

"Player.JumpLand"
{
	"channel"	"CHAN_STATIC"
	"volume"	".55"
	"soundlevel" "SNDLVL_85dB"
	"pitch"		"95,105"

	"wave"		"player/jumplanding.wav"
}

"PlayerZombie.JumpLand" 
{
	"channel"	"CHAN_STATIC"
	"volume"	".55"
	"soundlevel" "SNDLVL_85dB"
	"pitch"		"95,105"

	"wave"		"player/jumplanding_zombie.wav"
}

"Player.HeartbeatLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_90dB"
	"pitch"		"PITCH_NORM"

	"wave"		"player/HeartbeatLoop.wav"
}


// // UNUSED!!!
// DELETE FOR TESTING
// "Player.claw_hit_flesh_1"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"PITCH_NORM"

	// "wave" "player/claw_hit_flesh_1.wav"
// }
// "Player.claw_hit_flesh_2"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"PITCH_NORM"

	// "wave" "player/claw_hit_flesh_2.wav"
// }
// "Player.claw_hit_flesh_3"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"PITCH_NORM"

	// "wave" "player/claw_hit_flesh_3.wav"
// }
// "Player.claw_hit_flesh_4"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"PITCH_NORM"

	// "wave" "player/claw_hit_flesh_4.wav"
// }




////////////////////////

// unused
// "Flesh.ImpactQuiet"
// {
	// "CompatibilityAttenuation"	"1.0"
	// "volume"		"0.2"
	// "pitch"			"PITCH_NORM"
	// "rndwave"
	// {
		// "wave"	"physics/body/body_medium_impact_soft1.wav"
		// "wave"	"physics/body/body_medium_impact_soft2.wav"
		// "wave"	"physics/body/body_medium_impact_soft3.wav"
		// "wave"	"physics/body/body_medium_impact_soft4.wav"
		// "wave"	"physics/body/body_medium_impact_soft7.wav"
	// }
// }

// unused?
"Flesh.ImpactNormal"
{
	"CompatibilityAttenuation"	"1.0"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_impact_soft1.wav"
		"wave"	"physics/body/body_medium_impact_soft2.wav"
		"wave"	"physics/body/body_medium_impact_soft3.wav"
		"wave"	"physics/body/body_medium_impact_soft4.wav"
		"wave"	"physics/body/body_medium_impact_soft5.wav"
		"wave"	"physics/body/body_medium_impact_soft6.wav"
		"wave"	"physics/body/body_medium_impact_soft7.wav"
	}
}

// --------------------------------------------------------------------



// blood splatter on the screen
// need different ones of these
"Blood.Splat"
{
	"volume"		"0.38"
	"soundlevel"	"SNDLVL_55dB"
	"pitch"			"95,105"

	"rndwave"
	{
		"wave" "player/survivor/splat/Hit_SlimeSplat1.wav"
		"wave" "player/survivor/splat/Hit_SlimeSplat2.wav"
		"wave" "player/survivor/splat/Hit_SlimeSplat7.wav"
	}
}


//----------------------------------------------------------------------
// Stuff from game_sounds_terror.txt
//----------------------------------------------------------------------
// Generic Weapon Swings -----------------------------------------------------------------

// survivor melee attacks
"Weapon.Swing"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/survivor/swing/Swish_WeaponSwing_Swipe3.wav"
		"wave"	"player/survivor/swing/Swish_WeaponSwing_Swipe4.wav"
		"wave"	"player/survivor/swing/Swish_WeaponSwing_Swipe5.wav"
		"wave"	"player/survivor/swing/Swish_WeaponSwing_Swipe6.wav"
	}
}



// this is played when melee hit's something (someone?) unknown
// need to check against entity's sound parameter
"Weapon.HitWorld"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"

	"wave"	"player/survivor/hit/rifle_swing_hit_world.wav"
}


// shoving other survivors
// should be the least aggressive
// "Weapon.Shove"
"Weapon.HitSurvivor"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"95, 105"
	"rndwave"
	{
		"wave"	"player/survivor/hit/rifle_swing_hit_survivor1.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_survivor2.wav"
	}
}


// played in a few places
// - By a non-survivor player (PZ) when "struck" (should there be separate sound for shoving boomer?)
//
// - InfectedShoved.cpp (OnStart) when an infected is "shoved"
// - When a non-wandering infected is melee'd ( same as above? triggered twice? )
"Weapon.HitInfected"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/survivor/hit/rifle_swing_hit_infected7.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected8.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected9.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected10.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected11.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected12.wav"
	}
}

"Weapon.HitBoomer"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/survivor/hit/rifle_swing_hit_infected7.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected8.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected9.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected10.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected11.wav"
		"wave"	"player/survivor/hit/rifle_swing_hit_infected12.wav"
	}
}


// Baseball Bat --------------------------------------------------------------------------
// unused???
// "BaseballBat.Swing"
// {
	// "channel"		"CHAN_ITEM"
	// "volume"		"1"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"95, 105"

	// "rndwave"
	// {
		// "wave"	"player/survivor/swing/Whoosh_TossObject1.wav"
		// "wave"	"player/survivor/swing/Whoosh_TossObject2.wav"
		// "wave"	"player/survivor/swing/Whoosh_TossObject3.wav"
	// }
// }

// unused?
// "BaseballBat.Hit"
// {
	// "channel"		"CHAN_WEAPON"
	// "volume"		"1"
	// "soundlevel"	"SNDLVL_90dB"
	// "pitch"			"95, 105"

	// "rndwave"
	// {
		// "wave"	"player/survivor/hit/Hit_MetalPoleImpact1.wav"
		// "wave"	"player/survivor/hit/Hit_MetalPoleImpact2.wav"
		// "wave"	"player/survivor/hit/Hit_MetalPoleImpact3.wav"
	// }
// }

// UNUSED see Weapon.HitBody
// "BaseballBat.HitBody"
// {
	// "channel"		"CHAN_WEAPON"
	// "volume"		"1"
	// "soundlevel"	"SNDLVL_90dB"
	// "pitch"			"95, 105"

	// "rndwave"
	// {
		// "wave"	"player/survivor/hit/Bone_Break18.wav"
		// "wave"	"player/survivor/hit/Bone_Break19.wav"
	// }
// }




// USED????? see below!!
// the sound you hear when an Infected hits you
// "Player.Hit_BeatManWithClub1"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_65dB"
	// "pitch"			"PITCH_NORM"

	// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub1.wav"
// }
// "Player.Hit_BeatManWithClub2"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_65dB"
	// "pitch"			"PITCH_NORM"

	// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub2.wav"
// }
// "Player.Hit_BeatManWithClub3"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_65dB"
	// "pitch"			"PITCH_NORM"

	// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub3.wav"
// }
// "Player.Hit_BeatManWithClub4"
// {
	// "channel"		"CHAN_STATIC"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_65dB"
	// "pitch"			"PITCH_NORM"

	// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub4.wav"
// }

// --------------------------------------------------------------------

// clearly one of these is UNUSED
// "Player.bandaging_1"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"0.6"
	// "soundlevel"	"SNDLVL_60dB"
	// "pitch"			"PITCH_NORM"

	// "wave" "player/bandaging_1.wav"
// }

"Player.BandagingWounds"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.6"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave" "player/survivor/heal/bandaging_1.wav"
	}
}


// UNUSED
//"Player.orch_hit_Csharp_short"
//{
//	"channel"		"CHAN_STATIC"
//	"volume"		"1"
//	"soundlevel"	"SNDLVL_75dB"
//	"pitch"			"PITCH_NORM"
//
//	"wave" "player/orch_hit_Csharp_short.wav"
//}


// Sent when a player transitions from STATE_ACTIVE
"Player.StopVoice"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}


// Sent when a player transitions from STATE_ACTIVE
"Player.StopItem"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}


// Sent when a player transitions from STATE_ACTIVE
"Player.StopBody"
{
	"channel"	"CHAN_BODY"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}


"Player.TongueResist"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_90dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"		"player/survivor/voice/$survivor/HurtMinor01.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor02.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor03.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor04.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor05.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor06.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor07.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor08.wav"
	}
}

"Player.Choke"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/survivor/voice/choke_1.wav"
		"wave"	"player/survivor/voice/choke_2.wav"
		"wave"	"player/survivor/voice/choke_3.wav"
		"wave"	"player/survivor/voice/choke_4.wav"
		"wave"	"player/survivor/voice/choke_5.wav"
		"wave"	"player/survivor/voice/choke_6.wav"
		"wave"	"player/survivor/voice/choke_7.wav"
		"wave"	"player/survivor/voice/choke_8.wav"
		"wave"	"player/survivor/voice/choke_9.wav"
	}
}


"Player.Shoved"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_90dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"		"player/survivor/voice/$survivor/HurtMinor01.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor02.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor03.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor04.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor05.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor06.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor07.wav"
		"wave"		"player/survivor/voice/$survivor/HurtMinor08.wav"
	}
}

"Player.Fall"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"90, 100"

	"rndwave"
	{
		"wave"	"player/survivor/voice/$survivor/Fall01.wav"
		"wave"	"player/survivor/voice/$survivor/Fall02.wav"
		"wave"	"player/survivor/voice/$survivor/Fall03.wav"
	}
}

"Player.RelaxedSigh"
{
	"channel"		"CHAN_VOICE"
	"volume"		".70666"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"			"90, 100"

	"rndwave"
	{
		"wave"	"player/survivor/voice/$survivor/PainReliefSigh01.wav"
		"wave"	"player/survivor/voice/$survivor/PainReliefSigh02.wav"
		"wave"	"player/survivor/voice/$survivor/PainReliefSigh03.wav"
		"wave"	"player/survivor/voice/$survivor/PainReliefSigh04.wav"
	}
}

"Player.ScreamWhilePounced"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"90, 100"

	"rndwave"
	{
		"wave"	"player/survivor/voice/$survivor/ScreamWhilePounced01.wav"
		"wave"	"player/survivor/voice/$survivor/ScreamWhilePounced02.wav"
		"wave"	"player/survivor/voice/$survivor/ScreamWhilePounced03.wav"
	}
}


// Bite -----------------------------------------------------------------------------------
// TEMP DELETE
//
// "Bite.Miss"
// {
	// "channel"	"CHAN_VOICE"
	// "volume"	"VOL_NORM"
	// "soundlevel" "SNDLVL_90dB"
	// "pitch"		"95,100"

	// "rndwave"
	// {
		// "wave"		"player/Cough_Male03.wav"
		// "wave"		"player/Cough_Male06.wav"
		// "wave"		"player/Cough_Male13.wav"
	// }
// }


// "Bite.Hit"
// {
	// "channel"	"CHAN_VOICE"
	// "volume"	"VOL_NORM"
	// "soundlevel" "SNDLVL_90dB"
	// "pitch"		"95,100"

	// "rndwave"
	// {
		// "wave"		"player/Cough_Male03.wav"
		// "wave"		"player/Cough_Male06.wav"
		// "wave"		"player/Cough_Male13.wav"
	// }
// }


// Claws ---------------------------------------------------------------------------------
"Claw.Swing"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/miss/claw_miss_1.wav"
		"wave"	"player/PZ/miss/claw_miss_2.wav"
	}
}

"Claw.Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/PZ/hit/claw_scrape_1.wav"
		"wave"	"player/PZ/hit/claw_scrape_2.wav"
		"wave"	"player/PZ/hit/claw_scrape_3.wav"
		"wave"	"player/PZ/hit/claw_scrape_4.wav"
		"wave"	"player/PZ/hit/claw_scrape_5.wav"
		"wave"	"player/PZ/hit/claw_scrape_6.wav"
	}
}

"Claw.HitFlesh"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave" "player/PZ/hit/claw_hit_flesh_1.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_2.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_3.wav"
		"wave" "player/PZ/hit/claw_hit_flesh_4.wav"
	}
}



// Pain Pills ----------------------------------------------------------------------------
"PainPills.Deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"rndwave"
	{
		"wave"	"player/items/pain_pills/pills_deploy_1.wav"
		"wave"	"player/items/pain_pills/pills_deploy_2.wav"
		"wave"	"player/items/pain_pills/pills_deploy_3.wav"
	}
}

"PainPills.Use"
{
	"channel"		"CHAN_BODY"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"95, 105"

	"wave"	"player/items/pain_pills/pills_use_1.wav"
}

// ---------------
"Player.Heartbeat"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_90dB"
	"pitch"		"PITCH_NORM"

	"wave"		"player/HeartbeatLoop.wav"
}


// DELETE FOR TESTING
// "Player.FleshRip"
// {
	// "channel"		"CHAN_BODY"
	// "volume"		"1.0"
	// "soundlevel"	"SNDLVL_75dB"
	// "pitch"			"PITCH_NORM"

	// "rndwave"
	// {
		// "wave" "player/PZ/hit/claw_hit_flesh_1.wav"
		// "wave" "player/PZ/hit/claw_hit_flesh_2.wav"
		// "wave" "player/PZ/hit/claw_hit_flesh_3.wav"
		// "wave" "player/PZ/hit/claw_hit_flesh_4.wav"
	// }
// }

// the sound you hear when an Infected hits you
"Player.HitInternal"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5,0.7"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"			"95,105"

	"rndwave"
	{
		// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub1.wav"
		// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub2.wav"
		// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub3.wav"
		// "wave"	"player/survivor/hit/$survivor/Hit_BeatManWithClub4.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_BodyHit03.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_BodyHit04.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit1.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit2.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit3.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit4.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit5.wav"
		"wave"	"player/survivor/hit/int/Punch_Boxing_FaceHit6.wav"

	}
}

"Player.AwardUpgrade"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"

	"wave" "player/orch_hit_Csharp_short.wav"
}


"Player.NeckSnap"
{
	"channel"	"CHAN_STATIC"
	"volume"	"VOL_NORM"
	"soundlevel" "SNDLVL_90dB"
	"pitch"		"PITCH_NORM"

	"wave"		"player/neck_snap_01.wav"
}

