC02"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseNPC02.wav"
}

//We're ready, soldier.                                                                              
"npc.NamVet_WorldFarmHouseNPC05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseNPC05.wav"
}

//We're good to go, son.                                                                             
"npc.NamVet_WorldFarmHouseNPC07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldFarmHouseNPC07.wav"
}

//You call this a zombie apocalypse? It don't hold a candle to the great zombie attack of 1957. [beat
"npc.NamVet_Generic49"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.61"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Generic49.wav"
}

//Room's clear!                                                                                      
"npc.NamVet_Movie01"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie01.wav"
}

//Ain't seen nothing like this before.                                                               
"npc.NamVet_Movie05"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie05.wav"
}

//They're changing...                                                                                
"npc.NamVet_Movie07"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie07.wav"
}

//Lights off!                                                                                        
"npc.NamVet_Movie16"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie16.wav"
}

//Lights... off. Back away... Quietly...                                                             
"npc.NamVet_Movie18"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie18.wav"
}

//Goddammit, I told you -                                                                            
"npc.NamVet_Movie20"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie20.wav"
}

//Ah hell.                                                                                           
"npc.NamVet_Movie21"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie21.wav"
}

//Go to hell.                                                                                        
"npc.NamVet_Movie23"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie23.wav"
}

//I'll be fine.                                                                                      
"npc.NamVet_Movie25"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie25.wav"
}

//Oh, this is gonna get bad...                                                                       
"npc.NamVet_Movie30"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie30.wav"
}

//One block down...                                                                                  
"npc.NamVet_Movie38"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie38.wav"
}

//The battle's over. Now it's time for the war.                                                      
"npc.NamVet_Movie41"
{
	"channel"		""
	"volume"		"0.0"
	"pitch"			""
	"soundlevel"	""
	"wave"			"player\survivor\voice\NamVet\Movie41.wav"
}

//<Nervous laugh>                                                                                    
"npc.NamVet_Laughter05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.55"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter05.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter06"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter06.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter07.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter08"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.52"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter08.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter09"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.42"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter09.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter10"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.48"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter10.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter11"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.26"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter11.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter12"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.45"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter12.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter13"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.53"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter13.wav"
}

//I'm down!                                                                                          
"npc.NamVet_IncapacitatedInitial04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\IncapacitatedInitial04.wav"
}

//We do not leave men behind.                                                                        
"npc.NamVet_InsideSafeRoom07"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.68"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\InsideSafeRoom07.wav"
}

//Pipebomb over here!                                                                                
"npc.NamVet_SpotGrenades04"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.92"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotGrenades04.wav"
}

//Pipebomb!                                                                                          
"npc.NamVet_SpotGrenades05"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.87"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_90dB"
	"wave"			"player\survivor\voice\NamVet\SpotGrenades05.wav"
}

//Ah shit.                                                                                           
"npc.NamVet_Swears16"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.46"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears16.wav"
}

//What a crock a' shit...                                                                            
"npc.NamVet_Swears19"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.39"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Swears19.wav"
}

//<Short laugh>                                                                                      
"npc.NamVet_Laughter14"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.35"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\Laughter14.wav"
}

//This tunnel was a deathtrap.                                                                       
"npc.NamVet_WorldSmallTown0410"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.54"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTown0410.wav"
}

//They didn't have a chance.                                                                         
"npc.NamVet_WorldSmallTown0411"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.60"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"sndlvl_talking"
	"wave"			"player\survivor\voice\NamVet\WorldSmallTown0411.wav"
}

