{MC}ParaDOX's Starwars_trench map
Starwars Trench - DeathStar
This is a Star Wars themed map based in the 4th episode of Star Wars, A New Hope. The Deathstar Trench Dogfight. Designed for low gravity. But also playable in regular gravity. Look for those places that you can only get to with low gravity (jetpack or hook mod).
MISSION:
REBEL ALLIANCE (Terrorists):
Bomb Carrier (Luke) has to get to the Exhaust port and plant the bomb to destroy the DeathStar before the DeathStar Destroys the Rebel Base.
HINT: Try to plant the Bomb so that it falls down the exhaust port so the Imperials can't defuse it!
Use the X-Wings to get to the Exhaust Port Faster. Use the Laser Turrets to provide cover fire for your Rebel teammates.
IMPERIAL FORCES (Counter-Terrorists): Prevent Luke from destroying the DeathStar and Destroy the Rebel Base. Use the Tie Fighters and the Laser Turrets to stop the Rebels.
FEATURES:
32 Spawns
Great for Sniping and Rushing!
Lots of team based strategy
3 Weapon caches in various strategic locations
Lots of Starwars sounds play throughout the round, keep you informed of key events
Fun in any gravity (Except anything higher than 1000, that's just ridiculous!)
Tie-Fighters and X-Wings to fly around the trench
Laser Turrets - Rebels fire Red lasers, Imperials fire Green lasers
Control Room with 6 Camera views
Tunnel system
Flyby demo
INSPIRATION:
I have always been a big starwars fan. One of my favorite scenes is the Dogfight scene over the trench in episode 4 - Star Wars, A New Hope. For a few years I have hosted several CS servers that runs the Starwars2 map 24/7 and haVe always wanted to have a bit more of a strategy oriented map. I love the Tie Fighters G-man made for starwars2. I decided not to rip his and made my own from scratch (similar but different), I also added Xwings for variety and coolness.
I made it a point to use ONLY Half-Life textures to keep the file size down and for some reason it was more challenging to use existing Textures only. I actually made a WAD file with a bunch of cool textures I was going to use, then I decided not to use them for this map. I will probably use them in a future map. Something else I left out for performance reasons was a Dogfight sequence that takes place over the trench. Ties chase X-wings and X-wings chase Ties, they blow each other up. Very cool :) but it used a LOT of entities and added to the r_speeds and e_poly's. I left some of the sounds in for ambience. I think it adds excitement.
There is one cool little thing I left in. There is a Flyby that can only be seen once per mapchange. It's in the Rebel Base on the right center of the console, Enjoy!
Textures are all Half_Life Textures - No custom Textures used in this map. Part of the challenge for me was to use existing HL and CS textures. I was also trying to keep the file sizes down to a minimum.
INSTALLATION:
unRAR to:
C:\Program Files\Steam\SteamApps\youremail@domain.com\counter-strike\cstrike
Replace your email with either your email address or the name of your Steam account.
Or where ever you have you Steam version of CS installed.
FILE LISTING:
These files will be in the following directories:
maps\
starwars_trench.bsp
starwars_trench.res
starwars_trench.txt
sounds\starwars_trench\
darthkillx.wav
deathstar5mins.wav
deathstaramb1.wav
deathstaramb2.wav
deathstarblowsup.wav
firewhenready.wav
heretheycome.wav
ImpTurretFire.wav
impturretfireamb.wav
lookatsize.wav
rebelbase1min.wav
rebelbase3mins.wav
rebelbase7mins.wav
rebelbasedestroyed.wav
rebelbaseinrange.wav
tieflyby.wav
tieflyby2.wav
tieKillsX.wav
tiekillsx2.wav
trustyourfeelings.wav
xwingflyby.wav
xwingkillstie.wav
xwingloop.wav
xwingwarmuploop.wav
youreallclear.wav
overviews\
starwars_trench.tga
starwars_trench.txt