Tier 2 Armor

Page Details

First published by:
Swordguy
on 11-22-2010
Last revision by:
Swordguy
on 11-22-2010
1 person found this article useful.
Article
Comments (0)
History (3)
100% of people found this useful

Tier 2 Armor

                               Tier 2 Armor

First you upgraded your Jobe basic armor to tier 1, leveled it up to QL 160 and now your ready for the next upgrade

Here is a list of NPC's you will speak to throughout the quest

Your Professional
IPS building, Jobe City

Here are a list of items you will need for the quest

Will of XXX
Loot from mobs in Adonis / Penumbra Catacombs
Advent of XXX
Loot from mobs in Adonis / Penumbra Catacombs
Consanguineal Embryo of Yomi'Arallu
Loot from mobs in Adonis / Penumbra Catacombs
Canister of Pure Liquid Notum
Loot from any shadowlands mob
First Tier Armor Pieces
Vest / 2x Sleeves / Gloves / Pants / Boots
Tier 1 Armor quest item
Jobe Suit Armor Pieces
Helmet / 2x Shoulderpads / Support System
Jobe Armor quest item
Joker's Glyph
Loot from Eradicus, Adonis Dungeons

Most professions have nine pieces that are available to them to upgrade to tier 2, the upgradable pieces are; helmet, 2x shoulderpad's, chest, 2x sleeves, gloves, pants & boots
Adventurers, Martial Artists and Soldiers get a back item instead of the shoulderpad's, so have eight pieces in total

For each piece you need to collect a selection of items, amongst these are some that differ depending on you profession
Both the Wills and the Advents are listed for the corresponding profession below:

Adventurer
Advent of the Prudent
Will of the Reposeful
Agent
Advent of the Impetuous
Will of the Tempestuous
Bureaucrat
Advent of the Passionate
Will of the Tempestuous
Doctor
Advent of the Benign
Will of the Reposeful
Enforcer
Advent of the Prudent
Will of the Unshakeable
Engineer
Advent of the Industrious
Will of Unshakable
Fixer
Advent of the Impetuous
Will of the Reposeful
Keeper
Advent of the Benign
Will of the Unshakable
Martial Artist
Advent of the Impetuous
Will of the Unshakeable
Meta-Physicist
Advent of the Passionate
Will of the Reposeful
Nano-Technician
Advent of the Benign
Will of the Tempestuous
Shade
Advent of the Passionate
Will of the Unshakable
Soldier
Advent of the Prudent
Will of the Tempestuous
Trader
Advent of the Industrious
Will of the Reposeful

Here is a complete list of items required for each piece you wish to upgrade. Be aware that the Wills and Advents and Jokers glyph are Nodrop so you will need to collect them yourself

Items required per a single armor piece:
3 x Will of XXX (27 per full set, 24 for Adv, MA & Soldier)
3 x Advent of XXX (27 per full set, 24 for Adv, MA & Soldier)
1 x Embryo of Yomi'Arallu (9 per full set, 8 for Adv, MA & Soldier)
1 x Canister of Pure Liquid Notum (9 per full set, 8 for Adv, MA & Soldier)

Item required to upgrade Helmet, Shoulderpad's& Support System:
1 x Joker's Glyph (only one is needed to upgrade all four pieces)

Once you have worked out exactly how many of each part you need for the pieces you wish to upgrade it's time to go and collect the pieces

The easiest part to collect is the Canister of Pure Liquid Notum, these drop of almost every mob throughout the shadowlands, but a good place to find them is on the Chimeras in Scheol, Marble Orchards area, which drop around QL 130 canisters, you need them to be at least QL 80

For the Wills, Advents and Embryos you will need to head into the catacombs again, this time either Adonis or Penumbra. Penumbra will obviously have a much better drop rate, especially for the Embryos, but the mobs there are of a much higher level and soloing will not really be possible. So get to the Unredeemed temple of choice, head straight through the spirit section and into the catacombs. Finding the items you need is not going to be a quick task, so expect to be here for a while

The final item is the Joker's glyph, this can be looted from the boss at the end of Adonis static dungeons named Eradicus. Only one Joker's Glyph is needed to upgrade all the pieces as it isn't destroyed in the process, all that you need to do is use it on each piece separately

Once you have collected all the pieces you need it's time to start combining the parts, lets start with the helmet, shoulderpad's and back items. Take the Jokers glyph and use it on these pieces

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
990 in Computer Literacy
Joker's Glyph
Jobe Suit Armor Piece
Advanced Jobe Armor piece

These advanced pieces can be upgraded to second tier armor in the same way as your first tier armor, follow the process below

Now head to the IPS building in Jobe, speak to your professional and tell them you have items to trade for both red and your professions colour glyphs. To receive a red glyph trade 3 Wills and an Embryo of Yomi'Arallu, for the other coloured Glyph trade 3 Advents

All that is needed now is to combine the items, start by awakening the red glyph with the Canister of Pure Liquid Notum

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least quality 80
880 in Quantum Field Technology
Canister of Pure Liquid Notum
Red Glyph of XXX
Red Glyph of XXX - Awakened

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
960 in Psychology
Red Glyph of XXX - Awakened
<Colour> Glyph of XXX
Red Glyph of the XXX

Finally add the glyph to your chosen armor piece, the Tier 1 must be levelled to quality 160 to do this

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
720 in Computer Literacy
Red Glyph of the XXX
Tier 1 Armor piece
or Advanced Jobe Armor piece
Tier 2 Armor piece

Tier 2 armor pieces are leveling items, and with enough of the correct skills (differs for each profession) can be increased to QL 220

Here are the stats for a full set of Tier 2 armor in each profession







Full set of Adventurer's
Second Tier Armor
(8 pieces) QL 220

Glyphs used:
Red glyph of Ocra
+ Purple Star Glyph of Bhotaar
= Red glyph of the Empress

To wear:
Agility 805
Strength 660
Modifies:
Projectile AC: 6475
Melee AC: 6475
Energy AC: 6475
Fire AC: 5415
Cold AC: 5415
Radiation AC: 6475
Chemical AC: 4700
Poison AC: 4700
Stamina: 8
Max Health: 500
Max Nano Energy: 150
Treatment: 15
First Aid: 30
Ranged Init.: 60
Melee Init.: 60
Run Speed: 45
Sneak Attack: 30
Fast Attack: 30
Multi Melee: 30
Fling Shot: 30
Multi Ranged: 30
Perception: 40







Full set of Agent's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Enel
+ Orange moon glyph of Roch
= Red glyph of the Chariot

To wear:
Agility 805
Sense 660
Modifies:
Projectile AC: 3815
Melee AC: 5105
Energy AC: 5105
Fire AC: 3815
Cold AC: 3815
Radiation AC: 5105
Chemical AC: 5105
Poison AC: 5105
Max Health: 300
Ranged Init.: 60
Dodge Ranged: 40
Evade Close: 30
Duck Exp: 40
Run Speed: 30
Rifle: 30
Fling Shot: 15
Aimed Shot: 30
Concealment: 40
Breaking Entry: 30
Perception: 45







Full set of Bureaucrat's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Enel
+ White Sun Glyph of Xum
= Red glyph of the Lovers

To wear:
Intelligence 805
Psychic 660
Modifies:
Projectile AC: 4540
Melee AC: 3565
Energy AC: 4540
Fire AC: 3465
Cold AC: 3465
Radiation AC: 4540
Chemical AC: 4540
Poison AC: 4540
Intelligence: 10
Max Health: 225
Max Nano Energy: 550
Max NCU: 20
First Aid: 24
NanoC.Init: 36
Evade Close: 20
Duck Exp: 24
Run Speed: 24
Pistol: 24
Shotgun: 15
Fling Shot: 15
Perception: 20







Full set of Doctor's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Ocra
+ Green Tower Glyph of Thar
= Red glyph of the Hierophant

To wear:
Stamina 805
Psychic 660
Modifies:
Projectile AC: 4805
Melee AC: 3565
Energy AC: 4805
Fire AC: 3565
Cold AC: 3565
Radiation AC: 4805
Chemical AC: 4805
Poison AC: 4805
Intelligence: 10
Max Health: 225
Max Nano Energy: 500
Max NCU: 20
First Aid: 40
NanoC.Init: 36
Duck Exp: 24
Run Speed: 24
Pistol: 20
Shotgun: 15
Ranged Energy: 15
Fling Shot: 15
Perception: 20







Full set of Enforcer's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Aban
+ Purple Star Glyph of Bhotaar
= Red glyph of Strength

To wear:
Stamina 805
Strength 660
Modifies:
Projectile AC: 5710
Melee AC: 5710
Energy AC: 5710
Fire AC: 4620
Cold AC: 4620
Radiation AC: 3930
Chemical AC: 5710
Poison AC: 5710
Max Health: 650
First Aid: 24
Melee Init.: 50
Run Speed: 30
1hBlunt: 32
1hEdged: 32
2hBlunt: 32
2hEdged: 32
Parry: 20
Sneak Attack: 40
Fast Attack: 45
Psychology: 30







Full set of Engineer's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Aban
+ Horned Black Glyph of Shere
= Red glyph of the Magician

To wear:
Intelligence 805
Psychic 660
Modifies:
Projectile AC: 5120
Melee AC: 5120
Energy AC: 5120
Fire AC: 3765
Cold AC: 3765
Radiation AC: 5120
Chemical AC: 5120
Poison AC: 3765
Intelligence: 10
Max Health: 225
Max Nano Energy: 400
Max NCU: 20
Ranged Init.: 32
Run Speed: 24
Pistol: 27
Shotgun: 15
Fling Shot: 15
Electrical Engineering: 30
Weapon Smithing: 40
Nano Programming: 20
Chemistry: 30
Breaking Entry: 30







Full set of Fixer's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Ocra
+ Orange moon glyph of Roch
= Red glyph of the Hermit

To wear:
Agility 805
Sense 660
Modifies:
Projectile AC: 5340
Melee AC: 5340
Energy AC: 3815
Fire AC: 3815
Cold AC: 3815
Radiation AC: 5340
Chemical AC: 5340
Poison AC: 5340
Max Health: 225
First Aid: 25
Ranged Init.: 40
Dodge Ranged: 40
Evade Close: 30
Duck Exp: 40
Run Speed: 50
MG/SMG: 30
Burst: 25
Concealment: 40
Breaking Entry: 45
Perception: 30







Full set of Keeper's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Aban
+ Green Tower Glyph of Thar
= Red glyph of Justice

To wear:
Stamina 805
Strength 660
Modifies:
Projectile AC: 5710
Melee AC: 5710
Energy AC: 5710
Fire AC: 4125
Cold AC: 4125
Radiation AC: 5710
Chemical AC: 4125
Poison AC: 5710
Max Health: 500
First Aid: 24
Melee Init.: 50
Evade Close: 40
Run Speed: 30
1hEdged: 32
2hEdged: 45
Melee Energy: 32
Parry: 20
Sneak Attack: 32
Fast Attack: 45
Psychology: 30







Full set of Martial Artist's
Second Tier Armor
(8 pieces) QL 220

Glyphs used:
Red glyph of Aban
+ Orange moon glyph of Roch
= Red glyph of Temperance

To wear:
Agility 805
Strength 660
Modifies:
Projectile AC: 7230
Melee AC: 7230
Energy AC: 7230
Fire AC: 4675
Cold AC: 4675
Radiation AC: 7230
Chemical AC: 7230
Poison AC: 4675
Max Health: 375
Max Nano Energy: 150
First Aid: 30
Evade Close: 50
Duck Exp: 45
Run Speed: 40
1hBlunt: 24
1hEdged: 24
Parry: 40
Martial Arts: 45
Bow Special Attack: 45
Concealment: 20







Full set of Meta-Physicist's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Ocra
+ White Sun Glyph of Xum
= Red glyph of the Hanged Man

To wear:
Intelligence 805
Psychic 660
Modifies:
Projectile AC: 3680
Melee AC: 4790
Energy AC: 4790
Fire AC: 3680
Cold AC: 3680
Radiation AC: 4790
Chemical AC: 4790
Poison AC: 4790
Intelligence: 10
Max Health: 150
Max Nano Energy: 450
Max NCU: 20
First Aid: 24
Melee Init.: 30
Evade Close: 20
Duck Exp: 24
Run Speed: 24
1hBlunt: 24
2hBlunt: 24
Bow: 20
Perception: 20







Full set of Nano-Technician's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Enel
+ Green Tower Glyph of Thar
= Red glyph of the High Priestess

To wear:
Intelligence 805
Psychic 660
Modifies:
Projectile AC: 3650
Melee AC: 3650
Energy AC: 6415
Fire AC: 4600
Cold AC: 4600
Radiation AC: 6415
Chemical AC: 4600
Poison AC: 4600
Intelligence: 10
Max Health: 150
Max Nano Energy: 500
Max NCU: 28
First Aid: 24
Ranged Init.: 24
Evade Close: 21
Duck Exp: 18
Run Speed: 24
Pistol: 24
Ranged Energy: 21
Perception: 30







Full set of Shade's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Aban
+ White Sun Glyph of Xum
= Red glyph of Death

To wear:
Agility 805
Sense 660
Modifies:
Projectile AC: 5540
Melee AC: 5540
Energy AC: 3605
Fire AC: 4410
Cold AC: 4410
Radiation AC: 5540
Chemical AC: 5540
Poison AC: 5540
Intelligence: 10
Max Health: 225
Treatment: 24
First Aid: 24
Melee Init.: 24
Evade Close: 20
Duck Exp: 20
Run Speed: 30
Piercing: 40
Parry: 20
Dimach: 30
Chemistry: 24







Full set of Soldier's
Second Tier Armor
(8 pieces) QL 220

Glyphs used:
Red glyph of Enel
+ Purple Star Glyph of Bhotaar
= Red glyph of the Wheel of Fortune

To wear:
Stamina 805
Strength 660
Modifies:
Projectile AC: 7025
Melee AC: 7025
Energy AC: 7025
Fire AC: 4825
Cold AC: 4825
Radiation AC: 4825
Chemical AC: 7025
Poison AC: 7025
Max Health: 600
Max Nano Energy: 100
First Aid: 24
Ranged Init.: 50
Run Speed: 30
MG/SMG: 36
Shotgun: 32
Rifle: 30
Grenade: 30
Aimed Shot: 30
Full Auto: 45
Psychology: 30







Full set of Trader's
Second Tier Armor
(9 pieces) QL 220

Glyphs used:
Red glyph of Ocra
+ Horned Black Glyph of Shere
= Red glyph of the Emperor

To wear:
Intelligence 805
Psychic 660
Modifies:
Projectile AC: 4850
Melee AC: 3465
Energy AC: 6825
Fire AC: 3465
Cold AC: 3465
Radiation AC: 6825
Chemical AC: 3465
Poison AC: 4850
Intelligence: 15
Max Health: 200
Max NCU: 20
First Aid: 24
NanoC.Init: 32
Run Speed: 30
Shotgun: 30
Mechanical Engineering: 40
Electrical Engineering: 30
Weapon Smithing: 40
Chemistry: 30
Tutoring: 45

 

 

 

Editors Notes: This content is NOT original and was originally posted by Jexai's Anarchy Online. For original posting, please visit: Jexai's Tier 2 Armor Guide Jexai's Tier 2 Armor Guide

Any and all differences were made by the editor of this post and/or members of the MC Labs Org.

Recent Comments

Leave the first comment for this page.
View All
Copyright Teknologist
Powered by Community Server (Commercial Edition), by Telligent Systems