"Haptics"
{

	"Movement"
	{
		"SmokerDrag"
		{	
			"Threshold"		"Player"
			"effecttype"		"Avatar"
			"msSampleRate" 		"2"
			"storedSamples"		"5"
			"gameMeterScale" 	"1"
			"VelocityScale" 	"-0.0002"
			
		}
	}
	"HasVehicles" "0"
	"PlayerActions"
	{
		"Heal"
		{
			"Start"
			{
			"group" "movement"
			"nametag"		"healeffect"	
			"effecttype"		"charge"
			"useProcess"		"1"
			"singleInstance" 	"1"
			"destroyOnDeath" 	"1"
			"destroyOnNavExit"	"1"
			"deleteOldInstance"	"1"
			"msRamp"		"500"
			"Base"
			{
				"x" "0"
				"y" "0"
				"z" "0.25"
			}
			"Frequency"
			{
				"Start"  "90"
				"Target" "2"
			}
			"Amplitude"
			{
				"Start"  "0.0"
				"Target" "0.0275"
			}
			"Roll"
			{
				"Start" "8"
				"Target" "9"
			}
			"msPhase"	"0"
			"msPeriod"	"1000"
			"Wave"
			{
				"x" "0.25"
				"y" "0.25"
				"z" "1.0"
			}
			}
			"Stop"
			{
			"group" "movement"
			"effecttype" "destroy"
			"target" "healeffect"
			}
		}
		"BeingHealed"
		{
			"Start"
			{
			"group" "movement"
			"nametag"		"beinghealedeffect"	
			"effecttype"		"charge"
			"useProcess"		"1"
			"singleInstance" 	"1"
			"destroyOnDeath" 	"1"
			"destroyOnNavExit"	"1"
			"deleteOldInstance"	"1"
			"msRamp"		"500"
			"Base"
			{
				"x" "0"
				"y" "0"
				"z" "0.25"
			}
			"Frequency"
			{
				"Start"  "90"
				"Target" "2"
			}
			"Amplitude"
			{
				"Start"  "0.0"
				"Target" "0.0275"
			}
			"Roll"
			{
				"Start" "8"
				"Target" "9"
			}
			"msPhase"	"0"
			"msPeriod"	"1000"
			"Wave"
			{
				"x" "0.25"
				"y" "0.25"
				"z" "1.0"
			}
			}
			"Stop"
			{
			"group" "movement"
			"effecttype" "destroy"
			"target" "beinghealedeffect"
			}
		}
		"Revive"
		{
			"Start"
			{
			"group" "movement"
			"nametag"		"reviveeffect"	
			"effecttype"		"charge"
			"useProcess"		"1"
			"singleInstance" 	"1"
			"destroyOnDeath" 	"1"
			"destroyOnNavExit"	"1"
			"deleteOldInstance"	"1"
			"msRamp"		"500"
			"Base"
			{
				"x" "0"
				"y" "0"
				"z" "0.25"
			}
			"Frequency"
			{
				"Start"  "90"
				"Target" "2"
			}
			"Amplitude"
			{
				"Start"  "0.0"
				"Target" "0.0275"
			}
			"Roll"
			{
				"Start" "8"
				"Target" "9"
			}
			"msPhase"	"0"
			"msPeriod"	"1000"
			"Wave"
			{
				"x" "0.25"
				"y" "0.25"
				"z" "1.0"
			}
			}
			"Stop"
			{
			"group" "movement"
			"effecttype" "destroy"
			"target" "reviveeffect"	
			}
		}
		"BeingRevived"
		{
			"Start"
			{
			"group" "movement"
			"nametag"		"beingrevivedeffect"		
			"effecttype"		"charge"
			"useProcess"		"1"
			"singleInstance" 	"1"
			"destroyOnDeath" 	"1"
			"destroyOnNavExit"	"1"
			"deleteOldInstance"	"1"
			"msRamp"		"500"
			"Base"
			{
				"x" "0"
				"y" "0"
				"z" "0.25"
			}
			"Frequency"
			{
				"Start"  "90"
				"Target" "2"
			}
			"Amplitude"
			{
				"Start"  "0.0"
				"Target" "0.0275"
			}
			"Roll"
			{
				"Start" "8"
				"Target" "9"
			}
			"msPhase"	"0"
			"msPeriod"	"1000"
			"Wave"
			{
				"x" "0.25"
				"y" "0.25"
				"z" "1.0"
			}
			}
			"Stop"
			{
			"group" "movement"
			"effecttype" "destroy"
			"target" "beingrevivedeffect"
			}
		}
	}
	"Weapons"
	{
		"MiniGun"
		{
			"MuzzleFlash"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "0"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "10"
				}
			}
		}
		"weapon_pistol"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "60"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "6"
				}
			}
			"Activities"
			{ 

				"1693"//melee
				{
					
					"group" "movement"
					"msRamp" "200"
					"msSustain" "60"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2"
						"y" "0"
						"z" "2"
					}	
				}
				"1679"//draw
				{
					
					"group" "movement"
					"msRamp" "200"
					"msSustain" "60"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "0"
						"y" "-1"
						"z" "2"
					}
					"chain"//handforward
					{
					"msdelay" "500"
					"msRamp" "120"
					"msSustain" "20"
					"msDecay" "30"
					"special" "SPLINEENVELOPE"

					"force"
					{
						"x" "0"
						"y" "0.5"
						"z" "0"
					}
					}
				}
				"1650"//draw
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "60"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "2"
				}	
				"chain"//handforward
				{
				"msdelay" "500"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "0.5"
					"z" "0"
				}
				}
				}
				"1683"//reload one pistol
				{

				"msRamp" "300"
				"msSustain" "100"
				"msDecay" "50"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "1"
					"y" "-0.84"
					"z" "-0.5"
				}
				"chain"//clip released
				{
				"msdelay" "200"
				"msRamp" "60"
				"msSustain" "20"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-1.2"
					"z" "0"
				}
				"chain"//clip inserted
				{
				"msdelay" "1100"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "0"
				}
				"chain"//hand hitting gun
				{
				"msdelay" "1500"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{

					"x" "1"
					"y" "1.5"
					"z" "0"
				}
				"chain"//clip clicked in
				{
				"msdelay" "1500"
				"msRamp" "20"
				"msSustain" "0"
				"msDecay" "10"
				"special" "NOISEENVELOPE2X"

				"force"
				{

					"x" "1"
					"y" "2"
					"z" "0"
				}
				"chain"//handforward
				{
				"msdelay" "1850"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "0.5"
				}
				}
				}
				}
				}
				}
				}
				"1656" //dual pistol reload
				{
				"group" "movement"

				"msRamp" "300"
				"msSustain" "100"
				"msDecay" "50"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "1"
					"y" "-1.4"
					"z" "-0.5"
				}
				"chain"//clip drop
				{
				"msdelay" "80"
				"msRamp" "60"
				"msSustain" "20"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "0"
				}
				"chain"//clip slide
				{
				"msdelay" "1100"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "0"
				}
				"chain"//clip hit
				{
				"msdelay" "1400"
				"msRamp" "20"
				"msSustain" "0"
				"msDecay" "10"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "-1"
					"y" "1.5"
					"z" "0"
				}
				"chain"//finger hitting gun
				{
				"msdelay" "1400"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{

					"x" "-0.75"
					"y" "1"
					"z" "0"
				}
				"chain"//clip slide
				{
				"msdelay" "1850"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "0"
				}
				"chain"//clip hit
				{
				"msdelay" "2100"
				"msRamp" "20"
				"msSustain" "0"
				"msDecay" "10"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "1"
					"y" "1.5"
					"z" "0"
				}
				"chain"//finger hitting gun
				{
				"msdelay" "2100"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{

					"x" "0.75"
					"y" "1"
					"z" "0"
				}
				"chain"//handforward
				{
				"msdelay" "2350"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "1.5"
					"z" "0.5"
				}
				}
				}
				}
				}
				}
				}
				}
				}
				}
			}
			"AnimationEvents"
			{
			"21" //pistol muzzle
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "0"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "11"
				}
			

			}
			}
		}

		"weapon_smg"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "70"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "7"
				}
			}
			"Activities"
			{ 
				"1742"//melee
				{
					
				"group" "movement"
				"msRamp" "150"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "1.5"
					"y" "0"
					"z" "1.5"
				}	
				}
				"1728"//draw
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "60"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "2"
				}	
				"chain"//handforward
				{
				"msdelay" "500"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "0.5"
					"z" "0"
				}
				"chain"//handright
				{
				"msdelay" "600"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "-1"
					"y" "0.5"
					"z" "0"
				}
				}
				}
				}
				"1730" //Muzzle
				{
				"group" "recoil"
				"msRamp" "1"
				"msSustain" "16"
				"msDecay" "1"
			
				"force"
				{
					"x" "0"
					"y" "1"
					"z" "9"
				}
				}
				"1732" //reload right noise
				{
				"group" "movement"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "40"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "-2"
					"y" "0"
					"z" "0"
				}
				"chain" // tilt gun
				{
				"msRamp" "40"
				"msSustain" "20"
				"msDecay" "10"
				"msDelay" "300"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "0"
				}
				"chain"//pull out old clip
				{
				"msRamp" "220"
				"msSustain" "20"
				"msDecay" "40"
				"msDelay" "450"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "-1"
					"y" "0"
					"z" "2.5"
				}
					
				"chain" //Partially insert new clip
				{
				"msRamp" "60"
				"msSustain" "20"
				"msDecay" "40"
				"msDelay" "1250"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "1"
					"y" "0"
					"z" "-1"
				}
				"chain" //tap new clip in place
				{
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "40"
				"msDelay" "1500"
				"special" "SPLINEENVELOPE"
				"force"
				{

					"x" "2"
					"y" "0"
					"z" "-2"
				}
				"chain" //Move gun back to idle position
				{
				"msRamp" "220"
				"msSustain" "20"
				"msDecay" "40"
				"msDelay" "1800"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "1"
				}
				}
				}
				}
				}
				}
				}

			}
			"AnimationEvents"
			{

			}
		}

		"weapon_pumpshotgun"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 
				"1789"//finger brass upward
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "1"
					"z" "0"
				}	
				}
				"1770"//draw
				{
					
				"msRamp" "200"
				"msSustain" "60"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "2"
				}	
				"chain"//handforward
				{
				"msdelay" "500"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "0.5"
					"z" "0"
				}
				"chain"//grab
				{
				"msdelay" "480"
				"msRamp" "60"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "-1.8"
					"z" "0"
				}
				}
				}
				}
				"1780"//raise forward reload
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "-4"
				}		
				"chain"
				{
				"msdelay" "70"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "2"
					"y" "0"
					"z" "0"
				}
				}
				}
				"1783"//finger brass forward
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "2"
					"y" "0"
					"z" "0"
				}	
				}
				"1784"//lower
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}	
				}
				"1774"//melee
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "4"
					"y" "0"
					"z" "4"
				}	
				}
			}
			"AnimationEvents"
			{
				"21" //Muzzle
				{
				"group" "recoil"
				"msRamp" "6"
				"msSustain" "50"
				"msDecay" "5"
				"special" "NOISEENVELOPE4X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "12"
				}
				}

				"33" //Pump
				{
				"group" "movement"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}
				}
			}
		}

		"weapon_autoshotgun"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 
				"1799"//melee
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "3.5"
					"y" "0"
					"z" "3.5"
				}	
				}
				"1795"//draw
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "60"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "2"
				}	
				"chain"//handforward
				{
				"msdelay" "500"
				"msRamp" "120"
				"msSustain" "20"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "0.5"
					"z" "0"
				}
				"chain"//grab
				{
				"msdelay" "480"
				"msRamp" "60"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "-1.8"
					"z" "0"
				}
				"chain"//grab
				{
				"msdelay" "650"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "2"
					"y" "0"
					"z" "-0.75"
				}
				}
				}
				}
				}
				"1813" //Pump
				{
				"group" "movement"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}
				}
				"1805" //Pump
				{
				"group" "movement"
				"msDelay" "20"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}
				"chain"//raise forward reload
				{
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "2"
					"y" "0"
					"z" "1"
				}	
				}
				}
				"1807" //Pump
				{
				"group" "movement"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}
				}
				"1809" //return
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "-1.15"
					"y" "0"
					"z" "-1"
				}	
				}
				"1811" //long reload start
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "-2"
					"y" "-1"
					"z" "1"
				}
				}
				"1815" //long reload end
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "-2"
					"y" "0"
					"z" "-1"
				}	
				"chain"
				{
				"msDelay" "400"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "8"
				}	
				"chain"//grab
				{
				"msdelay" "750"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "2"
					"y" "0"
					"z" "-0.75"
				}
				}
				}
				}

				"1817" //long reload interuptted end
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "-2"
					"y" "0"
					"z" "-1"
				}	
				"chain"
				{
				"msDelay" "400"
				"msRamp" "200"
				"msSustain" "0"
				"msDecay" "20"
				"special" "NOISEENVELOPE8X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "8"
				}	
				"chain"//grab
				{
				"msdelay" "750"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "2"
					"y" "0"
					"z" "-0.75"
				}
				}
				}
				}
			}
			"AnimationEvents"
			{
				"21" //pistol muzzle
				{
				"group" "recoil"
				"msRamp" "6"
				"msSustain" "50"
				"msDecay" "5"
				"special" "NOISEENVELOPE4X"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "11"
				}
				}
			}
		}

		"weapon_hunting_rifle"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 

				"1752"//draw
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "60"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "2"
				}	
				}
				"1766"//melee
				{
					
				"group" "movement"
				"msRamp" "200"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "2.5"
					"y" "0"
					"z" "2.5"
				}	
				}
				"1756"//reload
				{
					
				"group" "movement"
				"msRamp" "300"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "-1.8"
					"y" "0"
					"z" "1"
				}
				"chain"//grab
				{
				"msdelay" "500"
				"msRamp" "60"
				"msSustain" "10"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "0"
					"z" "4"
				}
				"chain"//grab
				{
				"msdelay" "650"
				"msRamp" "60"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "3"
					"z" "0"
				}
				"chain"//pull2
				{
				"msdelay" "720"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "30"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0"
					"y" "3"
					"z" "0"
				}
				"chain"//right move
				{
				"msdelay" "1000"
				"msRamp" "320"
				"msSustain" "10"
				"msDecay" "200"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "1.5"
					"y" "-1"
					"z" "-1"
				}
				"chain"//hand in slap 1
				{
				"msdelay" "1800"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "-1.5"
					"y" "1"
					"z" "2"
				}
				"chain"//clipslap
				{
				"msdelay" "1875"
				"msRamp" "30"
				"msSustain" "10"
				"msDecay" "30"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "1.5"
					"y" "-1"
					"z" "0"
				}
				"chain"//hand in slap 1
				{
				"msdelay" "2300"
				"msRamp" "120"
				"msSustain" "10"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "2.5"
					"y" "-2"
					"z" "0"
				}
				"chain"//hand in
				{
				"msdelay" "2800"
				"msRamp" "320"
				"msSustain" "10"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "0.5"
					"y" "1"
					"z" "-1.5"
				}
				}
				}
				}
				}
				}	
				}
				}	
				}	
				}
			}
			"AnimationEvents"
			{
				"21" //Muzzle
				{

				"group" "recoil"
				"msRamp" "5"
				"msSustain" "50"
				"msDecay" "0"
				"special" "NOISEENVELOPE2X"
				"force"
				{
					"x" "0"
					"y" "-1"
					"z" "10"
				}
				}
			}
		}

		"weapon_rifle"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 

				"1704"//draw
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "200"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-2"
					"z" "2"
				}	
				}
				"1708"//reload
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "500"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "0"
					"y" "-0.5"
					"z" "1"
				}	
				"chain"//release clip
				{
				"msdelay" "300"
				"msRamp" "80"
				"msSustain" "10"
				"msDecay" "60"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "0"
					"y" "2"
					"z" "0"
				}
				"chain"//hand in1
				{
				"msdelay" "925"
				"msRamp" "80"
				"msSustain" "100"
				"msDecay" "70"
				"special" "SPLINEENVELOPE"

				"force"
				{
					"x" "1"
					"y" "1"
					"z" "0"
				}
				"chain"//hand in2
				{
				"msdelay" "1050"
				"msRamp" "80"
				"msSustain" "40"
				"msDecay" "20"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "1.25"
					"y" "0.75"
					"z" "0"
				}
				"chain"//lower weapon
				{
				"msdelay" "1200"
				"msRamp" "100"
				"msSustain" "100"
				"msDecay" "40"
				"special" "NOISEENVELOPE2X"

				"force"
				{
					"x" "-0.75"
					"y" "-1"
					"z" "0"
				}
				}
				}
				}
				}
				}
				"1718"//melee
				{
				"group" "movement"
					
				"msRamp" "200"
				"msSustain" "100"
				"msDecay" "60"
				"special" "SPLINEENVELOPE"
				"force"
				{
					"x" "2.5"
					"y" "0"
					"z" "2.5"
				}	
				}
			}
			"AnimationEvents"
			{
				"21" //Muzzle
				{

				"group" "recoil"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0.1"
					"z" "12"
				}
				}
			}
		}

		"weapon_pain_pills"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "SPLINEENVELOPE"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{
				"1838"//draw
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "200"
					"msDecay" "60"
					"special" "NOISEENVELOPE2x"
					"force"
					{
						"x" "0"
						"y" "-1"
						"z" "1"
					}	
				}
				"1842"//take
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "200"
					"msDecay" "60"
					"special" "NOISEENVELOPE2x"
					"force"
					{
						"x" "0"
						"y" "-1"
						"z" "-2"
					}	
				}
				"1840"//melee
				{
					"group" "movement"
						
					"msRamp" "60"
					"msSustain" "100"
					"msDecay" "200"
					"force"
					{
						"x" "1.8"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}
		"weapon_molotov"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "SPLINEENVELOPE"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 
				"1829"//draw
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "200"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "0"
						"y" "-1.50"
						"z" "0"
					}	
				}
				"1831"//pull back
				{
					"group" "movement"
					"msRamp" "150"
					"msDecay" "30"
					"msSustain" "200"
					"special" "SPLINEENVELOPE"
				
	
					"force"
					{
						"x" "0"
						"y" "-0.75"
						"z" "-2"
					}
				}
				"1833"//Throw
				{
					"group" "movement"
					"msRamp" "150"
					"msDecay" "30"
				
	
					"force"
					{
						"x" "0"
						"y" "0.75"
						"z" "6"
					}
				}
				"1835"//melee
				{
					"group" "movement"
						
					"msRamp" "60"
					"msSustain" "100"
					"msDecay" "200"
					"force"
					{
						"x" "1.8"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
			"AnimationEvents"
			{
			}
		}

		"weapon_pipe_bomb"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "SPLINEENVELOPE"
				"msRamp" "0"
				"msSustain" "10"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "13"
				}
			}
			"Activities"
			{ 
				"1820"//draw
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "200"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "0"
						"y" "-1.50"
						"z" "0"
					}	
				}
				"1822"//pull back
				{
					"group" "movement"
					"msRamp" "150"
					"msDecay" "30"
					"msSustain" "200"
					"special" "SPLINEENVELOPE"
				
	
					"force"
					{
						"x" "0"
						"y" "-0.75"
						"z" "-2"
					}
				}
				"1824"//Throw
				{
					"group" "movement"
					"msRamp" "150"
					"msDecay" "30"
				
	
					"force"
					{
						"x" "0"
						"y" "0.75"
						"z" "6"
					}
				}
				"1826"//melee
				{
					"group" "movement"
						
					"msRamp" "60"
					"msSustain" "100"
					"msDecay" "200"
					"force"
					{
						"x" "1.8"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}
		"weapon_first_aid_kit"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "SPLINEENVELOPE"
				"msRamp" "0"
				"msSustain" "90"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "5"
				}
			}
			"Activities"
			{ 
				"1847"//melee
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "1.8"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}

		"weapon_gascan"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "90"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "6"
				}
			}
			"Activities"
			{ 
				"1853"//melee
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2.5"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}

		"weapon_propanetank"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "90"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "8"
				}
			}
			"Activities"
			{ 
				"1853"//melee
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "3.5"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}
		"weapon_oxygentank"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "90"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "7"
				}
			}
			"Activities"
			{ 
				"1853"//melee
				{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "3.0"
						"y" "0"
						"z" "1.5"
					}	
				}
			}
		}
		
		"weapon_smoker_claw"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "NOISEENVELOPE4X"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "2.5"
				}
			}
			"Activities"
			{
					"187"//melee
					{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2.75"
						"y" "0"
						"z" "2.75"
					}	
					}
			}
		}
		
		"weapon_boomer_claw"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "NOISEENVELOPE4X"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "2.5"
				}
			}
			"Activities"
			{
					"187"//melee
					{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2.75"
						"y" "0"
						"z" "2.75"
					}	
					}
					"1060"//vomit
					{
					"group" "recoil"
					"msRamp" "200"
					"msSustain" "300"
					"msDecay" "300"
					"special" "NOISEENVELOPE4X"
					"force"
					{
						"x" "0"
						"y" "0"
						"z" "-9"
					}	

					}
			}
		}
		
		"weapon_hunter_claw"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"special" "NOISEENVELOPE4X"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "2.5"
				}
			}
			"Activities"
			{
					"187"//melee
					{
						
					"group" "movement"
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2.75"
						"y" "0"
						"z" "2.75"
					}	
					}
			}
		}

		"weapon_tank_claw"
		{
			"MeleeStrike"
			{
				"group" "recoil"
				"msRamp" "0"
				"msSustain" "30"
				"msDecay" "20"
				"force"
				{
					"x" "0"
					"y" "0"
					"z" "3"
				}
			}
			"Activities"
			{
					"187"//melee
					{
					"group" "movement"
						
					"msRamp" "200"
					"msSustain" "100"
					"msDecay" "60"
					"special" "SPLINEENVELOPE"
					"force"
					{
						"x" "2.75"
						"y" "0"
						"z" "2.75"
					}	
					}
			}
		}
	}

}