// generic ubran soundscapes
// Author: Scott Dalton

// DSP Effects
// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"

//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f	75dB
//	ATTN_IDLE		2.0f	60dB
//	ATTN_STATIC		1.25f	66dB
//	ATTN_RICOCHET	1.5f	65dB
//	ATTN_GUNFIRE	0.27f	140dB

//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2




// utility soundscapes


"urban.util_interiorslams"
{

	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"6,12"
		"volume"	"0.25,0.65"
		"pitch"		"90,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav"
			"wave"	"ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav"
		}
	}

}


"urban.util_metalslams"
{
	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"7,23"
		"volume"	"0.59,0.9"
		"pitch"		"50,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/BinHit01.wav"
			"wave"	"ambient/Random_Amb_SFX/BinHit02.wav"
			"wave"	"ambient/Random_Amb_SFX/BinHit03.wav"
		}
	}

}
"urban.util_metalslams 2"
{
	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"7,20"
		"volume"	"0.7,0.9"
		"pitch"		"60,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomMetalRattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalRattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalRattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalShake01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalShake02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalSqueak01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalSqueak02.wav"
		}
	}

}


"urban.util_woodfloorsqueaks"
{

	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"4,16"
		"volume"	"0.5,0.8"
		"pitch"		"50,115"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak01.wav"
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak02.wav"
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak03.wav"
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak04.wav"
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak05.wav"
			"wave"	"ambient/Random_Amb_SFX/Wood_Floor_Squeak06.wav"
		}
	}

}


"urban.util_windgust"
{

	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"6,40"
		"volume"	"0.25,0.35"
		"pitch"		"90,105"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}

}



"urban.util_distantcombat"
{

	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"6,27"
		"volume"	"0.65,0.88"
		"pitch"		"90,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_01.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_02.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_03.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_04.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_05.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_MachineGun_06.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_Pistol_01.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_Pistol_02.wav"
		}
	}

}




"urban.util_distantexplosions"
{
	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"5,30"
		"volume"	"0.86,0.98"
		"pitch"		"90,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Dist_Explosion_01.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_Explosion_02.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_Explosion_03.wav"
			"wave"	"ambient/Random_Amb_SFX/Dist_Explosion_04.wav"
		}
	}

}


"urban.util_rat_scratches"
{
	"dsp"	"1"
	
	"playrandom"
	{
		"time"		"5,30"
		"volume"	"0.6,0.9"
		"pitch"		"90,105"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/creatures/RatPath01.wav"
			"wave"	"ambient/creatures/RatPath02.wav"
			"wave"	"ambient/creatures/RatPath03.wav"
			
		}
	}

}

"urban.util_genericrooftop"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		"ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
	}

	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		"ambient/Ambience/Urban_Rooftop_AmbLoop02.wav"
	}

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain_nowind.wav"
	}


	
}



"urban.util_genericexterior_from_interior_1"
{
	
	"dsp"	"1"


	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"		"ambient/Ambience/Urban_Rooftop_AmbLoop02.wav"
	}

	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		//"attenuation"	"2.2"
		"wave"		")ambient/Ambience/1b_RooftoptRain_st_Loop.wav"
	}

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		//"attenuation"	"1.5"
		"wave"		")ambient/weather/crucial_rumble_rain.wav"
	}


	
}



"urban.util_genericexterior_from_interior_2"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume"	"0.25"
		"pitch"		"100"
		"wave"		")ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
	}

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		")ambient/weather/crucial_rumble_rain_nowind.wav"
	}

}


"urban.util_flies"
{

	"dsp"	"1"

	"playrandom"
	{
		"time"		"2,4"
		"volume"	".6,.8"
		"soundlevel"  	"SNDLVL_55dB"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/creatures/flies1.wav"
			"wave"	"ambient/creatures/flies2.wav"
			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/flies4.wav"
		}
	}

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.8"
		"soundlevel"  	"SNDLVL_55dB"
		"pitch"		"100"
		"attenuation"	"2.5"
		"wave"		"ambient/creatures/housefly_loop_02.wav"
	}

	"playlooping"
	{
		"volume"	"0.35"
		"soundlevel"  	"SNDLVL_50dB"
		"pitch"		"100"
		"attenuation"	"2.5"
		"wave"		"ambient/creatures/Flies_Loop.wav"
	}

}


"urban.util_steam"
{

	"dsp"	"1"

	"playlooping"
	{
		"volume"	".65"
		"pitch"		"90,110"
		"soundlevel"	"SNDLVL_75dB"
		"attenuation"	"1.5"
		"wave"		"ambient/gas/steam2.wav"
	}

}

"urban.util_pipes"
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	".6"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_75dB"
		"attenuation"	"1.5"
		"wave"		"ambient/gas/steam2.wav"
	}
	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/crucial_big_pipes_loop.wav"
		"volume" 	".1"
	}

	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/pipes_loop02.wav"
		"volume" 	".2"
	}

	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/plumbing_run_loop.wav"
		"volume" 	".15"
	}
}


//------------------------------------------------------------------------------------------
//
// Urban 1b Rooftop ambience
//
"urban.rooftop_1b"
{

	"dsp"	"1"

	// underlying area tone
	"playsoundscape"
	{
		"name"	"urban.util_genericrooftop"
		"volume" "1"
	}


	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" ".7"
	}


	"playsoundscape"
	{
		"name"	"urban.util_windgust"
		"volume" ".5"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" ".75, 1"
	}



	// position 1 comes from downstairs
	"playsoundscape"
	{
		"name"	"urban.util_interiorslams"
		"volume" "1"
		"positionoverride"	"1"
	}

	// position 2 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"2"
	}
	// position 3 comes from the tarp
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/1b_RainOnTarp_Loop.wav"
		"volume" 	"1"
		"position"	"3"
	}

	// animals
	"playrandom"
	{
		"position"	"0"
		"time"			"20,40"
		"pitch"			"95,102"
		"volume"		"0.75"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/crow_1.wav"
			"wave"	"ambient/animal/crow_2.wav"
		}
	}

}


"urban.rooftop_1b_interior"
{

	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav"
		"volume" 	".65"
		"position"	"random"
	}
	

	"playsoundscape"
	{
		"name"	"urban.util_interiorslams"
		"volume" "1"
	}


	"playsoundscape"
	{
		"name"	"urban.util_woodfloorsqueaks"
		"volume" ".86"
	}



	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" ".025"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" ".35"
	}
	
	// position 0 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_1"
		"volume" 		".75"
		"positionoverride"	"0"
	}

	// position 1 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_2"
		"volume" 		".75"
		"positionoverride"	"1"
	}
	"playlooping"
	{
		"volume"	".82"
		"pitch"		"120"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"2091.785156, 1145.620972, 305.905975;"
		"soundlevel" 	"SNDLVL_60dB"
	}
 	//Flies in hallway
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"110"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"7586.001953, 4049.452148, 20.738647;"
		"soundlevel" 	"SNDLVL_70dB"
	}
}



"urban.rooftop_1b_interior2"
{
	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav"
		"volume" 	".67"
		"position"	"random"
	}

	

	"playsoundscape"
	{
		"name"	"urban.util_interiorslams"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_woodfloorsqueaks"
		"volume" "1"
	}



	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" ".25"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" ".3"
	}
	
	// position 0 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_1"
		"volume" 		".75"
		"positionoverride"	"0"
	}

	// position 1 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_2"
		"volume" 		".75"
		"positionoverride"	"1"
	}

	
	//plumbing
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/plumbing_run_loop.wav"
		"volume" 	"1"
		"soundlevel"	"SNDLVL_50dB"
		"origin"	"3023.506104, 3176.031250, 59.382553;"
	}

	// vending machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"soundlevel"	"SNDLVL_65dB"
		"volume" 	".75"
		"origin"	"1747.186035, 954.334106, 72.057831;"
	}
	// position 5 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".25"
		"position"	"5"
	}

	// Position 6 : General Fire
	"playlooping"
	{
		"position"	"6"
		"volume"	"1"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"120"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"2853.761475, 3473.059814, -222.575531;"
		"soundlevel" 	"SNDLVL_60dB"
	}
	//Flies by broken wall
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"1740.451660, 915.849915, 160.031250;"
		"soundlevel" 	"SNDLVL_60dB"
	}

	//Flies by door in apartment
	"playlooping"
	{
		"volume"	".90"
		"pitch"		"100"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"2173.427490, 1053.011963, 35.409119;"
		"soundlevel" 	"SNDLVL_60dB"
	}
}


"urban.underground_1"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".67"
		"position"	"random"
	}

	"playsoundscape"
	{
		"name" 		"urban.subway"
		"volume" 	"1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" ".6"
	}

	// Position 0 : General Fire
	"playlooping"
	{
		"position"	"0"
		"volume"	"1"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_60dB"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
	}


	// position 1 comes from a ticket machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/TicketMachine_Loop.wav"
		//"attenuation"	"2"
		"volume" 	".1"
		"position"	"1"
	}

	// position 2 comes from plumbing
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/plumbing_run_loop.wav"
		"attenuation"	"1.5"
		"volume" 	".35"
		"position"	"2"
	}

	
	// position 4 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".35"
		"position"	"4"
	}
	//dead bodies Flies
	"playlooping"
	{
		"volume"	".8"
		"pitch"		"120"
		"wave"		"ambient/creatures/Flies_Loop.wav"
		"origin"	"3893.850586, 4238.327637, -511.968750;"
		"soundlevel" 	"SNDLVL_60dB"
	}
	

}



"urban.underground_2"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".7"
		"position"	"random"
	}

	"playsoundscape"
	{
		"name" 		"urban.subway"
		"volume" 	"1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" ".3"
	}

	// Position 0 : General Fire
	"playlooping"
	{
		"position"	"0"
		"volume"	"1"
		"pitch"		"100"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
	}

	//  steam jets

	
	"playlooping"
	{
		"volume"	".95"
		"pitch"		"110"
		"wave"		"ambient/gas/steam2.wav"
		"origin"	"4056.336426, 4229.337402, -300.522736;"
		"soundlevel" 	"SNDLVL_65dB"
	}
	"playlooping"
	{
		"volume"	".95"
		"pitch"		"100"
		"wave"		"ambient/gas/steam2.wav"
		"origin"	"5780.425293, 3697.630859, -219.212357;"
		"soundlevel" 	"SNDLVL_65dB"
	}


	// position 2 comes from a humming machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/TicketMachine_Loop.wav"
		//"attenuation"	"2"
		"pitch"		"125"
		"volume" 	".65"
		"position"	"2"
	}

	// position 3 comes from a humming machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"attenuation"	"2"
		"pitch"		"115"
		"volume" 	".75"
		"position"	"3"
	}
	// position 4 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".35"
		"position"	"4"
	}
	// position 5 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".35"
		"position"	"5"
	}
	// position 6 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"6"
	}
	// position 7 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"7"
	}

}



"urban.underground_3"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		")ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".5"
	}

	"playsoundscape"
	{
		"name" 		"urban.subway"
		"volume" 	"1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" ".27"
	}


	// position 0 comes from plumbing
	"playsoundscape"
	{
		"name"	"urban.util_pipes"
		"volume" "1"
		"positionoverride"	"0 "
	}


	// position 1  comes from a vending machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"attenuation"	"2"
		"volume" 	".75"
		"position"	"1"
	}

	// position 2 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".35"
		"position"	"2"
	}
	// position 3 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".35"
		"position"	"3"
	}
	// position 4 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"4"
	}
	// position 5 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"5"
	}
	// position 6 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"6"
	}
	// position 7 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	"1"
		"positionoverride"	"7"
	}

}



"urban.controlroom"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		")ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".7"
	}
	// underlying area "tone"

	"playlooping"
	{
		"wave"		")ambient/tones/fan2_loop.wav"
		"volume" 	"1"
	}

	// position 0 comes from a humming machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/TicketMachine_Loop.wav"
		//"attenuation"	"2"
		"pitch"		"125"
		"volume" 	".65"
		"position"	"0"
	}

	// position 1 comes from a humming machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"attenuation"	"2"
		"pitch"		"115"
		"volume" 	".75"
		"position"	"1"
	}
	// position 2 comes from a monitor
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Computer_spatial_amb_loop.wav"
		"attenuation"	"2"
		"volume" 	".7"
		"position"	"2"
	}
	// position 3 comes from nearby generator area
	"playlooping"
	{
		"wave"		"ambient/Ambience/crucial_GenRoom_stereo_loop.wav"
		"volume" 	".5"
		"position"	"3"
	}
}



"urban.warehouse_1"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_BigWarehouseAmb_loop.wav"
		"volume" 	".5"
		"position"	"random"
	}

	"playsoundscape"
	{
		"name" 		"urban.warehouseinside"
		"volume" 	"1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" "1"
	}

	// position 0 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_1"
		"volume" 		"1"
		"positionoverride"	"0"
	}

	// position 1 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_2"
		"volume" 		"1"
		"positionoverride"	"1"
	}


	// position 0 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_1"
		"volume" 		"1"
		"positionoverride"	"2"
	}

	// position 1 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_2"
		"volume" 		"1"
		"positionoverride"	"3"
	}


	// position 4 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".25"
		"position"	"4"
	}

	// Position 5 : steam jet

	"playsoundscape"
	{
		"name"	"urban.util_steam"
		"volume" ".01"
		"position"	"5"
	}
}


"urban.steamtunnel"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		")ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".35"
	}

	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/crucial_big_pipes_loop.wav"
		"volume" 	".1"
	}

	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/pipes_loop02.wav"
		"volume" 	".25"
	}



	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" "1"
	}



	// Position 0 : steam jet

	"playsoundscape"
	{
		"name"	"urban.util_steam"
		"volume" "1"
		"positionoverride"	"0"
	}

	// Position 1 : steam jet

	"playsoundscape"
	{
		"name"	"urban.util_steam"
		"volume" "1"
		"positionoverride"	"1"
	}
	// Position 2 : steam jet

	"playsoundscape"
	{
		"name"	"urban.util_steam"
		"volume" "1"
		"positionoverride"	"2"
	}
	// Position 3 : steam jet

	"playsoundscape"
	{
		"name"	"urban.util_steam"
		"volume" "1"
		"positionoverride"	"3"
	}
	// position 4 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	".5"
		"positionoverride"	"4"
	}
}


"urban.boilerroom"
{

	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/crucial_big_pipes_loop.wav"
		"volume" 	".8"
	}

	"playlooping"
	{
		"wave"		")ambient/Spacial_Loops/pipes_loop02.wav"
		"volume" 	".12"
	}


	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" "1"
	}


	// position 0 comes from the dead body
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	".5"
		"positionoverride"	"0"
	}


	// position 1 comes from the sewers below
	//"playsoundscape"
	//{
	//	"name"	"urban.sewer"
	//	"volume" 	".125"
	//	"positionoverride"	"1"
	//}

	// position 2 comes from the sewers below
	//"playsoundscape"
	//{
	//	"name"	"urban.sewer"
	//	"volume" 	".125"
	//	"positionoverride"	"2"
	//}

	// position 3 comes from the sewers below
	//"playsoundscape"
	//{
	//	"name"	"urban.sewer"
	//	"volume" 	".125"
	//	"positionoverride"	"3"
	//}

	// position 4 comes from the sewers below
	//"playsoundscape"
	//{
	//	"name"	"urban.sewer"
	//	"volume" 	".125"
	//	"positionoverride"	"4"
	//}
}




"urban.hospital_interior"
{
 
	"dsp"	"1"

	// underlying area "tone"

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav"
		"volume" 	".6"
		"position"	"random"
	}

	"playsoundscape"
	{
		"name"	"urban.hospital"
		"volume" "1"
	}


	"playsoundscape"
	{
		"name"	"urban.util_woodfloorsqueaks"
		"volume" ".3"
	}

	// position 0 comes from dead bodies
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	".5"
		"positionoverride"	"0"
	}

	// position 1 comes from dead bodies
	"playsoundscape"
	{
		"name"	"urban.util_flies"
		"volume" 	".5"
		"positionoverride"	"1"
	}
	
	// position 2 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_1"
		"volume" 		".75"
		"positionoverride"	"2"
	}


	// position 3 comes from the upper doorway or windows
	"playsoundscape"
	{
		"name"			"urban.util_genericexterior_from_interior_2"
		"volume" 		".75"
		"positionoverride"	"3"
	}


	// position 4 comes from a vending machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"attenuation"	"2"
		"volume" 	".75"
		"position"	"4"
	}
	// position 5 comes from a flourescent light
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"2"
		"volume" 	".25"
		"position"	"5"
	}

	// position 6 comes from leaking water
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/4b_HospAtrium_WaterLeak.wav"
		"attenuation"	"1"
		"volume" 	".7"
                "soundlevel"	"SNDLVL_85dB"
		"position"	"6"
	}

}


//------------------------------------------------------------------------------------------
// Copied from the hospital
//------------------------------------------------------------------------------------------

//
// For Housefly particle system
//
"urban.flies"
{
	"dsp"	"1"

	"playrandom"
	{
		"time"		".5,1"
		"volume"	".5,.7"
		"soundlevel"  	"SNDLVL_50dB"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/creatures/flies1.wav"
			"wave"	"ambient/creatures/flies2.wav"
			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/flies4.wav"
		}
	}

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.7"
		"soundlevel"  	"SNDLVL_50dB"
		"pitch"		"100"
		"wave"		"ambient/creatures/housefly_loop_01.wav"
	}

}

//
// Generic Rooftop ambience
//
"urban.rooftop"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"(ambient/Ambience/Urban_Rooftop_AmbLoop02.wav"
		"position"	"random"
	}
	"playlooping"
	{
		"volume"	"0.94"
		"pitch"		"100"
		"wave"		"(ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
		"position"	"random"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"7,16"
		"volume"	"0.5,0.7"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"60,90"
		"volume"	".05,.1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}
	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" "1"
	}
}

//
// Generic outdoors ambience
//
"urban.street"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_town_ambience.wav"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.6"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"40,70"
		"volume"	".9,.8"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}
	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" "1"
	}

}

//
// Generic outdoors ambience
//
"urban.streetrain"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain_nowind.wav"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.65"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
		}
	}
	// gusts 2
	"playrandom"
	{
		"time"			"6,12"
		"pitch"			"95,102"
		"volume"		"0.79"
		

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"60,90"
		"volume"	".05,.1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}

	// animals
	"playrandom"
	{
		"position"	"0"
		"time"			"20,40"
		"pitch"			"95,102"
		"volume"		"0.5"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/crow_1.wav"
			"wave"	"ambient/animal/crow_2.wav"
		}
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
	}

	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}

	// Position 1: Flies
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"			"urban.flies"
	}

	// Position 2: Flies
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"			"urban.flies"
	}


	// Position 3 : Burning Car
	"playlooping"
	{
		"position"	"3"
		"volume"	"1"
		//"attenuation"	"1"
		"soundlevel"	"SNDLVL_75dB"
		"pitch"		"100"
		"wave"		"ambient/Spacial_Loops/CarFire_Loop.wav"
	}

	// Position 4 : General Fire
	"playlooping"
	{
		"position"	"4"
		"volume"	"1"
		//"attenuation"	"1"	
		"pitch"		"100"
		"soundlevel"	"SNDLVL_75dB"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
	}
	//garbage can fire
	"playlooping"
	{
		"volume"	".95"
		"pitch"		"110"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
		"origin"	"3074.218262, 4064.646729, 61.281250;"
		"soundlevel" 	"SNDLVL_65dB"
	}
}


//
// Generic alley ambience
//
"urban.alley"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/tone_alley.wav"
	}
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"		"ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
	}
	"playsoundscape"
	{
		"name"		"urban.util_metalslams 2"
		"volume"	".69"
	}
	"playsoundscape"
	{
		"name"		"urban.util_metalslams"
		"volume"	".5"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"15,21"
		"volume"	"0.3"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"
		}
	}

	// creatures
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".2,.4"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/creatures/flies1.wav"
			"wave"	"ambient/creatures/flies2.wav"
			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/rats1.wav"
			"wave"	"ambient/creatures/rats2.wav"
			"wave"	"ambient/creatures/rats3.wav"
		}
	}
	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" "1"
	}
}

//
// Generic alley ambience
//
"urban.alleyrain"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain_nowind.wav"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"11,24"
		"volume"	"0.8"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"
		}
	}

	// creatures
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".6,.8"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/creatures/flies1.wav"
			"wave"	"ambient/creatures/flies2.wav"
			"wave"	"ambient/creatures/flies3.wav"
			"wave"	"ambient/creatures/rats1.wav"
			"wave"	"ambient/creatures/rats2.wav"
			"wave"	"ambient/creatures/rats3.wav"
		}
	}

	// animals
	"playrandom"
	{
		"position"	"0"
		"time"			"20,40"
		"pitch"			"95,102"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/crow_1.wav"
			"wave"	"ambient/animal/crow_2.wav"
		}
	}
	// metal sfx
	"playrandom"
	{
		"position"	"random"
		"time"			"14,23"
		"pitch"			"75,100"
		"volume"		"0.6,.9"
		

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle04.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle05.wav"
		}
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantcombat"
		"volume" "1"
	}

	"playsoundscape"
	{
		"name"	"urban.util_distantexplosions"
		"volume" "1"
	}

	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}
	"playlooping"
	{
		"volume"	".95"
		"pitch"		"110"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
		"origin"	"2657.182861, 1841.603394, 61.281250;"
		"soundlevel" 	"SNDLVL_70dB"
	}
	//Fire by gas station hospital03 alleyrain
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"110"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
		"origin"	"11818.375977, 6007.173828, 65.281250;"
		"soundlevel" 	"SNDLVL_70dB"
	}
	//Fire by gas station lift
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"110"
		"wave"		"ambient/Spacial_Loops/MediumFire_Loop.wav"
		"origin"	"12675.755859, 6965.870117, 61.281250;"
		"soundlevel" 	"SNDLVL_70dB"
	}
}

//
// Generic sewer ambience
//
"urban.sewer"
{
	"dsp"	"1"

	// underlying area "tone"
	
	
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"(ambient/Ambience/URB_3b_sewerAmb.wav"
		"position"	"random"
	}

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".4"
	}

	// drips
	"playrandom"
	{
		"time"		"1,4"
		"volume"	"0.8"
		"pitch"		"90,110"
		"position"	"random"
		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}
	// drips
	"playrandom"
	{
		"time"		"8,28"
		"volume"	".5,0.8"
		"pitch"		"90,110"
		"position"	"random"
		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Random_Drips01.wav"
			"wave"	"ambient/Random_Amb_SFX/Random_Drips02.wav"
			"wave"	"ambient/Random_Amb_SFX/Random_Drips03.wav"
		}
	}
		


	// rats
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".4,.5"
		"pitch"		"90,100"
		"position"	"random"
		"rndwave"
		{
			"wave"	"ambient/creatures/rats1.wav"
			"wave"	"ambient/creatures/rats2.wav"
			"wave"	"ambient/creatures/rats3.wav"
			"wave"	"ambient/atmosphere/hole_hit1.wav"
			"wave"	"ambient/atmosphere/hole_hit2.wav"
			"wave"	"ambient/atmosphere/hole_hit3.wav"
			"wave"	"ambient/atmosphere/hole_hit4.wav"
			"wave"	"ambient/atmosphere/hole_hit5.wav"
		}
	}
}

//
// Generic pipe tunnel ambience
//
"urban.pipetunnel"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.65"
		"pitch"		"100"
		"wave"		"ambient/water/crucial_corridor_water.wav"
	}

}

//
// Generic apartment ambience
//
"urban.apartment"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.65"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_quiet_cellblock_amb.wav"
	}


	// scary sounds
	"playrandom"
	{
		"time"		"5,11"
		"volume"	".4,.8"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/creatures/town_scared_breathing1.wav"
			"wave"	"ambient/creatures/town_scared_breathing2.wav"
			"wave"	"ambient/creatures/town_scared_sob1.wav"
			"wave"	"ambient/creatures/town_scared_sob2.wav"
			"wave"	"ambient/creatures/town_moan1.wav"
			"wave"	"ambient/materials/wood_creak1.wav"
			"wave"	"ambient/materials/wood_creak2.wav"
			"wave"	"ambient/materials/wood_creak3.wav"
			"wave"	"ambient/materials/wood_creak4.wav"
			"wave"	"ambient/materials/wood_creak5.wav"
			"wave"	"ambient/materials/wood_creak6.wav"
		}
	}

	"playsoundscape"
	{
		
		"name"			"urban.util_woodfloorsqueaks"
		"volume"		"1"
	}
	"playsoundscape"
	{
		"name"			"urban.util_distantexplosions"
		"volume" 		"1"
	}
	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}

	

	// Position 1: Flies
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"			"urban.flies"
	}
}

//
// Generic Generator Room ambience
//

"urban.generatorroom_off"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.57"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/indoor2.wav"
	}
	"playlooping"
	{
		"volume"	"0.59"
		"pitch"		"100"
		"wave"		"ambient/Ambience/crucial_SmallRoomtone_Amb_loop.wav"
	}
	"playrandom"
	{
		"time"		"5,14"
		"volume"	"1"
		"pitch"		"50,100"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb01.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb02.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb03.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb04.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb05.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb06.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb07.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb08.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb09.wav"
		}
	}


	// position 6, 7 are pipes and steam
	"playsoundscape"
	{
		"name"	"urban.util_pipes"
		"volume" ".75"
		"positionoverride"	"6"
	}
	"playsoundscape"
	{
		"name"	"urban.util_pipes"
		"volume" ".75"
		"positionoverride"	"7"
	}
}



"urban.generatorroom"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.55"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/indoor2.wav"
	}


	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_GenRoom_stereo_loop.wav"
		"volume" 	"1"
		"pitch"		"60"
	}

	// scary machine sounds
	"playrandom"
	{
		"time"		"5,11"
		"volume"	".7,.9"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/machines/machine1_hit1.wav"
			"wave"	"ambient/machines/machine1_hit2.wav"
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
	
	// position 0 and 1 are generators
	"playlooping"
	{
		"wave"		"ambient/Ambience/crucial_Big_Generator_Loop.wav"
		"volume" 	"1"
		"pitch"		"90, 110"
		"soundlevel"  	"SNDLVL_85dB"
		"position"	"0"
	}

	"playlooping"
	{
		"wave"		"ambient/Ambience/crucial_Big_Generator_Loop.wav"
		"volume" 	"1"
		"pitch"		"110"
		"soundlevel"  	"SNDLVL_85dB"
		"position"	"1"
	}
	// Vending machine
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/VendingMachineHum_Loop.wav"
		"soundlevel"  	"SNDLVL_75dB"
		"pitch"		"110"
		"volume" 	".85"
		"origin"	"7254.258301, 3786.201172, 250.806961;"
	}
	// position 3,4,5 are generators
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"1.5"
		"pitch"		"90, 110"
		"volume" 	".35"
		"position"	"3"
	}
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"1.5"
		"pitch"		"90, 110"
		"volume" 	".35"
		"position"	"4"
	}
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"1.5"
		"pitch"		"90, 110"
		"volume" 	".35"
		"position"	"5"
	}
	"playlooping"
	{
		"wave"		"ambient/Spacial_Loops/Fluorescent_Lights_loop.wav"
		"attenuation"	"1.5"
		"pitch"		"90, 110"
		"volume" 	".35"
		"position"	"6"
	}

	// position 6, 7 are pipes and steam
	"playsoundscape"
	{
		"name"	"urban.util_pipes"
		"volume" ".45"
		"positionoverride"	"6"
	}
	"playsoundscape"
	{
		"name"	"urban.util_pipes"
		"volume" ".45"
		"positionoverride"	"7"
	}
}

//
// Generic Respawn Room ambience
//
"urban.respawn"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		"ambient/ambience/crucial_smallroomtone_amb_loop.wav"
	}


	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}

}

//
// Empty Respawn for nav test
//
"hospital.respawn"
{
	"dsp"	"1"

	// "playlooping"
	// {
		// "wave"		"(test/stereoTest.wav"
		// // "attenuation"	"1.5"
		// "pitch"		"100"
		// "volume" 	"1.0"
		// // "soundlevel" "SNDLVL_150db"
	
// // 		"position"	"random"
	    // "origin" "0.0, 0.0, 0.0"
	// }

// 	"playlooping"
// 	{
// 		"wave"		"test/stereoTest.wav"
// 		// "attenuation"	"1.5"
// 		"pitch"		"100"
// 		"volume" 	"1.0"
// 		// "soundlevel" "SNDLVL_150db"
	
// // 		"position"	"random"
// 	    "origin" "1519.968750, -479.968750, 176.031250"
// 	}

// 	"playrandom"
// 	{
// 		"time"      "1, 3"
// 		"rndwave"
// 		{	
// 			"wave"		"buttons/bell1.wav"
// 		}
// 		// "attenuation"	"1.5"
// 		"pitch"		"100"
// 		"volume" 	"1.0"
// 		"soundlevel" "SNDLVL_80dB"
	
// // 		"position"	"random"
// 	    "origin" "-1503.968750, -464.158112, 176.031250"


// 	}

}

//
// Rooftop Spawn ambience
//
"urban.rooftopspawn"
{
	"dsp"	"1"


	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.97"
		"pitch"		"100"
		"wave"		")ambient/Ambience/Urban_Rooftop_AmbLoop02.wav"
	}
	"playlooping"
	{
		"volume"	"0.88"
		"pitch"		"100"
		"wave"		")ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
	}

	// gusts
	"playrandom"
	{
		"time"			"9,32"
		"pitch"			"95,102"
		"volume"		"0.75"
		

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}

}

//
//  Spawn ambience
//
"urban.hospitalspawn"
{
	"dsp"	"1"


	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.97"
		"pitch"		"100"
		"wave"		")ambient/Ambience/Urban_Rooftop_AmbLoop02.wav"
	}
	"playlooping"
	{
		"volume"	"0.88"
		"pitch"		"100"
		"wave"		")ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav"
	}

	// gusts
	"playrandom"
	{
		"time"			"9,22"
		"pitch"			"95,102"
		"volume"		"0.75"
		

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}

}

//
// Generic Spawn Room ambience
//
"urban.spawnrain"
{
	"dsp"	"1"


	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain_nowind.wav"
	}


	// animals
	"playrandom"
	{
		"position"	"0"
		"time"			"20,40"
		"pitch"			"95,102"
		"volume"		"0.75"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/crow_1.wav"
			"wave"	"ambient/animal/crow_2.wav"
		}
	}

}

//
// Generic Hospital ambience
//
"urban.hospital"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/Ambience/crucial_SmallRoomtone_Amb_loop.wav"
	}


	// planes flying overhead
	"playrandom"
	{
		"time"		"10,20"
		"volume"	".2,.5"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"	
		}
	}	
	
}

//
// Hospital Office ambience
//
"urban.office"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_indoor1.wav"
	}
	"playlooping"
	{
		"volume"	"0.55"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_quiet_cellblock_amb.wav"
	}


	

	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}

	// Position 1: Flies
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"			"urban.flies"
	}
}

//
// Generic Subway ambience
//
"urban.subway"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.15"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_undercity_loop1.wav"
	}


	// Metal tunnel sounds
	"playrandom"
	{
		"time"		"10,20"
		"volume"	".2,.3"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
			"wave"	"ambient/materials/metal9.wav"
		}
	}

	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}

	// Position 1: Flies
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"			"urban.flies"
	}

	// Position 2: Flies
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"			"urban.flies"
	}

	// Position 3: Flies
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"			"urban.flies"
	}
}

//
// Generic Pillars Room ambience
//
"urban.pillarsroom"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
	}

	"playlooping"
	{
		"wave"		"(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav"
		"volume" 	".6"
		"position"	"random"
	}

	// Rats_running
	"playrandom"
	{
		"time"		"15,30"
		"volume"	".5,.9"
		"pitch"		"90,100"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/creatures/RatPath01.wav"
			"wave"	"ambient/creatures/RatPath02.wav"
			"wave"	"ambient/creatures/RatPath03.wav"
		}
	}

}

//
// Generic Convenience Store ambience
//
"urban.conveniencestore"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_indoor1.wav"
	}

	// Position 0: Flies
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"			"urban.flies"
	}
}

//
// Generic Warehouse Outside ambience
//
"urban.warehouseoutside"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain.wav"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.2"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
		}
	}

	// planes flying overhead
	"playrandom"
	{
		"time"		"15,30"
		"volume"	".05,.1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
		}
	}
}

//
// Generic Warehouse Inside ambience
//
"urban.warehouseinside"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_cargo_hold2.wav"
	}


	// Spooky Sounds
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".3,.5"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit5.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"
		}
	}
}

//
// Generic Tank Room ambience
//
"urban.tankroom"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_pipe1.wav"
	}


	// drips
	"playrandom"
	{
		"time"		"15,30"
		"volume"	"0.1"
		"pitch"		"90,110"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}


	// Metal Sounds
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".3,.5"
		"pitch"		"90,100"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/creatures/rats3.wav"
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
		}
	}
}

//
// Generic Power Plant ambience
//
"urban.powerplant"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/noise2.wav"
	}
	"playlooping"
	{
		"volume"	"0.85"
		"pitch"		"78"
		"wave"		"ambient/Ambience/crucial_Big_Generator_Loop.wav"
	}

	
	
	
}


//
// Generic Power Plant Inside ambience
//
"urban.powerplantinside"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"89"
		"wave"		"ambient/atmosphere/elev_shaft1.wav"
	}
	"playlooping"
	{
		"volume"	"0.75"
		"pitch"		"100"
		"wave"		"ambient/Ambience/crucial_BigWarehouseAmb_loop.wav"
	}
	"playrandom"
	{
		"time"		"7,17"
		"volume"	".08,1"
		"pitch"		"50,100"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb01.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb02.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb03.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb04.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb05.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb06.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb07.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb08.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb09.wav"
		}
	}
	
}

//
// Generic Parking Garage ambience
//
"urban.parkinggarage"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.45"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_Drone1LP.wav"
	}


	// Spooky Sounds
	"playrandom"
	{
		"time"		"5,14"
		"volume"	".6,.8"
		"pitch"		"69,100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
			"wave"	"ambient/materials/metal9.wav"
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit5.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"
		}
	}
}

//
// Generic Elevator ambience
//
"urban.elevator"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/elev_shaft1.wav"
	}

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"(ambient/ambience/crucial_URB4b_ShaftWind_Loop.wav"
		"position"	"random"
	}

	// Spooky Sounds
	"playrandom"
	{
		"time"		"5,10"
		"volume"	".3,.5"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/materials/cartrap_rope1.wav"
			"wave"	"ambient/materials/cartrap_rope2.wav"
			"wave"	"ambient/materials/cartrap_rope3.wav"
			"wave"	"ambient/materials/creaking.wav"
		}
	}
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".2,.5"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/machines/machine1_hit1.wav"
			"wave"	"ambient/machines/machine1_hit2.wav"
			"wave"	"ambient/materials/metal_stress1.wav"
			"wave"	"ambient/materials/metal_stress2.wav"
			"wave"	"ambient/materials/metal_stress3.wav"
			"wave"	"ambient/materials/metal_stress4.wav"
			"wave"	"ambient/materials/metal_stress5.wav"
		}
	}
	"playrandom"
	{
		"time"		"3,11"
		"volume"	".55,.65"
		"pitch"		"30,100"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb02.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb07.wav"
			"wave"	"ambient/Random_Amb_SFX/MetalScrapeVerb05.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalRattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomMetalShake02.wav"
			
		}
	}
	"playrandom"
	{
		"time"		"6,10"
		"volume"	".7,1"
		"pitch"		"55"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Pole_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Pole_Rattle02.wav"
			
		}
	}
	"playrandom"
	{
		"time"		"6,10"
		"volume"	"1"
		"pitch"		"80,100"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle04.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle05.wav"
			
		}
	}

}

//
// Generic Construction Level ambience
//
"urban.construction"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.35"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/tunnel1.wav"
	}
	"playlooping"
	{
		"volume"	"0.9"
		"pitch"		"100"
		"wave"		"(ambient/ambience/crucial_URB4b_TopFloorWind_Loop.wav"
		"position"	"random"
	}


	// Spooky Sounds
	"playrandom"
	{
		"time"		"5,20"
		"volume"	".2,.5"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/levels/citadel/strange_talk1.wav"
			"wave"	"ambient/levels/citadel/strange_talk5.wav"
			"wave"	"ambient/levels/citadel/strange_talk7.wav"
			"wave"	"ambient/levels/citadel/strange_talk8.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
			"wave"	"ambient/materials/metal9.wav"
		}
	}
	"playrandom"
	{
		"time"		"5,12"
		"volume"	"1"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle04.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle05.wav"
			
		}
	}
	"playrandom"
	{
		"time"		"6,17"
		"volume"	".9,1"
		"pitch"		"55"
		"position"	"random"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Pole_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Pole_Rattle02.wav"
			
		}
	}
}

//------------------------------------------------------------------------------------------
//
// Generic Finale Inside ambience
//
"urban.finaleinside"
{
	"dsp"	"1"

		// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.87"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/crucial_plaza_amb.wav"
	}

	// Spooky Sounds
	"playrandom"
	{
		"time"		"8,22"
		"volume"	".5,.7"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/materials/metal_rattle1.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
			"wave"	"ambient/materials/metal9.wav"
		}
	}


	"playsoundscape"
	{
		"name"	"urban.util_interiorslams"
		"volume" "1"
	}



	// Spooky Sounds
	"playrandom"
	{
		"time"		"5,15"
		"volume"	".5,.8"
		"pitch"		"90,100"

		"rndwave"
		{
			"wave"	"ambient/levels/citadel/strange_talk1.wav"
			"wave"	"ambient/levels/citadel/strange_talk5.wav"
			"wave"	"ambient/levels/citadel/strange_talk7.wav"
			"wave"	"ambient/levels/citadel/strange_talk8.wav"
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/metal5.wav"
			"wave"	"ambient/materials/metal9.wav"
		}
	}
	"playrandom"
	{
		"time"		"6,26"
		"volume"	"0.7,.9"
		"pitch"		"45,105"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle04.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle05.wav"
		}
	}

}

//
// Generic Finale Outside ambience
//
"urban.finaleoutside"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	".88"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain_nowind.wav"
	}
	"playlooping"
	{
		"volume"	"0.56"
		"pitch"		"100"
		"wave"		"(ambient/ambience/crucial_URB4b_TopFloorWind_Loop.wav"
		"position"	"random"
	}
	"playlooping"
	{
		"volume"	"0.37"
		"pitch"		"100"
		"wave"		"(vehicles/helicopter/HelicopterWind_Loop.wav"
		"position"	"random"
	}

	// wind gusts
	"playrandom"
	{
		"time"		"5,10"
		"volume"	"0.7"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_hit1.wav"
			"wave"	"ambient/wind/wind_hit2.wav"
			"wave"	"ambient/wind/wind_hit3.wav"
		}
	}

	"playsoundscape"
	{
		"name"	"urban.util_interiorslams"
		"volume" "1"
	}

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		")ambient/ambience/crucial_URB4b_ShaftWind_Loop.wav"
	}
}

//
// Generic Finale Outside ambience
//
"urban.finaleroof"
{
	"dsp"	"1"

	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/weather/crucial_rumble_rain.wav"
	}


	// wind gusts
	"playrandom"
	{
		"time"		"5,10"
		"volume"	"0.9"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/windgust.wav"
			"wave"	"ambient/wind/windgust_strong.wav"
			"wave"	"ambient/wind/wind_hit1.wav"
			"wave"	"ambient/wind/wind_hit2.wav"
			"wave"	"ambient/wind/wind_hit3.wav"
		}
	}

	// underlying area tone
	"playsoundscape"
	{
		"name"	"urban.util_genericrooftop"
		"volume" "1"
	}


	"playsoundscape"
	{
		"name"	"urban.util_metalslams"
		"volume" "1"
	}


	"playrandom"
	{
		"time"		"6,13"
		"volume"	"0.83,1"
		"pitch"		"90,105"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust01.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust02.wav"
			"wave"	"ambient/Random_Amb_SFX/RandomWindGust03.wav"
		}
	}
	"playrandom"
	{
		"time"		"5,15"
		"volume"	"0.6,.7"
		"pitch"		"45,105"

		"rndwave"
		{
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle01.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle02.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle03.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle04.wav"
			"wave"	"ambient/Random_Amb_SFX/Cable_Rattle05.wav"
		}
	}

}

